Where's Waldo? - Mongolia-saurus (S2E11)
The Wanderers receive a WanderPost with some odd news from paleontologist, WIZARD AMBER: living dinosaurs are roaming around Mongolia!
| Runtime (min) | 22 |
|---|---|
| Air Date | 2020-06-24 |
| Genres | Animation, Kids |
Where To Watch
Streaming information unavailable.
Storyline
In this exciting episode of 'Where's Waldo?', titled 'Mongolia-saurus', the Wanderers receive an intriguing WanderPost from paleontologist Wizard Amber, revealing that living dinosaurs are roaming the vast landscapes of Mongolia. With this astonishing news, Waldo, Wenda, and their friends embark on a thrilling adventure to uncover the truth behind these prehistoric creatures.
The team faces numerous challenges as they navigate through Mongolia's stunning terrain, meeting unexpected allies and overcoming obstacles. As they search for evidence of the dinosaurs, they engage in fun and educational activities that teach valuable lessons about teamwork, exploration, and the wonders of nature.
What Parents Say
This episode captivates young viewers with its imaginative premise of living dinosaurs in Mongolia, sparking curiosity about prehistoric life. The characters, led by Waldo and Wenda, model teamwork and critical thinking as they work together to solve the mystery. Parents will appreciate the positive messages around exploration and learning that are woven into the storyline.
Moreover, the vibrant animation and engaging dialogue keep children entertained while subtly introducing them to concepts of paleontology and geography. As the Wanderers encounter various challenges, they demonstrate resilience and creativity, showing kids the importance of problem-solving and collaboration.
What Children Can Learn
In 'Mongolia-saurus', children learn about the fascinating world of dinosaurs and the importance of curiosity in science. The episode encourages viewers to ask questions and seek answers, highlighting the role of paleontologists like Wizard Amber in discovering the past. As Waldo and his friends explore, they also learn about the diverse ecosystems found in Mongolia.
The adventure emphasizes teamwork and the importance of working together towards a common goal. Kids will see how the characters support one another and use their unique skills to navigate challenges, reinforcing the idea that collaboration can lead to success in any quest.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What is the main theme of this episode? | The main theme of 'Mongolia-saurus' revolves around exploration and the excitement of discovery. The Wanderers set out to investigate the claim of living dinosaurs in Mongolia, which encourages curiosity about history and science. Throughout their adventure, they learn the value of teamwork, problem-solving, and the importance of asking questions in the pursuit of knowledge. |
| How do the characters demonstrate teamwork? | The characters, especially Waldo and Wenda, showcase teamwork by collaborating to tackle challenges they face while searching for dinosaurs. They each contribute their unique skills and ideas, which helps them overcome obstacles. This dynamic illustrates to children that working together, sharing responsibilities, and communicating effectively are key to achieving shared goals. |
| What educational elements are included in the episode? | This episode is packed with educational content, including information about dinosaurs and paleontology. Children learn about the significance of scientists like Wizard Amber, who study ancient life. Additionally, the vibrant visuals of the Mongolian landscape introduce kids to geography and ecosystems, making the adventure both entertaining and informative. |
| Are there any challenges the characters face? | Yes, the Wanderers encounter several challenges during their exploration, such as navigating difficult terrains and deciphering clues about the dinosaurs. These obstacles require them to think creatively and adapt their strategies. Each challenge provides an opportunity for learning and reinforces the message that perseverance and teamwork can lead to success. |
| What positive messages are conveyed in this episode? | The episode conveys several positive messages, including the importance of curiosity, teamwork, and resilience. As the characters embark on their quest, they demonstrate that exploring the unknown can be fun and rewarding. The narrative encourages children to embrace challenges and work together, fostering a sense of community and support among friends. |
Cast
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | It’s the Lunar New year and Odlulu has accidentally brought a stone dragon to life! |
| 1 | 2 | Odlulu has a magical shrinking key in France and has set her sights on the Great Race (aka the Tour de France). |
| 1 | 3 | Waldo and Wenda go to Turkey to find a sleeping rug for Arf. They meet a fellow Wanderer, Yasemin, and realize that their Turkish rug is actually a map to the Doubling Key! |
| 1 | 4 | When Odlulu challenges the Wanderers to win best chili (and a magic key) at the annual chili cook-off in New Mexico, Whitebeard pulls out his family recipe. |
| 1 | 5 | When the watering hole at a Zimbabwean animal park dries up, the Wanderers arrive to the scene with a rain producing Weather Key. |
| 1 | 6 | When Whitebeard attempts to magically enhance his voice for a singing duet with an old Wizard friend, he accidentally switches bodies with Arf. |
| 1 | 7 | Waldo and Wenda head to the Costa Rican rain forest to meet up with Wizard Featherbird and investigate why the beautiful birds of the forest have lost their color. |
| 1 | 8 | Waldo and Wenda head to Tahiti to help Wizard Wavybeard find his lost Wave Key. Odlulu sees the Wave Key as her chance to win the surf competition and earn a statue of herself on the beach. |
| 1 | 9 | Arf gets a chance to run with sled dogs when he travels with Waldo and Wenda to wintry northern Canada to deliver an important package to Wizard Whitebeard is off watching the Northern Lights with a fellow wizard. |
| 1 | 10 | Everyone heads to Scotland, where Odlulu is using the Strength Key to give her an advantage in the Highland Games. |
| 1 | 11 | When Odlulu uses the Greek Myth Key to bring Greek myths to life so she can capture the Golden Fleece, the Wanderers embark on a legendary quest to restore order in modern Athens with the help of the mythic Jason of the Argo. |
| 1 | 12 | Odlulu is in Venice, where she aims to become belle of the Venetian Carnival ball with the help of the Crystal Glass Key. |
| 1 | 13 | When a mother kangaroo hops away with Waldo's hat on her head and Fritz in her pouch, Waldo, Wenda and Odlulu must work together to find them in the Australian outback by using the Talk to Animals Key. |
| 1 | 14 | When Odlulu zaps Fritz with the Mega Mega Monster key, he grows to the monster size and tries to eat all the noodles in the city. |
| 1 | 15 | Wizard Whitebeard has been training for months for a marathon in New York City. But Odlulu wants to win the race, so she uses the Slo-Mo Key to slow down all of the other runners. |
| 1 | 16 | When Odlulu uses the Bubble Key to raise a sunken pirate ship in the Bahamas in her quest for sunken treasure. |
| 1 | 17 | The Wanderers travel to Antarctica to witness the annual march of the emperor penguins. |
| 1 | 18 | After Whitebeard uses the Grow Key to make himself 40 feet tall, the key breaks! So the Wanderers take the key to Wizard Fix-It in Moscow. |
| 1 | 19 | The Wanderers head to Switzerland to get chocolate for Whitebeard's chocolate fondue fountain. |
| 1 | 20 | When Odlulu finds out she's on Santa's Naughty List, she travels the globe and tries to spread holiday cheer by adding to various Christmas celebra |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard. |
| 2 | 2 | Waldo, Wenda and Wizard Whitebeard visit a fellow Wizard in Mumbai to take part in a big Bollywood dance number. |
| 2 | 3 | Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition: finding the Lost Chamber of Magic Keys. |
| 2 | 4 | The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambė. Odlulu is already there; using the Bouncy-Bounce Key to build an ice cream parlor up in a Baobab tree! |
| 2 | 5 | Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer. But the Wind Key is too powerful for Odlulu to handle. |
| 2 | 6 | Odlulu uses the Shadow Puppet Key to create her own living shadows. When her mischievous shadows run off with the key. |
| 2 | 7 | When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy. |
| 2 | 8 | Waldo and Wenda's plan to watch a soccer game in London is interrupted when Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England. |
| 2 | 9 | When Odlulu uses the Become an Animal Key to transform herself into different animals, she accidentally disrupts the Galapagos Islands animal populations. |
| 2 | 10 | Odlulu wants her own quinceañera, a traditional Mexican celebration for a girl's 15th birthday, so she uses the Grow-Up Key to skip ahead a few years. |
| 2 | 11 | The Wanderers receive a WanderPost with some odd news from paleontologist, WIZARD AMBER: living dinosaurs are roaming around Mongolia! |
| 2 | 12 | When a Yeti is spotted in Nepal, chasing away all the locals, the Wanderers investigate only to find out it’s another Odlulu plot. |
| 2 | 13 | It’s Halloween time and the Wanderers get a WanderPost from Odlulu issuing a challenge: "Come to my Haunted House in Wales… if you dare!" |
| 2 | 14 | The Wanderers and Whitebeard visit Wizard Blizzardbeard in Quebec City, Canada, for the big Wanderers Ice Hockey Tournament. |
| 2 | 15 | Odlulu takes the Guitar Key from Wizard Melodia in order to be the best guitar player in Buenos Aires. Only problem is that the Guitar Key is what Wizard Melodia plays the guitar to control the rising & setting of the blue moon every 2.5 years. |
| 2 | 16 | When Odlulu uses the Fairytale Key to pull Hans Christian Andersen’s fairytale characters from an old storybook and into present day Copenhagen, the Wanderers must rely on their knowledge of these timeless stories to put these characters back where they belong. |
| 2 | 17 | When Odlulu enters Fritz as a dog in a sheepherding competition, Fritz uses the Magnet Key to gently guide all the sheep. But when he loses control of the sheep and they spill into Auckland, the Wanderers must find a way to lead the flock back where they belong. |
| 2 | 18 | When Odlulu uses a Wake-A-Troll Key to get her kite down from a tree, she accidentally brings two mythical Icelandic creatures to life. Using their wits and some Icelandic troll knowledge, the Wanderers must find a way to turn these mischievous creatures back to rock. |
| 2 | 19 | When Waldo and Wenda head to WWS Great Magic Key Vault, located in Gibraltar, to find Whitebeard a key for his birthday, they find that Odlulu has already cleaned out the vault; the Wanderers must round up all these keys, and they’ll have to do it in time for Whitebeard’s surprise birthday party. |
| 2 | 20 | Waldo and Wenda return to Japan for the big Wanderer gymnastics competition. |
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