She-Ra and the Princesses of Power - Beast Island (S4E11)

Adora, Bow and Swift Wind arrive on Beast Island and make a shocking discovery. Glimmer heads to the Crystal Castle to talk to Light Hope.
Runtime (min) | 24 |
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TMDB Rating | 7.0 (4 votes) |
Air Date | 2019-11-05 |
Genres | Animation, Kids, Sci-Fi & Fantasy |
TV Rating | TV-Y7-FV |
Storyline
In the episode 'Beast Island,' Adora, Bow, and Swift Wind arrive at the mysterious Beast Island, where they uncover shocking truths about the creatures that inhabit the island. The trio faces unexpected challenges as they navigate the wild terrain and meet various beasts, leading to revelations that could change their understanding of their mission.
Meanwhile, Glimmer heads to the Crystal Castle to seek counsel from Light Hope. As she grapples with her own insecurities and the weight of leadership, her conversation with Light Hope reveals deeper insights into her powers and responsibilities. This dual storyline emphasizes the importance of collaboration and self-discovery in their ongoing battle against the Horde.
What Parents Say
This episode is a captivating exploration of friendship and bravery, as Adora, Bow, and Swift Wind confront the unknown on Beast Island. Parents may appreciate the themes of teamwork and overcoming fear, which are central to the characters' journey. The vivid animation and engaging plot keep young viewers entertained while delivering important messages about resilience and understanding.
On the other hand, Glimmer's storyline at the Crystal Castle offers a thoughtful perspective on self-reflection. Parents might find this aspect relatable, as it resonates with the challenges of leadership and personal growth. The episode encourages discussions about the importance of seeking guidance and trusting one's instincts when facing difficult decisions.
What Children Can Learn
Kiddos will learn that facing new challenges can lead to exciting discoveries, as shown by Adora and her friends on Beast Island. The episode highlights how working together can help overcome obstacles, reinforcing the idea that teamwork is essential in achieving goals. Children will see how the characters support each other, demonstrating the power of friendship.
Additionally, Glimmer's experience at the Crystal Castle teaches kids about the importance of self-confidence and seeking help when needed. Her dialogue with Light Hope illustrates that it's okay to ask questions and learn from others. This can inspire young viewers to embrace their own strengths and seek guidance when navigating their challenges.
Five Most Asked Questions
Here are some common questions parents might have about the episode 'Beast Island' from She-Ra and the Princesses of Power.
Question | Answer |
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What is the main discovery that Adora, Bow, and Swift Wind make on Beast Island? | In 'Beast Island,' Adora, Bow, and Swift Wind uncover shocking truths about the creatures living on the island. They learn that the beasts are more complex than they initially appeared, which leads to significant character development and deeper understanding of their mission against the Horde. |
How does Glimmer's journey contribute to the episode's themes? | Glimmer's journey to the Crystal Castle serves to highlight themes of self-discovery and leadership. Her conversation with Light Hope emphasizes the importance of seeking guidance and understanding one's abilities, showcasing her growth as a character and her struggle with the responsibilities of leadership. |
What lessons about teamwork are presented in this episode? | The episode illustrates that teamwork is vital for overcoming challenges, as Adora, Bow, and Swift Wind must rely on each other to navigate the dangers of Beast Island. Their collaboration not only helps them face the unexpected but also strengthens their bonds, demonstrating that friends can achieve great things together. |
Are there any moments of humor in the episode? | Yes, 'Beast Island' features humorous interactions between the characters, particularly in their reactions to the quirky beasts they encounter. These light-hearted moments provide comic relief amidst the tension, helping to balance the episode's more serious themes and making it enjoyable for younger audiences. |
How does this episode encourage discussions about self-confidence? | Glimmer's experience at the Crystal Castle encourages discussions about self-confidence and the importance of asking for help. Her dialogue with Light Hope illustrates that seeking advice is a strength, not a weakness, fostering a positive message for children about embracing their own abilities and recognizing when they need support. |
Cast
Show 20 more cast
Writing
- M. Willis — Writer
Directing
- Mandy Clotworthy — Director
Season # | Episode # | Episode Name |
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1 | 1 | Sneaking out after a training mission, Horde soldier Adora finds an uncanny sword in the Whispering Woods. Princess Glimmer wants it for the Rebellion. |
1 | 2 | On the run from a monster, Adora, Glimmer and Bow stumble into an ancient First Ones ruin, while the Shadow Weaver orders Catra to bring Adora back. |
1 | 3 | Glimmer concocts a plan to introduce Adora to Bright Moon, but it all goes wrong. Adora flees into the woods, where she meets an old woman named Razz. |
1 | 4 | Adora and her friends undertake a relief mission to the besieged kingdom of Plumeria. The Shadow Weaver still wants Catra to bring Adora back. |
1 | 5 | The squad heads for the water realm of Salineas, ruled by Princess Mermista, but first they need a ship. Catra sets sail with Force captain Scorpia. |
1 | 6 | A recruitment trip to Dryl goes awry thanks to a virus that corrupts Princess Entrapta's robots. When Adora transforms, it infects She-Ra, too. |
1 | 7 | Glimmer takes Adora and Bow to the secret sorcerous realm of Mystacor for a vacation, but Adora's nightmares of Shadow Weaver persist. |
1 | 8 | It's time for the Princess Prom, hosted by Princess Frosta. Adora wants to recruit her, but friend troubles and unexpected guests get in the way. |
1 | 9 | With her friends and the sword held prisoner in the Fright Zone, Adora turns to the Princess Alliance for help on a dangerous rescue mission. |
1 | 10 | Everyone blames themselves for Entrapta's loss, but they're wrong about what happened. Glimmer tries to hide the glitches in her powers from her mom. |
1 | 11 | Adora enters the First Ones citadel with Catra on her tail. Inside, they're caught in an illusion simulator that brings back painful memories. |
1 | 12 | Swift Wind comes to Bright Moon, Entrapta decrypts the First Ones data crystal, and Light Hope tells Adora about the history of She-Ra and Etheria. |
1 | 13 | Entrapta's plan to weaken the other runestones allows Catra and Scorpia to attack Bright Moon, but Adora and her friends are ready to fight back. |
Season # | Episode # | Episode Name |
---|---|---|
2 | 1 | The Horde's bots attack the Woods, but the princesses can't capture one intact. Though Glimmer struggles with leadership, Catra has no such problems. |
2 | 2 | Once they realize Entrapta is alive, Bow and Glimmer head to Dryl to rescue her. Light Hope sends Adora and Swift Wind to fix a First Ones installation. |
2 | 3 | The squad heads to Alwyn, the Rebellion’s breadbasket: It’s been out of contact, and there are rumors it’s haunted! Entrapta sneaks into Hordak’s lab. |
2 | 4 | Adora and the princesses role-play plans for retaking a Horde fortress. With Scorpia in charge, the defenders face a challenge. |
2 | 5 | Catra, Entrapta and Scorpia head to the Northern Reach for First Ones tech. The squad follows with Sea Hawk, who’s having relationship problems. |
2 | 6 | An imprisoned Shadow Weaver recalls her past as Light Spinner, a powerful sorcerer who taught Glimmer’s father. Hordak gives Catra a deadline. |
2 | 7 | While Catra searches for Shadow Weaver, Adora and Glimmer follow Bow home and learn that he's been lying to his family. |
Season # | Episode # | Episode Name |
---|---|---|
3 | 1 | Shadow Weaver appears in Bright Moon, refusing to speak to anyone but Adora. As Catra awaits punishment, Entrapta pushes Hordak on the portal project. |
3 | 2 | The squad finds the Crimson Waste isn't uninhabited after all. Adora decides to trust Waste leader Huntara, and Hordak tells Entrapta about Horde Prime. |
3 | 3 | Catra and Scorpia arrive in the Waste and have no trouble fitting in. Huntara and the squad enter Mara's ship to try to view her message. |
3 | 4 | Glimmer wants to make a raid on the Fright Zone, and her mother isn't willing to help ... but Shadow Weaver is. Adora tries to talk to Entrapta. |
3 | 5 | Force captain Adora wakes up in the Fright Zone alongside her best friend Catra. She's convinced something's wrong, but only Scorpia seems to agree. |
3 | 6 | King Micah and Queen Angella are shocked by Adora's story. With time to restore reality running out, Adora turns to Bow and Glimmer for help. |
Season # | Episode # | Episode Name |
---|---|---|
4 | 1 | The day of Glimmer's coronation arrives, overshadowed by grief. Accompanied by Adora and Bow, she embarks on a quest to find the Chamber of Queens. |
4 | 2 | Glimmer sends Adora, Mermista, Bow and Huntara to retrieve Mara's ship, but the Horde beats them to it. Catra meets Double Trouble, a shapeshifter. |
4 | 3 | The village of Elberon throws a party for Adora, Bow and Swift Wind. A village girl named Flutterina helps when the Horde springs another trap. |
4 | 4 | The squad waylays a Horde transport, only to have the tables turn. While Adora hunts for a new pulse bot, Glimmer takes advice from Shadow Weaver. |
4 | 5 | A spore storm traps the Horde trainees in the Woods and traps Adora in the Crystal Castle, where a damaged Light Hope is forced to reboot herself. |
4 | 6 | Catra orders Scorpia to find Entrapta's recordings so Hordak can perfect his experimental technology. Flutterina sows dissent in the squad. |
4 | 7 | After a disastrous mission, Mermista is certain there's a Horde spy in Bright Moon and vows to sleuth them out with her mystery novel experience. |
4 | 8 | With tensions rising between Glimmer and Adora and morale at an all-time low, Sea Hawk, Bow and Swift Wind go out for some fun. Things get out of hand. |
4 | 9 | Razz confuses the past and the present and has trouble telling Mara and Adora apart. But Adora desperately needs her help. |
4 | 10 | The Princess Alliance is split on whether to use the magic at the Heart of Etheria or try to destroy it. Scorpia arrives with a request for help. |
4 | 11 | Adora, Bow and Swift Wind arrive on Beast Island and make a shocking discovery. Glimmer heads to the Crystal Castle to talk to Light Hope. |
4 | 12 | Glimmer tries to convince Scorpia to reconnect with her runestone. On Beast Island, Entrapta reveals dire new details about the Heart of Etheria. |
4 | 13 | Catra and Hordak fight one another as Glimmer and Scorpia arrive in the Fright Zone. Adora sets off in a last-ditch attempt to stop Light Hope's plan. |
Season # | Episode # | Episode Name |
---|---|---|
5 | 1 | Adora, Micah and the princesses search for a way to fight back and to rescue Glimmer. On Horde Prime's flagship, Catra schemes. |
5 | 2 | While Adora takes a much-needed rest, Mermista reluctantly leads the princesses into the Fright Zone so Entrapta can try to trace Horde Prime's signal. |
5 | 3 | As Bow, Entrapta and Adora attempt to keep Mara's ship functional, Horde Prime orders Catra to betray Glimmer – under threat of a memory wipe. |
5 | 4 | Forced to land on a desolate planet to replenish the ship's fuel crystals, Adora meets three siblings on the run from Horde Prime. |
5 | 5 | Adora surrenders herself to Horde Prime, hoping to buy time for Entrapta, Bow and Glimmer to rescue Catra and hack Horde Prime's server. |
5 | 6 | The team tries to keep the ship working and evade Horde Prime's pursuit. On Etheria, Micah struggles to relate to Frosta during a mission to Elberon. |
5 | 7 | Mermista, Scorpia, Perfuma and Sea Hawk go undercover underwater to recruit Prince Peekablue. Netossa notices that Spinnerella is acting strange. |
5 | 8 | The squad heads to the planet Krytis to find a way to get past Horde Prime's blockade on Etheria. Shadow Weaver appeals to Castaspella for help. |
5 | 9 | While Wrong Hordak's message of dissent spreads throughout the empire, the squad infiltrates the town of Erelandia to get a lead on their friends. |
5 | 10 | Adora, Catra, Perfuma and Netossa reenter the Fright Zone to rescue Scorpia while Bow and Glimmer head to the library to check on Bow's dads. |
5 | 11 | A strike team infiltrates Mystacor, searching for the Heart's failsafe, the Crystal of Arxia. Entrapta and Swift Wind gather data on the chip network. |
5 | 12 | The best friend squad heads for the Heart while the princesses attack the spire so Entrapta can disrupt the chip network. Horde Prime makes his move. |
5 | 13 | Shadow Weaver and Catra attempt to reach Adora. Glimmer faces her father while Bow tries to evade Scorpia long enough to execute Entrapta's program. |
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