The Last Kids on Earth - Always Darkest (S2E9)

Jack's vow to never trust another monster is put to the test. Quint, Dirk and June look to acquire a little — well, actually a lot — of weed killer.
| Runtime (min) | 24 |
|---|---|
| Air Date | 2020-04-17 |
| Genres | Animation, Comedy, Sci-Fi & Fantasy |
| TV Rating | TV-Y7-FV |
Where To Watch
Storyline
Storyline
In the episode "Always Darkest," Jack grapples with his decision to never trust another monster after a tense encounter that tests his resolve. Meanwhile, Quint, Dirk, and June embark on a humorous yet perilous quest to obtain a large amount of weed killer, hoping to use it against the monstrous threats in their post-apocalyptic world.
Their adventure leads to unexpected challenges, including close encounters with various creatures. The group learns valuable lessons about teamwork and the complexities of trust, ultimately confronting their fears and reinforcing their bond as they navigate the chaotic landscape.
What Parents Say
This episode presents a blend of humor and adventure, as the characters face both external monsters and their internal struggles. Jack’s vow illustrates the theme of trust, which can resonate with children learning about relationships and boundaries. The lighthearted quest for weed killer adds a comedic element, making it entertaining while also providing meaningful lessons.
Parents may appreciate how the characters deal with their fears and the importance of supporting one another. The dynamics between Jack and his friends highlight the value of communication and teamwork, teaching kids to lean on each other during tough times. Overall, the episode balances fun and moral lessons effectively.
What Children Can Learn
In this episode, kids learn about the significance of trust and the challenges that come with it. Jack’s decision to avoid trusting monsters showcases the importance of being cautious yet also highlights the need for understanding and forgiveness in relationships. This can inspire discussions about making choices and the consequences they bring.
Additionally, the quest for weed killer serves as a metaphor for tackling problems head-on. The characters demonstrate resourcefulness and collaboration, teaching kids how working together can lead to better solutions. The episode encourages creativity and problem-solving in the face of adversity.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What is Jack's main conflict in this episode? | Jack struggles with his vow to never trust another monster after a troubling encounter. This internal conflict is central to the episode, as he navigates his feelings of fear and betrayal while trying to understand if he can ever trust again. |
| How does the group’s quest for weed killer unfold? | Quint, Dirk, and June embark on a comedic adventure to acquire a large amount of weed killer. Their journey is filled with humorous mishaps and challenges, showcasing their determination while highlighting the importance of teamwork and resourcefulness. |
| What lessons about trust are presented? | The episode emphasizes the complexities of trust, particularly how past experiences can influence present decisions. Jack’s journey illustrates that while caution is necessary, understanding and forgiveness can also play crucial roles in relationships. |
| What themes are explored through the characters’ interactions? | Themes of friendship, loyalty, and collaboration are prevalent throughout the episode. The characters face various trials together, demonstrating how their bonds can help them overcome obstacles and reinforce their commitment to one another. |
| How do the characters handle their fears? | The characters confront their fears head-on, particularly Jack, who must face his distrust in a high-stakes situation. This teaches kids that acknowledging and addressing fears can lead to personal growth and stronger relationships with others. |
Cast
Show 4 more cast
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | Living solo in his monster-infested town, 13-year-old Jack will have to think fast, find friends and get creative if he wants to survive. |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | Fed up with his friends' bickering, Jack hopes a quest to the mall will get the buds back on good terms - because this is going this is getting annoying |
| 2 | 2 | Jack’s attempts to impress his monstrous new pals upsets June, Quint and Dirk, who feel like he’s taking all the credit. |
| 2 | 3 | Feeling useless when it comes to the fine art of fighting monsters, Quint sets out to prove himself to his friends. |
| 2 | 4 | While exploring a graveyard, Jack and Quint get emotional — really emotional. Meanwhile, June and Dirk find they have a lot in common. Oh, the horror! |
| 2 | 5 | While Thrull trains Jack to go after monsters and zombies with a new attitude, Quint and Dirk dig through trash — and June follows a hunch. |
| 2 | 6 | Quint, Dirk and June are pumped for their up-all-night zombie stakeout. But Jack's running late ... and he's supposed to bring the snacks. |
| 2 | 7 | When the gang visits June's old house, Jack assumes it'll be a fun walk down memory lane. Never assume, Jack. Never assume. |
| 2 | 8 | After adding another monster to the bestiary, Jack, June, Quint and Dirk learn a troubling truth: Their work is far from over. |
| 2 | 9 | Jack's vow to never trust another monster is put to the test. Quint, Dirk and June look to acquire a little — well, actually a lot — of weed killer. |
| 2 | 10 | Quint's been captured, Rezzoch's on a rampage and Jack's got a wish: to put an end to all of this mayhem, once and for all. |
| Season # | Episode # | Episode Name |
|---|---|---|
| 3 | 1 | Desperate for a reliable energy source, Jack, June, Quint and Dirk head to the planetarium, where a generator awaits — along with something else. |
| 3 | 2 | The gang makes a stunning discovery at a fire station, Jack falls head over heels for a video game, and June has an urge to communicate. |
| 3 | 3 | Feeling June, Quint and Dirk need to stop working so hard, Jack convinces his pals to take part in an over-the-top tournament with the monsters. |
| 3 | 4 | Jack and the gang close in on a much-needed antenna for their radio. Meanwhile, June, Quint and Dirk experience odd visions of a dark future. |
| 3 | 5 | As Jack's anxiety about the future continues to grow, he and June share a moment atop a giant heap of garbage (it's nicer than it sounds). |
| 3 | 6 | Jack sets out to confront the Wretch, June gets on Quint's nerves, and Dirk learns of an unappetizing third test to become an honorary monster. |
| 3 | 7 | Everyone leaps into action when an exhausted Quint discovers that his zom-b-gone torches are offline. Meanwhile, Dirk is forced to team up with Chef. |
| 3 | 8 | Jack convinces June, Quint and Dirk to go to an amusement park, where the friends quickly discover they aren't the only ones there. |
| 3 | 9 | After Rezzoch pulls Jack into an alternate realm, Bardle transports June, Quint and Dirk in hopes they can save him before it's too late. |
| 3 | 10 | Finally free from Jack's head, the weary gang reinhabits their bodies only to learn that — surprise, surprise — the battle is far from over. |
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