Carl the Collector - A Forrest of Plans/The Marble Collection (S1E8)

Forrest makes too many plans on the same day. / Carl and Arugula build an epic marble run.
Image temporarily served from TMDB until local copy is saved.
| Runtime (min) | 23 |
|---|---|
| Air Date | 2024-11-26 |
| Genres | Animation, Kids |
Where To Watch
Storyline
Storyline
In this episode of 'Carl the Collector,' Forrest finds himself overwhelmed by his ambitious plans for the day. As he tries to juggle multiple activities, he learns an important lesson about prioritizing and managing his time effectively. The chaos of his schedule leads to humorous moments that showcase the challenges of being overly ambitious.
Meanwhile, Carl and his friend Arugula take on an exciting project as they build an epic marble run. Their creative teamwork and problem-solving skills shine as they design and construct an intricate course, leading to a satisfying conclusion when they finally see their marbles racing through their creation.
What Children Can Learn
This episode teaches children the value of time management and the importance of not overcommitting. Forrest's journey illustrates how making too many plans can lead to stress and confusion, encouraging kids to think about their own schedules and prioritize tasks effectively.
Additionally, Carl and Arugula's marble run project emphasizes creativity and collaboration. As they work together to build their marble course, children learn about the benefits of teamwork and how combining ideas can lead to a successful outcome.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What lesson does Forrest learn about planning? | Forrest learns that making too many plans can lead to chaos and disappointment. As he struggles to keep up with his ambitious schedule, he realizes the importance of prioritizing his activities and understanding his limits. This experience helps him appreciate the value of balance and time management. |
| How do Carl and Arugula work together on their project? | Carl and Arugula collaborate effectively to build an intricate marble run. They share ideas, divide tasks, and support each other's creativity, demonstrating the importance of teamwork. Their combined efforts lead to a successful and impressive marble run, showcasing the benefits of working together. |
| What types of challenges do Forrest and his friends face? | Forrest faces challenges related to his overloaded schedule, leading to humorous situations as he tries to manage conflicting plans. Carl and Arugula encounter obstacles while constructing their marble run, including design flaws and structural issues. Both storylines highlight problem-solving and resilience in the face of difficulties. |
| Is this episode suitable for younger children? | Yes, this episode is suitable for younger children. The themes of time management and teamwork are presented in a light-hearted and engaging manner. The humor and colorful animation keep children entertained while also imparting valuable lessons about planning and collaboration. |
| What skills do kids learn from the marble run project? | Kids can learn several skills from the marble run project, including basic engineering concepts, creativity, and the importance of perseverance. As Carl and Arugula design and build their run, they experiment with different ideas, troubleshoot problems, and ultimately gain a sense of accomplishment when their project comes to life. |
Cast
Show 2 more cast
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | Carl needs help organizing his plushie collection. / Carl loses his bouncy ball collection. |
| 1 | 2 | Nico is tired of being mistaken for Arugula. / Carl is excited to play Lint Dino Monday! |
| 1 | 3 | Carl learns about Sheldon’s fear. / Carl is excited to start a butterfly collection. |
| 1 | 4 | Lotta is upset when Skyler calls her “headphone girl.” / There’s a new kid in school. |
| 1 | 5 | Carl gets a universal screwdriver. / A storm creates a hole in the walkway to Carl’s house. |
| 1 | 6 | Carl doesn’t know what to do when Nico falls. / Carl learns a new word - shindig. |
| 1 | 7 | Forrest can’t control himself to wait his turn. / Carl has big plans for his sleepover. |
| 1 | 8 | Forrest makes too many plans on the same day. / Carl and Arugula build an epic marble run. |
| 1 | 9 | Arugula gets torn between Carl and Nico. / Can Sheldon help Carl become a good listener? |
| 1 | 10 | Carl’s scratch-n-sniff sticker lost its sniff! / Carl’s baby blanket has a mysterious hole. |
| 1 | 11 | Lotta competes in the Music Maker Championship. / Carl forgot his bottle caps at his dad’s. |
| 1 | 12 | Sheldon can’t wait for Carl to play his favorite beach game. / Lotta lost her blanket. |
| 1 | 13 | Carl wants to prove that bikes aren’t for babies. / Carl and his friends build a tree fort. |
| 1 | 14 | Carl and his friends clean up the park. / Carl accidentally breaks Sheldon’s birthday present for his mom. |
| 1 | 15 | Lotta experiences music in her own way. / Sheldon doesn’t want to play pirates anymore. |
| 1 | 16 | Nico and Arugula start a hamster sitter business! / Carl’s new sneakers hurt his feet! |
| 1 | 17 | Carl and Sheldon are on a THANK YOU mission! / Carl shares his pet rocks with his friends. |
| 1 | 18 | Arugula and Carl go on an archaeologist adventure! / Carl spots a UFO on Mother’s Day! |
| 1 | 19 | Carl’s medium-sized fuchsia yo-yo is missing! / A rainy day changes Carl’s pool day plans. |
| 1 | 20 | Carl makes a new friend, Paolo. / Lotta thinks if she copies Nico, everyone will like her! |
| 1 | 21 | Carl has an idea for school spirit day. / Nico wants to join the Junior Nutty Buddy Club. |
| 1 | 22 | Dylan is excited to play his new board game. / Carl enters the FuzzyWorld Book of Records. |
| 1 | 23 | Carl and his pals are excited about trick-or-treating until Forrest shares a spooky rumor that Mr. Price is a wizard who turns kids into chicken noodle soup. |
This product uses the TMDB API but is not endorsed or certified by TMDB.