Log in · Sign up
← Back to show

She-Ra and the Princesses of Power - The Sword (1) (S1E1)

She-Ra and the Princesses of Power – Season 1 - Episode 1 – The Sword (1)

Sneaking out after a training mission, Horde soldier Adora finds an uncanny sword in the Whispering Woods. Princess Glimmer wants it for the Rebellion.

Runtime (min)24
TMDB Rating8.0 (20 votes)
Air Date2018-11-13
GenresAnimation, Kids, Sci-Fi & Fantasy
TV RatingTV-Y7-FV

Where to Watch

Streaming Netflix (hd)

Storyline

In the first episode of She-Ra and the Princesses of Power, we meet Adora, a soldier in the Horde who is beginning to question her loyalty. After a training mission, she sneaks out and discovers a magical sword in the Whispering Woods. This sword, glowing with power, seems to call to her, hinting at a destiny beyond her current life.

Meanwhile, Princess Glimmer, a member of the Rebellion, learns about the sword and believes it could be a crucial asset in their fight against the Horde. The episode sets the stage for Adora's internal struggle and her growing connection to the Rebellion, foreshadowing her eventual transformation into She-Ra.

What Parents Say

This episode introduces important themes of loyalty, self-discovery, and the conflict between good and evil. Adora's journey of questioning her allegiance to the Horde can resonate with children as they explore their own values and beliefs. The animation is vibrant, and the character designs are engaging, making it visually appealing for young viewers.

Parents might appreciate the strong female characters in this series, particularly Princess Glimmer, who demonstrates bravery and leadership. The storyline encourages discussions about friendship and making difficult choices, which are relevant topics for children as they navigate their own relationships and moral dilemmas.

What Children Can Learn

In this episode, kids learn about the importance of following their instincts and the idea that true strength comes from understanding oneself. Adora's discovery of the sword symbolizes the awakening of her potential, encouraging young viewers to recognize their unique abilities and dreams. The magic of the sword also serves as a metaphor for personal growth.

The episode emphasizes teamwork and the power of friendship, as Princess Glimmer seeks to unite others against a common enemy. This can inspire children to value collaboration and support one another in their own adventures. The dynamic between characters promotes positive social interactions and the idea that change is possible.

Five Most Asked Questions

Here are some common questions parents might have about this exciting premiere episode of She-Ra and the Princesses of Power.

Question Answer
What are the main themes introduced in this episode? This episode explores themes of loyalty, self-discovery, and the battle between good and evil. Adora's internal conflict regarding her allegiance to the Horde prompts viewers to reflect on their own values and choices. Additionally, the importance of friendship and teamwork is highlighted through Princess Glimmer's determination to unite against the Horde.
How does Adora's character evolve in this episode? Adora begins as a loyal soldier of the Horde, but her encounter with the magical sword in the Whispering Woods sparks a transformation. Throughout the episode, she grapples with her identity and the possibility of a different path, setting the stage for her eventual transition into the heroic She-Ra. This journey of self-discovery is central to the story.
What role does Princess Glimmer play in the story? Princess Glimmer serves as a key figure in the Rebellion and is determined to retrieve the sword to aid their cause. Her character embodies bravery and leadership, encouraging teamwork among her allies. Glimmer's proactive nature contrasts with Adora's initial hesitation, highlighting the differences in their perspectives and driving the plot forward.
Is the animation suitable for young viewers? Yes, the animation in She-Ra and the Princesses of Power is vibrant, colorful, and visually engaging, making it suitable for young viewers. The character designs are appealing and dynamic, capturing the attention of children while conveying emotions effectively. This visual style enhances the storytelling and keeps children entertained throughout the episode.
What lessons can kids take away from this episode? Kids can learn valuable lessons about following their instincts and recognizing their unique strengths. Adora's journey encourages viewers to embrace change and explore their potential. Additionally, the importance of friendship and collaboration is emphasized, teaching children how working together can lead to positive outcomes in challenging situations.

Cast

Aimee Carrero
Adora / She-Ra (voice)
AJ Michalka
Catra (voice)
Marcus Scribner
Bow (voice)
Reshma Shetty
Angella (voice)
Lorraine Toussaint
Shadow Weaver (voice)
Show 14 more cast
Karen Fukuhara
Glimmer (voice)
Keston John
Hordak (voice)
Lauren Ash
Scorpia (voice)
Christine Woods
Entrapta (voice)
Genesis Rodriguez
Perfuma (voice)
Vella Lovell
Mermista (voice)
Merit Leighton
Frosta (voice)
Jordan Fisher
Seahawk (voice)
Adam Ray
Swift Wind (voice)
Sandra Oh
Castaspella (voice)
Krystal Joy Brown
Netossa (voice)
ND Stevenson
Spinnerella (voice)
Grey DeLisle
Madame Razz (voice)
Zehra Fazal
Mara (voice)

Writing

  • ND Stevenson — Writer

Directing

  • Adam Henry — Director
Season
Season #Episode #Episode Name
11
Sneaking out after a training mission, Horde soldier Adora finds an uncanny sword in the Whispering Woods. Princess Glimmer wants it for the Rebellion.
12
On the run from a monster, Adora, Glimmer and Bow stumble into an ancient First Ones ruin, while the Shadow Weaver orders Catra to bring Adora back.
13
Glimmer concocts a plan to introduce Adora to Bright Moon, but it all goes wrong. Adora flees into the woods, where she meets an old woman named Razz.
14
Adora and her friends undertake a relief mission to the besieged kingdom of Plumeria. The Shadow Weaver still wants Catra to bring Adora back.
15
The squad heads for the water realm of Salineas, ruled by Princess Mermista, but first they need a ship. Catra sets sail with Force captain Scorpia.
16
A recruitment trip to Dryl goes awry thanks to a virus that corrupts Princess Entrapta's robots. When Adora transforms, it infects She-Ra, too.
17
Glimmer takes Adora and Bow to the secret sorcerous realm of Mystacor for a vacation, but Adora's nightmares of Shadow Weaver persist.
18
It's time for the Princess Prom, hosted by Princess Frosta. Adora wants to recruit her, but friend troubles and unexpected guests get in the way.
19
With her friends and the sword held prisoner in the Fright Zone, Adora turns to the Princess Alliance for help on a dangerous rescue mission.
110
Everyone blames themselves for Entrapta's loss, but they're wrong about what happened. Glimmer tries to hide the glitches in her powers from her mom.
111
Adora enters the First Ones citadel with Catra on her tail. Inside, they're caught in an illusion simulator that brings back painful memories.
112
Swift Wind comes to Bright Moon, Entrapta decrypts the First Ones data crystal, and Light Hope tells Adora about the history of She-Ra and Etheria.
113
Entrapta's plan to weaken the other runestones allows Catra and Scorpia to attack Bright Moon, but Adora and her friends are ready to fight back.
Season #Episode #Episode Name
21
The Horde's bots attack the Woods, but the princesses can't capture one intact. Though Glimmer struggles with leadership, Catra has no such problems.
22
Once they realize Entrapta is alive, Bow and Glimmer head to Dryl to rescue her. Light Hope sends Adora and Swift Wind to fix a First Ones installation.
23
The squad heads to Alwyn, the Rebellion’s breadbasket: It’s been out of contact, and there are rumors it’s haunted! Entrapta sneaks into Hordak’s lab.
24
Adora and the princesses role-play plans for retaking a Horde fortress. With Scorpia in charge, the defenders face a challenge.
25
Catra, Entrapta and Scorpia head to the Northern Reach for First Ones tech. The squad follows with Sea Hawk, who’s having relationship problems.
26
An imprisoned Shadow Weaver recalls her past as Light Spinner, a powerful sorcerer who taught Glimmer’s father. Hordak gives Catra a deadline.
27
While Catra searches for Shadow Weaver, Adora and Glimmer follow Bow home and learn that he's been lying to his family.
Season #Episode #Episode Name
31
Shadow Weaver appears in Bright Moon, refusing to speak to anyone but Adora. As Catra awaits punishment, Entrapta pushes Hordak on the portal project.
32
The squad finds the Crimson Waste isn't uninhabited after all. Adora decides to trust Waste leader Huntara, and Hordak tells Entrapta about Horde Prime.
33
Catra and Scorpia arrive in the Waste and have no trouble fitting in. Huntara and the squad enter Mara's ship to try to view her message.
34
Glimmer wants to make a raid on the Fright Zone, and her mother isn't willing to help ... but Shadow Weaver is. Adora tries to talk to Entrapta.
35
Force captain Adora wakes up in the Fright Zone alongside her best friend Catra. She's convinced something's wrong, but only Scorpia seems to agree.
36
King Micah and Queen Angella are shocked by Adora's story. With time to restore reality running out, Adora turns to Bow and Glimmer for help.
Season #Episode #Episode Name
41
The day of Glimmer's coronation arrives, overshadowed by grief. Accompanied by Adora and Bow, she embarks on a quest to find the Chamber of Queens.
42
Glimmer sends Adora, Mermista, Bow and Huntara to retrieve Mara's ship, but the Horde beats them to it. Catra meets Double Trouble, a shapeshifter.
43
The village of Elberon throws a party for Adora, Bow and Swift Wind. A village girl named Flutterina helps when the Horde springs another trap.
44
The squad waylays a Horde transport, only to have the tables turn. While Adora hunts for a new pulse bot, Glimmer takes advice from Shadow Weaver.
45
A spore storm traps the Horde trainees in the Woods and traps Adora in the Crystal Castle, where a damaged Light Hope is forced to reboot herself.
46
Catra orders Scorpia to find Entrapta's recordings so Hordak can perfect his experimental technology. Flutterina sows dissent in the squad.
47
After a disastrous mission, Mermista is certain there's a Horde spy in Bright Moon and vows to sleuth them out with her mystery novel experience.
48
With tensions rising between Glimmer and Adora and morale at an all-time low, Sea Hawk, Bow and Swift Wind go out for some fun. Things get out of hand.
49
Razz confuses the past and the present and has trouble telling Mara and Adora apart. But Adora desperately needs her help.
410
The Princess Alliance is split on whether to use the magic at the Heart of Etheria or try to destroy it. Scorpia arrives with a request for help.
411
Adora, Bow and Swift Wind arrive on Beast Island and make a shocking discovery. Glimmer heads to the Crystal Castle to talk to Light Hope.
412
Glimmer tries to convince Scorpia to reconnect with her runestone. On Beast Island, Entrapta reveals dire new details about the Heart of Etheria.
413
Catra and Hordak fight one another as Glimmer and Scorpia arrive in the Fright Zone. Adora sets off in a last-ditch attempt to stop Light Hope's plan.
Season #Episode #Episode Name
51
Adora, Micah and the princesses search for a way to fight back and to rescue Glimmer. On Horde Prime's flagship, Catra schemes.
52
While Adora takes a much-needed rest, Mermista reluctantly leads the princesses into the Fright Zone so Entrapta can try to trace Horde Prime's signal.
53
As Bow, Entrapta and Adora attempt to keep Mara's ship functional, Horde Prime orders Catra to betray Glimmer – under threat of a memory wipe.
54
Forced to land on a desolate planet to replenish the ship's fuel crystals, Adora meets three siblings on the run from Horde Prime.
55
Adora surrenders herself to Horde Prime, hoping to buy time for Entrapta, Bow and Glimmer to rescue Catra and hack Horde Prime's server.
56
The team tries to keep the ship working and evade Horde Prime's pursuit. On Etheria, Micah struggles to relate to Frosta during a mission to Elberon.
57
Mermista, Scorpia, Perfuma and Sea Hawk go undercover underwater to recruit Prince Peekablue. Netossa notices that Spinnerella is acting strange.
58
The squad heads to the planet Krytis to find a way to get past Horde Prime's blockade on Etheria. Shadow Weaver appeals to Castaspella for help.
59
While Wrong Hordak's message of dissent spreads throughout the empire, the squad infiltrates the town of Erelandia to get a lead on their friends.
510
Adora, Catra, Perfuma and Netossa reenter the Fright Zone to rescue Scorpia while Bow and Glimmer head to the library to check on Bow's dads.
511
A strike team infiltrates Mystacor, searching for the Heart's failsafe, the Crystal of Arxia. Entrapta and Swift Wind gather data on the chip network.
512
The best friend squad heads for the Heart while the princesses attack the spire so Entrapta can disrupt the chip network. Horde Prime makes his move.
513
Shadow Weaver and Catra attempt to reach Adora. Glimmer faces her father while Bow tries to evade Scorpia long enough to execute Entrapta's program.

This product uses the TMDB API but is not endorsed or certified by TMDB.