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Amphibia - Marcy at the Gates (S2E11)

Amphibia – Season 2 - Episode 11 – Marcy at the Gates

The family must defeat an entire ant army before they enter Newtopia.

Runtime (min)26
TMDB Rating10.0 (4 votes)
Air Date2020-08-15
GenresAnimation, Comedy, Kids, Action & Adventure, Sci-Fi & Fantasy, Family
TV RatingTV-Y7

Where to Watch

Streaming Disney+ (hd)

Storyline

In this exciting episode of Amphibia, the family faces an unexpected challenge as they arrive at the gates of Newtopia. An entire army of ants stands in their way, and they must find a way to defeat these tiny foes to gain entry. The episode showcases their teamwork and determination as they devise a plan to outsmart the ants.

As the battle unfolds, each family member plays a crucial role, using their unique skills to tackle the ant army. The action is filled with humor and tension, ultimately leading to a creative and clever solution that exemplifies their bond and resilience. Viewers are treated to an engaging mix of adventure and heartwarming moments.

What Parents Say

This episode of Amphibia is not only entertaining but also teaches valuable lessons about teamwork and perseverance. The family's struggle against the ant army encourages discussions about facing challenges together and the importance of collaboration. Parents may appreciate how the characters support each other, showcasing the strength found in unity.

Additionally, the episode's humor and action-packed sequences keep children engaged, making it a fun watch for family viewing. Parents might find it beneficial to discuss the strategies used by the characters and how problem-solving can be applied in real-life situations. This could inspire kids to think creatively when faced with obstacles.

What Children Can Learn

In 'Marcy at the Gates', kids learn the significance of working together to overcome obstacles. The episode emphasizes that everyone has unique strengths that contribute to a group's success. As the family combats the ant army, they discover how combining their individual talents can lead to effective solutions, reinforcing the idea that collaboration is key.

The adventure also teaches resilience, as the characters face setbacks but continue to push forward. Children watching this episode will see that it's okay to encounter difficulties on the way to achieving their goals. The importance of not giving up, even when things seem tough, is a crucial lesson for young viewers.

Five Most Asked Questions

Here are the top five questions parents might have about the episode 'Marcy at the Gates' from Amphibia.

Question Answer
What challenges do the family face in this episode? In 'Marcy at the Gates', the family must face a formidable challenge: an entire army of ants standing in their way as they approach Newtopia. This unexpected obstacle tests their resourcefulness and teamwork. The characters must strategize and work together to defeat the ants, showcasing their individual strengths and how they can collaborate effectively.
How does the episode portray teamwork? Teamwork is a central theme in this episode. Each member of the family brings their unique skills to the table, demonstrating how different abilities can contribute to a common goal. As they strategize and take on the ant army, viewers see the importance of supporting one another and how cooperation can lead to success in overcoming challenges.
What lessons about problem-solving can kids learn? The episode teaches children valuable problem-solving skills. As the family navigates their way through the battle with the ants, they encounter various obstacles and setbacks. However, by brainstorming solutions together, they learn that thinking creatively and using each member’s strengths can lead to effective and innovative solutions, encouraging kids to apply these lessons in real life.
Are there any humorous moments in the episode? Yes, 'Marcy at the Gates' is filled with humor, especially as the family confronts the ant army. Their antics and the absurdity of battling tiny foes provide comedic relief amid the action. The humorous interactions between characters, along with their exaggerated reactions to the challenges they face, keep the tone light and entertaining for young viewers.
What is the overall message of the episode? The overall message of 'Marcy at the Gates' is about resilience and the power of teamwork. The family learns that even when faced with daunting challenges, they can rely on each other to find solutions. The episode encourages viewers to embrace challenges, work together, and never give up, reinforcing positive values that children can carry into their own lives.

Cast

Amanda Leighton
Polly Plantar (voice)
Brenda Song
Anne Boonchuy (voice)
Justin Felbinger
Sprig Plantar (voice)
Bill Farmer
Hopediah Plantar (voice)

Writing

  • Adam Colás — Writer
  • Matt Braly — Writer

Directing

  • Jenn Strickland — Director
  • Joe Johnston — Director
Season
Season #Episode #Episode Name
11
Sprig tries to capture a mysterious beast to prove that he’s responsible.
12
Sprig takes Anne swimming in a nearby lake to help her feel less homesick.
13
When Anne breaks Hop Pop's favorite cane, she and her friends set out to replace it.
14
When Anne's bedroom floods, she and Sprig must bunk together.
15
To win a village cooking contest, Anne leads the family on a quest to make pizza.
16
Sprig wants Anne and Hop Pop to get along, so he tricks them into going on a stakeout.
17
Anne wants to keep a caterpillar as a pet, but she'll have to keep it a secret from Hop Pop.
18
After one of the Plantars mysteriously runs out the charge on Anne's phone, the family embarks on a mission to try and recharge it.
19
In an attempt to learn to drive the family snail wagon, Anne and Sprig take it for a joy ride.
110
Anne's pimple breakout makes her a celebrity in Wartwood.
111
Angry with how the Plantar farm is being run, Sprig decides to overthrow Hop Pop.
112
Anne plans to give Polly some long-overdue girl time, whether Polly wants it or not.
113
Anne and Hop Pop learn Sprig may like Ivy Sundew, so they attempt to set them up.
114
Anne pretends to like camping, which is fine until she goes dangerously overboard.
115
Anne fakes getting sick to get off work, but the rest of the family gets sick.
116
Sprig and Polly think their family history is boring until they uncover family secrets.
117
Anne gets a job at Stumpy’s diner and transforms the humble frog eatery into a flashy Thai fusion restaurant.
118
When rent on the Plantar’s food stand skyrockets, Anne has to show Hop Pop the key to being a great salesman.
119
Anne befriends toad soldiers to gain respect in Wartwood.
120
Toad Tower finds itself under attack by a pair of horrifying herons.
121
During Grubhog Day, Sprig has to decide whether to uphold his responsibilities or have fun at the carnival.
122
To impress Sylvia Sundew, Hop Pop asks Anne to teach him to dance.
123
When Anne exposes Wartwood to a teen romance film, the town splits on the movie's love triangle.
124
After losing his stand, Hop Pop decides to run for mayor of Wartwood.
125
When Sprig’s rare and precious Blue Moon Shell is stolen, he and Anne investigate to find the thief.
126
To prepare for Anne’s quest, the Plantars visit the town archives and accidentally get trapped.
127
When a winter cold snap freezes all the frogs in Wartwood, Anne must protect the townspeople.
128
In an effort to make Mrs. Croaker like him, Sprig digs up a secret from her past.
129
The Plantars stay at a bed and breakfast for the night, but Polly discovers the caretakers aren’t what they seem.
130
Everyone calls Anne crazy when she claims to have seen the mythical Moss Man.
131
Sprig wants to spend time with Hop Pop on their family fishing trip, but Hop Pop’s friend Sylvia gets in the way.
132
Anne’s music box goes missing at the mysterious and exclusive Bizarre Bazaar.
133
After Anne helps Sprig break up with Maddie, strange things start happening to them.
134
When a popular talent competition comes to Wartwood, Hop Pop goes overboard in training Sprig to win.
135
Anne must learn the value of teamwork to win the town's annual Bugball game.
136
Anne, Sprig and Polly are forced to stay at a daycare center that turns out to be more than it seems.
137
A scary mushroom adventure!
138
Anne wins the prestigious "Frog of the Year" award and gets to plan her own party, but the frogs of Wartwood may not be ready for a human-style bash.
139
During a banquet hosted by the toads, Anne is reunited with a friend from home.
Season #Episode #Episode Name
21
Worried that something bad could happen while they are in Newtopia, Anne decides to disaster-proof the farm.
22
Sprig longs for exotic road trip adventures, but Hop Pop’s strict road rules threaten to spoil all of his fun plans.
23
Hop Pop stands up to the wrong family.
24
Anne must put her self-consciousness aside in order to learn the true way of the hunter.
25
Feeling unappreciated by her family, Polly hatches a plan to make them pay attention to her.
26
Hop Pop signs the family up to join a traveling theater troupe, hoping to realize his dream of being an actor.
27
Hop Pop drops Sprig and Polly off at a trail designed to help them get along.
28
Sasha and Grime must reconcile their differences to escape Newtopia’s most skilled warrior, General Yunnan.
29
When Anne discovers an old friend who has been living a double life, she becomes fixated on helping him be his true self.
210
The family visits a mysterious roadside oddities museum where every treasure comes with a price.
211
The family must defeat an entire ant army before they enter Newtopia.
212
Anne, Sprig and Marcy receive a mysterious message from the king of Newtopia that sends them on a puzzle-solving mission.
213
Anne finally meets with King Andrias and tries to enlist his help in getting back home.
214
Anne and Polly vow to experience the city like locals but end up on a wild ride through the streets of Newtopia.
215
Sprig is offered a spot at Newtopia University.
216
Hop Pop investigates the disappearance of an old friend and the shadowy crime syndicate he suspects are behind it.
217
Hop Pop takes the kids to a Newtopian shopping mall to buy souvenirs, and Anne will do anything to get the perfect gift for her mom back home.
218
Anne and Marcy issue a Scare Dare Challenge that brings Sprig and Polly into forbidden areas of the castle.
219
Anne and the Plantars look to spend what could be their last day together at the Newtopia Aquarium.
220
Anne and the Plantars protect themselves from the dangers of the annual Blue Moon by locking themselves in the house and entertaining each other with the scariest stories they can think of.
221
Sprig and Polly stay up all night to drive the family home.
222
The Plantars make it to Wartwood, and realize they forgot something important.
223
Fed up with her mother's strict rules, Ivy concocts a plan to run away.
224
Anne asks Hop Pop to retrieve the music box, bringing some long-buried secrets to light.
225
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's deadly challenges!
226
Intent on winning over Wartwood, Marcy makes a plan to improve the town.
227
Desperate for fun, Polly breaks out on her own and finds an unlikely new friend in the process.
228
Mayor Toadstool is offered his dream job but realizes he doesn't want to leave Wartwood.
229
Maddie is working on an important spell but her three baby sisters keep getting in the way.
230
Anne and Marcy's quest to get home takes them to an icy mountain temple, but they'll need help to find it.
231
Sasha and Grime go on a quest to retrieve a legendary Warhammer.
232
Bessie has her work cut out for her when she's tasked with showing MicroAngelo the ropes.
233
Anne and Marcy need the help of an old friend to survive a volcanic temple that holds the final key to returning home.
234
Anne and the Plantars invite some old adversaries over for dinner to try to bury the hatchet.
235
Anne and her friends team up to enter the Wartwood Battle of the Bands contest.
236
The gang travels to Newtopia to say their goodbyes and finally send all three girls home. However, someone has other plans.
Season #Episode #Episode Name
31
Anne and the Plantars get transported to Earth, and try to adjust to a wild new environment.
32
Anne brings the Plantars to the mall for a crash course in Earth survival.
33
Sasha and Grime escape from Andrias and hide out in Wartwood.
34
Sprig tries to get rid of a food truck that's threatening the family business.
35
The Plantars volunteer to take Domino to the vet.
36
Anne and the Plantars try to rob a museum.
37
The Boonchuys take the Plantars to the Thai Temple.
38
Polly tries to bring Frobo back to life.
39
A dangerous enemy finally locates Anne and the Plantars.
310
Anne takes the Plantars to the movies, while the Boonchuys try to stop a government agent from finding them.
311
Anne tries to give Sprig a great Earth birthday.
312
Determined to make his mark on Earth, Sprig becomes a superhero.
313
Back in Amphibia, Olivia and Yunan try to rescue Marcy.
314
Hop Pop tries to make it as an actor in Hollywood.
315
Anne trusts a questionable scientist who may have found a way to get them to Amphibia.
316
Anne attempts to surprise her mom with a Thai Go float for the city Christmas parade while the Plantars struggle to understand the holiday. Meanwhile, King Andrias prepares a deadly surprise.
317
Anne and the gang have finally found a way home. Unfortunately X has finally located them as well and is moving in.
318
Is Anne really commander material? She seems to be kinda of bad at it.
319
Sprig and Ivy are inseparable, much to the annoyance of everyone.
320
Sasha sends a team of her "elite" troops to take down some marauders.
321
The gang look for the city of the Olms.
322
Mother Olm's memory isn't what it used to be
323
Grime has to take on an apprentice, even if he is a boneless frog.
324
A plant based hippie commune really puts the C in Cult.
325
Introducing Darcy the latest sensation sweeping Amphibia. Also King Andrias revisits some old memories.
326
Ann finds a merry band of tight wearing newts.
327
Domino II is a mommy, and she's been captured!?
328
Time for some team building exercises.
329
The Battle for Amphibia begins.
330
Hello people of Earth. Congratulations on being conquered.
331
Is saying goodbye.

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