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Where's Waldo? - A Welsh Trick & Treat (S2E13)

Where's Waldo? poster

It’s Halloween time and the Wanderers get a WanderPost from Odlulu issuing a challenge: "Come to my Haunted House in Wales… if you dare!"

Runtime (min)22
Air Date2020-07-08
GenresAnimation, Kids

Where To Watch

Streaming information unavailable.

Storyline

In this Halloween-themed episode of Where's Waldo?, the Wanderers receive a spooky WanderPost from Odlulu, challenging them to visit her Haunted House in Wales. Intrigued and slightly nervous, Waldo and his friends embark on an adventure filled with mystery and fun, determined to face whatever tricks and treats await them.

As they explore the haunted house, the Wanderers encounter various challenges, from navigating through ghostly illusions to solving riddles posed by Odlulu. With teamwork and clever thinking, they strive to uncover the secrets of the haunted house, making it a memorable Halloween adventure.

What Parents Say

This episode provides a fantastic blend of excitement and education, perfect for the Halloween season. It encourages children to embrace their fears and work together to overcome challenges. The playful atmosphere and light-hearted scares create a fun viewing experience for families, while also introducing themes of bravery and camaraderie.

Parents will appreciate how the characters model problem-solving skills and teamwork, making the episode not just entertaining, but also a great opportunity for discussions about facing fears and helping friends. Overall, it's a delightful watch that captures the spirit of Halloween.

What Children Can Learn

In "A Welsh Trick & Treat," kids learn the importance of teamwork and friendship as the Wanderers confront spooky challenges in Odlulu's haunted house. The episode highlights how working together can make daunting tasks feel manageable and fun, reinforcing the idea that friends can help each other overcome fears.

Additionally, children are introduced to basic problem-solving skills through the various puzzles and riddles presented by Odlulu. As the Wanderers think creatively to navigate the haunted house, young viewers are encouraged to think critically and approach challenges with a positive attitude.

Five Most Asked Questions

Question Answer
What challenges do the Wanderers face in the haunted house? In the haunted house, the Wanderers encounter various challenges such as ghostly illusions that distract them, mysterious sounds that unsettle them, and riddles posed by Odlulu herself. Each challenge tests their bravery and quick thinking, requiring them to work together to find solutions. These obstacles add an element of suspense and excitement, making their adventure thrilling and engaging.
How does the episode promote teamwork? This episode emphasizes teamwork as the Wanderers must rely on each other to navigate the haunted house successfully. Each character brings unique skills and perspectives, which they combine to solve problems and face challenges. Their collaboration highlights the strength found in friendship and collective effort, demonstrating to young viewers the value of working harmoniously with others.
What messages about fear are conveyed? The episode conveys positive messages about facing fears and overcoming anxieties. As the Wanderers confront spooky situations, they learn that fear can be managed when they support one another. The light-hearted nature of the challenges reinforces that Halloween can be fun and exciting, rather than frightening, encouraging kids to embrace their fears with courage and humor.
Are there educational elements in the episode? Yes, the episode incorporates educational elements such as problem-solving and critical thinking. As the Wanderers solve Odlulu's riddles and navigate the haunted house, they engage in logical reasoning and creative thinking. These activities stimulate young viewers’ minds, encouraging them to think analytically and approach challenges with confidence and curiosity.
Is the episode suitable for younger children? Absolutely! While it features a haunted house theme, the episode is designed to be light-hearted and fun, making it suitable for younger children. The spooky elements are presented in a playful manner, ensuring that they remain entertaining rather than frightening. Parents can feel comfortable allowing younger viewers to join in on the Halloween adventure with the Wanderers.

Cast

Joshua Rush
Waldo (voice)
Eva Carlton
Odlulu (voice)
Haley Tju
Wenda (voice)
Piotr Michael
Fritz (voice)
Thomas Lennon
Wizard Whitebeard (voice)

Writing

Directing

Season
Season #Episode #Episode Name
11
It’s the Lunar New year and Odlulu has accidentally brought a stone dragon to life!
12
Odlulu has a magical shrinking key in France and has set her sights on the Great Race (aka the Tour de France).
13
Waldo and Wenda go to Turkey to find a sleeping rug for Arf. They meet a fellow Wanderer, Yasemin, and realize that their Turkish rug is actually a map to the Doubling Key!
14
When Odlulu challenges the Wanderers to win best chili (and a magic key) at the annual chili cook-off in New Mexico, Whitebeard pulls out his family recipe.
15
When the watering hole at a Zimbabwean animal park dries up, the Wanderers arrive to the scene with a rain producing Weather Key.
16
When Whitebeard attempts to magically enhance his voice for a singing duet with an old Wizard friend, he accidentally switches bodies with Arf.
17
Waldo and Wenda head to the Costa Rican rain forest to meet up with Wizard Featherbird and investigate why the beautiful birds of the forest have lost their color.
18
Waldo and Wenda head to Tahiti to help Wizard Wavybeard find his lost Wave Key. Odlulu sees the Wave Key as her chance to win the surf competition and earn a statue of herself on the beach.
19
Arf gets a chance to run with sled dogs when he travels with Waldo and Wenda to wintry northern Canada to deliver an important package to Wizard Whitebeard is off watching the Northern Lights with a fellow wizard.
110
Everyone heads to Scotland, where Odlulu is using the Strength Key to give her an advantage in the Highland Games.
111
When Odlulu uses the Greek Myth Key to bring Greek myths to life so she can capture the Golden Fleece, the Wanderers embark on a legendary quest to restore order in modern Athens with the help of the mythic Jason of the Argo.
112
Odlulu is in Venice, where she aims to become belle of the Venetian Carnival ball with the help of the Crystal Glass Key.
113
When a mother kangaroo hops away with Waldo's hat on her head and Fritz in her pouch, Waldo, Wenda and Odlulu must work together to find them in the Australian outback by using the Talk to Animals Key.
114
When Odlulu zaps Fritz with the Mega Mega Monster key, he grows to the monster size and tries to eat all the noodles in the city.
115
Wizard Whitebeard has been training for months for a marathon in New York City. But Odlulu wants to win the race, so she uses the Slo-Mo Key to slow down all of the other runners.
116
When Odlulu uses the Bubble Key to raise a sunken pirate ship in the Bahamas in her quest for sunken treasure.
117
The Wanderers travel to Antarctica to witness the annual march of the emperor penguins.
118
After Whitebeard uses the Grow Key to make himself 40 feet tall, the key breaks! So the Wanderers take the key to Wizard Fix-It in Moscow.
119
The Wanderers head to Switzerland to get chocolate for Whitebeard's chocolate fondue fountain.
120
When Odlulu finds out she's on Santa's Naughty List, she travels the globe and tries to spread holiday cheer by adding to various Christmas celebra
Season #Episode #Episode Name
21
Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard.
22
Waldo, Wenda and Wizard Whitebeard visit a fellow Wizard in Mumbai to take part in a big Bollywood dance number.
23
Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition: finding the Lost Chamber of Magic Keys.
24
The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambė. Odlulu is already there; using the Bouncy-Bounce Key to build an ice cream parlor up in a Baobab tree!
25
Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer. But the Wind Key is too powerful for Odlulu to handle.
26
Odlulu uses the Shadow Puppet Key to create her own living shadows. When her mischievous shadows run off with the key.
27
When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy.
28
Waldo and Wenda's plan to watch a soccer game in London is interrupted when Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England.
29
When Odlulu uses the Become an Animal Key to transform herself into different animals, she accidentally disrupts the Galapagos Islands animal populations.
210
Odlulu wants her own quinceañera, a traditional Mexican celebration for a girl's 15th birthday, so she uses the Grow-Up Key to skip ahead a few years.
211
The Wanderers receive a WanderPost with some odd news from paleontologist, WIZARD AMBER: living dinosaurs are roaming around Mongolia!
212
When a Yeti is spotted in Nepal, chasing away all the locals, the Wanderers investigate only to find out it’s another Odlulu plot.
213
It’s Halloween time and the Wanderers get a WanderPost from Odlulu issuing a challenge: "Come to my Haunted House in Wales… if you dare!"
214
The Wanderers and Whitebeard visit Wizard Blizzardbeard in Quebec City, Canada, for the big Wanderers Ice Hockey Tournament.
215
Odlulu takes the Guitar Key from Wizard Melodia in order to be the best guitar player in Buenos Aires. Only problem is that the Guitar Key is what Wizard Melodia plays the guitar to control the rising & setting of the blue moon every 2.5 years.
216
When Odlulu uses the Fairytale Key to pull Hans Christian Andersen’s fairytale characters from an old storybook and into present day Copenhagen, the Wanderers must rely on their knowledge of these timeless stories to put these characters back where they belong.
217
When Odlulu enters Fritz as a dog in a sheepherding competition, Fritz uses the Magnet Key to gently guide all the sheep. But when he loses control of the sheep and they spill into Auckland, the Wanderers must find a way to lead the flock back where they belong.
218
When Odlulu uses a Wake-A-Troll Key to get her kite down from a tree, she accidentally brings two mythical Icelandic creatures to life. Using their wits and some Icelandic troll knowledge, the Wanderers must find a way to turn these mischievous creatures back to rock.
219
When Waldo and Wenda head to WWS Great Magic Key Vault, located in Gibraltar, to find Whitebeard a key for his birthday, they find that Odlulu has already cleaned out the vault; the Wanderers must round up all these keys, and they’ll have to do it in time for Whitebeard’s surprise birthday party.
220
Waldo and Wenda return to Japan for the big Wanderer gymnastics competition.

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