Batwheels - A Jet Out of Water (S1E36)

After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day.
| Runtime (min) | 12 |
|---|---|
| TMDB Rating | 3.0 (2 votes) |
| Air Date | 2023-11-09 |
| Genres | Kids, Animation, Comedy |
| TV Rating | TV-Y7 |
Where To Watch
Storyline
Storyline
In this exciting episode of Batwheels, Batwing struggles with her new underwater mode, refusing to practice despite its importance. When Batman finds himself trapped in Penguin's sunken ship, Batwing realizes she must overcome her fears and learn to navigate underwater. The rest of the Batwheels rally together to help her build confidence in her submersible skills.
As the team supports Batwing through practice sessions, she learns the value of teamwork and perseverance. Eventually, Batwing gains the courage to use her new abilities, racing to Batman's rescue just in time. This adventure showcases the importance of facing challenges and believing in oneself, even when the task seems daunting.
What Parents Say
Parents may appreciate how this episode highlights themes of courage and teamwork. Batwing's initial reluctance to practice her underwater mode reflects a common fear kids face when trying new things. The episode encourages viewers to confront their fears with the support of friends, showing that practice and determination can lead to success.
Moreover, the dynamic between the Batwheels emphasizes the importance of collaboration. Parents can use this storyline to discuss the value of asking for help and working together to overcome obstacles. It's a great way to reinforce the lesson that no one has to face challenges alone.
What Children Can Learn
Kids watching this episode will learn that trying new things can be intimidating but is often necessary to grow and succeed. Batwing's journey teaches them about the importance of stepping out of their comfort zones and practicing skills that may initially seem challenging. This message encourages resilience and a growth mindset.
Additionally, the episode illustrates how teamwork can enhance problem-solving. Batwing's friends play a crucial role in her development, showing young viewers that support from peers can make difficult tasks more manageable. This can inspire kids to collaborate with friends and family in their own learning experiences.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What lesson does Batwing learn in this episode? | Batwing learns the importance of practice and overcoming her fears. Initially hesitant to use her underwater mode, she realizes that with support from her friends, she can face challenges head-on. This episode emphasizes that trying new things can be daunting, but perseverance is key to success. |
| How does the team help Batwing prepare for her underwater mission? | The Batwheels support Batwing by engaging in practice sessions to help her gain confidence in her submersible skills. They create a fun and encouraging environment, allowing her to experiment and learn without pressure. This teamwork showcases how friends can uplift each other during difficult tasks. |
| What role does Batman play in the episode? | Batman serves as a catalyst for Batwing's character development. His predicament in Penguin's ship highlights the urgency for Batwing to master her underwater skills. His trust in Batwing motivates her to step up and take action, reinforcing the theme of responsibility when facing challenges. |
| What challenges does Batwing face in this episode? | Batwing faces the challenge of overcoming her reluctance to practice her underwater mode. This fear of failure holds her back initially, but with the encouragement of her friends, she learns to embrace her new capabilities. The episode portrays her journey of self-discovery and bravery. |
| How can parents discuss this episode's themes with their children? | Parents can discuss the themes of courage, teamwork, and practice with their children after watching the episode. They can encourage kids to share their own experiences of trying new things and how they overcame their fears. This can lead to meaningful conversations about resilience and the importance of supporting one another. |
Cast
Show 3 more cast
Writing
- Ryan Toyama — Writer
Directing
- Antoine Charreyron — Director
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | When Batman, Robin, and Batgirl are captured, the Batcomputer brings the Bat-Vehicles to life. The newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom – all without Batman’s help! |
| 1 | 2 | After snagging an ultra-fuel-cell upgrade, Penguin's Ducky Boat suddenly becomes the fastest vehicle in Gotham City. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! |
| 1 | 3 | When Buff befriends Mr. Freeze's snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a "bad guy... " so Buff sets out to change their minds. |
| 1 | 4 | After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. |
| 1 | 5 | Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote - except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman's Do-Over remote until she perfects her jump! |
| 1 | 6 | When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker's van is too dangerous! When Bam discovers that Redbird secretly tagged along, he's upset... until Redbird bails him out of a tight spot. |
| 1 | 7 | After Jestah's insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley. |
| 1 | 8 | Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman - and the mission - are suddenly in danger! |
| 1 | 9 | Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird's beach day plans, Bam helps him realize that even though things didn't go exactly as planned, they still had a great day! |
| 1 | 10 | After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have. |
| 1 | 11 | When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road? |
| 1 | 12 | After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme. |
| 1 | 13 | The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? |
| 1 | 14 | Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman! |
| 1 | 15 | When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. |
| 1 | 16 | MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy. |
| 1 | 17 | Frustrated by the Batwheels' holiday distractions, Batwing decides to "go solo" to thwart Mr. Freeze's evil Christmas-time plot. But Batwing soon realizes how hard it is to stop Mr. Freeze on her own! |
| 1 | 18 | Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along. |
| 1 | 19 | Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent. |
| 1 | 20 | Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler. |
| 1 | 21 | Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer's motherboard. Can Bibi get free in time to unmask the imposter and save the day? |
| 1 | 22 | When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to emsure the race is won the right way, fair and square ! |
| 1 | 23 | Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever! |
| 1 | 24 | After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel if he can convince her to stop playing long enough to focus on their mission! |
| 1 | 25 | Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero. |
| 1 | 26 | After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like. |
| 1 | 27 | After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster. |
| 1 | 28 | When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family. |
| 1 | 29 | When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete. |
| 1 | 30 | When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly. |
| 1 | 31 | When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk. |
| 1 | 32 | When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom. |
| 1 | 33 | Much to everyone's surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her. |
| 1 | 34 | When Redbird tries his hand at espionage as "V-8, the Super-Spy", he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! |
| 1 | 35 | Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn't think he can help Batgirl anymore, but a "bad today" doesn't mean it'll be a "bad tomorrow." |
| 1 | 36 | After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. |
| 1 | 37 | After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to "drive a mile in each other's wheels" in time to stop the approaching Legion of Zoom! |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | Bibi has some competition with Nightwing’s motorcycle, Nightbike. These stunt bikes will need to learn that they’re better when they work together. |
| 2 | 2 | When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him. |
| 2 | 3 | Kitty is staying over at the Batcave for a sleepover, but getting her to lie down for a catnap is no easy task. |
| 2 | 4 | When Redbird takes one of Buff's stuffed animals without asking, Red enlists Bam to help him make a daring rescue. |
| 2 | 5 | When Bam is covered in Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage. |
| 2 | 6 | Bam must learn to adapt and try something new as he's tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him. |
| 2 | 7 | Batwing and Goldie secretly decide to participate in the Gotham Air-Show, but when Batman needs their help, they must choose between winning the competition and their responsibilities to fight crime. |
| 2 | 8 | Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He's too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans. |
| 2 | 9 | When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover! |
| 2 | 10 | To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks! |
| 2 | 11 | When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur. |
| 2 | 12 | Super-genius villain Egghead is on the loose, planning to use Gotham Museum's famed giant egg to cook up a record-breaking breakfast. |
| 2 | 13 | Gotham's annual dog show is tonight, and Harley plans to compete for the prized "Best in Show" ribbon. |
| 2 | 14 | Bam must lead a new super vehicle team after the Legion of Zoom traps the rest of the Batwheels in the Batcave. |
| 2 | 15 | Redbird is convinced that nobody likes his eccentric dance moves, but it's up to the rambunctious rally car to dance his way to victory. |
| 2 | 16 | After Nightbike reveals that he's afraid of loud noises, the Batwheels help him overcome his fear. |
| 2 | 17 | Feeling insecure about his size after a game of Hide-and-Seek, Buff uses the shrink belt belonging to The Atom. |
| 2 | 18 | Redbird struggles to stop Poison Ivy's diabolical schemes because he wants to be in the spotlight. |
| 2 | 19 | On Halloween Night, Poison Ivy brings all the pumpkins to life, creating an army of Snack-O-Lanterns that are eating all the candy. |
| 2 | 20 | Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! |
| 2 | 21 | When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham. |
| 2 | 22 | With Bibi in need of repairs, Batgirl takes Bam out for a spin to stop Mr. Freeze's latest icy crime spree. |
| 2 | 23 | Music Meister steals the singing voices of all the people in Gotham, and bashful Buff must gain the confidence in his own voice. |
| 2 | 24 | When Batwing's favorite Bat-Net gets ripped during a chase with Riddler, she must learn to let go of her old net. |
| 2 | 25 | Clayface, Gotham City's messiest villain, arrives to cause trouble during Gotham's annual Clean Up Day. |
| 2 | 26 | Buff makes a wish on a magic artifact for the other Batwheels to be turned into monster trucks, just like him! |
| 2 | 27 | Bibi just can't put down her new exciting video game, even when MOE needs her help packing Bam's utility belt for a mission. |
| 2 | 28 | Buff tries to show Batwing how great it is to volunteer to help Gotham's needy, but the Legion of Zoom gets in the way. |
| 2 | 29 | Condiment King takes advantage of no Batwheels being on patrol to unleash a barrage of ketchup and mustard on an unsuspecting Gotham. |
| 2 | 30 | When King Tut steals an ancient artifact that makes his Carcophagus magically fast, MOE equips Bam with rocket boosters to catch the villain. |
| 2 | 31 | Now that Catwoman has equipped Kitty with wings, Batwing tries to teach the easily-distracted Kitty how to fly. |
| 2 | 32 | When Harley Quinn's Hyena goes missing, Bibi agrees to help Jestah look for her. |
| 2 | 33 | A sneaky trick strands the Batwheels at the docks, clearing the way for a Batcave heist by the Legion of Zoom. |
| 2 | 34 | Bibi and Batwing must work together to get past the Legion of Zoom in order to deliver a new giant screen to Batcomputer. |
| 2 | 35 | The Batwheels take on a new vehicular villain who keeps growing bigger and bigger while learning that size doesn't always win the day. |
| 2 | 36 | While Green Lantern is having his spaceship repaired in the Batcave, the Batwheels want to play with his adorable alien pet. |
| 2 | 37 | When Poison Ivy uses a rare pollen-spewing flower to put all of Gotham to sleep, it's up to Bibi to save her friends and save the day. |
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