Where's Waldo? - Big in Japan (S1E14)
When Odlulu zaps Fritz with the Mega Mega Monster key, he grows to the monster size and tries to eat all the noodles in the city.
| Runtime (min) | 22 |
|---|---|
| Air Date | 2019-10-12 |
| Genres | Animation, Kids |
Where To Watch
Streaming information unavailable.
Storyline
In the episode 'Big in Japan,' Odlulu uses the Mega Mega Monster key to zap Fritz, transforming him into a gigantic creature. As he grows to the size of a monster, Fritz embarks on a chaotic adventure through the city, where he becomes obsessed with eating all the noodles he can find.
The citizens of the city are thrown into disarray as they try to stop Fritz, who is now an unstoppable noodle-eating machine. Waldo and his friends must come together to find a way to reverse the effects of Odlulu's magic and save the day before the city runs out of noodles!
What Parents Say
This episode of 'Where's Waldo?' is filled with vibrant animation and humorous antics that keep children engaged. The plot centers around themes of friendship and teamwork, as Waldo and his friends work together to tackle the challenge presented by Fritz's transformation. Parents will appreciate the lighthearted approach to problem-solving that is presented through the characters' adventures.
As the episode unfolds, viewers are treated to a delightful mix of comedy and excitement, making it an enjoyable watch for both kids and adults. The antics of Fritz as a giant monster provide plenty of laughs, while also teaching valuable lessons about the consequences of one's actions. Overall, this episode strikes a good balance between entertainment and moral lessons.
What Children Can Learn
Kids watching 'Big in Japan' will learn about the importance of cooperation and friendship. Throughout the episode, Waldo and his friends demonstrate how working together can help overcome challenges, especially when faced with a larger-than-life problem like Fritz the monster. This reinforces the idea that teamwork is essential in successfully navigating difficult situations.
Additionally, children will gain insights into problem-solving. As they witness how the characters devise a plan to stop Fritz and restore order to the city, they will understand the significance of thinking creatively and remaining resilient in the face of chaos. These lessons are presented in a fun and engaging way, making them memorable for young viewers.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What caused Fritz to grow into a giant monster? | Fritz transformed into a giant monster after Odlulu zapped him with the Mega Mega Monster key. This magical key amplified his size dramatically, leading him to wreak havoc in the city as he became obsessed with eating noodles. |
| How do Waldo and his friends attempt to stop Fritz? | Waldo and his friends devise a plan to reverse the effects of Odlulu's magic. They work together to distract Fritz and find a way to retrieve the Mega Mega Monster key, showcasing teamwork and creativity as they tackle the giant noodle-eating problem. |
| What messages or lessons are conveyed in this episode? | The episode conveys important messages about teamwork, friendship, and the consequences of one's actions. As Waldo and his friends unite to face a challenge, viewers learn that collaboration can lead to effective solutions and that one should consider the impact of their choices. |
| Are there any humorous moments in the episode? | Yes, there are plenty of humorous moments, particularly involving Fritz's antics as a giant monster trying to eat all the noodles. His exaggerated actions and the characters' reactions provide comedic relief, making the episode entertaining for children and adults alike. |
| Is the episode suitable for younger children? | Absolutely! 'Big in Japan' features a light-hearted plot with no scary elements, making it suitable for younger children. The colorful animation, fun character interactions, and comedic situations ensure that kids will enjoy the episode without any fear. |
Cast
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | It’s the Lunar New year and Odlulu has accidentally brought a stone dragon to life! |
| 1 | 2 | Odlulu has a magical shrinking key in France and has set her sights on the Great Race (aka the Tour de France). |
| 1 | 3 | Waldo and Wenda go to Turkey to find a sleeping rug for Arf. They meet a fellow Wanderer, Yasemin, and realize that their Turkish rug is actually a map to the Doubling Key! |
| 1 | 4 | When Odlulu challenges the Wanderers to win best chili (and a magic key) at the annual chili cook-off in New Mexico, Whitebeard pulls out his family recipe. |
| 1 | 5 | When the watering hole at a Zimbabwean animal park dries up, the Wanderers arrive to the scene with a rain producing Weather Key. |
| 1 | 6 | When Whitebeard attempts to magically enhance his voice for a singing duet with an old Wizard friend, he accidentally switches bodies with Arf. |
| 1 | 7 | Waldo and Wenda head to the Costa Rican rain forest to meet up with Wizard Featherbird and investigate why the beautiful birds of the forest have lost their color. |
| 1 | 8 | Waldo and Wenda head to Tahiti to help Wizard Wavybeard find his lost Wave Key. Odlulu sees the Wave Key as her chance to win the surf competition and earn a statue of herself on the beach. |
| 1 | 9 | Arf gets a chance to run with sled dogs when he travels with Waldo and Wenda to wintry northern Canada to deliver an important package to Wizard Whitebeard is off watching the Northern Lights with a fellow wizard. |
| 1 | 10 | Everyone heads to Scotland, where Odlulu is using the Strength Key to give her an advantage in the Highland Games. |
| 1 | 11 | When Odlulu uses the Greek Myth Key to bring Greek myths to life so she can capture the Golden Fleece, the Wanderers embark on a legendary quest to restore order in modern Athens with the help of the mythic Jason of the Argo. |
| 1 | 12 | Odlulu is in Venice, where she aims to become belle of the Venetian Carnival ball with the help of the Crystal Glass Key. |
| 1 | 13 | When a mother kangaroo hops away with Waldo's hat on her head and Fritz in her pouch, Waldo, Wenda and Odlulu must work together to find them in the Australian outback by using the Talk to Animals Key. |
| 1 | 14 | When Odlulu zaps Fritz with the Mega Mega Monster key, he grows to the monster size and tries to eat all the noodles in the city. |
| 1 | 15 | Wizard Whitebeard has been training for months for a marathon in New York City. But Odlulu wants to win the race, so she uses the Slo-Mo Key to slow down all of the other runners. |
| 1 | 16 | When Odlulu uses the Bubble Key to raise a sunken pirate ship in the Bahamas in her quest for sunken treasure. |
| 1 | 17 | The Wanderers travel to Antarctica to witness the annual march of the emperor penguins. |
| 1 | 18 | After Whitebeard uses the Grow Key to make himself 40 feet tall, the key breaks! So the Wanderers take the key to Wizard Fix-It in Moscow. |
| 1 | 19 | The Wanderers head to Switzerland to get chocolate for Whitebeard's chocolate fondue fountain. |
| 1 | 20 | When Odlulu finds out she's on Santa's Naughty List, she travels the globe and tries to spread holiday cheer by adding to various Christmas celebra |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard. |
| 2 | 2 | Waldo, Wenda and Wizard Whitebeard visit a fellow Wizard in Mumbai to take part in a big Bollywood dance number. |
| 2 | 3 | Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition: finding the Lost Chamber of Magic Keys. |
| 2 | 4 | The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambė. Odlulu is already there; using the Bouncy-Bounce Key to build an ice cream parlor up in a Baobab tree! |
| 2 | 5 | Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer. But the Wind Key is too powerful for Odlulu to handle. |
| 2 | 6 | Odlulu uses the Shadow Puppet Key to create her own living shadows. When her mischievous shadows run off with the key. |
| 2 | 7 | When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy. |
| 2 | 8 | Waldo and Wenda's plan to watch a soccer game in London is interrupted when Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England. |
| 2 | 9 | When Odlulu uses the Become an Animal Key to transform herself into different animals, she accidentally disrupts the Galapagos Islands animal populations. |
| 2 | 10 | Odlulu wants her own quinceañera, a traditional Mexican celebration for a girl's 15th birthday, so she uses the Grow-Up Key to skip ahead a few years. |
| 2 | 11 | The Wanderers receive a WanderPost with some odd news from paleontologist, WIZARD AMBER: living dinosaurs are roaming around Mongolia! |
| 2 | 12 | When a Yeti is spotted in Nepal, chasing away all the locals, the Wanderers investigate only to find out it’s another Odlulu plot. |
| 2 | 13 | It’s Halloween time and the Wanderers get a WanderPost from Odlulu issuing a challenge: "Come to my Haunted House in Wales… if you dare!" |
| 2 | 14 | The Wanderers and Whitebeard visit Wizard Blizzardbeard in Quebec City, Canada, for the big Wanderers Ice Hockey Tournament. |
| 2 | 15 | Odlulu takes the Guitar Key from Wizard Melodia in order to be the best guitar player in Buenos Aires. Only problem is that the Guitar Key is what Wizard Melodia plays the guitar to control the rising & setting of the blue moon every 2.5 years. |
| 2 | 16 | When Odlulu uses the Fairytale Key to pull Hans Christian Andersen’s fairytale characters from an old storybook and into present day Copenhagen, the Wanderers must rely on their knowledge of these timeless stories to put these characters back where they belong. |
| 2 | 17 | When Odlulu enters Fritz as a dog in a sheepherding competition, Fritz uses the Magnet Key to gently guide all the sheep. But when he loses control of the sheep and they spill into Auckland, the Wanderers must find a way to lead the flock back where they belong. |
| 2 | 18 | When Odlulu uses a Wake-A-Troll Key to get her kite down from a tree, she accidentally brings two mythical Icelandic creatures to life. Using their wits and some Icelandic troll knowledge, the Wanderers must find a way to turn these mischievous creatures back to rock. |
| 2 | 19 | When Waldo and Wenda head to WWS Great Magic Key Vault, located in Gibraltar, to find Whitebeard a key for his birthday, they find that Odlulu has already cleaned out the vault; the Wanderers must round up all these keys, and they’ll have to do it in time for Whitebeard’s surprise birthday party. |
| 2 | 20 | Waldo and Wenda return to Japan for the big Wanderer gymnastics competition. |
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