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Amphibia - The Three Armies (S3E28)

Amphibia – Season 3 - Episode 28 – The Three Armies

Time for some team building exercises.

Runtime (min)11
TMDB Rating7.0 (3 votes)
Air Date2022-04-30
GenresAnimation, Comedy, Kids, Action & Adventure, Sci-Fi & Fantasy, Family
TV RatingTV-Y7

Where To Watch

Storyline

In this episode of Amphibia, titled 'The Three Armies', Marcy takes charge of organizing team-building exercises for the three factions: the Toads, the Frogs, and the Newts. As tensions rise between the groups, her goal is to unite them through a series of fun yet challenging activities. The exercises lead to unexpected outcomes, revealing underlying issues and strengths within each team.

Throughout the episode, the characters struggle with their differences, but they also discover the value of collaboration. Humor and teamwork are central themes as they face comical challenges that ultimately help bridge the gaps between the factions, culminating in a heartfelt resolution that emphasizes unity and friendship.

What Parents Say

This episode cleverly showcases the importance of teamwork and understanding among diverse groups. Parents might appreciate how the storyline emphasizes conflict resolution and the benefits of communication, which are essential skills for children. Marcy's leadership, though initially met with skepticism, highlights the value of taking initiative and fostering cooperation.

Moreover, the humorous interactions and mishaps during the team-building exercises provide an engaging way for kids to learn about collaboration. It's a light-hearted yet meaningful episode that encourages viewers to appreciate differences and work together toward a common goal, making it a great conversation starter for families.

What Children Can Learn

In 'The Three Armies', kids learn that working together can lead to greater achievements than going solo. As the characters face various challenges, they discover how each group has unique strengths that contribute to the overall success of their missions. This episode illustrates that differences can be an asset rather than a hindrance.

Additionally, children will see firsthand how effective communication can resolve conflicts. The humorous scenarios create a relatable environment where kids can understand the importance of expressing their thoughts and listening to others. The episode promotes the idea that teamwork can be fun and fulfilling, laying the groundwork for valuable life skills.

Five Most Asked Questions

Question Answer
What are the main themes of this episode? The main themes of 'The Three Armies' revolve around teamwork, understanding, and conflict resolution. As Marcy organizes team-building exercises for the Toads, Frogs, and Newts, the episode highlights the importance of collaboration and communication in overcoming differences. It illustrates how working together can lead to greater achievements and fosters a sense of unity among the characters.
How does Marcy's leadership impact the story? Marcy's leadership plays a crucial role in driving the narrative forward. Initially, she faces resistance from the different factions, but her determination to unite them through fun team-building exercises showcases her growth as a leader. Her initiative brings the characters together, allowing them to confront their differences and work towards a common goal, ultimately strengthening their bonds.
What lessons about friendship are conveyed in this episode? This episode conveys essential lessons about the nature of friendship and the importance of embracing differences. As the characters engage in team-building activities, they learn to appreciate each other's unique strengths and perspectives. The resolution of their conflicts emphasizes that true friendship involves understanding, compromise, and support, reinforcing the idea that unity can be achieved despite differences.
Are there any humorous moments that stand out? Yes, 'The Three Armies' is filled with humorous moments that enhance the storyline. The comedic mishaps during the team-building exercises provide lighthearted entertainment, such as characters struggling to cooperate or encountering unexpected challenges. These funny interactions not only keep the tone lively but also serve to illustrate the episode's themes in an engaging way that children can relate to.
How can parents discuss the episode's messages with their kids? Parents can discuss the episode's messages by asking their children about their favorite parts and what they learned about teamwork. Engaging kids in conversation about how they handle conflicts and work with others can help reinforce the lessons from the episode. Parents might also encourage their children to share experiences where they successfully collaborated with friends, fostering an understanding of the importance of unity and communication.

Cast

Amanda Leighton
Polly Plantar (voice)
Brenda Song
Anne Boonchuy (voice)
Justin Felbinger
Sprig Plantar (voice)
Bill Farmer
Hopediah Plantar (voice)
On Braly
Mrs. Boonchuy (voice)
Show 1 more cast
Brian Sounalath
Mr. Boonchuy (voice)

Writing

  • Todd Michael McClintock — Writer

Directing

  • Joe Johnston — Director
Season
Season #Episode #Episode Name
11
Sprig tries to capture a mysterious beast to prove that he’s responsible.
12
Sprig takes Anne swimming in a nearby lake to help her feel less homesick.
13
When Anne breaks Hop Pop's favorite cane, she and her friends set out to replace it.
14
When Anne's bedroom floods, she and Sprig must bunk together.
15
To win a village cooking contest, Anne leads the family on a quest to make pizza.
16
Sprig wants Anne and Hop Pop to get along, so he tricks them into going on a stakeout.
17
Anne wants to keep a caterpillar as a pet, but she'll have to keep it a secret from Hop Pop.
18
After one of the Plantars mysteriously runs out the charge on Anne's phone, the family embarks on a mission to try and recharge it.
19
In an attempt to learn to drive the family snail wagon, Anne and Sprig take it for a joy ride.
110
Anne's pimple breakout makes her a celebrity in Wartwood.
111
Angry with how the Plantar farm is being run, Sprig decides to overthrow Hop Pop.
112
Anne plans to give Polly some long-overdue girl time, whether Polly wants it or not.
113
Anne and Hop Pop learn Sprig may like Ivy Sundew, so they attempt to set them up.
114
Anne pretends to like camping, which is fine until she goes dangerously overboard.
115
Anne fakes getting sick to get off work, but the rest of the family gets sick.
116
Sprig and Polly think their family history is boring until they uncover family secrets.
117
Anne gets a job at Stumpy’s diner and transforms the humble frog eatery into a flashy Thai fusion restaurant.
118
When rent on the Plantar’s food stand skyrockets, Anne has to show Hop Pop the key to being a great salesman.
119
Anne befriends toad soldiers to gain respect in Wartwood.
120
Toad Tower finds itself under attack by a pair of horrifying herons.
121
During Grubhog Day, Sprig has to decide whether to uphold his responsibilities or have fun at the carnival.
122
To impress Sylvia Sundew, Hop Pop asks Anne to teach him to dance.
123
When Anne exposes Wartwood to a teen romance film, the town splits on the movie's love triangle.
124
After losing his stand, Hop Pop decides to run for mayor of Wartwood.
125
When Sprig’s rare and precious Blue Moon Shell is stolen, he and Anne investigate to find the thief.
126
To prepare for Anne’s quest, the Plantars visit the town archives and accidentally get trapped.
127
When a winter cold snap freezes all the frogs in Wartwood, Anne must protect the townspeople.
128
In an effort to make Mrs. Croaker like him, Sprig digs up a secret from her past.
129
The Plantars stay at a bed and breakfast for the night, but Polly discovers the caretakers aren’t what they seem.
130
Everyone calls Anne crazy when she claims to have seen the mythical Moss Man.
131
Sprig wants to spend time with Hop Pop on their family fishing trip, but Hop Pop’s friend Sylvia gets in the way.
132
Anne’s music box goes missing at the mysterious and exclusive Bizarre Bazaar.
133
After Anne helps Sprig break up with Maddie, strange things start happening to them.
134
When a popular talent competition comes to Wartwood, Hop Pop goes overboard in training Sprig to win.
135
Anne must learn the value of teamwork to win the town's annual Bugball game.
136
Anne, Sprig and Polly are forced to stay at a daycare center that turns out to be more than it seems.
137
A scary mushroom adventure!
138
Anne wins the prestigious "Frog of the Year" award and gets to plan her own party, but the frogs of Wartwood may not be ready for a human-style bash.
139
During a banquet hosted by the toads, Anne is reunited with a friend from home.
Season #Episode #Episode Name
21
Worried that something bad could happen while they are in Newtopia, Anne decides to disaster-proof the farm.
22
Sprig longs for exotic road trip adventures, but Hop Pop’s strict road rules threaten to spoil all of his fun plans.
23
Hop Pop stands up to the wrong family.
24
Anne must put her self-consciousness aside in order to learn the true way of the hunter.
25
Feeling unappreciated by her family, Polly hatches a plan to make them pay attention to her.
26
Hop Pop signs the family up to join a traveling theater troupe, hoping to realize his dream of being an actor.
27
Hop Pop drops Sprig and Polly off at a trail designed to help them get along.
28
Sasha and Grime must reconcile their differences to escape Newtopia’s most skilled warrior, General Yunnan.
29
When Anne discovers an old friend who has been living a double life, she becomes fixated on helping him be his true self.
210
The family visits a mysterious roadside oddities museum where every treasure comes with a price.
211
The family must defeat an entire ant army before they enter Newtopia.
212
Anne, Sprig and Marcy receive a mysterious message from the king of Newtopia that sends them on a puzzle-solving mission.
213
Anne finally meets with King Andrias and tries to enlist his help in getting back home.
214
Anne and Polly vow to experience the city like locals but end up on a wild ride through the streets of Newtopia.
215
Sprig is offered a spot at Newtopia University.
216
Hop Pop investigates the disappearance of an old friend and the shadowy crime syndicate he suspects are behind it.
217
Hop Pop takes the kids to a Newtopian shopping mall to buy souvenirs, and Anne will do anything to get the perfect gift for her mom back home.
218
Anne and Marcy issue a Scare Dare Challenge that brings Sprig and Polly into forbidden areas of the castle.
219
Anne and the Plantars look to spend what could be their last day together at the Newtopia Aquarium.
220
Anne and the Plantars protect themselves from the dangers of the annual Blue Moon by locking themselves in the house and entertaining each other with the scariest stories they can think of.
221
Sprig and Polly stay up all night to drive the family home.
222
The Plantars make it to Wartwood, and realize they forgot something important.
223
Fed up with her mother's strict rules, Ivy concocts a plan to run away.
224
Anne asks Hop Pop to retrieve the music box, bringing some long-buried secrets to light.
225
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's deadly challenges!
226
Intent on winning over Wartwood, Marcy makes a plan to improve the town.
227
Desperate for fun, Polly breaks out on her own and finds an unlikely new friend in the process.
228
Mayor Toadstool is offered his dream job but realizes he doesn't want to leave Wartwood.
229
Maddie is working on an important spell but her three baby sisters keep getting in the way.
230
Anne and Marcy's quest to get home takes them to an icy mountain temple, but they'll need help to find it.
231
Sasha and Grime go on a quest to retrieve a legendary Warhammer.
232
Bessie has her work cut out for her when she's tasked with showing MicroAngelo the ropes.
233
Anne and Marcy need the help of an old friend to survive a volcanic temple that holds the final key to returning home.
234
Anne and the Plantars invite some old adversaries over for dinner to try to bury the hatchet.
235
Anne and her friends team up to enter the Wartwood Battle of the Bands contest.
236
The gang travels to Newtopia to say their goodbyes and finally send all three girls home. However, someone has other plans.
Season #Episode #Episode Name
31
Anne and the Plantars get transported to Earth, and try to adjust to a wild new environment.
32
Anne brings the Plantars to the mall for a crash course in Earth survival.
33
Sasha and Grime escape from Andrias and hide out in Wartwood.
34
Sprig tries to get rid of a food truck that's threatening the family business.
35
The Plantars volunteer to take Domino to the vet.
36
Anne and the Plantars try to rob a museum.
37
The Boonchuys take the Plantars to the Thai Temple.
38
Polly tries to bring Frobo back to life.
39
A dangerous enemy finally locates Anne and the Plantars.
310
Anne takes the Plantars to the movies, while the Boonchuys try to stop a government agent from finding them.
311
Anne tries to give Sprig a great Earth birthday.
312
Determined to make his mark on Earth, Sprig becomes a superhero.
313
Back in Amphibia, Olivia and Yunan try to rescue Marcy.
314
Hop Pop tries to make it as an actor in Hollywood.
315
Anne trusts a questionable scientist who may have found a way to get them to Amphibia.
316
Anne attempts to surprise her mom with a Thai Go float for the city Christmas parade while the Plantars struggle to understand the holiday. Meanwhile, King Andrias prepares a deadly surprise.
317
Anne and the gang have finally found a way home. Unfortunately X has finally located them as well and is moving in.
318
Is Anne really commander material? She seems to be kinda of bad at it.
319
Sprig and Ivy are inseparable, much to the annoyance of everyone.
320
Sasha sends a team of her "elite" troops to take down some marauders.
321
The gang look for the city of the Olms.
322
Mother Olm's memory isn't what it used to be
323
Grime has to take on an apprentice, even if he is a boneless frog.
324
A plant based hippie commune really puts the C in Cult.
325
Introducing Darcy the latest sensation sweeping Amphibia. Also King Andrias revisits some old memories.
326
Ann finds a merry band of tight wearing newts.
327
Domino II is a mommy, and she's been captured!?
328
Time for some team building exercises.
329
The Battle for Amphibia begins.
330
Hello people of Earth. Congratulations on being conquered.
331
Is saying goodbye.

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