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She-Ra and the Princesses of Power - Razz (S1E3)

She-Ra and the Princesses of Power – Season 1 - Episode 3 – Razz

Glimmer concocts a plan to introduce Adora to Bright Moon, but it all goes wrong. Adora flees into the woods, where she meets an old woman named Razz.

Runtime (min)24
TMDB Rating7.0 (6 votes)
Air Date2018-11-13
GenresAnimation, Kids, Sci-Fi & Fantasy
TV RatingTV-Y7-FV

Where to Watch

Streaming Netflix (hd)

Storyline

In this episode of She-Ra and the Princesses of Power, Glimmer attempts to introduce Adora to the wonders of Bright Moon, hoping to strengthen their friendship and unite against the Horde. However, her plan quickly spirals out of control, leading to a series of misunderstandings and mishaps that push Adora to flee into the nearby woods.

While lost in the forest, Adora encounters an old woman named Razz. Initially perceived as a threat, Razz reveals her wisdom and kindness, guiding Adora toward self-discovery. The episode explores themes of friendship, acceptance, and the importance of understanding one's true self.

What Parents Say

This episode highlights the complexities of friendship and the challenges of introducing new friends to different environments. Glimmer's well-meaning intentions create chaos, illustrating how miscommunication can lead to unexpected outcomes. Parents may appreciate the lessons on empathy and patience that unfold as Adora navigates her feelings and the new world around her.

Additionally, the character of Razz serves as a mentor figure, emphasizing the importance of seeking guidance from those who have experienced life’s challenges. This can lead to discussions about the value of listening to others and the wisdom that can come from unexpected sources.

What Children Can Learn

Kids watching this episode can learn about the significance of friendship and the importance of clear communication. Glimmer's attempt to introduce Adora to Bright Moon shows that intentions can sometimes lead to misunderstandings, a valuable lesson on how to manage expectations in relationships.

Furthermore, Adora's encounter with Razz teaches young viewers about the value of seeking guidance and the strength that comes from facing challenges. The episode encourages children to embrace their identities and explore their emotions, reinforcing that it's okay to seek help when feeling lost.

Five Most Asked Questions

In this exciting episode, parents might have some questions about the plot and character development. Here are five common questions and their answers to help you understand the key themes and lessons from 'Razz.'

Question Answer
What is Glimmer's plan for Adora? Glimmer plans to introduce Adora to Bright Moon, hoping to showcase its beauty and strengthen their friendship. She believes that showing Adora her home will help her understand the fight against the Horde better. However, her intentions lead to chaos, demonstrating how plans can go awry despite good intentions.
How does Adora react to Glimmer's plans? Initially excited, Adora quickly becomes overwhelmed as things spiral out of control. Her discomfort leads her to flee into the woods, showcasing her struggle with new environments and the pressure of expectations. This reaction highlights her emotional journey as she seeks a place where she truly belongs.
Who is Razz and what role does she play? Razz is an enigmatic old woman Adora meets in the forest. Initially appearing threatening, Razz turns out to be a wise and kind figure who helps Adora navigate her feelings of confusion and fear. Razz's character serves as a mentor, guiding Adora toward self-acceptance and understanding.
What lessons can children learn from this episode? Children can learn about the value of friendship, communication, and embracing one's identity. The episode emphasizes that misunderstandings can happen even among friends and that it's important to express feelings openly. Adora's journey highlights the importance of seeking help and guidance from others when feeling lost.
How does the episode portray the themes of friendship and acceptance? The episode portrays friendship through the lens of Glimmer's intentions and Adora's reactions. Despite the chaos, the underlying message is about understanding and accepting one another's differences. Razz's guidance reinforces the idea that true friendship involves patience, empathy, and learning to appreciate each other's strengths and vulnerabilities.

Cast

Aimee Carrero
Adora / She-Ra (voice)
AJ Michalka
Catra (voice)
Marcus Scribner
Bow (voice)
Reshma Shetty
Angella (voice)
Lorraine Toussaint
Shadow Weaver (voice)
Show 14 more cast
Karen Fukuhara
Glimmer (voice)
Keston John
Hordak (voice)
Lauren Ash
Scorpia (voice)
Christine Woods
Entrapta (voice)
Genesis Rodriguez
Perfuma (voice)
Vella Lovell
Mermista (voice)
Merit Leighton
Frosta (voice)
Jordan Fisher
Seahawk (voice)
Adam Ray
Swift Wind (voice)
Sandra Oh
Castaspella (voice)
Krystal Joy Brown
Netossa (voice)
ND Stevenson
Spinnerella (voice)
Grey DeLisle
Madame Razz (voice)
Zehra Fazal
Mara (voice)

Writing

  • James Krieg — Story
  • ND Stevenson — Writer
  • ND Stevenson — Story

Directing

  • Stephanie Ma Stine — Director
Season
Season #Episode #Episode Name
11
Sneaking out after a training mission, Horde soldier Adora finds an uncanny sword in the Whispering Woods. Princess Glimmer wants it for the Rebellion.
12
On the run from a monster, Adora, Glimmer and Bow stumble into an ancient First Ones ruin, while the Shadow Weaver orders Catra to bring Adora back.
13
Glimmer concocts a plan to introduce Adora to Bright Moon, but it all goes wrong. Adora flees into the woods, where she meets an old woman named Razz.
14
Adora and her friends undertake a relief mission to the besieged kingdom of Plumeria. The Shadow Weaver still wants Catra to bring Adora back.
15
The squad heads for the water realm of Salineas, ruled by Princess Mermista, but first they need a ship. Catra sets sail with Force captain Scorpia.
16
A recruitment trip to Dryl goes awry thanks to a virus that corrupts Princess Entrapta's robots. When Adora transforms, it infects She-Ra, too.
17
Glimmer takes Adora and Bow to the secret sorcerous realm of Mystacor for a vacation, but Adora's nightmares of Shadow Weaver persist.
18
It's time for the Princess Prom, hosted by Princess Frosta. Adora wants to recruit her, but friend troubles and unexpected guests get in the way.
19
With her friends and the sword held prisoner in the Fright Zone, Adora turns to the Princess Alliance for help on a dangerous rescue mission.
110
Everyone blames themselves for Entrapta's loss, but they're wrong about what happened. Glimmer tries to hide the glitches in her powers from her mom.
111
Adora enters the First Ones citadel with Catra on her tail. Inside, they're caught in an illusion simulator that brings back painful memories.
112
Swift Wind comes to Bright Moon, Entrapta decrypts the First Ones data crystal, and Light Hope tells Adora about the history of She-Ra and Etheria.
113
Entrapta's plan to weaken the other runestones allows Catra and Scorpia to attack Bright Moon, but Adora and her friends are ready to fight back.
Season #Episode #Episode Name
21
The Horde's bots attack the Woods, but the princesses can't capture one intact. Though Glimmer struggles with leadership, Catra has no such problems.
22
Once they realize Entrapta is alive, Bow and Glimmer head to Dryl to rescue her. Light Hope sends Adora and Swift Wind to fix a First Ones installation.
23
The squad heads to Alwyn, the Rebellion’s breadbasket: It’s been out of contact, and there are rumors it’s haunted! Entrapta sneaks into Hordak’s lab.
24
Adora and the princesses role-play plans for retaking a Horde fortress. With Scorpia in charge, the defenders face a challenge.
25
Catra, Entrapta and Scorpia head to the Northern Reach for First Ones tech. The squad follows with Sea Hawk, who’s having relationship problems.
26
An imprisoned Shadow Weaver recalls her past as Light Spinner, a powerful sorcerer who taught Glimmer’s father. Hordak gives Catra a deadline.
27
While Catra searches for Shadow Weaver, Adora and Glimmer follow Bow home and learn that he's been lying to his family.
Season #Episode #Episode Name
31
Shadow Weaver appears in Bright Moon, refusing to speak to anyone but Adora. As Catra awaits punishment, Entrapta pushes Hordak on the portal project.
32
The squad finds the Crimson Waste isn't uninhabited after all. Adora decides to trust Waste leader Huntara, and Hordak tells Entrapta about Horde Prime.
33
Catra and Scorpia arrive in the Waste and have no trouble fitting in. Huntara and the squad enter Mara's ship to try to view her message.
34
Glimmer wants to make a raid on the Fright Zone, and her mother isn't willing to help ... but Shadow Weaver is. Adora tries to talk to Entrapta.
35
Force captain Adora wakes up in the Fright Zone alongside her best friend Catra. She's convinced something's wrong, but only Scorpia seems to agree.
36
King Micah and Queen Angella are shocked by Adora's story. With time to restore reality running out, Adora turns to Bow and Glimmer for help.
Season #Episode #Episode Name
41
The day of Glimmer's coronation arrives, overshadowed by grief. Accompanied by Adora and Bow, she embarks on a quest to find the Chamber of Queens.
42
Glimmer sends Adora, Mermista, Bow and Huntara to retrieve Mara's ship, but the Horde beats them to it. Catra meets Double Trouble, a shapeshifter.
43
The village of Elberon throws a party for Adora, Bow and Swift Wind. A village girl named Flutterina helps when the Horde springs another trap.
44
The squad waylays a Horde transport, only to have the tables turn. While Adora hunts for a new pulse bot, Glimmer takes advice from Shadow Weaver.
45
A spore storm traps the Horde trainees in the Woods and traps Adora in the Crystal Castle, where a damaged Light Hope is forced to reboot herself.
46
Catra orders Scorpia to find Entrapta's recordings so Hordak can perfect his experimental technology. Flutterina sows dissent in the squad.
47
After a disastrous mission, Mermista is certain there's a Horde spy in Bright Moon and vows to sleuth them out with her mystery novel experience.
48
With tensions rising between Glimmer and Adora and morale at an all-time low, Sea Hawk, Bow and Swift Wind go out for some fun. Things get out of hand.
49
Razz confuses the past and the present and has trouble telling Mara and Adora apart. But Adora desperately needs her help.
410
The Princess Alliance is split on whether to use the magic at the Heart of Etheria or try to destroy it. Scorpia arrives with a request for help.
411
Adora, Bow and Swift Wind arrive on Beast Island and make a shocking discovery. Glimmer heads to the Crystal Castle to talk to Light Hope.
412
Glimmer tries to convince Scorpia to reconnect with her runestone. On Beast Island, Entrapta reveals dire new details about the Heart of Etheria.
413
Catra and Hordak fight one another as Glimmer and Scorpia arrive in the Fright Zone. Adora sets off in a last-ditch attempt to stop Light Hope's plan.
Season #Episode #Episode Name
51
Adora, Micah and the princesses search for a way to fight back and to rescue Glimmer. On Horde Prime's flagship, Catra schemes.
52
While Adora takes a much-needed rest, Mermista reluctantly leads the princesses into the Fright Zone so Entrapta can try to trace Horde Prime's signal.
53
As Bow, Entrapta and Adora attempt to keep Mara's ship functional, Horde Prime orders Catra to betray Glimmer – under threat of a memory wipe.
54
Forced to land on a desolate planet to replenish the ship's fuel crystals, Adora meets three siblings on the run from Horde Prime.
55
Adora surrenders herself to Horde Prime, hoping to buy time for Entrapta, Bow and Glimmer to rescue Catra and hack Horde Prime's server.
56
The team tries to keep the ship working and evade Horde Prime's pursuit. On Etheria, Micah struggles to relate to Frosta during a mission to Elberon.
57
Mermista, Scorpia, Perfuma and Sea Hawk go undercover underwater to recruit Prince Peekablue. Netossa notices that Spinnerella is acting strange.
58
The squad heads to the planet Krytis to find a way to get past Horde Prime's blockade on Etheria. Shadow Weaver appeals to Castaspella for help.
59
While Wrong Hordak's message of dissent spreads throughout the empire, the squad infiltrates the town of Erelandia to get a lead on their friends.
510
Adora, Catra, Perfuma and Netossa reenter the Fright Zone to rescue Scorpia while Bow and Glimmer head to the library to check on Bow's dads.
511
A strike team infiltrates Mystacor, searching for the Heart's failsafe, the Crystal of Arxia. Entrapta and Swift Wind gather data on the chip network.
512
The best friend squad heads for the Heart while the princesses attack the spire so Entrapta can disrupt the chip network. Horde Prime makes his move.
513
Shadow Weaver and Catra attempt to reach Adora. Glimmer faces her father while Bow tries to evade Scorpia long enough to execute Entrapta's program.

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