Where's Waldo? - Uh-Oh, Canada (S2E14)
The Wanderers and Whitebeard visit Wizard Blizzardbeard in Quebec City, Canada, for the big Wanderers Ice Hockey Tournament.
| Runtime (min) | 22 |
|---|---|
| Air Date | 2020-07-15 |
| Genres | Animation, Kids |
Where To Watch
Streaming information unavailable.
Storyline
In this exciting episode of 'Where's Waldo?', the Wanderers and their friend Whitebeard travel to Quebec City, Canada, to participate in the thrilling Wanderers Ice Hockey Tournament. They are eager to meet the legendary Wizard Blizzardbeard, who is known for his magical hockey skills. The group is filled with anticipation as they prepare for the big event.
As the tournament begins, the Wanderers face various challenges and obstacles, both on and off the ice. They must use their creativity and teamwork to navigate through the bustling city, searching for Waldo and tackling the competition. With the help of Wizard Blizzardbeard's magic, they learn valuable lessons about friendship and perseverance, making this a memorable adventure.
What Parents Say
This episode is a delightful mix of adventure and sportsmanship, showcasing the importance of teamwork as the characters embark on a journey through Quebec City. The vibrant animation and engaging storyline keep children entertained while subtly teaching them about the spirit of competition in sports. Parents will appreciate the positive messages woven throughout the episode.
The depiction of Canada and its culture adds an educational layer, encouraging curiosity about geography and diversity. Through their interactions with Wizard Blizzardbeard and participation in the tournament, the Wanderers illustrate how fun can be found in collaboration and overcoming challenges together. It's a great way to introduce kids to the excitement of winter sports.
What Children Can Learn
In this episode, children learn about the significance of teamwork and how working together can lead to achieving common goals. As the Wanderers face various challenges in the tournament, they discover that each member's unique skills contribute to their success, highlighting the value of collaboration and support among friends.
Additionally, kids are introduced to the cultural aspects of Canada, particularly through the setting of Quebec City and the excitement around hockey. This encourages them to explore and appreciate different cultures, fostering a sense of global awareness. The episode also emphasizes the importance of determination, as the characters adapt to unexpected situations during their adventure.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What is the main event in this episode? | The main event in this episode is the Wanderers Ice Hockey Tournament held in Quebec City. The Wanderers and Whitebeard are excited to participate and meet Wizard Blizzardbeard, who plays a crucial role in enhancing their hockey experience with his magical skills. |
| How do the characters prepare for the tournament? | The characters prepare for the tournament by training together and familiarizing themselves with the rules of hockey. They also explore Quebec City, gathering information and tips that will help them face their competitors while strengthening their bonds of friendship. |
| What challenges do the Wanderers face during their adventure? | Throughout their adventure, the Wanderers face various challenges, including navigating through a busy city and dealing with the competitive pressure of the tournament. They learn to solve problems creatively and rely on each other's strengths to overcome these obstacles. |
| What lessons do the children learn from this episode? | Children learn valuable lessons about teamwork, friendship, and perseverance. The episode highlights that success is achieved through collaboration and supporting one another, as well as the importance of determination when faced with difficulties in both sports and life. |
| How does the episode incorporate Canadian culture? | The episode incorporates Canadian culture by showcasing Quebec City's vibrant atmosphere, winter sports traditions, and the significance of hockey in Canadian society. This cultural backdrop enriches the storyline, encouraging children to appreciate diversity and explore new places. |
Cast
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | It’s the Lunar New year and Odlulu has accidentally brought a stone dragon to life! |
| 1 | 2 | Odlulu has a magical shrinking key in France and has set her sights on the Great Race (aka the Tour de France). |
| 1 | 3 | Waldo and Wenda go to Turkey to find a sleeping rug for Arf. They meet a fellow Wanderer, Yasemin, and realize that their Turkish rug is actually a map to the Doubling Key! |
| 1 | 4 | When Odlulu challenges the Wanderers to win best chili (and a magic key) at the annual chili cook-off in New Mexico, Whitebeard pulls out his family recipe. |
| 1 | 5 | When the watering hole at a Zimbabwean animal park dries up, the Wanderers arrive to the scene with a rain producing Weather Key. |
| 1 | 6 | When Whitebeard attempts to magically enhance his voice for a singing duet with an old Wizard friend, he accidentally switches bodies with Arf. |
| 1 | 7 | Waldo and Wenda head to the Costa Rican rain forest to meet up with Wizard Featherbird and investigate why the beautiful birds of the forest have lost their color. |
| 1 | 8 | Waldo and Wenda head to Tahiti to help Wizard Wavybeard find his lost Wave Key. Odlulu sees the Wave Key as her chance to win the surf competition and earn a statue of herself on the beach. |
| 1 | 9 | Arf gets a chance to run with sled dogs when he travels with Waldo and Wenda to wintry northern Canada to deliver an important package to Wizard Whitebeard is off watching the Northern Lights with a fellow wizard. |
| 1 | 10 | Everyone heads to Scotland, where Odlulu is using the Strength Key to give her an advantage in the Highland Games. |
| 1 | 11 | When Odlulu uses the Greek Myth Key to bring Greek myths to life so she can capture the Golden Fleece, the Wanderers embark on a legendary quest to restore order in modern Athens with the help of the mythic Jason of the Argo. |
| 1 | 12 | Odlulu is in Venice, where she aims to become belle of the Venetian Carnival ball with the help of the Crystal Glass Key. |
| 1 | 13 | When a mother kangaroo hops away with Waldo's hat on her head and Fritz in her pouch, Waldo, Wenda and Odlulu must work together to find them in the Australian outback by using the Talk to Animals Key. |
| 1 | 14 | When Odlulu zaps Fritz with the Mega Mega Monster key, he grows to the monster size and tries to eat all the noodles in the city. |
| 1 | 15 | Wizard Whitebeard has been training for months for a marathon in New York City. But Odlulu wants to win the race, so she uses the Slo-Mo Key to slow down all of the other runners. |
| 1 | 16 | When Odlulu uses the Bubble Key to raise a sunken pirate ship in the Bahamas in her quest for sunken treasure. |
| 1 | 17 | The Wanderers travel to Antarctica to witness the annual march of the emperor penguins. |
| 1 | 18 | After Whitebeard uses the Grow Key to make himself 40 feet tall, the key breaks! So the Wanderers take the key to Wizard Fix-It in Moscow. |
| 1 | 19 | The Wanderers head to Switzerland to get chocolate for Whitebeard's chocolate fondue fountain. |
| 1 | 20 | When Odlulu finds out she's on Santa's Naughty List, she travels the globe and tries to spread holiday cheer by adding to various Christmas celebra |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard. |
| 2 | 2 | Waldo, Wenda and Wizard Whitebeard visit a fellow Wizard in Mumbai to take part in a big Bollywood dance number. |
| 2 | 3 | Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition: finding the Lost Chamber of Magic Keys. |
| 2 | 4 | The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambė. Odlulu is already there; using the Bouncy-Bounce Key to build an ice cream parlor up in a Baobab tree! |
| 2 | 5 | Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer. But the Wind Key is too powerful for Odlulu to handle. |
| 2 | 6 | Odlulu uses the Shadow Puppet Key to create her own living shadows. When her mischievous shadows run off with the key. |
| 2 | 7 | When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy. |
| 2 | 8 | Waldo and Wenda's plan to watch a soccer game in London is interrupted when Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England. |
| 2 | 9 | When Odlulu uses the Become an Animal Key to transform herself into different animals, she accidentally disrupts the Galapagos Islands animal populations. |
| 2 | 10 | Odlulu wants her own quinceañera, a traditional Mexican celebration for a girl's 15th birthday, so she uses the Grow-Up Key to skip ahead a few years. |
| 2 | 11 | The Wanderers receive a WanderPost with some odd news from paleontologist, WIZARD AMBER: living dinosaurs are roaming around Mongolia! |
| 2 | 12 | When a Yeti is spotted in Nepal, chasing away all the locals, the Wanderers investigate only to find out it’s another Odlulu plot. |
| 2 | 13 | It’s Halloween time and the Wanderers get a WanderPost from Odlulu issuing a challenge: "Come to my Haunted House in Wales… if you dare!" |
| 2 | 14 | The Wanderers and Whitebeard visit Wizard Blizzardbeard in Quebec City, Canada, for the big Wanderers Ice Hockey Tournament. |
| 2 | 15 | Odlulu takes the Guitar Key from Wizard Melodia in order to be the best guitar player in Buenos Aires. Only problem is that the Guitar Key is what Wizard Melodia plays the guitar to control the rising & setting of the blue moon every 2.5 years. |
| 2 | 16 | When Odlulu uses the Fairytale Key to pull Hans Christian Andersen’s fairytale characters from an old storybook and into present day Copenhagen, the Wanderers must rely on their knowledge of these timeless stories to put these characters back where they belong. |
| 2 | 17 | When Odlulu enters Fritz as a dog in a sheepherding competition, Fritz uses the Magnet Key to gently guide all the sheep. But when he loses control of the sheep and they spill into Auckland, the Wanderers must find a way to lead the flock back where they belong. |
| 2 | 18 | When Odlulu uses a Wake-A-Troll Key to get her kite down from a tree, she accidentally brings two mythical Icelandic creatures to life. Using their wits and some Icelandic troll knowledge, the Wanderers must find a way to turn these mischievous creatures back to rock. |
| 2 | 19 | When Waldo and Wenda head to WWS Great Magic Key Vault, located in Gibraltar, to find Whitebeard a key for his birthday, they find that Odlulu has already cleaned out the vault; the Wanderers must round up all these keys, and they’ll have to do it in time for Whitebeard’s surprise birthday party. |
| 2 | 20 | Waldo and Wenda return to Japan for the big Wanderer gymnastics competition. |
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