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Batwheels - License to Joke (S1E34)

Batwheels – Season 1 - Episode 34 – License to Joke

When Redbird tries his hand at espionage as "V-8, the Super-Spy", he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy!

Runtime (min)12
TMDB Rating3.0 (2 votes)
Air Date2023-11-07
GenresKids, Animation, Comedy
TV RatingTV-Y7

Where To Watch

Storyline

In the episode "License to Joke" from Batwheels, Redbird takes on the role of "V-8, the Super-Spy," hoping to prove himself in the world of espionage. However, he quickly finds himself overwhelmed by the challenges that come with being a spy. As he navigates a series of comedic mishaps, he realizes that the world of undercover work is more complicated than he anticipated.

Feeling the weight of his predicament, Redbird teams up with Bibi to confront the villainous Dr. Spy, who threatens to wreak havoc on Amusement Mile. Together, they must devise a clever plan that combines their unique skills to save the day. This dynamic duo showcases the importance of teamwork and creativity in overcoming obstacles.

What Parents Say

This episode of Batwheels is a fun-filled adventure that balances humor with valuable lessons about teamwork and problem-solving. Redbird’s journey into the world of espionage, while initially filled with lighthearted jokes, also highlights the importance of recognizing one’s limits and seeking help from friends. The comedic elements are sure to entertain younger audiences while also providing a platform for discussion about the challenges of taking on new roles.

Parents will appreciate how the show portrays characters facing difficulties but ultimately embracing cooperation to solve problems. The partnership between Redbird and Bibi emphasizes the value of collaboration, especially when tackling complex situations. This episode is a great opportunity for parents to engage with their kids about the merits of asking for help and working together.

What Children Can Learn

In this episode, kids learn that trying something new can be both exciting and challenging. Redbird’s adventure as "V-8, the Super-Spy" shows that even superheroes can feel overwhelmed when facing unfamiliar tasks. This teaches children that it’s okay to feel nervous or uncertain when stepping out of their comfort zones.

Furthermore, the importance of teamwork is a central theme. Redbird and Bibi's collaboration demonstrates that friends can bring out the best in each other, especially in tough situations. Kids will understand that they can accomplish more when they work together rather than going it alone.

Finally, the episode encourages creativity and problem-solving. By devising a plan to stop Dr. Spy, Redbird and Bibi showcase how thinking outside the box can lead to effective solutions. This encourages young viewers to be resourceful and imaginative in their own lives.

Five Most Asked Questions

Question Answer
What is the main conflict in this episode? The primary conflict revolves around Redbird, who takes on the role of a spy, only to find himself in over his head when he faces the villain Dr. Spy. His attempts at espionage lead to comedic blunders, which escalate the stakes for Amusement Mile, prompting the need for teamwork and clever thinking to resolve the situation.
How does Redbird's character develop in this episode? Throughout the episode, Redbird learns valuable lessons about his own limits and the importance of teamwork. Initially eager to prove himself as a spy, he quickly realizes that he cannot handle everything alone. This experience fosters personal growth as he acknowledges his need for help from Bibi, leading to a stronger friendship.
What messages about teamwork are conveyed? The episode emphasizes that teamwork can lead to better outcomes than solo efforts. Redbird’s partnership with Bibi illustrates how combining different strengths can enhance problem-solving abilities. Their collaboration highlights the idea that friends can support each other, especially in challenging situations, reinforcing the importance of working together.
Are there any comedic elements in the episode? Yes, the episode is filled with comedic moments stemming from Redbird's clumsy attempts at espionage. His misadventures and misunderstandings serve as a source of humor, making the episode enjoyable for children. These lighthearted scenes also help to balance the more serious themes of teamwork and problem-solving.
How can parents use this episode to discuss challenges with their children? Parents can use Redbird’s experiences to discuss the feelings of uncertainty and anxiety that often accompany new challenges. The episode provides a relatable context for conversations about asking for help and collaborating with friends. It opens the door for children to share their own experiences and strategies for overcoming similar situations.

Cast

Noah Kaye Bentley
Buff (voice)
Jacob Bertrand
Bam (voice)
Kimberly Brooks
Batcomputer (voice)
Madigan Kacmar
Bibi (voice)
Lilimar
Batwing (voice)
Show 3 more cast
Jordan Reed
Redbird (voice)
Mick Wingert
Mobile Operations Expert / The Joker (voice)
Ethan Hawke
Batman (voice)

Writing

  • Craig Fernandez — Writer

Directing

  • Antoine Charreyron — Director
Season
Season #Episode #Episode Name
11
When Batman, Robin, and Batgirl are captured, the Batcomputer brings the Bat-Vehicles to life. The newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom – all without Batman’s help!
12
After snagging an ultra-fuel-cell upgrade, Penguin's Ducky Boat suddenly becomes the fastest vehicle in Gotham City. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!
13
When Buff befriends Mr. Freeze's snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a "bad guy... " so Buff sets out to change their minds.
14
After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp.
15
Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote - except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman's Do-Over remote until she perfects her jump!
16
When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker's van is too dangerous! When Bam discovers that Redbird secretly tagged along, he's upset... until Redbird bails him out of a tight spot.
17
After Jestah's insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley.
18
Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman - and the mission - are suddenly in danger!
19
Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird's beach day plans, Bam helps him realize that even though things didn't go exactly as planned, they still had a great day!
110
After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.
111
When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?
112
After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.
113
The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?
114
Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!
115
When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.
116
MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
117
Frustrated by the Batwheels' holiday distractions, Batwing decides to "go solo" to thwart Mr. Freeze's evil Christmas-time plot. But Batwing soon realizes how hard it is to stop Mr. Freeze on her own!
118
Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.
119
Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent.
120
Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
121
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer's motherboard. Can Bibi get free in time to unmask the imposter and save the day?
122
When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to emsure the race is won the right way, fair and square !
123
Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!
124
After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel if he can convince her to stop playing long enough to focus on their mission!
125
Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.
126
After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like.
127
After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster.
128
When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family.
129
When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete.
130
When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly.
131
When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk.
132
When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom.
133
Much to everyone's surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her.
134
When Redbird tries his hand at espionage as "V-8, the Super-Spy", he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy!
135
Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn't think he can help Batgirl anymore, but a "bad today" doesn't mean it'll be a "bad tomorrow."
136
After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day.
137
After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to "drive a mile in each other's wheels" in time to stop the approaching Legion of Zoom!
Season #Episode #Episode Name
21
Bibi has some competition with Nightwing’s motorcycle, Nightbike. These stunt bikes will need to learn that they’re better when they work together.
22
When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him.
23
Kitty is staying over at the Batcave for a sleepover, but getting her to lie down for a catnap is no easy task.
24
When Redbird takes one of Buff's stuffed animals without asking, Red enlists Bam to help him make a daring rescue.
25
When Bam is covered in Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage.
26
Bam must learn to adapt and try something new as he's tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him.
27
Batwing and Goldie secretly decide to participate in the Gotham Air-Show, but when Batman needs their help, they must choose between winning the competition and their responsibilities to fight crime.
28
Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He's too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans.
29
When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover!
210
To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks!
211
When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur.
212
Super-genius villain Egghead is on the loose, planning to use Gotham Museum's famed giant egg to cook up a record-breaking breakfast.
213
Gotham's annual dog show is tonight, and Harley plans to compete for the prized "Best in Show" ribbon.
214
Bam must lead a new super vehicle team after the Legion of Zoom traps the rest of the Batwheels in the Batcave.
215
Redbird is convinced that nobody likes his eccentric dance moves, but it's up to the rambunctious rally car to dance his way to victory.
216
After Nightbike reveals that he's afraid of loud noises, the Batwheels help him overcome his fear.
217
Feeling insecure about his size after a game of Hide-and-Seek, Buff uses the shrink belt belonging to The Atom.
218
Redbird struggles to stop Poison Ivy's diabolical schemes because he wants to be in the spotlight.
219
On Halloween Night, Poison Ivy brings all the pumpkins to life, creating an army of Snack-O-Lanterns that are eating all the candy.
220
Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself!
221
When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham.
222
With Bibi in need of repairs, Batgirl takes Bam out for a spin to stop Mr. Freeze's latest icy crime spree.
223
Music Meister steals the singing voices of all the people in Gotham, and bashful Buff must gain the confidence in his own voice.
224
When Batwing's favorite Bat-Net gets ripped during a chase with Riddler, she must learn to let go of her old net.
225
Clayface, Gotham City's messiest villain, arrives to cause trouble during Gotham's annual Clean Up Day.
226
Buff makes a wish on a magic artifact for the other Batwheels to be turned into monster trucks, just like him!
227
Bibi just can't put down her new exciting video game, even when MOE needs her help packing Bam's utility belt for a mission.
228
Buff tries to show Batwing how great it is to volunteer to help Gotham's needy, but the Legion of Zoom gets in the way.
229
Condiment King takes advantage of no Batwheels being on patrol to unleash a barrage of ketchup and mustard on an unsuspecting Gotham.
230
When King Tut steals an ancient artifact that makes his Carcophagus magically fast, MOE equips Bam with rocket boosters to catch the villain.
231
Now that Catwoman has equipped Kitty with wings, Batwing tries to teach the easily-distracted Kitty how to fly.
232
When Harley Quinn's Hyena goes missing, Bibi agrees to help Jestah look for her.
233
A sneaky trick strands the Batwheels at the docks, clearing the way for a Batcave heist by the Legion of Zoom.
234
Bibi and Batwing must work together to get past the Legion of Zoom in order to deliver a new giant screen to Batcomputer.
235
The Batwheels take on a new vehicular villain who keeps growing bigger and bigger while learning that size doesn't always win the day.
236
While Green Lantern is having his spaceship repaired in the Batcave, the Batwheels want to play with his adorable alien pet.
237
When Poison Ivy uses a rare pollen-spewing flower to put all of Gotham to sleep, it's up to Bibi to save her friends and save the day.

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