She-Ra and the Princesses of Power - Huntara (S3E2)

The squad finds the Crimson Waste isn't uninhabited after all. Adora decides to trust Waste leader Huntara, and Hordak tells Entrapta about Horde Prime.
Runtime (min) | 24 |
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TMDB Rating | 8.0 (4 votes) |
Air Date | 2019-08-02 |
Genres | Animation, Kids, Sci-Fi & Fantasy |
TV Rating | TV-Y7-FV |
Storyline
In the episode 'Huntara,' Adora and the squad venture into the Crimson Waste, initially believing it to be deserted. They soon discover that the area is home to Huntara, a fierce leader with a complex past. Adora must decide whether to trust Huntara, who has her own motivations and agenda, presenting a challenge for the group as they navigate this new territory.
Meanwhile, Hordak reveals critical information to Entrapta about Horde Prime, raising the stakes for both the heroes and the villains. As alliances shift and secrets unfold, the characters confront their pasts and the implications of their choices. Themes of trust and leadership are explored as the squad learns to work together in unfamiliar circumstances.
What Parents Say
This episode introduces viewers to the dynamic character of Huntara, who embodies both strength and complexity. Parents may appreciate the way the show portrays trust and the importance of making alliances, even with those who seem formidable. Adora's decision to trust Huntara emphasizes themes of courage and understanding, which can lead to discussions about the value of trusting others and the consequences of those choices.
Additionally, the interactions between Entrapta and Hordak provide insight into loyalty and ambition within the antagonist's camp. The episode effectively balances action and character development, making it suitable for discussions about moral ambiguity and personal motivations. The storyline encourages children to think critically about whom to trust and the nature of leadership.
What Children Can Learn
Kids watching 'Huntara' will learn about the significance of trust in relationships. Adora's decision to ally with Huntara, despite initial doubts, teaches the importance of looking beyond first impressions. Children may relate to the internal struggle of wanting to be accepted and the risks that come with trusting others, underscoring valuable social lessons about friendship and cooperation.
The episode also highlights the importance of understanding different perspectives. As the characters navigate the complexities of their relationships, they learn that everyone has their own story and motives. This can prompt kids to think about empathy and how it applies to their own lives, encouraging them to consider how their actions affect others.
Five Most Asked Questions
Parents often have questions about the themes and character dynamics in 'Huntara.' Here are some insights to help understand the episode better.
Question | Answer |
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What is the significance of Huntara's character? | Huntara represents a strong, independent leader who challenges Adora and the squad's preconceptions. Her character introduces themes of trust and the complexity of alliances. Despite her fierce exterior, Huntara's motivations reveal the importance of understanding and cooperation, which are crucial lessons for the group as they navigate the dangers of the Crimson Waste. |
How does this episode address trust among characters? | Adora's choice to trust Huntara is central to the episode. It illustrates the challenges of forming alliances with those who may seem untrustworthy at first. This narrative thread encourages viewers to consider the importance of trust in relationships and how taking risks can sometimes lead to unexpected friendships and teamwork. |
What can children learn about leadership from this episode? | The episode showcases various leadership styles through Huntara and Adora. It highlights that effective leaders must not only be strong but also be able to navigate complex relationships and make tough decisions. Children can learn that leadership involves understanding others and that sometimes collaboration is necessary for success. |
How does Entrapta's relationship with Hordak develop in this episode? | Entrapta's interactions with Hordak provide insight into loyalty and ambition within the villain's camp. Her curiosity leads her to accept Hordak's revelations about Horde Prime, showcasing her complex motivations. This relationship highlights the idea that loyalty can be multifaceted, prompting viewers to reflect on the nature of relationships in their own lives. |
What themes of empathy are present in this episode? | The episode encourages empathy as characters learn to understand different viewpoints. Adora's willingness to give Huntara a chance demonstrates the power of looking beyond surface-level judgments. As viewers watch these interactions unfold, they are reminded of the importance of empathy and how it can foster stronger connections, even in challenging circumstances. |
Cast
Show 18 more cast
Writing
- Laura Sreebny — Writer
Directing
- David Dwooman Woo — Director
Season # | Episode # | Episode Name |
---|---|---|
1 | 1 | Sneaking out after a training mission, Horde soldier Adora finds an uncanny sword in the Whispering Woods. Princess Glimmer wants it for the Rebellion. |
1 | 2 | On the run from a monster, Adora, Glimmer and Bow stumble into an ancient First Ones ruin, while the Shadow Weaver orders Catra to bring Adora back. |
1 | 3 | Glimmer concocts a plan to introduce Adora to Bright Moon, but it all goes wrong. Adora flees into the woods, where she meets an old woman named Razz. |
1 | 4 | Adora and her friends undertake a relief mission to the besieged kingdom of Plumeria. The Shadow Weaver still wants Catra to bring Adora back. |
1 | 5 | The squad heads for the water realm of Salineas, ruled by Princess Mermista, but first they need a ship. Catra sets sail with Force captain Scorpia. |
1 | 6 | A recruitment trip to Dryl goes awry thanks to a virus that corrupts Princess Entrapta's robots. When Adora transforms, it infects She-Ra, too. |
1 | 7 | Glimmer takes Adora and Bow to the secret sorcerous realm of Mystacor for a vacation, but Adora's nightmares of Shadow Weaver persist. |
1 | 8 | It's time for the Princess Prom, hosted by Princess Frosta. Adora wants to recruit her, but friend troubles and unexpected guests get in the way. |
1 | 9 | With her friends and the sword held prisoner in the Fright Zone, Adora turns to the Princess Alliance for help on a dangerous rescue mission. |
1 | 10 | Everyone blames themselves for Entrapta's loss, but they're wrong about what happened. Glimmer tries to hide the glitches in her powers from her mom. |
1 | 11 | Adora enters the First Ones citadel with Catra on her tail. Inside, they're caught in an illusion simulator that brings back painful memories. |
1 | 12 | Swift Wind comes to Bright Moon, Entrapta decrypts the First Ones data crystal, and Light Hope tells Adora about the history of She-Ra and Etheria. |
1 | 13 | Entrapta's plan to weaken the other runestones allows Catra and Scorpia to attack Bright Moon, but Adora and her friends are ready to fight back. |
Season # | Episode # | Episode Name |
---|---|---|
2 | 1 | The Horde's bots attack the Woods, but the princesses can't capture one intact. Though Glimmer struggles with leadership, Catra has no such problems. |
2 | 2 | Once they realize Entrapta is alive, Bow and Glimmer head to Dryl to rescue her. Light Hope sends Adora and Swift Wind to fix a First Ones installation. |
2 | 3 | The squad heads to Alwyn, the Rebellion’s breadbasket: It’s been out of contact, and there are rumors it’s haunted! Entrapta sneaks into Hordak’s lab. |
2 | 4 | Adora and the princesses role-play plans for retaking a Horde fortress. With Scorpia in charge, the defenders face a challenge. |
2 | 5 | Catra, Entrapta and Scorpia head to the Northern Reach for First Ones tech. The squad follows with Sea Hawk, who’s having relationship problems. |
2 | 6 | An imprisoned Shadow Weaver recalls her past as Light Spinner, a powerful sorcerer who taught Glimmer’s father. Hordak gives Catra a deadline. |
2 | 7 | While Catra searches for Shadow Weaver, Adora and Glimmer follow Bow home and learn that he's been lying to his family. |
Season # | Episode # | Episode Name |
---|---|---|
3 | 1 | Shadow Weaver appears in Bright Moon, refusing to speak to anyone but Adora. As Catra awaits punishment, Entrapta pushes Hordak on the portal project. |
3 | 2 | The squad finds the Crimson Waste isn't uninhabited after all. Adora decides to trust Waste leader Huntara, and Hordak tells Entrapta about Horde Prime. |
3 | 3 | Catra and Scorpia arrive in the Waste and have no trouble fitting in. Huntara and the squad enter Mara's ship to try to view her message. |
3 | 4 | Glimmer wants to make a raid on the Fright Zone, and her mother isn't willing to help ... but Shadow Weaver is. Adora tries to talk to Entrapta. |
3 | 5 | Force captain Adora wakes up in the Fright Zone alongside her best friend Catra. She's convinced something's wrong, but only Scorpia seems to agree. |
3 | 6 | King Micah and Queen Angella are shocked by Adora's story. With time to restore reality running out, Adora turns to Bow and Glimmer for help. |
Season # | Episode # | Episode Name |
---|---|---|
4 | 1 | The day of Glimmer's coronation arrives, overshadowed by grief. Accompanied by Adora and Bow, she embarks on a quest to find the Chamber of Queens. |
4 | 2 | Glimmer sends Adora, Mermista, Bow and Huntara to retrieve Mara's ship, but the Horde beats them to it. Catra meets Double Trouble, a shapeshifter. |
4 | 3 | The village of Elberon throws a party for Adora, Bow and Swift Wind. A village girl named Flutterina helps when the Horde springs another trap. |
4 | 4 | The squad waylays a Horde transport, only to have the tables turn. While Adora hunts for a new pulse bot, Glimmer takes advice from Shadow Weaver. |
4 | 5 | A spore storm traps the Horde trainees in the Woods and traps Adora in the Crystal Castle, where a damaged Light Hope is forced to reboot herself. |
4 | 6 | Catra orders Scorpia to find Entrapta's recordings so Hordak can perfect his experimental technology. Flutterina sows dissent in the squad. |
4 | 7 | After a disastrous mission, Mermista is certain there's a Horde spy in Bright Moon and vows to sleuth them out with her mystery novel experience. |
4 | 8 | With tensions rising between Glimmer and Adora and morale at an all-time low, Sea Hawk, Bow and Swift Wind go out for some fun. Things get out of hand. |
4 | 9 | Razz confuses the past and the present and has trouble telling Mara and Adora apart. But Adora desperately needs her help. |
4 | 10 | The Princess Alliance is split on whether to use the magic at the Heart of Etheria or try to destroy it. Scorpia arrives with a request for help. |
4 | 11 | Adora, Bow and Swift Wind arrive on Beast Island and make a shocking discovery. Glimmer heads to the Crystal Castle to talk to Light Hope. |
4 | 12 | Glimmer tries to convince Scorpia to reconnect with her runestone. On Beast Island, Entrapta reveals dire new details about the Heart of Etheria. |
4 | 13 | Catra and Hordak fight one another as Glimmer and Scorpia arrive in the Fright Zone. Adora sets off in a last-ditch attempt to stop Light Hope's plan. |
Season # | Episode # | Episode Name |
---|---|---|
5 | 1 | Adora, Micah and the princesses search for a way to fight back and to rescue Glimmer. On Horde Prime's flagship, Catra schemes. |
5 | 2 | While Adora takes a much-needed rest, Mermista reluctantly leads the princesses into the Fright Zone so Entrapta can try to trace Horde Prime's signal. |
5 | 3 | As Bow, Entrapta and Adora attempt to keep Mara's ship functional, Horde Prime orders Catra to betray Glimmer – under threat of a memory wipe. |
5 | 4 | Forced to land on a desolate planet to replenish the ship's fuel crystals, Adora meets three siblings on the run from Horde Prime. |
5 | 5 | Adora surrenders herself to Horde Prime, hoping to buy time for Entrapta, Bow and Glimmer to rescue Catra and hack Horde Prime's server. |
5 | 6 | The team tries to keep the ship working and evade Horde Prime's pursuit. On Etheria, Micah struggles to relate to Frosta during a mission to Elberon. |
5 | 7 | Mermista, Scorpia, Perfuma and Sea Hawk go undercover underwater to recruit Prince Peekablue. Netossa notices that Spinnerella is acting strange. |
5 | 8 | The squad heads to the planet Krytis to find a way to get past Horde Prime's blockade on Etheria. Shadow Weaver appeals to Castaspella for help. |
5 | 9 | While Wrong Hordak's message of dissent spreads throughout the empire, the squad infiltrates the town of Erelandia to get a lead on their friends. |
5 | 10 | Adora, Catra, Perfuma and Netossa reenter the Fright Zone to rescue Scorpia while Bow and Glimmer head to the library to check on Bow's dads. |
5 | 11 | A strike team infiltrates Mystacor, searching for the Heart's failsafe, the Crystal of Arxia. Entrapta and Swift Wind gather data on the chip network. |
5 | 12 | The best friend squad heads for the Heart while the princesses attack the spire so Entrapta can disrupt the chip network. Horde Prime makes his move. |
5 | 13 | Shadow Weaver and Catra attempt to reach Adora. Glimmer faces her father while Bow tries to evade Scorpia long enough to execute Entrapta's program. |
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