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Mighty Monsterwheelies - Sand-E Bugs Out (S2E13)

Mighty Monsterwheelies poster

Wraps calls on his fellow Monsterwheelies for help when his airborne assistant Sand-E starts acting strangely.

Runtime (min)13
Air Date2025-05-05
GenresAnimation, Action & Adventure, Comedy, Kids
TV RatingTV-Y

Where To Watch

Storyline

In the episode "Sand-E Bugs Out," Wraps calls upon his fellow Monsterwheelies when his airborne assistant, Sand-E, begins to exhibit strange behavior. The team quickly discovers that Sand-E is feeling neglected and unappreciated, which leads to a series of comedic and chaotic moments as they try to resolve the situation.

As the Monsterwheelies work together to understand Sand-E's feelings, they learn the importance of communication and teamwork. With each character contributing their unique skills, they help Sand-E regain his confidence and return to his usual self, reinforcing the value of friendship and support.

What Children Can Learn

This episode teaches children about the significance of empathy and communication. As Wraps and the other Monsterwheelies navigate Sand-E's unusual behavior, they learn how important it is to express feelings and appreciate one another. It highlights that sometimes, friends may feel left out and that it's essential to check in on them.

Additionally, kids will see the value of teamwork in overcoming challenges. Each Monsterwheelie brings something different to the table, demonstrating that collaboration can lead to creative solutions. Through their adventure, children can learn that working together can resolve misunderstandings and strengthen friendships.

Five Most Asked Questions

Question Answer
What causes Sand-E to act strangely in this episode? Sand-E begins to act strangely because he feels neglected and unappreciated by his friends. This behavior prompts Wraps to seek help from the other Monsterwheelies, leading to a humorous and insightful exploration of emotions.
How do the Monsterwheelies work together to help Sand-E? The Monsterwheelies each contribute their unique skills to support Sand-E. They communicate openly about their feelings and brainstorm ways to lift Sand-E's spirits, demonstrating the importance of teamwork and collaboration.
What lessons about friendship does this episode convey? The episode emphasizes the importance of empathy, communication, and appreciation in friendships. As the Monsterwheelies learn to express their feelings, they show how understanding and supporting each other can strengthen their bonds.
Are there any funny moments in this episode? Yes, there are several comedic moments as Sand-E's behavior leads to hilarious situations, showcasing the light-hearted nature of the series. The antics of the Monsterwheelies, combined with Sand-E's quirky actions, create an entertaining experience for young viewers.
What age group is this episode suitable for? This episode is suitable for preschoolers and young children, generally ages 3-6. The themes of friendship and teamwork, along with the colorful animation and engaging characters, make it an appropriate choice for this age group.

Writing

Directing

Season
Season #Episode #Episode Name
11
When a family of cars tumbles down a Motorvania mountainside, it's up to the Mighty Monsterwheelies to get everyone back on the road.
12
Miss Buster's brakes are broken, and the speeding school bus can't slow down! Can the Mighty Monsterwheelies crew save the day?
13
Spooky noises are coming from vents and pipes all over Motorvania! Mayor Van Helsing asks the Mighty Monsterwheelies to unravel the mystery.
14
When the Motorvania car wash goes haywire and traps a resident inside, Gillie and Sweeps set out to get the soapy situation under control.
15
There's a blazing heat wave, and the residents of Motorvania need to get off the red-hot roads right away! This could be Sonnie's time to shine.
16
Incoming! The team has to think fast — and act even faster — when three giant meteors threaten to crash into the town of Motorvania.
17
When a bunch of rambunctious broncos stampede through Motorvania, the Mighty Monsterwheelies work together to wrangle the herd.
18
Uh, oh — Briggs is trapped on a collapsing bridge! Do the Mighty Monsterwheelies have what it takes to rescue their friend before it's too late?
19
The Mighty Monsterwheelies have a supersized problem when a giant bouncy ball threatens to flatten all of Motorvania.
110
A visiting stunt team needs a daring assist from the Mighty Monsterwheelies in order to make it to their big show on time.
111
Something is setting off an alarm near Blacktop Lagoon! Gillie and Subrina team up to investigate and find a creature that needs their help.
112
When a cargo ship hits some rough waters, the new tires it was bringing to Motorvania fall overboard. Go find 'em, Mighty Monsterwheelies!
113
It's all wheels on deck when the Mighty Monsterwheelies learn Motorvania's pipes are about to burst and flood the city.
114
The Mighty Monsterwheelies must hurry to evacuate the beach before a giant tidal wave hits the shores of Motorvania.
115
After a rockslide blocks one of Motorvania's busiest roads, Sweeps and Wraps volunteer to clear the gridlock and get everyone moving again.
116
Mayor Van Helsing comes down with a bad case of the honk-ups just as he's set to perform at a town concert. This could be awkward!
117
Bolts loves to help the residents of Motorvania, but sometimes even a Mighty Monsterwheelie needs to cool down and relax.
118
Oops! Axyl accidentally tosses Sweeps' favorite toy into the trash and must get it back before Sweeps notices it's gone.
119
Wait, where did everyone go? When the residents of Motorvania suddenly disappear, Sonnie sets out to solve the mystery.
120
Bottles of fizzy water are exploding around Motorvania, and tensions are bubbling over. Fear not — the Mighty Monsterwheelies are on the case!
121
When two of their friends go missing, Gillie and Wraps head out to a faraway island in hopes of bringing them home safely.
122
Mayor Van Helsing is excited to show off the masterpieces from Motorvania's big art show. But there's a problem — the artwork is missing!
123
The Mighty Monsterwheelies work in pairs to help the residents of Motorvania prepare for a powerful wind storm.
124
Motorvania has a brand new lighthouse, but there's a big problem: It isn't very sturdy. Can the team fix it before night falls?
125
Mayor Van Helsing and Briggs think Motorvania City Hall might be haunted. Good thing the Mighty Monsterwheelies aren't afraid of ghosts!
126
There's panic in Motorvania as rumors of a scary creature at the beach swirl around town. But are the rumors really true?
Season #Episode #Episode Name
21
Yikes! There's a runaway Ferris wheel on the loose in Motorvania, and it's up to the Monsterwheelies to put on the brakes before it's too late.
22
When a couple of cars crash while snow skiing, it's up to Axyl, Wraps and Sonnie to lead a mountaintop rescue mission... but what's that rumbling noise?
23
The Monsterwheelies brave the rain to pull off a rescue when a pickup truck stuck inside a rickety old building needs some help during a big storm.
24
A cargo plane's door won't close, and heavy crates are falling all over Motorvania! The Monsterwheelies have to act fast before someone gets hurt.
25
When a super cloud forms over Motorvania, the Monsterwheelies team up with a brave storm chaser to figure out how to put a stop to the wacky weather.
26
When legendary cave explorer Carly Cruz and her loyal guide dog get lost in a maze of caves, the Monsterwheelies head underground to rescue them.
27
The Mighty Monsterwheelies help an aging truck get back into racing shape to compete against some flashy new racers.
28
When Dr. Jalopy accidentally causes all of Motorvania to lose power, the Mighty Monsterwheelies race to get the city's juice back on.
29
After accidentally activating Dr. Jalopy's latest invention, Bolts, Sweeps and Sonnie are miniaturized. How are they going to get back to normal?
210
A sneaky thief known as the Invisible Van puts his criminal ways on pause to help the Monsterwheelies rescue Mayor Van Helsing.
211
After rescuing two vehicles trapped in the Motorvania junkyard, the Monsterwheelies discover a mysterious rumble coming from below the ground.
212
After Bolts and an Abominable Snowcraft accidentally float away on a block of ice during a rescue, the Monsterwheelies work together to track them down.
213
Wraps calls on his fellow Monsterwheelies for help when his airborne assistant Sand-E starts acting strangely.
214
The Monsterwheelies team up to help three eager-to-please members of the Junior Rescue Team earn their official badges.
215
Mayor Van Helsing needs the Monsterwheelies' help delivering a package to the tippy top of Carpathian Mountain. Can they level up and get the job done?
216
Sonnie, Wraps and Sweeps have a wild string of bad luck while chasing a black "cattery" named Duchess Fluffington around Motorvania.
217
Just as Wraps starts to feel like he's not as important as the other Monsterwheelies, Mayor Van Helsing asks for help with a very specific problem.
218
Scoots really wants to be a Monsterwheelie, but the gang doesn't think he's quite ready. Are there other ways he can help around town?
219
All of Motorvania is excited for the town's new space-themed carnival ride. But when important parts go missing, will the fun stop before lift-off?
220
After noticing they have a tendency to interrupt each other when they get excited, the Monsterwheelies try to take turns talking.
221
When Motorvania decides to hold a parade of lights, the Monsterwheelies pull together to keep the residents safe from traffic accidents.
222
When a mysterious Bolts-shaped hole appears in Motorvania's movie screen, some wonder if the firetruck accidentally caused the damage.
223
When the Invisible Van starts doing nice things around Motorvania, the Monsterwheelies consider letting him join the team.
224
Ice cream truck Phantom Freeze is jealous of Bolts and all the positive attention he receives, so she serves up a plan to take his place as town hero.
225
Legendary fire truck Flames McGuire returns to Motorvania, where Bolts — his biggest fan — can't wait to meet him.
226
An exciting new novel about a famous explorer inspires Axyl and her friends to read together and imagine themselves as book characters.

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