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Amphibia

Release Date:

2019

TV Rating:

TV-Y7

Runtime:

15 Minutes

Amphibia - Vertical TV Show Poster

Synopsis:

Amphibia follows the adventures of Anne Boonchuy, a 13-year-old girl who is magically transported to a mysterious world filled with anthropomorphic amphibians. In this strange land, Anne befriends a young frog named Sprig Plantar and his quirky family, including his sister Polly and their grandfather Hop Pop. Together, they embark on various escapades across the vibrant and unpredictable world of Amphibia. As Anne navigates this new environment, she encounters a variety of creatures and challenges, all while trying to find a way back home. The show combines elements of fantasy and adventure, offering a unique setting where Anne and her friends explore the wonders and dangers of Amphibia.

86%
Parent Score
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309 ratings

Where To Watch: Amphibia

Streaming Disney+ (hd)

Amphibia Reviews From Parents

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Parental Feedback

Amphibia is an animated adventure-comedy TV show for kids that aired from 2019 to 2022. It combines elements of fantasy and humor, creating a whimsical world that captivates young audiences. Parents generally appreciate its engaging storytelling and positive messages, though some express mild concerns about its occasional intense scenes.

Why Kids Should Watch Amphibia

Amphibia is praised for its imaginative world and strong character development.

  • Promotes themes of friendship and bravery
  • Features a relatable protagonist who learns valuable life lessons
  • Offers vibrant animation and creative world-building
  • Includes humor that appeals to both kids and adults

Why Kids Shouldn’t Watch Amphibia

Some parents are concerned about the show's intense moments and themes.

  • Contains scenes that may be emotionally challenging for younger viewers
  • Includes mild peril and fantasy violence that might be unsettling
  • Complex storylines could be confusing for very young children

Verdict: Parent Approved

Most parents agree this TV Show is a solid choice for kids because it offers engaging storytelling, positive character growth, and imaginative settings.

What Parents Should Know About Amphibia

Question Answer
Does this TV Show model positive behavior that my child can understand and repeat? The main character, Anne, often demonstrates courage and loyalty, encouraging kids to value friendship.
Does this TV Show include emotional moments my child might find confusing or intense? Some episodes feature themes of loss and separation, which may require parental guidance.
Does this TV Show show consequences for unkind or unsafe behavior? Characters face consequences for their actions, teaching viewers about accountability.
Does this TV Show reinforce helpful social skills like sharing, apologizing, or teamwork? Anne and her friends often work together to solve problems, highlighting the importance of teamwork.
Will my child come away with any clear moral or message? The show emphasizes the value of friendship and personal growth through its storyline.

The Overall Sentiment From Parental Feedback

Amphibia's biggest strengths lie in its engaging plot and positive messages about friendship and courage. While some intense scenes may require parental guidance, the show generally provides a wholesome viewing experience. Parents can enhance the experience by discussing the themes and lessons with their children. For similar shows, consider checking out Gravity Falls or The Owl House, which also offer rich storytelling and positive messages for kids.

Official Amphibia Trailer

The Core Values Learned From Amphibia

Amphibia's most common core values include Friendship, Courage, and Adventure. Throughout the series, kids learn the importance of friendship as Anne forms a strong bond with Sprig and his family. Their relationship shows how true friends support each other through thick and thin. Courage is another key value, as Anne often faces her fears to protect her friends and explore the unknown. The adventurous spirit of the show encourages children to embrace new experiences and challenges, teaching them that stepping out of their comfort zone can lead to personal growth and exciting discoveries.

In one memorable episode, Anne and Sprig embark on a daring quest to retrieve a rare plant, showcasing their courage and adventurous spirit. Despite the dangers, they rely on their friendship to overcome obstacles, demonstrating how teamwork and bravery can lead to success. Another episode highlights Anne's courage when she stands up to a giant monster to protect her friends, reinforcing the idea that bravery is about doing what's right, even when it's scary. These examples illustrate how Amphibia uses engaging stories to teach kids about the power of friendship, courage, and adventure.

Other Core Values Explored: Bravery | Teamwork | Problem-solving | Resilience | Adaptability | Self-discovery | Growth mindset | Inclusivity | Acceptance | Creativity | Curiosity | Determination | Emotional growth | Empathy | Leadership | Loyalty | Perseverance | Standing up for others | Trust

The 5 Biggest Lessons Learned From Amphibia

Building Friendships: Kids learn the importance of forming strong bonds as Anne and Sprig's friendship grows through shared adventures and challenges, showing how true friends support each other.

Embracing Differences: Children see how Anne adapts to a world full of diverse creatures, teaching them to appreciate and accept differences in others.

Facing Fears Head-On: The series shows kids how Anne confronts her fears, like standing up to intimidating creatures, encouraging them to be brave in scary situations.

Importance of Family: Through Anne's interactions with the Plantar family, children understand the value of family support and love, even when far from home.

Working as a Team: Kids learn the power of teamwork as Anne and her friends collaborate to solve problems and overcome obstacles together.

Other Lessons Learned: Finding Courage | Growing Through Discomfort | Learning from Mistakes | Letting Go of the Past | Making a Difference | Persevering Through Obstacles | Supporting Your Friends | Valuing Deep Connection

Why Kids Love Amphibia

Amphibia is a place where kids dive into a world of talking frogs, magical mentors, and unexpected friendships. The show is filled with funny characters like Sprig, who always brings laughter with his mischievous antics. Kids love the silly sidekicks and the bright, colorful worlds that make every episode an exciting visual treat. The hidden kingdoms and cool transformations keep young viewers on the edge of their seats, eager to see what happens next. With epic quests and treasure hunts, Amphibia offers a thrilling mix of adventure and humor that captures the imagination.

Anne's journey in Amphibia is packed with fast-paced action and moments of bravery that inspire kids to cheer for their favorite heroes. The show is all about making new friends and proving yourself in a world where anything is possible. Kids are drawn to the idea of being unique and standing out, just like Anne does in her adventures. The magical mentors and talking animals add a layer of wonder and excitement, making Amphibia a show that kids love to watch again and again. With its blend of humor, adventure, and fantasy, Amphibia is a captivating experience that keeps kids entertained from start to finish.

Episode Guide

Season
Season #Episode #Episode Name
11
Sprig tries to capture a mysterious beast to prove that he’s responsible.
12
Sprig takes Anne swimming in a nearby lake to help her feel less homesick.
13
When Anne breaks Hop Pop's favorite cane, she and her friends set out to replace it.
14
When Anne's bedroom floods, she and Sprig must bunk together.
15
To win a village cooking contest, Anne leads the family on a quest to make pizza.
16
Sprig wants Anne and Hop Pop to get along, so he tricks them into going on a stakeout.
17
Anne wants to keep a caterpillar as a pet, but she'll have to keep it a secret from Hop Pop.
18
After one of the Plantars mysteriously runs out the charge on Anne's phone, the family embarks on a mission to try and recharge it.
19
In an attempt to learn to drive the family snail wagon, Anne and Sprig take it for a joy ride.
110
Anne's pimple breakout makes her a celebrity in Wartwood.
111
Angry with how the Plantar farm is being run, Sprig decides to overthrow Hop Pop.
112
Anne plans to give Polly some long-overdue girl time, whether Polly wants it or not.
113
Anne and Hop Pop learn Sprig may like Ivy Sundew, so they attempt to set them up.
114
Anne pretends to like camping, which is fine until she goes dangerously overboard.
115
Anne fakes getting sick to get off work, but the rest of the family gets sick.
116
Sprig and Polly think their family history is boring until they uncover family secrets.
117
Anne gets a job at Stumpy’s diner and transforms the humble frog eatery into a flashy Thai fusion restaurant.
118
When rent on the Plantar’s food stand skyrockets, Anne has to show Hop Pop the key to being a great salesman.
119
Anne befriends toad soldiers to gain respect in Wartwood.
120
Toad Tower finds itself under attack by a pair of horrifying herons.
121
During Grubhog Day, Sprig has to decide whether to uphold his responsibilities or have fun at the carnival.
122
To impress Sylvia Sundew, Hop Pop asks Anne to teach him to dance.
123
When Anne exposes Wartwood to a teen romance film, the town splits on the movie's love triangle.
124
After losing his stand, Hop Pop decides to run for mayor of Wartwood.
125
When Sprig’s rare and precious Blue Moon Shell is stolen, he and Anne investigate to find the thief.
126
To prepare for Anne’s quest, the Plantars visit the town archives and accidentally get trapped.
127
When a winter cold snap freezes all the frogs in Wartwood, Anne must protect the townspeople.
128
In an effort to make Mrs. Croaker like him, Sprig digs up a secret from her past.
129
The Plantars stay at a bed and breakfast for the night, but Polly discovers the caretakers aren’t what they seem.
130
Everyone calls Anne crazy when she claims to have seen the mythical Moss Man.
131
Sprig wants to spend time with Hop Pop on their family fishing trip, but Hop Pop’s friend Sylvia gets in the way.
132
Anne’s music box goes missing at the mysterious and exclusive Bizarre Bazaar.
133
After Anne helps Sprig break up with Maddie, strange things start happening to them.
134
When a popular talent competition comes to Wartwood, Hop Pop goes overboard in training Sprig to win.
135
Anne must learn the value of teamwork to win the town's annual Bugball game.
136
Anne, Sprig and Polly are forced to stay at a daycare center that turns out to be more than it seems.
137
A scary mushroom adventure!
138
Anne wins the prestigious "Frog of the Year" award and gets to plan her own party, but the frogs of Wartwood may not be ready for a human-style bash.
139
During a banquet hosted by the toads, Anne is reunited with a friend from home.
Season #Episode #Episode Name
21
Worried that something bad could happen while they are in Newtopia, Anne decides to disaster-proof the farm.
22
Sprig longs for exotic road trip adventures, but Hop Pop’s strict road rules threaten to spoil all of his fun plans.
23
Hop Pop stands up to the wrong family.
24
Anne must put her self-consciousness aside in order to learn the true way of the hunter.
25
Feeling unappreciated by her family, Polly hatches a plan to make them pay attention to her.
26
Hop Pop signs the family up to join a traveling theater troupe, hoping to realize his dream of being an actor.
27
Hop Pop drops Sprig and Polly off at a trail designed to help them get along.
28
Sasha and Grime must reconcile their differences to escape Newtopia’s most skilled warrior, General Yunnan.
29
When Anne discovers an old friend who has been living a double life, she becomes fixated on helping him be his true self.
210
The family visits a mysterious roadside oddities museum where every treasure comes with a price.
211
The family must defeat an entire ant army before they enter Newtopia.
212
Anne, Sprig and Marcy receive a mysterious message from the king of Newtopia that sends them on a puzzle-solving mission.
213
Anne finally meets with King Andrias and tries to enlist his help in getting back home.
214
Anne and Polly vow to experience the city like locals but end up on a wild ride through the streets of Newtopia.
215
Sprig is offered a spot at Newtopia University.
216
Hop Pop investigates the disappearance of an old friend and the shadowy crime syndicate he suspects are behind it.
217
Hop Pop takes the kids to a Newtopian shopping mall to buy souvenirs, and Anne will do anything to get the perfect gift for her mom back home.
218
Anne and Marcy issue a Scare Dare Challenge that brings Sprig and Polly into forbidden areas of the castle.
219
Anne and the Plantars look to spend what could be their last day together at the Newtopia Aquarium.
220
Anne and the Plantars protect themselves from the dangers of the annual Blue Moon by locking themselves in the house and entertaining each other with the scariest stories they can think of.
221
Sprig and Polly stay up all night to drive the family home.
222
The Plantars make it to Wartwood, and realize they forgot something important.
223
Fed up with her mother's strict rules, Ivy concocts a plan to run away.
224
Anne asks Hop Pop to retrieve the music box, bringing some long-buried secrets to light.
225
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's deadly challenges!
226
Intent on winning over Wartwood, Marcy makes a plan to improve the town.
227
Desperate for fun, Polly breaks out on her own and finds an unlikely new friend in the process.
228
Mayor Toadstool is offered his dream job but realizes he doesn't want to leave Wartwood.
229
Maddie is working on an important spell but her three baby sisters keep getting in the way.
230
Anne and Marcy's quest to get home takes them to an icy mountain temple, but they'll need help to find it.
231
Sasha and Grime go on a quest to retrieve a legendary Warhammer.
232
Bessie has her work cut out for her when she's tasked with showing MicroAngelo the ropes.
233
Anne and Marcy need the help of an old friend to survive a volcanic temple that holds the final key to returning home.
234
Anne and the Plantars invite some old adversaries over for dinner to try to bury the hatchet.
235
Anne and her friends team up to enter the Wartwood Battle of the Bands contest.
236
The gang travels to Newtopia to say their goodbyes and finally send all three girls home. However, someone has other plans.
Season #Episode #Episode Name
31
Anne and the Plantars get transported to Earth, and try to adjust to a wild new environment.
32
Anne brings the Plantars to the mall for a crash course in Earth survival.
33
Sasha and Grime escape from Andrias and hide out in Wartwood.
34
Sprig tries to get rid of a food truck that's threatening the family business.
35
The Plantars volunteer to take Domino to the vet.
36
Anne and the Plantars try to rob a museum.
37
The Boonchuys take the Plantars to the Thai Temple.
38
Polly tries to bring Frobo back to life.
39
A dangerous enemy finally locates Anne and the Plantars.
310
Anne takes the Plantars to the movies, while the Boonchuys try to stop a government agent from finding them.
311
Anne tries to give Sprig a great Earth birthday.
312
Determined to make his mark on Earth, Sprig becomes a superhero.
313
Back in Amphibia, Olivia and Yunan try to rescue Marcy.
314
Hop Pop tries to make it as an actor in Hollywood.
315
Anne trusts a questionable scientist who may have found a way to get them to Amphibia.
316
Anne attempts to surprise her mom with a Thai Go float for the city Christmas parade while the Plantars struggle to understand the holiday. Meanwhile, King Andrias prepares a deadly surprise.
317
Anne and the gang have finally found a way home. Unfortunately X has finally located them as well and is moving in.
318
Is Anne really commander material? She seems to be kinda of bad at it.
319
Sprig and Ivy are inseparable, much to the annoyance of everyone.
320
Sasha sends a team of her "elite" troops to take down some marauders.
321
The gang look for the city of the Olms.
322
Mother Olm's memory isn't what it used to be
323
Grime has to take on an apprentice, even if he is a boneless frog.
324
A plant based hippie commune really puts the C in Cult.
325
Introducing Darcy the latest sensation sweeping Amphibia. Also King Andrias revisits some old memories.
326
Ann finds a merry band of tight wearing newts.
327
Domino II is a mommy, and she's been captured!?
328
Time for some team building exercises.
329
The Battle for Amphibia begins.
330
Hello people of Earth. Congratulations on being conquered.
331
Is saying goodbye.