Where's Waldo? - Yukon Do It (S1E9)
Arf gets a chance to run with sled dogs when he travels with Waldo and Wenda to wintry northern Canada to deliver an important package to Wizard Whitebeard is off watching the Northern Lights with a fellow wizard.
| Runtime (min) | 22 |
|---|---|
| Air Date | 2019-09-07 |
| Genres | Animation, Kids |
Where To Watch
Streaming information unavailable.
Storyline
In this snowy adventure, Arf joins Waldo and Wenda as they embark on a thrilling journey to Yukon, Canada. Their mission is to deliver an important package to Wizard Whitebeard, who is busy enjoying the mesmerizing Northern Lights with another wizard. The trio encounters the excitement of sled dog racing, where Arf gets a chance to run alongside these amazing animals, adding an extra layer of fun to their quest.
Throughout the episode, the characters face various challenges, including navigating the icy terrain and overcoming obstacles as they race against time. The vibrant landscape of the Yukon provides a stunning backdrop for their adventure, filled with laughter and teamwork. As they strive to complete their mission, the importance of friendship and collaboration shines through, making this episode a delightful watch for the entire family.
What Parents Say
This episode of 'Where's Waldo?' offers a fun and engaging storyline that captivates young viewers. The combination of sled dogs, snowy landscapes, and the magical elements of Wizard Whitebeard's world keeps children entertained while also introducing them to the beauty of winter adventures. Parents will appreciate the positive messages about teamwork and perseverance embedded in the narrative.
The interactions between Waldo, Wenda, and Arf are particularly heartwarming. As they work together to overcome various challenges, kids learn the importance of supporting one another. The excitement of running with sled dogs also adds an element of adventure that sparks curiosity about animals and winter sports, encouraging children to explore new interests.
What Children Can Learn
In 'Yukon Do It', kids are introduced to the concept of teamwork as Waldo, Wenda, and Arf collaborate to deliver the package to Wizard Whitebeard. They learn that working together can help them achieve their goals, especially when faced with challenges like navigating the icy terrain. The episode demonstrates how each character plays a crucial role in their quest, reinforcing the idea that everyone's contribution is valuable.
Additionally, children gain insights into the world of sled dogs and the unique environment of the Yukon. The episode fosters an appreciation for nature and the excitement of outdoor activities, inspiring viewers to learn more about winter sports and the animals that participate in them. Overall, this episode encourages curiosity, cooperation, and a sense of adventure among young audiences.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What is the main adventure in this episode? | In this episode, Waldo, Wenda, and Arf travel to Yukon, Canada, to deliver a special package to Wizard Whitebeard. While Wizard Whitebeard enjoys the Northern Lights with a fellow wizard, the trio faces exciting challenges, including running with sled dogs, which adds a thrilling element to their quest. |
| How does Arf contribute to the adventure? | Arf plays a significant role in this episode by getting the chance to run with the sled dogs. His enthusiasm and energy not only make the adventure more enjoyable but also highlight the importance of courage and stepping outside one’s comfort zone, encouraging young viewers to embrace new experiences. |
| What themes are explored in this episode? | The episode explores themes of teamwork and friendship as Waldo, Wenda, and Arf work together to overcome obstacles. Their collaboration is essential in successfully delivering the package, teaching kids that relying on one another is important in achieving common goals. |
| How does the setting enhance the story? | The wintry landscape of Yukon adds visual excitement and adventure to the story. The snowy scenery sets the stage for the characters’ adventures and introduces children to the beauty of winter. This setting encourages curiosity about nature and winter activities, making the story more immersive. |
| What can kids learn about sled dogs from this episode? | Through Arf's experience running with sled dogs, children learn about these incredible animals and their role in winter sports. The episode highlights the strength and teamwork of sled dogs, fostering appreciation and respect for animals while inspiring kids to explore outdoor activities and the natural world. |
Cast
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | It’s the Lunar New year and Odlulu has accidentally brought a stone dragon to life! |
| 1 | 2 | Odlulu has a magical shrinking key in France and has set her sights on the Great Race (aka the Tour de France). |
| 1 | 3 | Waldo and Wenda go to Turkey to find a sleeping rug for Arf. They meet a fellow Wanderer, Yasemin, and realize that their Turkish rug is actually a map to the Doubling Key! |
| 1 | 4 | When Odlulu challenges the Wanderers to win best chili (and a magic key) at the annual chili cook-off in New Mexico, Whitebeard pulls out his family recipe. |
| 1 | 5 | When the watering hole at a Zimbabwean animal park dries up, the Wanderers arrive to the scene with a rain producing Weather Key. |
| 1 | 6 | When Whitebeard attempts to magically enhance his voice for a singing duet with an old Wizard friend, he accidentally switches bodies with Arf. |
| 1 | 7 | Waldo and Wenda head to the Costa Rican rain forest to meet up with Wizard Featherbird and investigate why the beautiful birds of the forest have lost their color. |
| 1 | 8 | Waldo and Wenda head to Tahiti to help Wizard Wavybeard find his lost Wave Key. Odlulu sees the Wave Key as her chance to win the surf competition and earn a statue of herself on the beach. |
| 1 | 9 | Arf gets a chance to run with sled dogs when he travels with Waldo and Wenda to wintry northern Canada to deliver an important package to Wizard Whitebeard is off watching the Northern Lights with a fellow wizard. |
| 1 | 10 | Everyone heads to Scotland, where Odlulu is using the Strength Key to give her an advantage in the Highland Games. |
| 1 | 11 | When Odlulu uses the Greek Myth Key to bring Greek myths to life so she can capture the Golden Fleece, the Wanderers embark on a legendary quest to restore order in modern Athens with the help of the mythic Jason of the Argo. |
| 1 | 12 | Odlulu is in Venice, where she aims to become belle of the Venetian Carnival ball with the help of the Crystal Glass Key. |
| 1 | 13 | When a mother kangaroo hops away with Waldo's hat on her head and Fritz in her pouch, Waldo, Wenda and Odlulu must work together to find them in the Australian outback by using the Talk to Animals Key. |
| 1 | 14 | When Odlulu zaps Fritz with the Mega Mega Monster key, he grows to the monster size and tries to eat all the noodles in the city. |
| 1 | 15 | Wizard Whitebeard has been training for months for a marathon in New York City. But Odlulu wants to win the race, so she uses the Slo-Mo Key to slow down all of the other runners. |
| 1 | 16 | When Odlulu uses the Bubble Key to raise a sunken pirate ship in the Bahamas in her quest for sunken treasure. |
| 1 | 17 | The Wanderers travel to Antarctica to witness the annual march of the emperor penguins. |
| 1 | 18 | After Whitebeard uses the Grow Key to make himself 40 feet tall, the key breaks! So the Wanderers take the key to Wizard Fix-It in Moscow. |
| 1 | 19 | The Wanderers head to Switzerland to get chocolate for Whitebeard's chocolate fondue fountain. |
| 1 | 20 | When Odlulu finds out she's on Santa's Naughty List, she travels the globe and tries to spread holiday cheer by adding to various Christmas celebra |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard. |
| 2 | 2 | Waldo, Wenda and Wizard Whitebeard visit a fellow Wizard in Mumbai to take part in a big Bollywood dance number. |
| 2 | 3 | Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition: finding the Lost Chamber of Magic Keys. |
| 2 | 4 | The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambė. Odlulu is already there; using the Bouncy-Bounce Key to build an ice cream parlor up in a Baobab tree! |
| 2 | 5 | Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer. But the Wind Key is too powerful for Odlulu to handle. |
| 2 | 6 | Odlulu uses the Shadow Puppet Key to create her own living shadows. When her mischievous shadows run off with the key. |
| 2 | 7 | When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy. |
| 2 | 8 | Waldo and Wenda's plan to watch a soccer game in London is interrupted when Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England. |
| 2 | 9 | When Odlulu uses the Become an Animal Key to transform herself into different animals, she accidentally disrupts the Galapagos Islands animal populations. |
| 2 | 10 | Odlulu wants her own quinceañera, a traditional Mexican celebration for a girl's 15th birthday, so she uses the Grow-Up Key to skip ahead a few years. |
| 2 | 11 | The Wanderers receive a WanderPost with some odd news from paleontologist, WIZARD AMBER: living dinosaurs are roaming around Mongolia! |
| 2 | 12 | When a Yeti is spotted in Nepal, chasing away all the locals, the Wanderers investigate only to find out it’s another Odlulu plot. |
| 2 | 13 | It’s Halloween time and the Wanderers get a WanderPost from Odlulu issuing a challenge: "Come to my Haunted House in Wales… if you dare!" |
| 2 | 14 | The Wanderers and Whitebeard visit Wizard Blizzardbeard in Quebec City, Canada, for the big Wanderers Ice Hockey Tournament. |
| 2 | 15 | Odlulu takes the Guitar Key from Wizard Melodia in order to be the best guitar player in Buenos Aires. Only problem is that the Guitar Key is what Wizard Melodia plays the guitar to control the rising & setting of the blue moon every 2.5 years. |
| 2 | 16 | When Odlulu uses the Fairytale Key to pull Hans Christian Andersen’s fairytale characters from an old storybook and into present day Copenhagen, the Wanderers must rely on their knowledge of these timeless stories to put these characters back where they belong. |
| 2 | 17 | When Odlulu enters Fritz as a dog in a sheepherding competition, Fritz uses the Magnet Key to gently guide all the sheep. But when he loses control of the sheep and they spill into Auckland, the Wanderers must find a way to lead the flock back where they belong. |
| 2 | 18 | When Odlulu uses a Wake-A-Troll Key to get her kite down from a tree, she accidentally brings two mythical Icelandic creatures to life. Using their wits and some Icelandic troll knowledge, the Wanderers must find a way to turn these mischievous creatures back to rock. |
| 2 | 19 | When Waldo and Wenda head to WWS Great Magic Key Vault, located in Gibraltar, to find Whitebeard a key for his birthday, they find that Odlulu has already cleaned out the vault; the Wanderers must round up all these keys, and they’ll have to do it in time for Whitebeard’s surprise birthday party. |
| 2 | 20 | Waldo and Wenda return to Japan for the big Wanderer gymnastics competition. |
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