She-Ra and the Princesses of Power - Destiny (1) (S4E12)

Glimmer tries to convince Scorpia to reconnect with her runestone. On Beast Island, Entrapta reveals dire new details about the Heart of Etheria.
Runtime (min) | 24 |
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TMDB Rating | 9.0 (4 votes) |
Air Date | 2019-11-05 |
Genres | Animation, Kids, Sci-Fi & Fantasy |
TV Rating | TV-Y7-FV |
Storyline
In the episode 'Destiny (1)', Glimmer makes a heartfelt attempt to reconnect Scorpia with her runestone, emphasizing the importance of their bond and Scorpia's true potential. This emotional journey showcases Glimmer's leadership qualities and her desire to unite the princesses against the looming threat.
Meanwhile, on Beast Island, Entrapta unveils alarming information about the Heart of Etheria, raising the stakes for the heroes. As secrets unfold and alliances are tested, the characters face challenges that will shape their destinies.
What Parents Say
This episode highlights themes of friendship and personal growth, particularly through Glimmer's efforts to support Scorpia. It emphasizes the importance of understanding and accepting one’s past, showing how Scorpia grapples with her identity while trying to embrace her powers. Parents may appreciate the message about the strength found in teamwork and the courage required to confront one's fears.
Entrapta's revelations add a layer of tension and urgency, prompting discussions about how knowledge can impact decisions and the importance of being informed about one's surroundings. These elements can help families engage in conversations about trust and the consequences of hidden truths.
What Children Can Learn
Children watching 'Destiny (1)' can learn about the significance of friendship and the power of encouragement through Glimmer's support of Scorpia. The episode illustrates that reconnecting with one's roots can lead to personal empowerment, which is a valuable lesson for kids about self-acceptance and the strength found in community.
The unsettling news about the Heart of Etheria teaches kids about the importance of awareness and being prepared for challenges. This can spark discussions about facing fears and the importance of collaboration when overcoming obstacles. Overall, the episode encourages young viewers to think critically about their own friendships and the support they offer each other.
Five Most Asked Questions
Here are the top five questions parents might have about the episode 'Destiny (1)' from She-Ra and the Princesses of Power.
Question | Answer |
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What does Glimmer hope to achieve by reconnecting Scorpia with her runestone? | Glimmer aims to help Scorpia rediscover her strength and true identity by reconnecting her with her runestone. This act symbolizes acceptance and the importance of embracing one's past. Glimmer believes that by doing so, Scorpia can reclaim her powers and confidence, which is crucial for uniting the princesses against their enemies. |
How does Entrapta's information about the Heart of Etheria affect the group? | Entrapta's revelations about the Heart of Etheria introduce a new level of urgency for the characters. The dire implications of her findings force the group to reconsider their strategies and alliances. This knowledge becomes a catalyst for action, driving the plot forward and highlighting the importance of being aware of potential threats. |
What themes of friendship are explored in this episode? | The episode explores themes of friendship through Glimmer's determination to support Scorpia. It emphasizes the idea that true friends uplift and encourage each other, even during challenging times. This portrayal of camaraderie highlights how important it is to foster positive relationships and how they can help individuals grow and overcome obstacles. |
Why is Scorpia's journey significant in this episode? | Scorpia's journey is significant as it represents a struggle between her past and her potential future. As she confronts her identity and the power of her runestone, viewers witness her emotional growth. This journey is crucial not only for her character development but also for reinforcing the message that embracing one's true self is a path to empowerment. |
What lessons can children learn from the characters' experiences? | Children can learn valuable lessons about resilience, friendship, and the importance of self-acceptance from the characters' experiences. The episode illustrates that facing one's fears and seeking support from friends can lead to personal growth. Additionally, it teaches the significance of being informed and prepared for challenges, fostering a proactive mindset in young viewers. |
Cast
Show 20 more cast
Writing
- Katherine Nolfi — Writer
- Laura Sreebny — Writer
Directing
- Jen Bennett — Director
Season # | Episode # | Episode Name |
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1 | 1 | Sneaking out after a training mission, Horde soldier Adora finds an uncanny sword in the Whispering Woods. Princess Glimmer wants it for the Rebellion. |
1 | 2 | On the run from a monster, Adora, Glimmer and Bow stumble into an ancient First Ones ruin, while the Shadow Weaver orders Catra to bring Adora back. |
1 | 3 | Glimmer concocts a plan to introduce Adora to Bright Moon, but it all goes wrong. Adora flees into the woods, where she meets an old woman named Razz. |
1 | 4 | Adora and her friends undertake a relief mission to the besieged kingdom of Plumeria. The Shadow Weaver still wants Catra to bring Adora back. |
1 | 5 | The squad heads for the water realm of Salineas, ruled by Princess Mermista, but first they need a ship. Catra sets sail with Force captain Scorpia. |
1 | 6 | A recruitment trip to Dryl goes awry thanks to a virus that corrupts Princess Entrapta's robots. When Adora transforms, it infects She-Ra, too. |
1 | 7 | Glimmer takes Adora and Bow to the secret sorcerous realm of Mystacor for a vacation, but Adora's nightmares of Shadow Weaver persist. |
1 | 8 | It's time for the Princess Prom, hosted by Princess Frosta. Adora wants to recruit her, but friend troubles and unexpected guests get in the way. |
1 | 9 | With her friends and the sword held prisoner in the Fright Zone, Adora turns to the Princess Alliance for help on a dangerous rescue mission. |
1 | 10 | Everyone blames themselves for Entrapta's loss, but they're wrong about what happened. Glimmer tries to hide the glitches in her powers from her mom. |
1 | 11 | Adora enters the First Ones citadel with Catra on her tail. Inside, they're caught in an illusion simulator that brings back painful memories. |
1 | 12 | Swift Wind comes to Bright Moon, Entrapta decrypts the First Ones data crystal, and Light Hope tells Adora about the history of She-Ra and Etheria. |
1 | 13 | Entrapta's plan to weaken the other runestones allows Catra and Scorpia to attack Bright Moon, but Adora and her friends are ready to fight back. |
Season # | Episode # | Episode Name |
---|---|---|
2 | 1 | The Horde's bots attack the Woods, but the princesses can't capture one intact. Though Glimmer struggles with leadership, Catra has no such problems. |
2 | 2 | Once they realize Entrapta is alive, Bow and Glimmer head to Dryl to rescue her. Light Hope sends Adora and Swift Wind to fix a First Ones installation. |
2 | 3 | The squad heads to Alwyn, the Rebellion’s breadbasket: It’s been out of contact, and there are rumors it’s haunted! Entrapta sneaks into Hordak’s lab. |
2 | 4 | Adora and the princesses role-play plans for retaking a Horde fortress. With Scorpia in charge, the defenders face a challenge. |
2 | 5 | Catra, Entrapta and Scorpia head to the Northern Reach for First Ones tech. The squad follows with Sea Hawk, who’s having relationship problems. |
2 | 6 | An imprisoned Shadow Weaver recalls her past as Light Spinner, a powerful sorcerer who taught Glimmer’s father. Hordak gives Catra a deadline. |
2 | 7 | While Catra searches for Shadow Weaver, Adora and Glimmer follow Bow home and learn that he's been lying to his family. |
Season # | Episode # | Episode Name |
---|---|---|
3 | 1 | Shadow Weaver appears in Bright Moon, refusing to speak to anyone but Adora. As Catra awaits punishment, Entrapta pushes Hordak on the portal project. |
3 | 2 | The squad finds the Crimson Waste isn't uninhabited after all. Adora decides to trust Waste leader Huntara, and Hordak tells Entrapta about Horde Prime. |
3 | 3 | Catra and Scorpia arrive in the Waste and have no trouble fitting in. Huntara and the squad enter Mara's ship to try to view her message. |
3 | 4 | Glimmer wants to make a raid on the Fright Zone, and her mother isn't willing to help ... but Shadow Weaver is. Adora tries to talk to Entrapta. |
3 | 5 | Force captain Adora wakes up in the Fright Zone alongside her best friend Catra. She's convinced something's wrong, but only Scorpia seems to agree. |
3 | 6 | King Micah and Queen Angella are shocked by Adora's story. With time to restore reality running out, Adora turns to Bow and Glimmer for help. |
Season # | Episode # | Episode Name |
---|---|---|
4 | 1 | The day of Glimmer's coronation arrives, overshadowed by grief. Accompanied by Adora and Bow, she embarks on a quest to find the Chamber of Queens. |
4 | 2 | Glimmer sends Adora, Mermista, Bow and Huntara to retrieve Mara's ship, but the Horde beats them to it. Catra meets Double Trouble, a shapeshifter. |
4 | 3 | The village of Elberon throws a party for Adora, Bow and Swift Wind. A village girl named Flutterina helps when the Horde springs another trap. |
4 | 4 | The squad waylays a Horde transport, only to have the tables turn. While Adora hunts for a new pulse bot, Glimmer takes advice from Shadow Weaver. |
4 | 5 | A spore storm traps the Horde trainees in the Woods and traps Adora in the Crystal Castle, where a damaged Light Hope is forced to reboot herself. |
4 | 6 | Catra orders Scorpia to find Entrapta's recordings so Hordak can perfect his experimental technology. Flutterina sows dissent in the squad. |
4 | 7 | After a disastrous mission, Mermista is certain there's a Horde spy in Bright Moon and vows to sleuth them out with her mystery novel experience. |
4 | 8 | With tensions rising between Glimmer and Adora and morale at an all-time low, Sea Hawk, Bow and Swift Wind go out for some fun. Things get out of hand. |
4 | 9 | Razz confuses the past and the present and has trouble telling Mara and Adora apart. But Adora desperately needs her help. |
4 | 10 | The Princess Alliance is split on whether to use the magic at the Heart of Etheria or try to destroy it. Scorpia arrives with a request for help. |
4 | 11 | Adora, Bow and Swift Wind arrive on Beast Island and make a shocking discovery. Glimmer heads to the Crystal Castle to talk to Light Hope. |
4 | 12 | Glimmer tries to convince Scorpia to reconnect with her runestone. On Beast Island, Entrapta reveals dire new details about the Heart of Etheria. |
4 | 13 | Catra and Hordak fight one another as Glimmer and Scorpia arrive in the Fright Zone. Adora sets off in a last-ditch attempt to stop Light Hope's plan. |
Season # | Episode # | Episode Name |
---|---|---|
5 | 1 | Adora, Micah and the princesses search for a way to fight back and to rescue Glimmer. On Horde Prime's flagship, Catra schemes. |
5 | 2 | While Adora takes a much-needed rest, Mermista reluctantly leads the princesses into the Fright Zone so Entrapta can try to trace Horde Prime's signal. |
5 | 3 | As Bow, Entrapta and Adora attempt to keep Mara's ship functional, Horde Prime orders Catra to betray Glimmer – under threat of a memory wipe. |
5 | 4 | Forced to land on a desolate planet to replenish the ship's fuel crystals, Adora meets three siblings on the run from Horde Prime. |
5 | 5 | Adora surrenders herself to Horde Prime, hoping to buy time for Entrapta, Bow and Glimmer to rescue Catra and hack Horde Prime's server. |
5 | 6 | The team tries to keep the ship working and evade Horde Prime's pursuit. On Etheria, Micah struggles to relate to Frosta during a mission to Elberon. |
5 | 7 | Mermista, Scorpia, Perfuma and Sea Hawk go undercover underwater to recruit Prince Peekablue. Netossa notices that Spinnerella is acting strange. |
5 | 8 | The squad heads to the planet Krytis to find a way to get past Horde Prime's blockade on Etheria. Shadow Weaver appeals to Castaspella for help. |
5 | 9 | While Wrong Hordak's message of dissent spreads throughout the empire, the squad infiltrates the town of Erelandia to get a lead on their friends. |
5 | 10 | Adora, Catra, Perfuma and Netossa reenter the Fright Zone to rescue Scorpia while Bow and Glimmer head to the library to check on Bow's dads. |
5 | 11 | A strike team infiltrates Mystacor, searching for the Heart's failsafe, the Crystal of Arxia. Entrapta and Swift Wind gather data on the chip network. |
5 | 12 | The best friend squad heads for the Heart while the princesses attack the spire so Entrapta can disrupt the chip network. Horde Prime makes his move. |
5 | 13 | Shadow Weaver and Catra attempt to reach Adora. Glimmer faces her father while Bow tries to evade Scorpia long enough to execute Entrapta's program. |
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