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Amphibia - The New Normal (S3E1)

Amphibia – Season 3 - Episode 1 – The New Normal

Anne and the Plantars get transported to Earth, and try to adjust to a wild new environment.

Runtime (min)22
TMDB Rating9.0 (5 votes)
Air Date2021-10-02
GenresAnimation, Comedy, Kids, Action & Adventure, Sci-Fi & Fantasy, Family
TV RatingTV-Y7

Where To Watch

Storyline

In the season premiere of Amphibia, titled 'The New Normal,' Anne and the Plantars are unexpectedly transported from the vibrant world of Amphibia to the bustling chaos of Earth. Struggling to adapt, they face a series of comedic challenges as they navigate human customs and the peculiarities of their new environment. The characters' personalities shine through as they confront the overwhelming sights and sounds of Earth.

As they explore this wild new world, each character brings their unique perspective to the situation. Anne finds herself caught between her old life and her new friends, while the Plantars experience a mix of wonder and confusion. The episode highlights their attempts to blend in and the inevitable mishaps that follow, ultimately showcasing the importance of friendship and adaptability in the face of change.

What Parents Say

This episode of Amphibia is a fantastic exploration of change and adaptation, making it relatable for children who may be experiencing similar transitions in their own lives. The humor and lighthearted antics of the Plantars provide a joyful way to address the often overwhelming feelings that come with moving to a new place. Parents will appreciate the positive messages about friendship and support throughout the episode.

Additionally, the vibrant animation and engaging storyline keep children entertained while subtly teaching them about the challenges of acclimating to new environments. The mix of adventure and comedy makes it a fun watch for the whole family, encouraging discussions about how to handle change and the importance of staying true to oneself amidst new experiences.

What Children Can Learn

In 'The New Normal,' kids learn about the importance of friendship and teamwork, especially when faced with new and unfamiliar situations. Anne and the Plantars demonstrate that even when things seem daunting, having friends by your side can make all the difference. Their journey teaches viewers that it's okay to feel out of place, as long as you have support from those who care about you.

Moreover, the episode highlights the value of curiosity and open-mindedness. As the characters explore Earth, they encounter various new customs and experiences, prompting children to appreciate diversity and different ways of life. This encourages young viewers to be adventurous and adaptable in their own lives, fostering a sense of resilience and courage in the face of change.

Five Most Asked Questions

Question Answer
What challenges do Anne and the Plantars face when they arrive on Earth? Upon arriving on Earth, Anne and the Plantars encounter several humorous challenges as they try to adjust to their new surroundings. The Plantars, being amphibians, are baffled by human customs and technology, leading to a series of comical misunderstandings. From trying to navigate busy streets to dealing with human food, their antics showcase the difficulties of adapting to an unfamiliar environment.
How does Anne feel about being back on Earth? Anne experiences a mix of emotions during her return to Earth. While she is excited to see her family and friends, she also grapples with feelings of nostalgia for Amphibia and her Plantar friends. This internal conflict creates a poignant narrative as she navigates the pull of two worlds, illustrating the complexity of belonging and identity.
What lessons do the characters learn about friendship? Throughout the episode, Anne and the Plantars learn that true friendship can withstand any challenge. Their experiences on Earth reinforce the idea that supporting one another is crucial, especially during times of change. By relying on each other and embracing their differences, they discover that their bond is stronger than the unfamiliar circumstances they face.
How does the episode address themes of adaptation? The episode creatively showcases the theme of adaptation by presenting the Plantars' humorous attempts to fit into human society. Their experiences highlight the need to be flexible and open-minded when faced with new situations. The various mishaps they encounter serve as a reminder that adapting can be a funny and challenging journey, ultimately leading to growth and understanding.
What makes the humor in this episode appealing to kids? The humor in 'The New Normal' is crafted to be both relatable and slapstick, appealing to kids' sense of fun. The Plantars' exaggerated reactions to everyday Earth experiences, such as encountering technology or dealing with crowds, create laugh-out-loud moments. This comedic approach not only entertains but also allows children to engage with the characters' misadventures in a light-hearted way, enhancing their viewing experience.

Cast

Amanda Leighton
Polly Plantar (voice)
Brenda Song
Anne Boonchuy (voice)
Justin Felbinger
Sprig Plantar (voice)
Bill Farmer
Hopediah Plantar (voice)
On Braly
Mrs. Boonchuy (voice)
Show 1 more cast
Brian Sounalath
Mr. Boonchuy (voice)

Writing

  • Adam Colás — Writer
  • Todd Michael McClintock — Writer

Directing

  • Jenn Strickland — Director
  • Joe Johnston — Director
Season
Season #Episode #Episode Name
11
Sprig tries to capture a mysterious beast to prove that he’s responsible.
12
Sprig takes Anne swimming in a nearby lake to help her feel less homesick.
13
When Anne breaks Hop Pop's favorite cane, she and her friends set out to replace it.
14
When Anne's bedroom floods, she and Sprig must bunk together.
15
To win a village cooking contest, Anne leads the family on a quest to make pizza.
16
Sprig wants Anne and Hop Pop to get along, so he tricks them into going on a stakeout.
17
Anne wants to keep a caterpillar as a pet, but she'll have to keep it a secret from Hop Pop.
18
After one of the Plantars mysteriously runs out the charge on Anne's phone, the family embarks on a mission to try and recharge it.
19
In an attempt to learn to drive the family snail wagon, Anne and Sprig take it for a joy ride.
110
Anne's pimple breakout makes her a celebrity in Wartwood.
111
Angry with how the Plantar farm is being run, Sprig decides to overthrow Hop Pop.
112
Anne plans to give Polly some long-overdue girl time, whether Polly wants it or not.
113
Anne and Hop Pop learn Sprig may like Ivy Sundew, so they attempt to set them up.
114
Anne pretends to like camping, which is fine until she goes dangerously overboard.
115
Anne fakes getting sick to get off work, but the rest of the family gets sick.
116
Sprig and Polly think their family history is boring until they uncover family secrets.
117
Anne gets a job at Stumpy’s diner and transforms the humble frog eatery into a flashy Thai fusion restaurant.
118
When rent on the Plantar’s food stand skyrockets, Anne has to show Hop Pop the key to being a great salesman.
119
Anne befriends toad soldiers to gain respect in Wartwood.
120
Toad Tower finds itself under attack by a pair of horrifying herons.
121
During Grubhog Day, Sprig has to decide whether to uphold his responsibilities or have fun at the carnival.
122
To impress Sylvia Sundew, Hop Pop asks Anne to teach him to dance.
123
When Anne exposes Wartwood to a teen romance film, the town splits on the movie's love triangle.
124
After losing his stand, Hop Pop decides to run for mayor of Wartwood.
125
When Sprig’s rare and precious Blue Moon Shell is stolen, he and Anne investigate to find the thief.
126
To prepare for Anne’s quest, the Plantars visit the town archives and accidentally get trapped.
127
When a winter cold snap freezes all the frogs in Wartwood, Anne must protect the townspeople.
128
In an effort to make Mrs. Croaker like him, Sprig digs up a secret from her past.
129
The Plantars stay at a bed and breakfast for the night, but Polly discovers the caretakers aren’t what they seem.
130
Everyone calls Anne crazy when she claims to have seen the mythical Moss Man.
131
Sprig wants to spend time with Hop Pop on their family fishing trip, but Hop Pop’s friend Sylvia gets in the way.
132
Anne’s music box goes missing at the mysterious and exclusive Bizarre Bazaar.
133
After Anne helps Sprig break up with Maddie, strange things start happening to them.
134
When a popular talent competition comes to Wartwood, Hop Pop goes overboard in training Sprig to win.
135
Anne must learn the value of teamwork to win the town's annual Bugball game.
136
Anne, Sprig and Polly are forced to stay at a daycare center that turns out to be more than it seems.
137
A scary mushroom adventure!
138
Anne wins the prestigious "Frog of the Year" award and gets to plan her own party, but the frogs of Wartwood may not be ready for a human-style bash.
139
During a banquet hosted by the toads, Anne is reunited with a friend from home.
Season #Episode #Episode Name
21
Worried that something bad could happen while they are in Newtopia, Anne decides to disaster-proof the farm.
22
Sprig longs for exotic road trip adventures, but Hop Pop’s strict road rules threaten to spoil all of his fun plans.
23
Hop Pop stands up to the wrong family.
24
Anne must put her self-consciousness aside in order to learn the true way of the hunter.
25
Feeling unappreciated by her family, Polly hatches a plan to make them pay attention to her.
26
Hop Pop signs the family up to join a traveling theater troupe, hoping to realize his dream of being an actor.
27
Hop Pop drops Sprig and Polly off at a trail designed to help them get along.
28
Sasha and Grime must reconcile their differences to escape Newtopia’s most skilled warrior, General Yunnan.
29
When Anne discovers an old friend who has been living a double life, she becomes fixated on helping him be his true self.
210
The family visits a mysterious roadside oddities museum where every treasure comes with a price.
211
The family must defeat an entire ant army before they enter Newtopia.
212
Anne, Sprig and Marcy receive a mysterious message from the king of Newtopia that sends them on a puzzle-solving mission.
213
Anne finally meets with King Andrias and tries to enlist his help in getting back home.
214
Anne and Polly vow to experience the city like locals but end up on a wild ride through the streets of Newtopia.
215
Sprig is offered a spot at Newtopia University.
216
Hop Pop investigates the disappearance of an old friend and the shadowy crime syndicate he suspects are behind it.
217
Hop Pop takes the kids to a Newtopian shopping mall to buy souvenirs, and Anne will do anything to get the perfect gift for her mom back home.
218
Anne and Marcy issue a Scare Dare Challenge that brings Sprig and Polly into forbidden areas of the castle.
219
Anne and the Plantars look to spend what could be their last day together at the Newtopia Aquarium.
220
Anne and the Plantars protect themselves from the dangers of the annual Blue Moon by locking themselves in the house and entertaining each other with the scariest stories they can think of.
221
Sprig and Polly stay up all night to drive the family home.
222
The Plantars make it to Wartwood, and realize they forgot something important.
223
Fed up with her mother's strict rules, Ivy concocts a plan to run away.
224
Anne asks Hop Pop to retrieve the music box, bringing some long-buried secrets to light.
225
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's deadly challenges!
226
Intent on winning over Wartwood, Marcy makes a plan to improve the town.
227
Desperate for fun, Polly breaks out on her own and finds an unlikely new friend in the process.
228
Mayor Toadstool is offered his dream job but realizes he doesn't want to leave Wartwood.
229
Maddie is working on an important spell but her three baby sisters keep getting in the way.
230
Anne and Marcy's quest to get home takes them to an icy mountain temple, but they'll need help to find it.
231
Sasha and Grime go on a quest to retrieve a legendary Warhammer.
232
Bessie has her work cut out for her when she's tasked with showing MicroAngelo the ropes.
233
Anne and Marcy need the help of an old friend to survive a volcanic temple that holds the final key to returning home.
234
Anne and the Plantars invite some old adversaries over for dinner to try to bury the hatchet.
235
Anne and her friends team up to enter the Wartwood Battle of the Bands contest.
236
The gang travels to Newtopia to say their goodbyes and finally send all three girls home. However, someone has other plans.
Season #Episode #Episode Name
31
Anne and the Plantars get transported to Earth, and try to adjust to a wild new environment.
32
Anne brings the Plantars to the mall for a crash course in Earth survival.
33
Sasha and Grime escape from Andrias and hide out in Wartwood.
34
Sprig tries to get rid of a food truck that's threatening the family business.
35
The Plantars volunteer to take Domino to the vet.
36
Anne and the Plantars try to rob a museum.
37
The Boonchuys take the Plantars to the Thai Temple.
38
Polly tries to bring Frobo back to life.
39
A dangerous enemy finally locates Anne and the Plantars.
310
Anne takes the Plantars to the movies, while the Boonchuys try to stop a government agent from finding them.
311
Anne tries to give Sprig a great Earth birthday.
312
Determined to make his mark on Earth, Sprig becomes a superhero.
313
Back in Amphibia, Olivia and Yunan try to rescue Marcy.
314
Hop Pop tries to make it as an actor in Hollywood.
315
Anne trusts a questionable scientist who may have found a way to get them to Amphibia.
316
Anne attempts to surprise her mom with a Thai Go float for the city Christmas parade while the Plantars struggle to understand the holiday. Meanwhile, King Andrias prepares a deadly surprise.
317
Anne and the gang have finally found a way home. Unfortunately X has finally located them as well and is moving in.
318
Is Anne really commander material? She seems to be kinda of bad at it.
319
Sprig and Ivy are inseparable, much to the annoyance of everyone.
320
Sasha sends a team of her "elite" troops to take down some marauders.
321
The gang look for the city of the Olms.
322
Mother Olm's memory isn't what it used to be
323
Grime has to take on an apprentice, even if he is a boneless frog.
324
A plant based hippie commune really puts the C in Cult.
325
Introducing Darcy the latest sensation sweeping Amphibia. Also King Andrias revisits some old memories.
326
Ann finds a merry band of tight wearing newts.
327
Domino II is a mommy, and she's been captured!?
328
Time for some team building exercises.
329
The Battle for Amphibia begins.
330
Hello people of Earth. Congratulations on being conquered.
331
Is saying goodbye.

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