100 Things to Do Before High School - Master a Thing Thing! (S1E23)

The gang becomes inspired by the fact that it takes 10,000 hours to master something, so they decide to master their own things.
| Runtime (min) | 23 |
|---|---|
| Air Date | 2016-02-13 |
| Genres | Comedy, Family |
| TV Rating | TV-G |
Where To Watch
Storyline
Storyline
In this episode of '100 Things to Do Before High School,' the gang is inspired by the idea that it takes 10,000 hours to master a skill. Each character decides to pick something they want to master, leading to a series of humorous and heartfelt moments as they tackle their challenges. From cooking to juggling, the friends support each other in their quests to become experts.
As the episode unfolds, the characters realize that mastering a skill is not just about the final result, but also about the journey and the dedication involved. They learn valuable lessons about perseverance, teamwork, and the importance of enjoying the process, culminating in a fun and uplifting finale that reinforces the message of personal growth.
What Parents Say
This episode emphasizes the importance of pursuing passions and the dedication it takes to achieve mastery in any skill. The characters each choose different interests, which encourages viewers to explore their own talents and hobbies. It serves as a reminder for children that while mastering something can take time, the journey is just as valuable as the end goal.
Parents may appreciate the way the show highlights teamwork and support among friends. The characters cheer each other on, demonstrating the value of encouragement and friendship in the pursuit of personal goals. This can inspire discussions at home about the importance of helping one another and celebrating each other's successes.
What Children Can Learn
Kids watching this episode can learn about the concept of mastery and the effort required to achieve it. The characters' experiences illustrate that hard work and consistency are crucial in pursuing any skill. This can motivate young viewers to invest time in their own interests, reinforcing the idea that practice leads to improvement.
Furthermore, the episode highlights the joy of learning and the importance of having fun along the way. Each character faces challenges, but they also discover the excitement of trying new things and the satisfaction of making progress. This encourages children to embrace their passions and find enjoyment in the learning process.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What skills do the characters choose to master? | In this episode, each character tackles a unique skill they want to master. For example, one character focuses on cooking, another on juggling, while others explore interests like painting and magic tricks. This variety showcases the different passions children may have and encourages viewers to think about what skills they might want to develop. |
| How do the characters support each other in their journeys? | The characters display strong support for one another as they pursue their respective skills. They celebrate each other's small victories and provide encouragement during setbacks. This camaraderie emphasizes the importance of friendship and teamwork, illustrating how having a support system can make the journey to mastery more enjoyable and fulfilling. |
| What lessons do the characters learn about mastery? | Throughout their adventures, the characters learn that mastery takes time and dedication, but it's also about enjoying the process. They experience both successes and failures, which teach them resilience and the value of persistence. The episode effectively conveys that the journey is just as significant as the end goal, encouraging kids to embrace challenges. |
| Is there a message about having fun while learning? | Absolutely! This episode emphasizes that learning should be enjoyable. The characters find joy in their activities, even when they struggle. By highlighting the fun aspects of mastering a skill, the episode encourages kids to pursue their interests without the pressure of perfection, fostering a positive attitude toward learning. |
| How can parents use this episode to inspire their children? | Parents can use this episode as a springboard for discussions about their children's interests and hobbies. It encourages families to explore different activities together and provides an opportunity to talk about the importance of practice and persistence. Parents can also share their own experiences with mastering a skill, creating a bonding moment that reinforces the episode's themes. |
Cast
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | With the pressures of high school in their near future, CJ and her two best friends decide to embark on a series of middle school adventures while they can still take risks and have fun. |
| 1 | 2 | CJ, Fen and Crispo start a garage band with hopes of winning top prize at the school's music festival. But when creative differences break up the band, CJ must find a way to reunite the team in time for their big performance. |
| 1 | 3 | The gang each sets out to conquer their fears, but when CJ is faced with talking to her 8th grade crush, she needs the help of Fenwick & Crispo to cross this item off the list. |
| 1 | 4 | CJ notices how many times Fenwick says the word "no" so she convinces the guys to say yes for the day. But while agreeing to everything that is asked of you opens new doors, it also creates unanticipated problems. |
| 1 | 5 | Hoping to insert a little magic into their middle school routine, CJ, Fen and Crispo set out to grant the wishes of some people in their lives. |
| 1 | 6 | A sleepover fund-raiser is held at school, and CJ and her pals want to stay awake for the event, but it's no easy task. |
| 1 | 7 | CJ longs for a pet, but her mom is unsure she's ready, so she makes CJ look after a flour baby to prove she's responsible. |
| 1 | 8 | CJ and her pals experiment with their wardrobes and learn about the effects clothes can have. |
| 1 | 9 | CJ works with Fen and Crispo to find out their "special thing". |
| 1 | 10 | Crispo lacks funds for a concert ticket, so his pals scheme to get him one without him knowing they paid for it. |
| 1 | 11 | CJ and the boys decide to expand their group, but making new friends throws each of them into unexpected situations. |
| 1 | 12 | The group decides to enter the science fair, but CJ cannot figure out what she wants to do and starts losing her spirit; however, Ronbie raises her spirits back up with a pep talk. Meanwhile, Fenwick builds a robot that is beaten by Mindy's better robot. Crispo tries multiple things to impress one of the judges, but repeatedly fails. Eventually, CJ figures out that she can enter her list of 100 things to do before high school because of the science of whether or not things on the list prepare someone for high school and Fenwick builds a robot that highly surpasses Mindy's, but it goes haywire and wrecks everyone's science fair projects, except Crispo's, whose science fair project ended up being himself because of what his body can do. |
| 1 | 13 | When Crispo joins the Save the Baboons club, which is ran by Mindy and Blake, CJ and Fenwick, who were not allowed to join, try to find their own clubs. Fenwick joins the Super Genius club and CJ joins the Club club, which is boring. CJ and the other club members attempt to make it cooler, but it gets taken over by Mindy and Blake's club, so CJ tries one more time in a bigger room. When Crispo discovers that the money donations for the Save the Baboons club is going toward the club's expenses rather than saving the baboons, he leaves and join CJ's Club Awesome club, which becomes a huge success. However, it becomes too much of a success after Mindy's not able to go in, despite everyone being able to join, and CJ, Fenwick, and Crispo not even being allowed to go back in due to the club reaching capacity. |
| 1 | 14 | Due to a bad childhood experience, Principal Hader cancels the Halloween carnival. CJ, Fenwick, and Crispo make it their thing to figure out why Principal Hader hates Halloween and fix it. Meanwhile, Crispo is made fun of for wearing what others perceive as a costume for little children. He then changes to a more dark costume to be cool, but later realizes that he should not change simply because somebody doesn't like a particular feature about him. |
| 1 | 15 | CJ, Fenwick, and Crispo are all sick; CJ and Fenwick are both home while Crispo wants to know what it's like to have a sick day, but his parents don't ever allow him to stay home, no matter how sick he is. Meanwhile, to keep his perfect attendance record, Fenwick has Crispo walk around with Fenwick on an iPad. Later, Fenwick gives Crispo the idea to get on a bike and go over to CJ's house to make the best of his sick day, but when Crispo gets over there, CJ's not there because she came back to school since she was feeling a lot better thanks to some disgusting green liquid medicine her parents forced her to take earlier. |
| 1 | 16 | CJ challenges her friends to sit at another lunch table during lunchtime and see how events occur differently. |
| 1 | 17 | CJ and her friends discover the challenges of taking care of themselves when they find that they are home alone for the night |
| 1 | 18 | CJ and the boys decide to make their voices heard during the 7th grade elections; a friendly competition turns negative |
| 1 | 19 | When a simple lie morphs into an out of control event, CJ and the boys discover the power of words and the messy business surrounding lies, truths and the consequences of telling both. |
| 1 | 20 | The children are ready to redeem their rewards for a school achievement trip to the water park, but their "pootybucks" go missing. |
| 1 | 21 | CJ, Fen and Crispo try to find their own unique ways of creating lasting memories of their time at Pootatuck. |
| 1 | 22 | The friends plan to meet their idols, but when their carefully laid plans begin to unravel they realize the importance of patience. |
| 1 | 23 | The gang becomes inspired by the fact that it takes 10,000 hours to master something, so they decide to master their own things. |
| 1 | 24 | Crispo attempts to overcome his fear of asking for help in class; CJ volunteers to escort fifth grade students through the school; Fenwick tries to become the high five king of middle school. |
| 1 | 25 | After Ronbie's girlfriend dumps him, CJ and the boys decide to take the initiative and get their hearts broken. |
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