Peg + Cat - The T-Ball Problem (S1E68)
Peg’s T-Ball Team, the Mighty Nine, have no chance against a team of Aliens all-stars — Unless Peg can use the Aliens’ T-ball cards to predict where they’ll hit.
Primary Learning Goal: Making predictions
Secondary Learning Goal: Ordinal numbers, between
| Runtime (min) | 30 |
|---|---|
| Air Date | 2015-06-01 |
| Genres | Kids, Animation |
| TV Rating | TV-Y |
Where To Watch
Streaming information unavailable.
Storyline
In this exciting episode of Peg + Cat, Peg's T-Ball Team, the Mighty Nine, faces off against a formidable group of alien all-stars. The odds seem stacked against them, as the aliens are highly skilled and organized. To turn the tide, Peg devises a clever plan using the aliens' T-ball cards to predict their hitting patterns.
As the game unfolds, Peg and her team learn to make predictions based on the cards they have. With creativity and teamwork, they start to anticipate the aliens' moves, improving their game and building confidence. The match emphasizes not only sportsmanship but also the importance of utilizing knowledge and strategy in competitive situations.
What Parents Say
This episode of Peg + Cat is a wonderful way to introduce your child to the concept of making predictions in a fun and engaging way. By watching Peg analyze the aliens' T-ball cards, children learn how to use information to foresee outcomes, a crucial cognitive skill. The storyline is packed with excitement, ensuring that kids remain captivated by the action on screen.
Moreover, the episode subtly incorporates ordinal numbers and the idea of 'between,' making it a multifaceted learning experience. As Peg and her team navigate through the challenges of the game, they model teamwork and perseverance, which are valuable lessons for young viewers. It's a fantastic blend of entertainment and education.
What Children Can Learn
Kiddos learn the importance of making predictions by observing patterns, a skill that is crucial not just in sports but in everyday decision-making. As Peg uses the T-ball cards, she demonstrates how analyzing information can lead to better outcomes. This episode encourages children to think critically and creatively, fostering a proactive approach to problem-solving.
In addition to predictions, children will also encounter ordinal numbers through gameplay. As Peg and her team discuss their positions and strategies, the concept of 'between' is naturally integrated into the dialogue. This episode provides a playful context for children to grasp these mathematical concepts while enjoying a thrilling sports narrative.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What is the main conflict in this episode? | The main conflict revolves around Peg's T-Ball Team, the Mighty Nine, facing off against a superior team of alien all-stars. The Mighty Nine are worried about their chances of winning, prompting Peg to devise a strategy that utilizes the aliens' T-ball cards to predict their hitting. This sets the stage for both competition and creativity as they strive to overcome the odds. |
| How does Peg use the aliens' T-ball cards? | Peg cleverly analyzes the aliens' T-ball cards to make predictions about where the aliens will hit the ball. By observing the patterns and statistics on the cards, she figures out how to anticipate the aliens' moves during the game. This analytical approach not only boosts her team’s performance but also teaches viewers the value of using data to inform decisions. |
| What educational concepts are highlighted in this episode? | This episode highlights making predictions and understanding ordinal numbers. Peg and her team must predict the aliens' batting patterns, which encourages critical thinking. Additionally, as they strategize, they refer to their positions in an order, introducing children to the concept of 'between' and ordinal numbers, making the learning experience both fun and informative. |
| What lessons about teamwork does the episode convey? | Throughout the episode, Peg emphasizes the importance of teamwork as she collaborates with her teammates to devise a strategy against the aliens. The Mighty Nine work together to support each other, demonstrating that success is often a group effort. This reinforces the value of communication, cooperation, and mutual support, which are essential skills for children to develop. |
| How does the episode ensure children remain engaged? | The episode maintains engagement through its vibrant animation, energetic music, and a dynamic sports-themed storyline. The tension of the T-Ball game, combined with the humorous interactions between Peg and the aliens, keeps children entertained. The combination of action, relatable characters, and educational content makes it an enjoyable watch that captivates young audiences. |
Cast
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 2 | Peg, Cat and Richard must get the 100 chickens away from Big Mouth and back to their spaceship.
Primary Learning Goal: Counting by tens. Secondary Learning Goal: The number 100. |
| 1 | 3 | Peg and Cat show a group of very hungry Pirates how to share tropical fruit fairly.
Primary Learning Goal: Fair sharing. Secondary Learning Goal: Adding within 4. |
| 1 | 4 | When the Pirates are having a sleepover at Peg’s house, they get scared at bedtime. Peg and Cat help the Pirates fall asleep by counting chickens.
Primary Learning Goal: Counting to 20. Secondary Learning Goal: 4 + 1 = 5. |
| 1 | 5 | Peg and Cat bring the Three Bears, the Three Little Pigs, and the Three Billy Goats Gruff together to form a super group: “The Electric Eleven.”
Primary Learning Goal: Adding 1. Secondary Learning Goal: Counting to 11. |
| 1 | 6 | Peg and Cat must attempt a great escape when they think the Giants want to eat them and their 8 fairy tale friends for lunch.
Primary Learning Goal: Combinations that add up to 10. Secondary Learning Goal: Circle. |
| 1 | 9 | When Cat is stuck in a tree, Peg needs to figure out how to get him down using three giant gifts.
Primary Learning Goal: Spatial sense, solving a puzzle. Secondary Learning Goal: Direction, position. |
| 1 | 11 | Peg and Cat sort through the mess in Peg’s room just in time for company to come over and see Cat’s masterpiece, “The Circles.”
Primary Learning Goal: Sorting. Secondary Learning Goal: Shapes. |
| 1 | 12 | Peg the Bold and Brave Sir Cat, Knights of the Round Table, search far and wide to retrieve the Mermaid’s golden pyramids.
Primary Learning Goal: Solid shapes. Secondary Learning Goal: Counting by twos. |
| 1 | 13 | Peg and Cat need to sort out recyclables to clean up the park in time for the nursery school’s Halloween Parade.
Primary Learning Goal: Sorting. Secondary Learning Goal: Estimating. |
| 1 | 14 | While trick or treating, Peg and Cat find themselves pursued by a metal monster. Later they teach fair sharing to a “friend” who turns out to be a real tiger!
Primary Learning Goal: Fair Sharing. Secondary Learning Goal: Positional relationships (in front of/behind). |
| 1 | 17 | The 3 Bees will produce honey for Peg and Cat’s super-popular honey cake – but only if Peg and Cat will dance for the Bees in a certain pattern!
Primary Learning Goal: Weight. |
| 1 | 18 | Peg and Cat coach a team of skiing penguins, who would have a shot at the Olympic gold medal if only they knew “over”, “under”, and “in between.”
Primary Learning Goal: Over, under, in between. Secondary Learning Goal: Balance. |
| 1 | 19 | Peg and Cat rebuild their homemade race car, “Hot Buttered Lightnin’”, to compete in the Talla-peg-a 20 race.
Primary Learning Goal: More than, less than. Secondary Learning Goal: Solid shapes. |
| 1 | 21 | Peg and Cat enlist the Teens to help them figure out how to clean filthy farm animals of various sizes.
Primary Learning Goal: More, less. Secondary Learning Goal: Counting by fives up to 25. |
| 1 | 24 | Knights of the Round Table Peg and Cat search for the Wizard Ramone, who has floated away in a sparkling sphere.
Primary Learning Goal: Rectangular prism and rhombus. Secondary Learning Goal: Counting by twos. |
| 1 | 28 | When Neighbor Ladies Connie and Viv have a tiff, Peg and Cat make peace by making sure each has the same number of flowers.
Primary Learning Goal: Subtraction, greater than/less than. Secondary Learning Goal: The equals sign. |
| 1 | 29 | Peg and Cat search the enormous Mega Mall for the teens so they can all enter the Zebra Guy dance contest.
Primary Learning Goal: Attributes of objects. Secondary Learning Goal: Maps. |
| 1 | 31 | The tables are turned! Peg is stuck up in the tree and Cat must figure out how to get her down… by making a ladder out of found objects.
Primary Learning Goal: Up, down. Secondary Learning Goal: Horizontal, vertical. |
| 1 | 32 | Peg and Cat help their poetic pal Romeo reach Juliet’s balcony using a series of horizontal and vertical lines.
Primary Learning Goal: Horizontal, vertical. Secondary Learning Goal: Parallel. |
| 1 | 34 | Super Peg and Cat Guy trail the Arch Villain, who has given up his arch ways and gone on a rampage with straight and narrow shapes instead.
Primary Learning Goal: Understanding straight, narrow, curved. Secondary Learning Goal: Counting sides to determine shapes (rectangles, triangles, squares), counting by tens to 100. |
| 1 | 35 | Peg and Cat must use the power of music, and patterns, to help their friends Beethoven and the Three Bears play together – and make incredible music together.
Primary Learning Goal: Patterns Secondary Learning Goal: Seeing squares as special rectangles |
| 1 | 37 | Peg and Cat are judging a singing competition in which all performers must get a rating of exactly ten stars.
Primary Learning Goal: Adding to 10. Secondary Learning Goal: The number 0. |
| 1 | 38 | While waiting in a long line, Peg and Cat try to help Richard realize his dream of being first in line for the first time.
Primary Learning Goal: Ordinal numbers, using a number line. Secondary Learning Goal: Positional relationships (in front of/behind), counting to 20. |
| 1 | 40 | Peg and Cat help their young Ninja-wannabe friend Aki find the fifteen missing cherry blossom trees by using Ninja skills and math skills.
Primary Learning Goal: Subtraction
Secondary Learning Goal: Counting to 15 |
| 1 | 41 | Peg and Cat use a map to help George Washington and his team cross the Delaware River.
Primary Learning Goal: Mapping / position
Secondary Learning Goal: Balance / number recognition |
| 1 | 42 | Peg and Cat agree to face Bad Jack in a show down at high noon. But they have no idea when noon is!
Primary Learning Goal: Associating activities with time of day
Secondary Learning Goal: Making predictions |
| 1 | 44 | When Peg and Cat are playing with their new friend the Big Dog, Cat suddenly becomes strangely quiet. Using a graph, Peg attempts to figure out what’s wrong with Cat.
Primary Learning Goal: Bar graphs. Secondary Learning Goal: More, less. |
| 1 | 45 | When Peg and Cat get orders for halves of pizzas, they must learn about fractions to keep their patrons pleased.
Primary Learning Goal: Fractions (whole, half)
Secondary Learning Goal: Circles |
| 1 | 46 | As Peg and Cat deliver pizzas far and wide, they are menaced by the flying Pizza Pirates who are determined to “take away one!”
Primary Learning Goal: Taking away 1
Secondary Learning Goal: Adding 10 |
| 1 | 47 | Peg and Cat must teach Big Mouth the 6 steps for making on the potty, or his visit to Viv’s house will be ruined – as will Viv’s carpet!
Primary Learning Goal: Ordering steps
Secondary Learning Goal: Pattern recognition |
| 1 | 49 | Peg and Cat must help the pirates put together a puzzle, and then the four sections of their sinking ship.
Primary Learning Goal: Composing and decomposing puzzles
Secondary Learning Goal: Recognizing the attributes of shapes |
| 1 | 50 | When the Pirates’ treasure map is torn and carried off by the wind, Peg and Cat and friends from far and wide put their scraps of map together to find the treasure.
Primary Learning Goal: Working together to solve a problem, one-to-one counting
Secondary Learning Goal: Using a map, fair sharing |
| 1 | 51 | Peg and Cat help Aki pursue a tricky thief through the Japanese countryside, making use of their Ninja skills and three mysterious clues.
Primary Learning Goal: Increasing and decreasing height and length
Secondary Learning Goal: Deductive reasoning (using clues) |
| 1 | 52 | Peg and Cat find their world turned black and white! They must identify ten things that are the wrong size or shape, before they will be allowed to leave…the Highlight Zone.
Primary Learning Goal: Shape and size
Secondary Learning Goal: Comparing |
| 1 | 54 | Peg and Cat follow the Littlest Chicken all through Fairytale Land, as she searches for a group that’s just the right size to be her new family.
Primary Learning Goal: Adding 1, subtracting 1
Secondary Learning Goal: The numbers 99 and 100 |
| 1 | 56 | When Albert Einstein has Peg and Cat over on Hanukkah, he shows them how to make a 2D piece of paper into a 3D dreidel. Later, they need to use this process to bring peace to Al’s home and save his Hanukkah.
Primary Learning Goal: Turning 2D shapes into 3D shapes
Secondary Learning Goal: Length, width and height |
| 1 | 60 | Cat longs to impress the savvy Roxanne with his knowledge of solid shapes. So he moves his lips as his hidden friend Peg speaks for him.
Primary Learning Goal: Recognizing solid shapes: rectangular prisms, pyramids, cylinders, spheres
Secondary Learning Goal: Counting by 2’s to 20 |
| 1 | 61 | Peg’s girl group the Pentagirls has its biggest show ever, featuring a new hit song about flips, slides, and turns.
Primary Learning Goal: Flips, slides and turns
Secondary Learning Goal: 2D shapes |
| 1 | 62 | Peg and Cat help Peg’s hippy Grandmom create a groovy birthday present for Granddad based on his favorite numbers: the sixties.
Primary Learning Goal: Counting in the 60’s
Secondary Learning Goal: Using simple shapes to make complex shapes, counting by 10’s |
| 1 | 64 | Peg must trek through the Kingdom of Night to reach Cat. To cross the star-shaped steps, Peg needs to find lines of symmetry with the help of a magic ukulele.
Primary Learning Goal: Understanding day and night
Secondary Learning Goal: Finding lines of symmetry |
| 1 | 65 | When Baby Fox makes a spectacular musical instrument out of junk, Peg and Cat get stuck in it! To get out they must use up, down, around and 3/4 time.
Primary Learning Goal: Up, down, over and around
Secondary Learning Goal: Musical patterns |
| 1 | 68 | Peg’s T-Ball Team, the Mighty Nine, have no chance against a team of Aliens all-stars — Unless Peg can use the Aliens’ T-ball cards to predict where they’ll hit.
Primary Learning Goal: Making predictions
Secondary Learning Goal: Ordinal numbers, between |
| 1 | 71 | When Peg realizes her lemonade stand has no cups, Cat must make a series of shrewd business deals to get 200 cups with only 2 cookies.
Primary Learning Goal: Comparing numbers
Secondary Learning Goal: Bar graphs |
| 1 | 72 | Landing in Wonderland, Peg and Cat eat berries to grow bigger or smaller, in their quest to get back Peg’s stick from the Queen of Hearts.
Primary Learning Goal: Height and length
Secondary Learning Goal: Comparing amounts |
| 1 | 74 | Robin Hood can’t tell how to redistribute the goodies! So Peg and Cat must teach him more and less.
Primary Learning Goal: Strategies for determining “more” and “less”, counting, estimating and weighing
Secondary Learning Goal: Using a pan balance |
| 1 | 75 | The Pig will only give Cat the hat he needs to warm his ears, if Peg and Cat will give him “infinity”. So Peg and Cat sail off in search of infinity.
Primary Learning Goal: Infinity
Secondary Learning Goal: Counting by 10’s, more than |
| 1 | 76 | When the Giant drops the diamond ring he’s about to give Giantess, it bounces into a pipe. He needs his very small friends Peg and Cat to get it back.
Primary Learning Goal: Ordinal numbers
Secondary Learning Goal: Adding on to find a difference |
| 1 | 77 | When Peg and Cat are chosen to organize the Giants’ wedding, they must get the twelve steps for a giant wedding in just the right order.
Primary Learning Goal: Ordering events over time
Secondary Learning Goal: Ordinal numbers |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | When Peg’s spaceship breaks down, she needs the help of a new friend who communicates without speaking. |
| 2 | 2 | To jam with Billie Holiday in the Mardi Gras parade, Peg and Cat must learn to use a diagram of notes – sheet music. |
| 2 | 3 | When a furniture store becomes a magical forest, Peg and Cat must become Knights of the Round Table – if only they can find a round table! |
| 2 | 4 | To get purple paint for their masterpiece, famous painters Peg Casso and Vincent Van Goo (Cat) need a whole new kind of addition. |
| 2 | 6 | On the singing competition “Perfect Ten,” Peg and Cat must impress the toughest judge ever: the Grumpy Grouchy Bear. |
| 2 | 7 | Peg and the dinosaurs search the jungle for Cat and Minkus, his imaginary monkey. |
| 2 | 8 | Nothing can keep Romeo and Juliet from meeting between their balconies – except maybe a dinosaur. |
| 2 | 10 | Peg's Neighborhood. How can Peg and Cat make Jesse a present for his room? He lives in two places! |
| 2 | 11 | Cat gets stuck in a tree in Egypt - with 3 crocodiles! |
| 2 | 13 | The Pentagirls get to record with the famous Worm. But this big break starts to break up the band! |
| 2 | 14 | Peg and Cat must save the nation from humiliation when the Vice President is stuck atop a monument that's 170 feet or meters tall. |
| 2 | 15 | Peg and Cat wait for a package but one minute feels like forever. |
| 2 | 16 | Is there a thief on the Peg + Cat Express that is stealing lollipops, bananas, and chickens? |
| 2 | 17 | Peg and Cat lead Emily Dickinson far and wide in search of a rhyming pattern for her new poem. |
| 2 | 20 | Peg and Cat go through the looking glass. Nonsense starts to make sense with the help of patterns. |
| 2 | 22 | Peg and Cat help the great Odysseus navigate the odd beasts and odd numbers of the Odd Sea. |
| 2 | 26 | Peg and Cat scramble to make enough valentines for all their party guests and surprise visitors. |
| 2 | 27 | ig Dog is too big to play Little Red on Peg's stage, until an elephant and mouse get into the act. |
| 2 | 28 | Peg and Cat must figure out how to use a giant beeper while chasing a giant baby and fleeing a giant mouse. |
| 2 | 30 | Peg and Cat search for their umbrellas, which they need for measuring puddle depth and singing in the rain! |
| 2 | 31 | In an outer space adventure, Peg and Cat are besieged by swiftly multiplying Fuzzballs. |
| 2 | 32 | Peg and Cat must present the King with the silliest song in the land. |
| 2 | 33 | Jesse fears that if his Mom gets married she'll love him less. |
| 2 | 35 | When the Pig leaves the farm to join the opera, Peg and Cat realize they can't make it without him. |
| 2 | 36 | Cat hires a 7-piece Mariachi band to serenade his true love, Rosana. |
| 2 | 37 | George Washington Carver's Laboratory. George Washington Carver will have a total of one hundred peanut-based inventions - if Peg and Cat can catch the tiny tricksters who keep swiping them. |
| 2 | 40 | |
| 2 | 41 | The Addison Hotel. Bellhops Peg and Cat help famous guests find their rooms in the luxurious Addison Hotel. |
This product uses the TMDB API but is not endorsed or certified by TMDB.