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Batwheels - A T-Rexcellent Adventure (S2E12)

Batwheels – Season 2 - Episode 12 – A T-Rexcellent Adventure

Super-genius villain Egghead is on the loose, planning to use Gotham Museum's famed giant egg to cook up a record-breaking breakfast.

Runtime (min)11
TMDB Rating3.0 (2 votes)
Air Date2025-02-18
GenresKids, Animation, Comedy
TV RatingTV-Y7

Where To Watch

Storyline

In the thrilling episode 'A T-Rexcellent Adventure,' the Batwheels team faces off against the super-genius villain Egghead, who has devised a cunning plan to steal the giant egg from the Gotham Museum. His outrageous scheme involves cooking a record-breaking breakfast that could wreak havoc across Gotham.

As the Batwheels spring into action, they must use their unique abilities to thwart Egghead's plans. With teamwork and clever thinking, they navigate various challenges, showcasing bravery and resourcefulness in their quest to protect Gotham and ensure breakfast remains safe for everyone.

What Parents Say

This episode of Batwheels offers a fun mix of adventure and humor, perfect for engaging young viewers. Parents will appreciate the clear themes of teamwork and problem-solving as the Batwheels come together to tackle Egghead’s outrageous plan. The dynamic between the characters highlights the importance of friendship and collaboration, making it a great conversation starter for families.

Additionally, the episode's light-hearted villainy is balanced with exciting action sequences that keep kids entertained while subtly imparting valuable lessons about creativity and resourcefulness. The whimsical premise of cooking breakfast with a giant egg also adds a layer of silliness that can spark children's imaginations.

What Children Can Learn

In 'A T-Rexcellent Adventure,' kids will learn about the power of teamwork as the Batwheels work together to stop Egghead's scheme. They demonstrate how each character has unique strengths that contribute to their success. This reinforces the idea that collaboration can lead to effective problem-solving.

Moreover, the episode encourages viewers to think outside the box. Egghead’s outlandish plan shows that creativity can lead to fun and unexpected outcomes. Kids are prompted to consider their own imaginative ideas and how they might execute them with friends.

Finally, the episode promotes a sense of community, as the Batwheels protect Gotham not just for themselves, but for everyone. This teaches young viewers the importance of looking out for others and the impact of their actions in a larger context.

Five Most Asked Questions

Question Answer
What is Egghead's plan in this episode? Egghead's plan revolves around stealing the giant egg from the Gotham Museum. He intends to use it to create a record-breaking breakfast that could cause chaos in the city. His outrageous scheme drives the plot, leading to a series of humorous and adventurous encounters with the Batwheels as they work to stop him.
How do the Batwheels work together to stop Egghead? The Batwheels utilize their individual strengths to thwart Egghead’s plans. Each character brings something unique to the table, showcasing how teamwork can lead to success. Their collaboration emphasizes the importance of working together and supporting one another in overcoming challenges.
What themes are addressed in this episode? This episode addresses themes of teamwork, creativity, and community. The Batwheels demonstrate how working together can lead to solving problems effectively, while Egghead’s whimsical plan encourages viewers to think creatively. Additionally, the narrative reinforces the idea of looking out for others in the community.
Is the humor suitable for young children? Yes, the humor throughout 'A T-Rexcellent Adventure' is light-hearted and geared towards young children. Egghead’s antics are silly and entertaining, making the episode enjoyable without being scary or inappropriate. The comedic elements are balanced with action, keeping kids engaged and laughing.
What can kids learn about problem-solving from this episode? Kids can learn that problem-solving often requires creativity and collaboration. The Batwheels face various challenges as they try to stop Egghead, prompting viewers to think about how they would approach similar situations. The episode encourages them to brainstorm solutions and work with friends, making problem-solving a fun and interactive experience.

Cast

Noah Kaye Bentley
Buff (voice)
Jacob Bertrand
Bam (voice)
Kimberly Brooks
Batcomputer (voice)
Madigan Kacmar
Bibi (voice)
Lilimar
Batwing (voice)
Show 3 more cast
Mick Wingert
Mobile Operations Expert / The Joker (voice)
Ethan Hawke
Batman (voice)
Titus Blake
Redbird (voice)

Writing

  • Andrew Guastaferro — Writer

Directing

  • Michael Berardini — Director
Season
Season #Episode #Episode Name
11
When Batman, Robin, and Batgirl are captured, the Batcomputer brings the Bat-Vehicles to life. The newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom – all without Batman’s help!
12
After snagging an ultra-fuel-cell upgrade, Penguin's Ducky Boat suddenly becomes the fastest vehicle in Gotham City. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!
13
When Buff befriends Mr. Freeze's snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a "bad guy... " so Buff sets out to change their minds.
14
After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp.
15
Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote - except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman's Do-Over remote until she perfects her jump!
16
When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker's van is too dangerous! When Bam discovers that Redbird secretly tagged along, he's upset... until Redbird bails him out of a tight spot.
17
After Jestah's insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley.
18
Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman - and the mission - are suddenly in danger!
19
Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird's beach day plans, Bam helps him realize that even though things didn't go exactly as planned, they still had a great day!
110
After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.
111
When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?
112
After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.
113
The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?
114
Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!
115
When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.
116
MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
117
Frustrated by the Batwheels' holiday distractions, Batwing decides to "go solo" to thwart Mr. Freeze's evil Christmas-time plot. But Batwing soon realizes how hard it is to stop Mr. Freeze on her own!
118
Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.
119
Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent.
120
Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
121
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer's motherboard. Can Bibi get free in time to unmask the imposter and save the day?
122
When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to emsure the race is won the right way, fair and square !
123
Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!
124
After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel if he can convince her to stop playing long enough to focus on their mission!
125
Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.
126
After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like.
127
After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster.
128
When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family.
129
When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete.
130
When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly.
131
When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk.
132
When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom.
133
Much to everyone's surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her.
134
When Redbird tries his hand at espionage as "V-8, the Super-Spy", he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy!
135
Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn't think he can help Batgirl anymore, but a "bad today" doesn't mean it'll be a "bad tomorrow."
136
After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day.
137
After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to "drive a mile in each other's wheels" in time to stop the approaching Legion of Zoom!
Season #Episode #Episode Name
21
Bibi has some competition with Nightwing’s motorcycle, Nightbike. These stunt bikes will need to learn that they’re better when they work together.
22
When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him.
23
Kitty is staying over at the Batcave for a sleepover, but getting her to lie down for a catnap is no easy task.
24
When Redbird takes one of Buff's stuffed animals without asking, Red enlists Bam to help him make a daring rescue.
25
When Bam is covered in Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage.
26
Bam must learn to adapt and try something new as he's tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him.
27
Batwing and Goldie secretly decide to participate in the Gotham Air-Show, but when Batman needs their help, they must choose between winning the competition and their responsibilities to fight crime.
28
Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He's too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans.
29
When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover!
210
To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks!
211
When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur.
212
Super-genius villain Egghead is on the loose, planning to use Gotham Museum's famed giant egg to cook up a record-breaking breakfast.
213
Gotham's annual dog show is tonight, and Harley plans to compete for the prized "Best in Show" ribbon.
214
Bam must lead a new super vehicle team after the Legion of Zoom traps the rest of the Batwheels in the Batcave.
215
Redbird is convinced that nobody likes his eccentric dance moves, but it's up to the rambunctious rally car to dance his way to victory.
216
After Nightbike reveals that he's afraid of loud noises, the Batwheels help him overcome his fear.
217
Feeling insecure about his size after a game of Hide-and-Seek, Buff uses the shrink belt belonging to The Atom.
218
Redbird struggles to stop Poison Ivy's diabolical schemes because he wants to be in the spotlight.
219
On Halloween Night, Poison Ivy brings all the pumpkins to life, creating an army of Snack-O-Lanterns that are eating all the candy.
220
Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself!
221
When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham.
222
With Bibi in need of repairs, Batgirl takes Bam out for a spin to stop Mr. Freeze's latest icy crime spree.
223
Music Meister steals the singing voices of all the people in Gotham, and bashful Buff must gain the confidence in his own voice.
224
When Batwing's favorite Bat-Net gets ripped during a chase with Riddler, she must learn to let go of her old net.
225
Clayface, Gotham City's messiest villain, arrives to cause trouble during Gotham's annual Clean Up Day.
226
Buff makes a wish on a magic artifact for the other Batwheels to be turned into monster trucks, just like him!
227
Bibi just can't put down her new exciting video game, even when MOE needs her help packing Bam's utility belt for a mission.
228
Buff tries to show Batwing how great it is to volunteer to help Gotham's needy, but the Legion of Zoom gets in the way.
229
Condiment King takes advantage of no Batwheels being on patrol to unleash a barrage of ketchup and mustard on an unsuspecting Gotham.
230
When King Tut steals an ancient artifact that makes his Carcophagus magically fast, MOE equips Bam with rocket boosters to catch the villain.
231
Now that Catwoman has equipped Kitty with wings, Batwing tries to teach the easily-distracted Kitty how to fly.
232
When Harley Quinn's Hyena goes missing, Bibi agrees to help Jestah look for her.
233
A sneaky trick strands the Batwheels at the docks, clearing the way for a Batcave heist by the Legion of Zoom.
234
Bibi and Batwing must work together to get past the Legion of Zoom in order to deliver a new giant screen to Batcomputer.
235
The Batwheels take on a new vehicular villain who keeps growing bigger and bigger while learning that size doesn't always win the day.
236
While Green Lantern is having his spaceship repaired in the Batcave, the Batwheels want to play with his adorable alien pet.
237
When Poison Ivy uses a rare pollen-spewing flower to put all of Gotham to sleep, it's up to Bibi to save her friends and save the day.

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