Batwheels - The Wizard of Bats (S2E20)
Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself!
| Runtime (min) | 23 |
|---|---|
| Air Date | — |
| Genres | Kids, Animation, Comedy |
| TV Rating | TV-Y7 |
Where To Watch
Storyline
Storyline
In this enchanting episode of Batwheels, Bibi finds herself transported into the whimsical world of The Wizard of Oz. Joined by her familiar vehicle friends, she embarks on an extraordinary quest to seek out the elusive wizard, hoping to find a way back home. Along the way, they navigate through vibrant landscapes, meet quirky characters, and overcome various challenges that test their courage and teamwork.
As Bibi and her friends journey through this fantastical setting, they learn valuable lessons about friendship and bravery. Each encounter teaches them something new, whether it’s helping others in need or believing in themselves. The adventure culminates in a heartfelt moment as Bibi discovers that with the support of her friends, she has all she needs to find her way back, reinforcing the power of camaraderie and resilience.
What Parents Say
In 'The Wizard of Bats,' Bibi’s adventure in the land of Oz provides a delightful twist on a classic tale, engaging younger viewers with familiar characters and vibrant settings. The episode encourages imagination and creativity, showing how much fun it can be to explore new worlds and meet new friends. Parents will appreciate the positive messages woven throughout the story, which emphasize teamwork and courage.
This episode also serves as a great conversation starter for kids about the importance of helping others and believing in themselves. As Bibi faces various challenges, she learns to embrace her strengths and the support of her friends, making it a meaningful watch for children. The colorful visuals and engaging plot are sure to capture the attention of young audiences, making it a memorable experience for the entire family.
What Children Can Learn
Kids will learn about the importance of friendship and teamwork in this exciting episode of Batwheels. As Bibi and her friends navigate the whimsical world of Oz, they encounter diverse challenges that require them to work together to succeed. This reinforces the idea that collaboration can lead to achieving goals and overcoming obstacles, which is an essential lesson for young viewers.
Additionally, the episode highlights the value of believing in oneself. Throughout the journey, Bibi faces moments of doubt but ultimately discovers her inner strength with the support of her friends. This message encourages children to cultivate self-confidence and resilience, reminding them that they can overcome their fears and challenges with determination and teamwork.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What is the main theme of 'The Wizard of Bats'? | The main theme revolves around friendship and teamwork. Bibi and her vehicle friends embark on a quest in the magical land of Oz, learning that by supporting one another, they can overcome challenges together. This message is beautifully illustrated through their interactions and the obstacles they face, showcasing how collaboration leads to success. |
| How does Bibi feel about her adventure in Oz? | Initially, Bibi is excited but also a bit apprehensive about her unexpected adventure in the land of Oz. As she encounters various characters and challenges, her feelings evolve. With the encouragement of her friends, she learns to embrace her journey, ultimately feeling empowered and confident in her abilities to navigate the whimsical world. |
| What lessons do the characters learn during their quest? | Throughout their quest, the characters learn valuable lessons about courage, resilience, and the importance of lending a helping hand to others. Each encounter serves as a teaching moment, reinforcing the idea that by working together and believing in themselves, they can achieve their goals and make a positive impact on those around them. |
| Are there any recognizable elements from the original Wizard of Oz story? | Yes, the episode creatively incorporates recognizable elements from the original Wizard of Oz story, such as the vibrant landscapes, whimsical characters, and the quest to meet the wizard. These familiar touches make the adventure relatable and engaging for viewers while adding a fun twist that aligns with the Batwheels universe. |
| How does the episode encourage creativity in children? | The enchanting world of Oz sparks imagination and encourages creativity in children by presenting a fantastical setting filled with colorful characters and adventures. As Bibi and her friends explore this new world, it inspires young viewers to dream big, think outside the box, and embrace their own imaginative journeys, highlighting the joy of storytelling. |
Cast
Show 3 more cast
Writing
- Ryan Toyama — Writer
Directing
- Antoine Charreyron — Director
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | When Batman, Robin, and Batgirl are captured, the Batcomputer brings the Bat-Vehicles to life. The newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom – all without Batman’s help! |
| 1 | 2 | After snagging an ultra-fuel-cell upgrade, Penguin's Ducky Boat suddenly becomes the fastest vehicle in Gotham City. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! |
| 1 | 3 | When Buff befriends Mr. Freeze's snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a "bad guy... " so Buff sets out to change their minds. |
| 1 | 4 | After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. |
| 1 | 5 | Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote - except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman's Do-Over remote until she perfects her jump! |
| 1 | 6 | When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker's van is too dangerous! When Bam discovers that Redbird secretly tagged along, he's upset... until Redbird bails him out of a tight spot. |
| 1 | 7 | After Jestah's insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley. |
| 1 | 8 | Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman - and the mission - are suddenly in danger! |
| 1 | 9 | Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird's beach day plans, Bam helps him realize that even though things didn't go exactly as planned, they still had a great day! |
| 1 | 10 | After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have. |
| 1 | 11 | When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road? |
| 1 | 12 | After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme. |
| 1 | 13 | The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? |
| 1 | 14 | Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman! |
| 1 | 15 | When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. |
| 1 | 16 | MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy. |
| 1 | 17 | Frustrated by the Batwheels' holiday distractions, Batwing decides to "go solo" to thwart Mr. Freeze's evil Christmas-time plot. But Batwing soon realizes how hard it is to stop Mr. Freeze on her own! |
| 1 | 18 | Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along. |
| 1 | 19 | Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent. |
| 1 | 20 | Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler. |
| 1 | 21 | Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer's motherboard. Can Bibi get free in time to unmask the imposter and save the day? |
| 1 | 22 | When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to emsure the race is won the right way, fair and square ! |
| 1 | 23 | Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever! |
| 1 | 24 | After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel if he can convince her to stop playing long enough to focus on their mission! |
| 1 | 25 | Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero. |
| 1 | 26 | After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like. |
| 1 | 27 | After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster. |
| 1 | 28 | When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family. |
| 1 | 29 | When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete. |
| 1 | 30 | When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly. |
| 1 | 31 | When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk. |
| 1 | 32 | When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom. |
| 1 | 33 | Much to everyone's surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her. |
| 1 | 34 | When Redbird tries his hand at espionage as "V-8, the Super-Spy", he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! |
| 1 | 35 | Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn't think he can help Batgirl anymore, but a "bad today" doesn't mean it'll be a "bad tomorrow." |
| 1 | 36 | After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. |
| 1 | 37 | After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to "drive a mile in each other's wheels" in time to stop the approaching Legion of Zoom! |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | Bibi has some competition with Nightwing’s motorcycle, Nightbike. These stunt bikes will need to learn that they’re better when they work together. |
| 2 | 2 | When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him. |
| 2 | 3 | Kitty is staying over at the Batcave for a sleepover, but getting her to lie down for a catnap is no easy task. |
| 2 | 4 | When Redbird takes one of Buff's stuffed animals without asking, Red enlists Bam to help him make a daring rescue. |
| 2 | 5 | When Bam is covered in Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage. |
| 2 | 6 | Bam must learn to adapt and try something new as he's tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him. |
| 2 | 7 | Batwing and Goldie secretly decide to participate in the Gotham Air-Show, but when Batman needs their help, they must choose between winning the competition and their responsibilities to fight crime. |
| 2 | 8 | Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He's too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans. |
| 2 | 9 | When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover! |
| 2 | 10 | To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks! |
| 2 | 11 | When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur. |
| 2 | 12 | Super-genius villain Egghead is on the loose, planning to use Gotham Museum's famed giant egg to cook up a record-breaking breakfast. |
| 2 | 13 | Gotham's annual dog show is tonight, and Harley plans to compete for the prized "Best in Show" ribbon. |
| 2 | 14 | Bam must lead a new super vehicle team after the Legion of Zoom traps the rest of the Batwheels in the Batcave. |
| 2 | 15 | Redbird is convinced that nobody likes his eccentric dance moves, but it's up to the rambunctious rally car to dance his way to victory. |
| 2 | 16 | After Nightbike reveals that he's afraid of loud noises, the Batwheels help him overcome his fear. |
| 2 | 17 | Feeling insecure about his size after a game of Hide-and-Seek, Buff uses the shrink belt belonging to The Atom. |
| 2 | 18 | Redbird struggles to stop Poison Ivy's diabolical schemes because he wants to be in the spotlight. |
| 2 | 19 | On Halloween Night, Poison Ivy brings all the pumpkins to life, creating an army of Snack-O-Lanterns that are eating all the candy. |
| 2 | 20 | Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! |
| 2 | 21 | When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham. |
| 2 | 22 | With Bibi in need of repairs, Batgirl takes Bam out for a spin to stop Mr. Freeze's latest icy crime spree. |
| 2 | 23 | Music Meister steals the singing voices of all the people in Gotham, and bashful Buff must gain the confidence in his own voice. |
| 2 | 24 | When Batwing's favorite Bat-Net gets ripped during a chase with Riddler, she must learn to let go of her old net. |
| 2 | 25 | Clayface, Gotham City's messiest villain, arrives to cause trouble during Gotham's annual Clean Up Day. |
| 2 | 26 | Buff makes a wish on a magic artifact for the other Batwheels to be turned into monster trucks, just like him! |
| 2 | 27 | Bibi just can't put down her new exciting video game, even when MOE needs her help packing Bam's utility belt for a mission. |
| 2 | 28 | Buff tries to show Batwing how great it is to volunteer to help Gotham's needy, but the Legion of Zoom gets in the way. |
| 2 | 29 | Condiment King takes advantage of no Batwheels being on patrol to unleash a barrage of ketchup and mustard on an unsuspecting Gotham. |
| 2 | 30 | When King Tut steals an ancient artifact that makes his Carcophagus magically fast, MOE equips Bam with rocket boosters to catch the villain. |
| 2 | 31 | Now that Catwoman has equipped Kitty with wings, Batwing tries to teach the easily-distracted Kitty how to fly. |
| 2 | 32 | When Harley Quinn's Hyena goes missing, Bibi agrees to help Jestah look for her. |
| 2 | 33 | A sneaky trick strands the Batwheels at the docks, clearing the way for a Batcave heist by the Legion of Zoom. |
| 2 | 34 | Bibi and Batwing must work together to get past the Legion of Zoom in order to deliver a new giant screen to Batcomputer. |
| 2 | 35 | The Batwheels take on a new vehicular villain who keeps growing bigger and bigger while learning that size doesn't always win the day. |
| 2 | 36 | While Green Lantern is having his spaceship repaired in the Batcave, the Batwheels want to play with his adorable alien pet. |
| 2 | 37 | When Poison Ivy uses a rare pollen-spewing flower to put all of Gotham to sleep, it's up to Bibi to save her friends and save the day. |
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