Where's Waldo? - Mini Mayhem in Moscow (S1E18)
After Whitebeard uses the Grow Key to make himself 40 feet tall, the key breaks! So the Wanderers take the key to Wizard Fix-It in Moscow.
| Runtime (min) | 22 |
|---|---|
| Air Date | 2019-11-09 |
| Genres | Animation, Kids |
Where To Watch
Streaming information unavailable.
Storyline
In the episode 'Mini Mayhem in Moscow,' the Wanderers face a major challenge when Whitebeard accidentally uses the Grow Key to inflate himself to an enormous 40 feet tall. The situation quickly spirals out of control when the key breaks, leaving them in a predicament. Determined to restore balance, the team embarks on an adventurous journey to Moscow to seek help from the ingenious Wizard Fix-It.
As they navigate the bustling city, the Wanderers encounter various obstacles and quirky characters, adding excitement to their quest. With teamwork and clever problem-solving, they learn valuable lessons along the way. Ultimately, the episode highlights the importance of friendship and creativity in overcoming challenges, leaving viewers entertained and inspired.
What Parents Say
This episode is a fantastic blend of adventure and humor, showcasing the importance of teamwork among the Wanderers. The plot is engaging, keeping kids entertained while also imparting valuable life lessons. Parents will appreciate how the characters face a challenge and work together, reinforcing positive messages about collaboration and ingenuity.
Additionally, the vibrant setting of Moscow introduces children to a new culture, sparking curiosity about different places in the world. The whimsical animation and lively characters provide an enjoyable viewing experience, making it a great choice for family time.
What Children Can Learn
In 'Mini Mayhem in Moscow,' children learn that creativity and problem-solving are essential components of overcoming obstacles. The Wanderers face a significant challenge when the Grow Key breaks, but instead of giving up, they work together to find a solution. This teaches young viewers the value of persistence and teamwork in the face of adversity.
Moreover, the episode emphasizes the importance of friendship. As the Wanderers support each other throughout their journey, children can see firsthand how collaboration can lead to success. The fun and adventurous atmosphere encourages kids to embrace challenges, fostering a positive mindset.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What happens when Whitebeard uses the Grow Key? | Whitebeard accidentally makes himself 40 feet tall after using the Grow Key, which leads to chaos as he struggles to manage his new size. The situation worsens when the key breaks, prompting the Wanderers to take action and seek help from Wizard Fix-It in Moscow, setting the stage for their adventurous journey. |
| Why do the Wanderers go to Moscow? | The Wanderers travel to Moscow to find Wizard Fix-It after the Grow Key breaks. They hope that he can help them return Whitebeard to his normal size and resolve the ensuing mayhem. This quest allows them to explore a new city while learning about problem-solving and teamwork. |
| What lessons do the characters learn in this episode? | Throughout their journey, the characters learn valuable lessons about teamwork, creativity, and perseverance. They encounter various challenges but realize that by working together and using their unique skills, they can overcome obstacles, highlighting the importance of collaboration and friendship. |
| How does the episode introduce elements of Russian culture? | The episode features the vibrant backdrop of Moscow, incorporating elements of Russian culture such as architecture, traditional attire, and local customs. This cultural representation not only adds depth to the storyline but also encourages children to develop an interest in learning about different countries and cultures. |
| Is the episode suitable for young children? | Yes, 'Mini Mayhem in Moscow' is suitable for young children. The episode combines humor, adventure, and positive messages, making it engaging for kids. The whimsical animation and lighthearted storyline promote fun while teaching important values such as problem-solving and friendship in a kid-friendly manner. |
Cast
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | It’s the Lunar New year and Odlulu has accidentally brought a stone dragon to life! |
| 1 | 2 | Odlulu has a magical shrinking key in France and has set her sights on the Great Race (aka the Tour de France). |
| 1 | 3 | Waldo and Wenda go to Turkey to find a sleeping rug for Arf. They meet a fellow Wanderer, Yasemin, and realize that their Turkish rug is actually a map to the Doubling Key! |
| 1 | 4 | When Odlulu challenges the Wanderers to win best chili (and a magic key) at the annual chili cook-off in New Mexico, Whitebeard pulls out his family recipe. |
| 1 | 5 | When the watering hole at a Zimbabwean animal park dries up, the Wanderers arrive to the scene with a rain producing Weather Key. |
| 1 | 6 | When Whitebeard attempts to magically enhance his voice for a singing duet with an old Wizard friend, he accidentally switches bodies with Arf. |
| 1 | 7 | Waldo and Wenda head to the Costa Rican rain forest to meet up with Wizard Featherbird and investigate why the beautiful birds of the forest have lost their color. |
| 1 | 8 | Waldo and Wenda head to Tahiti to help Wizard Wavybeard find his lost Wave Key. Odlulu sees the Wave Key as her chance to win the surf competition and earn a statue of herself on the beach. |
| 1 | 9 | Arf gets a chance to run with sled dogs when he travels with Waldo and Wenda to wintry northern Canada to deliver an important package to Wizard Whitebeard is off watching the Northern Lights with a fellow wizard. |
| 1 | 10 | Everyone heads to Scotland, where Odlulu is using the Strength Key to give her an advantage in the Highland Games. |
| 1 | 11 | When Odlulu uses the Greek Myth Key to bring Greek myths to life so she can capture the Golden Fleece, the Wanderers embark on a legendary quest to restore order in modern Athens with the help of the mythic Jason of the Argo. |
| 1 | 12 | Odlulu is in Venice, where she aims to become belle of the Venetian Carnival ball with the help of the Crystal Glass Key. |
| 1 | 13 | When a mother kangaroo hops away with Waldo's hat on her head and Fritz in her pouch, Waldo, Wenda and Odlulu must work together to find them in the Australian outback by using the Talk to Animals Key. |
| 1 | 14 | When Odlulu zaps Fritz with the Mega Mega Monster key, he grows to the monster size and tries to eat all the noodles in the city. |
| 1 | 15 | Wizard Whitebeard has been training for months for a marathon in New York City. But Odlulu wants to win the race, so she uses the Slo-Mo Key to slow down all of the other runners. |
| 1 | 16 | When Odlulu uses the Bubble Key to raise a sunken pirate ship in the Bahamas in her quest for sunken treasure. |
| 1 | 17 | The Wanderers travel to Antarctica to witness the annual march of the emperor penguins. |
| 1 | 18 | After Whitebeard uses the Grow Key to make himself 40 feet tall, the key breaks! So the Wanderers take the key to Wizard Fix-It in Moscow. |
| 1 | 19 | The Wanderers head to Switzerland to get chocolate for Whitebeard's chocolate fondue fountain. |
| 1 | 20 | When Odlulu finds out she's on Santa's Naughty List, she travels the globe and tries to spread holiday cheer by adding to various Christmas celebra |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard. |
| 2 | 2 | Waldo, Wenda and Wizard Whitebeard visit a fellow Wizard in Mumbai to take part in a big Bollywood dance number. |
| 2 | 3 | Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition: finding the Lost Chamber of Magic Keys. |
| 2 | 4 | The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambė. Odlulu is already there; using the Bouncy-Bounce Key to build an ice cream parlor up in a Baobab tree! |
| 2 | 5 | Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer. But the Wind Key is too powerful for Odlulu to handle. |
| 2 | 6 | Odlulu uses the Shadow Puppet Key to create her own living shadows. When her mischievous shadows run off with the key. |
| 2 | 7 | When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy. |
| 2 | 8 | Waldo and Wenda's plan to watch a soccer game in London is interrupted when Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England. |
| 2 | 9 | When Odlulu uses the Become an Animal Key to transform herself into different animals, she accidentally disrupts the Galapagos Islands animal populations. |
| 2 | 10 | Odlulu wants her own quinceañera, a traditional Mexican celebration for a girl's 15th birthday, so she uses the Grow-Up Key to skip ahead a few years. |
| 2 | 11 | The Wanderers receive a WanderPost with some odd news from paleontologist, WIZARD AMBER: living dinosaurs are roaming around Mongolia! |
| 2 | 12 | When a Yeti is spotted in Nepal, chasing away all the locals, the Wanderers investigate only to find out it’s another Odlulu plot. |
| 2 | 13 | It’s Halloween time and the Wanderers get a WanderPost from Odlulu issuing a challenge: "Come to my Haunted House in Wales… if you dare!" |
| 2 | 14 | The Wanderers and Whitebeard visit Wizard Blizzardbeard in Quebec City, Canada, for the big Wanderers Ice Hockey Tournament. |
| 2 | 15 | Odlulu takes the Guitar Key from Wizard Melodia in order to be the best guitar player in Buenos Aires. Only problem is that the Guitar Key is what Wizard Melodia plays the guitar to control the rising & setting of the blue moon every 2.5 years. |
| 2 | 16 | When Odlulu uses the Fairytale Key to pull Hans Christian Andersen’s fairytale characters from an old storybook and into present day Copenhagen, the Wanderers must rely on their knowledge of these timeless stories to put these characters back where they belong. |
| 2 | 17 | When Odlulu enters Fritz as a dog in a sheepherding competition, Fritz uses the Magnet Key to gently guide all the sheep. But when he loses control of the sheep and they spill into Auckland, the Wanderers must find a way to lead the flock back where they belong. |
| 2 | 18 | When Odlulu uses a Wake-A-Troll Key to get her kite down from a tree, she accidentally brings two mythical Icelandic creatures to life. Using their wits and some Icelandic troll knowledge, the Wanderers must find a way to turn these mischievous creatures back to rock. |
| 2 | 19 | When Waldo and Wenda head to WWS Great Magic Key Vault, located in Gibraltar, to find Whitebeard a key for his birthday, they find that Odlulu has already cleaned out the vault; the Wanderers must round up all these keys, and they’ll have to do it in time for Whitebeard’s surprise birthday party. |
| 2 | 20 | Waldo and Wenda return to Japan for the big Wanderer gymnastics competition. |
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