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LEGO Ninjago: Dragons Rising - The Merge (1) (S1E1)

LEGO Ninjago: Dragons Rising – Season 1 - Episode 1 – The Merge (1)

After a mysterious event known as "The Merge" shuffles the universe, an aspiring Ninja teams with a smart techie to navigate a new and unfamiliar world.

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Runtime (min)22
TMDB Rating9.0 (33 votes)
Air Date2023-06-01
GenresAnimation, Kids, Action & Adventure

Where To Watch

Storyline

In the premiere episode of LEGO Ninjago: Dragons Rising, titled "The Merge (1)", a cataclysmic event reshuffles the universe, creating a chaotic environment for our young heroes. An aspiring Ninja joins forces with a clever tech whiz as they navigate this unfamiliar world filled with unexpected challenges and dangers. Together, they face new threats while discovering the importance of teamwork and friendship.

The duo encounters various allies and enemies from different realms, emphasizing the complexity of their new environment. As they adapt to the changes, they begin to uncover the mysteries behind The Merge, setting the stage for an epic adventure filled with excitement and discovery. This episode lays the groundwork for the series, introducing viewers to the vibrant world of Ninjago and its rich lore.

What Parents Say

Parents note that "The Merge (1)" offers a thrilling introduction to the Ninjago universe, combining action and humor that resonates well with kids. Some parents have commented on the positive messages of teamwork and problem-solving, which are essential themes throughout the episode.

However, a few parents have expressed concern about the fast-paced nature of the plot, suggesting it might be challenging for younger viewers to follow. Overall, many parents appreciate the show's ability to engage children while promoting valuable life lessons.

What Children Can Learn

In this episode, kids learn the importance of collaboration as the main characters work together to overcome obstacles. The aspiring Ninja and the tech-savvy partner demonstrate that combining different skills can lead to success, highlighting how teamwork is essential in unfamiliar situations.

Additionally, children are introduced to the concept of adaptability, as the characters must quickly adjust to the new realities brought on by The Merge. This encourages young viewers to embrace change and find creative solutions in their own lives.

Five Most Asked Questions

Question Answer
What is the main theme of this episode? The main theme of "The Merge (1)" revolves around teamwork and adaptability. As the characters face a new world reshaped by The Merge, they learn to collaborate effectively, combining their skills to tackle challenges and navigate their unfamiliar environment.
Are there any scary moments in this episode? Yes, the episode contains some intense scenes as the characters encounter various threats in the new universe. However, these moments are balanced with humor and light-hearted interactions, making them suitable for the target audience.
How does humor play a role in the episode? Humor is woven throughout the episode, particularly through the interactions between the aspiring Ninja and the tech whiz. Their banter adds a light-hearted tone, helping to diffuse the tension during action-packed sequences and making the story enjoyable for young viewers.
What skills do the main characters demonstrate? The main characters showcase a variety of skills, including combat techniques from the Ninja and technological problem-solving from the techie. This blend of abilities emphasizes the importance of diverse talents and how they can complement each other in overcoming obstacles.
Is this episode suitable for younger children? Generally, yes. While there are some suspenseful moments, the episode is designed for a younger audience, focusing on engaging storytelling and positive messages. Parents may want to watch with their kids to discuss any complex themes or scenes.

Writing

Directing

Season
Season #Episode #Episode Name
11
After a mysterious event known as "The Merge" shuffles the universe, an aspiring Ninja teams with a smart techie to navigate a new and unfamiliar world.
12
Arin and Sora develop new powers that just might help them confront the dragon hunters. Can the Green Ninja teach them how to harness their abilities?
13
On training day, Arin and Sora sneak out of the monastery to attend the Crossroads Carnival and uncover a villainous plot that tests their skills.
14
When the Bounty airship returns with no captain, Arin, Sora and Lloyd use clues to figure out what happened to Kai. Is it a trap... or something worse?
15
To save Cloud Kingdom, the Ninja must work together to send a terrifying tentacled beast back where it came from and close the Mergequake — and fast!
16
When the Ninja meet their match in a Photac — an indestructible techno-beast — Sora believes that a mission to Imperium is the only way to destroy it.
17
In Imperium, Arin mentors a group of eager young crimefighters. Sora confronts a villain from her past. Lloyd frees an Elemental Master from prison.
18
To bust the imprisoned dragons out of Imperium, the Ninja will need to work hard, think fast and find one big exit! Unless the Photacs get there first.
19
Sora hacks into the Imperium logs to find Riyu. Nya and Kai explore a mysterious passageway. Lloyd leads an epic battle against an army of Photacs.
110
Ninja never quit! Nya, Kai and Zane give the battle against Imperium new hope while Lloyd uncovers a mystery hidden deep below the city.
111
To stop the MergeQuakes from getting worse, the Ninja travel to the Temple of the Dragon Cores to learn more about something called "The Coalescence."
112
When the Ninja split up to find the three Dragon Cores, Arin and Lloyd take the airship but soon need help from a village of peaceful algae farmers.
113
Mr. Frohicky and Zane head to the Crossroads to locate a Wyconium coil. Elsewhere, Wyldfyre's pranks complicate her and Kai's Dragon Core quest.
114
Nya's Seeker Stones lead her and Sora to something they weren't searching for. As Zane's Assistant Keeper, Mr. Frohicky can't do anything right.
115
Sora and Nya search for the Dragon Core with a magical compass. Arin and Lloyd get put to the test in Mother Garden. Wyldfyre and Kai play keep-away.
116
In the Land of Lost Things, Nya runs into an old pal while Sora looks for an alternate power source to ward off a junkyard monster called "The Hoarder."
117
Lloyd and Arin arrive in the Administration, where they learn the Dragon Core will be demolished if they don't act fast — and file the correct paperwork.
118
While the Ninja try to figure out a way to bypass Imperium's energy barrier, Empress Beatrix tests a deadly weapon powered by stolen Dragon Cores.
119
To expose Empress Beatrix's mistreatment of dragons to the naïve citizens of Imperium, the Ninja will need help... from a man on the inside.
120
Empress Beatrix's rampage pushes the MergeQuakes dangerously close to the tipping point, unless the Ninja can work together — and save the world.
Season #Episode #Episode Name
21
Arin and Sora investigate a mysterious break-in at the junkyard while a sleep-deprived Lloyd suffers from stress dreams about warriors wearing masks.
22
The Ninja interrogate a shifty shopkeeper about a stolen mallet. Could the ancient tool be connected to the Cloud Kingdom archives — and Lloyd's visions?
23
A metal gate. A teacher. And a direction...? Lloyd experiences a vision from the Source Dragons that sends the Ninja on a righteous but unclear quest.
24
To meet the legendary teacher from Lloyd's visions, the Ninja must pass a series of tests. But will the ancient master live up to their expectations?
25
The Ninja begin their training to defeat the Forbidden Five, but Wyldfyre feels left behind. Bonzle reveals an unexpected connection.
26
Bonzle and her team set out to search for a certain sorceress, but first they'll need a map. Meanwhile, Arin struggles with his Spinjitzu training.
27
With the Blood Moon looming, Bonzle asks her eccentric creator for help while the Ninja have one last chance to master the Rising Dragon technique.
28
The Ninja head to the Wyldness, where they must confront Lord Ras — whether they're ready or not. Sorceress reveals her plan for keeping Bonzle safe.
29
Sorceress searches the storehouse for a spell to rescue Bonzle while Arin intercepts a special package. Then, the remaining Ninja infiltrate the ritual.
210
With the sacrifices, spell and Blood Moon in his control, Lord Ras has everything he needs to unleash the Forbidden Five — unless the Ninja can act fast!
211
Lloyd attempts to decipher his visions, while Arin uncovers a mysterious theft that threatens the Sixteen Realms while searching for his parents.
212
The Ninja get a big surprise when they arrive at the Tournament of the Sources, while Kai and Bonzle contend with the Forbidden Five in the Nether-Space.
213
Arin runs into an old friend at the Tournament of the Sources, the Ninja explore the City of Temples, and Lloyd sees a strangely familiar face.
214
Master Wu sets out to discipline the Ninja — through dance! Arin reunites with Frak, who Sora doesn’t trust, and the fighting gets underway.
215
Nerves fray and tempers flare as the Ninja prepare to compete. Wyldfyre squares off against Cinder, leading to a serious setback for the gang.
216
As the Ninja fight to win the Temple Race, Ras makes a shocking claim to Arin — putting him at odds with his friends — just as the tournament heats up.
217
Kai makes a discovery that allows him to speak with his sister. Arin visits the Temple City museum where he has a breakthrough about the missing horns.
218
Wyldfyre teams up with Arin to find out if Roby is behind the stolen horns. Later, at Bleckt’s office, they make a startling discovery.
219
Master Wu confirms Arin’s worst fears, and the location of the horns comes to light. Later, Wyldfyre drops a truth bomb at the tournament.
220
The Wolf Mask army battles the Elemental Masters as the Ninja converge on the Monastery of Gates to stop Nokt from freeing the Forbidden Five.
Season #Episode #Episode Name
31
Sora's pie-baking failure gives Zane an idea for how to find Arin, and the crew frees a village from a giant puppet's reign of terror on the way.
32
The search for Arin — who continues his training with Ras — leads the Ninja into a dangerous confrontation with a ferocious cyclops.
33
In the Spectral Lands, Ras sends Arin to retrieve a healing elixir from the Well of the Lost. Kai hatches an ingenious plan to find Jay.
34
Zane's run-in with looters at a strange monastery leads to a reunion with an old friend, but he also crosses paths with one of the Forbidden Five.
35
The reunited Ninja learn of the Forbidden Five's dangerous quest to find the Prismatic Blades. Meanwhile, Ras leads Arin across a desert.
36
Arrakore the djinn transports Sora, Nya and Riyu to New Djinjago. Ras enlists Arin in his plan to reverse the Merge.
37
A mysterious mercenary attacks Ras and Arin in the World Forest. Zane and P.I.X.A.L. try a new approach in their search for the Prismatic Blades.
38
The Ninja catch up with Arin in the World Forest and try to convince him to leave Ras, and the reason for Arin and Sora's deep bond is revealed.
39
Heavily outnumbered, the Ninja race to stop the Forbidden Five from freeing Thunderfang. Wyldfyre desperately tries to cure one of the crew.
310
Lloyd attracts the attention of a powerful adversary. The intervention of the mysterious mercenary tips the balance in an epic battle.
311
Ras leads Arin and Sora into unexpected chaos in Mysterium while the Ninja recruit Jay for a special mission.
312
With Mysterium under attack, Ras, Arin and Sora rely on the Sorceress for help, while Jay leads the Ninja to the Administration on their way to Lee.
313
Lloyd, Jay, Nya and Wyldfyre go undercover in the strange Land of Lee, while Riyu's training under Rontu is off to a bumpy start.
314
The Underworld tests Arin and Sora's commitment to Ras, while Nya and Jay work together to expose Lee's secret.
315
Cole, Frak and Kai unearth a shocking discovery outside the Land of Lost Things, while the Ninja reunite to liberate Lee.
316
The Ninja escape Lee and head for the source of the threat, while Ras plans his next move.
317
In the City of Temples, the Ninja find guidance from an unlikely source, while Cole, Kai and Frak battle the Hollow Ones in Imperium.
318
The Ninja embark on their separate journeys to awaken the Arc Dragon of Focus but deal with unexpected - and annoying - interruptions.
319
The Ninja reach the Caves of Bells while Lloyd and Arin fight their way through the Spectral Lands to summon the Arc Dragon.
320
ThunderFang gathers the last of his power in the Spectral Lands and only the Ninja can stop him - but at what cost?

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