Carmen Sandiego - The Crackle Goes Kiwi Caper (S2E7)

Carmen enlists an old friend's help for a high-tech heist: breaking into Dr. Bellum's New Zealand lab to disable a dangerous device.
| Runtime (min) | 24 |
|---|---|
| TMDB Rating | 7.0 (7 votes) |
| Air Date | 2019-10-01 |
| Genres | Animation, Action & Adventure, Crime, Kids |
| TV Rating | TV-Y7-FV |
Storyline
In 'The Crackle Goes Kiwi Caper', Carmen Sandiego recruits an old friend to assist her in a high-tech heist at Dr. Bellum's lab in New Zealand. Their mission is to disable a dangerous device that poses a threat to the world. As they navigate the lab's security systems, they must outsmart Dr. Bellum and her advanced technology.
The episode showcases Carmen's resourcefulness and teamwork as she and her friend devise clever strategies to infiltrate the lab. Tension builds as they encounter unexpected challenges, pushing them to think on their feet. Ultimately, their successful mission highlights the importance of friendship and using one's skills for good.
What Parents Say
This episode provides a thrilling adventure that keeps children engaged while promoting problem-solving skills. Carmen's resourcefulness and determination demonstrate the value of teamwork and friendship in overcoming obstacles. Viewers also witness the importance of using technology responsibly, as Carmen and her friend navigate high-security systems.
Parents may appreciate the thoughtful presentation of moral lessons, such as standing up against dangerous inventions and the consequences of misuse. The high-stakes environment encourages discussions about technology's role in our lives and the responsibilities that come with it.
What Children Can Learn
Children watching this episode will learn about the importance of collaboration and communication when tackling challenges. Carmen's partnership with her old friend illustrates how combining different skills can lead to success. The episode also emphasizes critical thinking, as they must devise clever plans to outsmart security systems and Dr. Bellum.
Moreover, kids gain insights into the ethical implications of technology. The narrative encourages them to think about how inventions can be used for both good and bad purposes, fostering a sense of responsibility towards innovation. Overall, the episode promotes positive values while entertaining viewers with its action-packed storyline.
Five Most Asked Questions
Here are some common questions parents might have about 'The Crackle Goes Kiwi Caper' episode of Carmen Sandiego.
| Question | Answer |
|---|---|
| What is the main goal of Carmen and her friend in this episode? | Carmen and her friend aim to break into Dr. Bellum's lab in New Zealand to disable a dangerous device. Their mission is to prevent this technology from causing harm, showcasing their commitment to using their skills for a greater good. |
| How does the episode address the theme of friendship? | The episode highlights the importance of teamwork and friendship as Carmen collaborates with an old friend to accomplish their mission. Their bond strengthens as they navigate challenges together, illustrating how support and trust can lead to success. |
| What ethical lessons does this episode teach about technology? | This episode encourages viewers to think critically about the ethical implications of technology. It illustrates how inventions can be misused and emphasizes the responsibility that comes with innovation, urging children to consider the consequences of their actions. |
| Are there any moments of suspense or tension in the episode? | Yes, the episode is filled with suspense as Carmen and her friend face various obstacles while infiltrating the lab. Moments of tension arise when they encounter unexpected security measures, keeping viewers on the edge of their seats and highlighting the excitement of their heist. |
| What skills do Carmen and her friend demonstrate throughout the episode? | Throughout the episode, Carmen and her friend exhibit critical thinking, adaptability, and creativity. They devise clever strategies to bypass security and communicate effectively to overcome challenges, showcasing the importance of these skills in achieving their goal. |
Cast
Show 4 more cast
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | Mischievous orphan Carmen enrolls at V.I.L.E. Academy, a school for thieves. Given the code name Black Sheep, she makes fast friends ... and enemies. |
| 1 | 2 | Carmen crashes the graduates' caper, touching down at an archaeological dig site. But learning the truth about V.I.L.E. sets her on a new path. |
| 1 | 3 | Player navigates Carmen, Zack and Ivy to a secret lab in Indonesia, where V.I.L.E. is developing a fungus designed to destroy the country's rice. |
| 1 | 4 | While exploring a shipwreck off the coast of Ecuador, Carmen stumbles upon hidden treasure -- and an old rival. Meanwhile, two agents kidnap Devineaux. |
| 1 | 5 | In Amsterdam, Carmen goes undercover to nab a mastermind who's been replacing priceless paintings with amazingly accurate forgeries. |
| 1 | 6 | Carmen tangles with V.I.L.E. operative Le Chevre at the Sydney Opera House. Crackle's there, too -- but he doesn't recognize Carmen. Hmmm. |
| 1 | 7 | When V.I.L.E. schemes to steal the Magna Carta from a Mumbai museum, Carmen squares off with a former classmate: origami expert Paper Star. |
| 1 | 8 | In foggy San Francisco, Carmen attends an elegant charity auction. When Mime Bomb steals a $10 million stamp, Carmen follows his trail to Chinatown. |
| 1 | 9 | Suspecting Carmen isn't working alone, Shadowsan and Coach Brunt interrogate Devineaux. Carmen uncovers the truth about her mysterious past. |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | After spotting a V.I.L.E. operative in Prague, Carmen travels to Rio de Janeiro to find the source of stolen alexandrite gemstones. |
| 2 | 2 | Carmen, Ivy and Zack track V.I.L.E. through Rio and uncover a devious plot at a colorful Carnival parade. |
| 2 | 3 | When Carmen and her crew jet off to Japan, V.I.L.E. sets a trap by stealing a priceless samurai sword from a castle. |
| 2 | 4 | The gang plays fashion police in Milan when V.I.L.E. designs hats with mind-control devices that turn runway models into thieves. |
| 2 | 5 | Carmen, Ivy and Zack reminisce about the caper that first brought them together: catching V.I.L.E. with a stash of counterfeit cash. |
| 2 | 6 | Carmen and the team zoom off to a posh party in Dubai to steal a high-speed supercar before V.I.L.E. can get to it first. |
| 2 | 7 | Carmen enlists an old friend's help for a high-tech heist: breaking into Dr. Bellum's New Zealand lab to disable a dangerous device. |
| 2 | 8 | As A.C.M.E. closes in on Carmen in Sweden, she finds herself in a perilous predicament -- and it's up to Ivy to thwart V.I.L.E.'s latest scheme. |
| 2 | 9 | After recovering from her icy ordeal, Carmen travels to Botswana to bust up an illegal diamond mining operation. |
| 2 | 10 | Rocked by a new revelation about her past, Carmen returns to V.I.L.E. Island to uncover the truth. |
| Season # | Episode # | Episode Name |
|---|---|---|
| 3 | 1 | Carmen searches for clues to her mother's identity in Veracruz, Mexico, where she befriends a fierce luchadora: a masked wrestler! |
| 3 | 2 | As Mexico City celebrates DΓa de los Muertos β the Day of the Dead β Carmen tracks a young art thief who's just been recruited by V.I.L.E. |
| 3 | 3 | In New Orleans, a celebrity chef hosts a costume gala at his spooky mansion. V.I.L.E. crashes the party β but what are they after? |
| 3 | 4 | Carmen, Ivy and Zack reunite with an old friend in Venice, where V.I.L.E. plots to steal priceless masks from a museum. |
| 3 | 5 | Carmen and her crew break into the Tower of London to stop V.I.L.E. from nabbing the Crown Jewels. But it's a trap! |
| Season # | Episode # | Episode Name |
|---|---|---|
| 4 | 1 | V.I.L.E. plots to kidnap a dignitary who manages China's largest gold reserve, setting the stage for a high-flying battle at a Beijing opera house. |
| 4 | 2 | While Zack stays home with Shadowsan, Carmen and Ivy jet off to Bavaria to track a vicious villain and a stash of stolen gold. |
| 4 | 3 | Carmen and Ivy fight a giant robot at a science museum in Singapore. Later, a tip from Player sends the friends to Iceland. |
| 4 | 4 | Carmen heads to V.I.L.E.'s hideout in the Himalayas on a rescue mission. She needs Player's help β but he's stuck in school. |
| 4 | 5 | The friends race against V.I.L.E. on the hunt for ancient treasure, searching for three relics hidden in different parts of the world. |
| 4 | 6 | Jules works to crack the final code, pointing Carmen to the pyramids of Giza. But V.I.L.E. throws a wrench in their plans. |
| 4 | 7 | Shadowsan, Ivy and Zack fly to Vienna to intercept V.I.L.E.'s latest heist, hoping it'll lead them to the missing Carmen. |
| 4 | 8 | As Carmen sinks further into V.I.L.E.'s clutches, her crew teams up with A.C.M.E. to get the old Carmen back. But is it too late? |
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