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Batwheels - Zoomsday (S1E13)

Batwheels – Season 1 - Episode 13 – Zoomsday

The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?

Runtime (min)12
TMDB Rating3.0 (2 votes)
Air Date2022-11-21
GenresKids, Animation, Comedy
TV RatingTV-Y7

Where To Watch

Storyline

In the episode "Zoomsday," the Legion of Zoom finds themselves frustrated with their constant defeats against the Batwheels. Determined to turn their luck around, they decide to adopt a new strategy based on teamwork, hoping this will lead them to success in executing a daring heist. The episode showcases their attempts to collaborate effectively, highlighting the challenges and comedic moments that arise from their efforts.

As the Legion of Zoom begins to work together, they face various obstacles that test their ability to coordinate and communicate. Viewers witness how each character brings unique skills to the team, but conflicting personalities lead to humorous situations. Ultimately, the episode emphasizes the importance of collaboration, showing that even the most mismatched teams can achieve great things when they unite for a common goal.

What Parents Say

Parents may appreciate how this episode illustrates the value of teamwork, especially in a fun and engaging way. The narrative not only entertains but also reinforces the message that working together can lead to success, even in challenging circumstances. The dynamics within the Legion of Zoom provide a lighthearted look at how differing perspectives can be both a challenge and a source of strength.

Additionally, the episode's comedic elements, combined with action-packed scenes, make it enjoyable for young viewers. The character development within the Legion of Zoom adds depth, allowing children to see that collaboration often requires patience and compromise. Overall, this episode serves as a fun reminder that everyone can play a part in achieving a goal when they learn to work together.

What Children Can Learn

In this episode, kids learn that teamwork is essential for overcoming challenges. The Legion of Zoom's journey illustrates that working together can lead to surprising outcomes, even for characters who initially struggle to cooperate. Children will see how each member contributes differently to the team's efforts, reinforcing the idea that everyone has something valuable to offer.

Moreover, the episode teaches kids about the importance of communication. As the Legion of Zoom navigates their heist, viewers will notice how clear dialogue and understanding among team members can make or break a plan. This lesson highlights that sharing ideas and listening to one another is crucial in any group setting.

Lastly, the humorous nature of the challenges faced by the Legion of Zoom encourages resilience. Children will enjoy the ups and downs of their teamwork, while also learning that it's okay to make mistakes along the way. Each setback provides an opportunity for growth and improvement, reinforcing the positive message that persistence pays off.

Five Most Asked Questions

Question Answer
What is the main conflict in this episode? The main conflict revolves around the Legion of Zoom attempting to break their losing streak against the Batwheels. Frustrated with their previous failures, they decide to try teamwork as a new strategy for executing a heist, which leads to various comedic and challenging situations throughout the episode.
How does teamwork play a role in the episode? Teamwork is central to the episode's plot, as the Legion of Zoom learns that success relies on their ability to collaborate effectively. Throughout their attempts to work together, they discover each member's unique strengths and weaknesses, showcasing both the benefits and challenges of teamwork in achieving a common goal.
What lessons about communication are presented? The episode highlights the importance of communication through the Legion of Zoom's interactions. Misunderstandings and differing opinions create humorous moments, but ultimately, clear dialogue becomes essential for their success. Viewers see that listening and sharing ideas are vital components of effective teamwork.
Are there any humorous moments in the episode? Yes, the episode is filled with comedic situations as the Legion of Zoom navigates their heist. Their contrasting personalities often lead to funny misunderstandings and mishaps, making their teamwork journey entertaining. These moments not only provide laughs but also illustrate the unpredictability of working in a group.
What is the overall message of the episode? The overall message of "Zoomsday" is that collaboration can lead to unexpected success, even among mismatched teams. The episode encourages viewers to appreciate the value of teamwork, resilience, and communication, showing that overcoming challenges together can be both rewarding and fun.

Cast

Noah Kaye Bentley
Buff (voice)
Jacob Bertrand
Bam (voice)
Kimberly Brooks
Batcomputer (voice)
Madigan Kacmar
Bibi (voice)
Lilimar
Batwing (voice)
Show 3 more cast
Jordan Reed
Redbird (voice)
Mick Wingert
Mobile Operations Expert / The Joker (voice)
Ethan Hawke
Batman (voice)

Writing

  • Ryan Toyama — Writer

Directing

  • Antoine Charreyron — Director
Season
Season #Episode #Episode Name
11
When Batman, Robin, and Batgirl are captured, the Batcomputer brings the Bat-Vehicles to life. The newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom – all without Batman’s help!
12
After snagging an ultra-fuel-cell upgrade, Penguin's Ducky Boat suddenly becomes the fastest vehicle in Gotham City. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!
13
When Buff befriends Mr. Freeze's snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a "bad guy... " so Buff sets out to change their minds.
14
After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp.
15
Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote - except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman's Do-Over remote until she perfects her jump!
16
When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker's van is too dangerous! When Bam discovers that Redbird secretly tagged along, he's upset... until Redbird bails him out of a tight spot.
17
After Jestah's insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley.
18
Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman - and the mission - are suddenly in danger!
19
Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird's beach day plans, Bam helps him realize that even though things didn't go exactly as planned, they still had a great day!
110
After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.
111
When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?
112
After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.
113
The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?
114
Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!
115
When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.
116
MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
117
Frustrated by the Batwheels' holiday distractions, Batwing decides to "go solo" to thwart Mr. Freeze's evil Christmas-time plot. But Batwing soon realizes how hard it is to stop Mr. Freeze on her own!
118
Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.
119
Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent.
120
Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
121
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer's motherboard. Can Bibi get free in time to unmask the imposter and save the day?
122
When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to emsure the race is won the right way, fair and square !
123
Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!
124
After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel if he can convince her to stop playing long enough to focus on their mission!
125
Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.
126
After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like.
127
After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster.
128
When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family.
129
When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete.
130
When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly.
131
When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk.
132
When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom.
133
Much to everyone's surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her.
134
When Redbird tries his hand at espionage as "V-8, the Super-Spy", he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy!
135
Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn't think he can help Batgirl anymore, but a "bad today" doesn't mean it'll be a "bad tomorrow."
136
After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day.
137
After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to "drive a mile in each other's wheels" in time to stop the approaching Legion of Zoom!
Season #Episode #Episode Name
21
Bibi has some competition with Nightwing’s motorcycle, Nightbike. These stunt bikes will need to learn that they’re better when they work together.
22
When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him.
23
Kitty is staying over at the Batcave for a sleepover, but getting her to lie down for a catnap is no easy task.
24
When Redbird takes one of Buff's stuffed animals without asking, Red enlists Bam to help him make a daring rescue.
25
When Bam is covered in Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage.
26
Bam must learn to adapt and try something new as he's tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him.
27
Batwing and Goldie secretly decide to participate in the Gotham Air-Show, but when Batman needs their help, they must choose between winning the competition and their responsibilities to fight crime.
28
Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He's too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans.
29
When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover!
210
To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks!
211
When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur.
212
Super-genius villain Egghead is on the loose, planning to use Gotham Museum's famed giant egg to cook up a record-breaking breakfast.
213
Gotham's annual dog show is tonight, and Harley plans to compete for the prized "Best in Show" ribbon.
214
Bam must lead a new super vehicle team after the Legion of Zoom traps the rest of the Batwheels in the Batcave.
215
Redbird is convinced that nobody likes his eccentric dance moves, but it's up to the rambunctious rally car to dance his way to victory.
216
After Nightbike reveals that he's afraid of loud noises, the Batwheels help him overcome his fear.
217
Feeling insecure about his size after a game of Hide-and-Seek, Buff uses the shrink belt belonging to The Atom.
218
Redbird struggles to stop Poison Ivy's diabolical schemes because he wants to be in the spotlight.
219
On Halloween Night, Poison Ivy brings all the pumpkins to life, creating an army of Snack-O-Lanterns that are eating all the candy.
220
Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself!
221
When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham.
222
With Bibi in need of repairs, Batgirl takes Bam out for a spin to stop Mr. Freeze's latest icy crime spree.
223
Music Meister steals the singing voices of all the people in Gotham, and bashful Buff must gain the confidence in his own voice.
224
When Batwing's favorite Bat-Net gets ripped during a chase with Riddler, she must learn to let go of her old net.
225
Clayface, Gotham City's messiest villain, arrives to cause trouble during Gotham's annual Clean Up Day.
226
Buff makes a wish on a magic artifact for the other Batwheels to be turned into monster trucks, just like him!
227
Bibi just can't put down her new exciting video game, even when MOE needs her help packing Bam's utility belt for a mission.
228
Buff tries to show Batwing how great it is to volunteer to help Gotham's needy, but the Legion of Zoom gets in the way.
229
Condiment King takes advantage of no Batwheels being on patrol to unleash a barrage of ketchup and mustard on an unsuspecting Gotham.
230
When King Tut steals an ancient artifact that makes his Carcophagus magically fast, MOE equips Bam with rocket boosters to catch the villain.
231
Now that Catwoman has equipped Kitty with wings, Batwing tries to teach the easily-distracted Kitty how to fly.
232
When Harley Quinn's Hyena goes missing, Bibi agrees to help Jestah look for her.
233
A sneaky trick strands the Batwheels at the docks, clearing the way for a Batcave heist by the Legion of Zoom.
234
Bibi and Batwing must work together to get past the Legion of Zoom in order to deliver a new giant screen to Batcomputer.
235
The Batwheels take on a new vehicular villain who keeps growing bigger and bigger while learning that size doesn't always win the day.
236
While Green Lantern is having his spaceship repaired in the Batcave, the Batwheels want to play with his adorable alien pet.
237
When Poison Ivy uses a rare pollen-spewing flower to put all of Gotham to sleep, it's up to Bibi to save her friends and save the day.

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