Where's Waldo? - Once Upon a Time in Denmark (S2E16)
When Odlulu uses the Fairytale Key to pull Hans Christian Andersen’s fairytale characters from an old storybook and into present day Copenhagen, the Wanderers must rely on their knowledge of these timeless stories to put these characters back where they belong.
| Runtime (min) | 22 |
|---|---|
| Air Date | 2020-07-29 |
| Genres | Animation, Kids |
Where To Watch
Streaming information unavailable.
Storyline
In this enchanting episode of Where's Waldo?, titled 'Once Upon a Time in Denmark,' Odlulu unleashes chaos by using the Fairytale Key to extract characters from Hans Christian Andersen's beloved stories. These iconic figures, now in present-day Copenhagen, create a whirlwind of confusion that only the Wanderers can resolve.
To restore order, Waldo, Wenda, and their friends must tap into their knowledge of classic fairy tales. As they navigate the vibrant streets of Copenhagen, they encounter familiar characters and challenges that test their wits and teamwork. Ultimately, the Wanderers embark on an adventurous quest to return the storybook characters to their rightful places.
What Parents Say
This episode is a delightful blend of adventure and education, introducing children to the timeless stories of Hans Christian Andersen. As the characters come to life, viewers are encouraged to think critically about the narratives and morals behind these classic tales, fostering a deeper appreciation for literature.
The whimsical setting of Copenhagen adds an exciting visual element, making it a perfect backdrop for the Wanderers' quest. Parents will appreciate how the show encourages teamwork, problem-solving, and cultural awareness while keeping the plot engaging and fun for kids.
What Children Can Learn
In 'Once Upon a Time in Denmark,' children learn the importance of classic fairy tales and how they shape our understanding of storytelling. The episode highlights characters like the Little Mermaid and the Ugly Duckling, allowing kids to connect with these tales and understand their messages of transformation and acceptance.
Moreover, the adventure emphasizes teamwork among Waldo and his friends, teaching kids that working together can solve problems. As they navigate challenges, children observe the value of collaboration, quick thinking, and creativity in overcoming obstacles.
This episode also sparks curiosity about different cultures and the significance of stories in various societies, encouraging kids to explore literature beyond their own experiences and appreciate the universal themes found in fairy tales.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What classic stories are featured in this episode? | This episode prominently features characters from Hans Christian Andersen's classic fairy tales, including the Little Mermaid and the Ugly Duckling. These characters are brought to life in Copenhagen, allowing the Wanderers to interact with them directly. Parents can discuss these stories with their children, helping them understand the morals and themes found within each tale. |
| How do the Wanderers solve the problems caused by the characters? | The Wanderers utilize their knowledge of the fairy tales to navigate the challenges presented by the characters. By recalling specific storylines and lessons, they devise clever plans to return each character to their original tales. This emphasizes the importance of critical thinking and creativity, showing kids that knowledge can be a powerful tool in problem-solving. |
| What themes does this episode explore? | The episode explores themes of transformation, acceptance, and teamwork. As characters like the Ugly Duckling face challenges related to their identities, children learn about the significance of embracing differences and the journey of personal growth. Additionally, the collaboration among the Wanderers highlights how working together can lead to success. |
| What lessons can kids learn from the characters' adventures? | Kids can learn invaluable lessons about friendship, perseverance, and the consequences of one's actions through the adventures of the fairy tale characters. As the Wanderers help return the characters to their stories, children see how choices affect outcomes, reinforcing the idea that every action has significance in both stories and real life. |
| Is there an educational aspect to this episode? | Yes, the episode serves as an engaging introduction to classic literature. By featuring well-known fairy tale characters, it encourages children to explore these stories further. Parents can use this opportunity to read the original tales together, fostering a love for reading and storytelling while enhancing their child's understanding of narrative structures and cultural significance. |
Cast
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | It’s the Lunar New year and Odlulu has accidentally brought a stone dragon to life! |
| 1 | 2 | Odlulu has a magical shrinking key in France and has set her sights on the Great Race (aka the Tour de France). |
| 1 | 3 | Waldo and Wenda go to Turkey to find a sleeping rug for Arf. They meet a fellow Wanderer, Yasemin, and realize that their Turkish rug is actually a map to the Doubling Key! |
| 1 | 4 | When Odlulu challenges the Wanderers to win best chili (and a magic key) at the annual chili cook-off in New Mexico, Whitebeard pulls out his family recipe. |
| 1 | 5 | When the watering hole at a Zimbabwean animal park dries up, the Wanderers arrive to the scene with a rain producing Weather Key. |
| 1 | 6 | When Whitebeard attempts to magically enhance his voice for a singing duet with an old Wizard friend, he accidentally switches bodies with Arf. |
| 1 | 7 | Waldo and Wenda head to the Costa Rican rain forest to meet up with Wizard Featherbird and investigate why the beautiful birds of the forest have lost their color. |
| 1 | 8 | Waldo and Wenda head to Tahiti to help Wizard Wavybeard find his lost Wave Key. Odlulu sees the Wave Key as her chance to win the surf competition and earn a statue of herself on the beach. |
| 1 | 9 | Arf gets a chance to run with sled dogs when he travels with Waldo and Wenda to wintry northern Canada to deliver an important package to Wizard Whitebeard is off watching the Northern Lights with a fellow wizard. |
| 1 | 10 | Everyone heads to Scotland, where Odlulu is using the Strength Key to give her an advantage in the Highland Games. |
| 1 | 11 | When Odlulu uses the Greek Myth Key to bring Greek myths to life so she can capture the Golden Fleece, the Wanderers embark on a legendary quest to restore order in modern Athens with the help of the mythic Jason of the Argo. |
| 1 | 12 | Odlulu is in Venice, where she aims to become belle of the Venetian Carnival ball with the help of the Crystal Glass Key. |
| 1 | 13 | When a mother kangaroo hops away with Waldo's hat on her head and Fritz in her pouch, Waldo, Wenda and Odlulu must work together to find them in the Australian outback by using the Talk to Animals Key. |
| 1 | 14 | When Odlulu zaps Fritz with the Mega Mega Monster key, he grows to the monster size and tries to eat all the noodles in the city. |
| 1 | 15 | Wizard Whitebeard has been training for months for a marathon in New York City. But Odlulu wants to win the race, so she uses the Slo-Mo Key to slow down all of the other runners. |
| 1 | 16 | When Odlulu uses the Bubble Key to raise a sunken pirate ship in the Bahamas in her quest for sunken treasure. |
| 1 | 17 | The Wanderers travel to Antarctica to witness the annual march of the emperor penguins. |
| 1 | 18 | After Whitebeard uses the Grow Key to make himself 40 feet tall, the key breaks! So the Wanderers take the key to Wizard Fix-It in Moscow. |
| 1 | 19 | The Wanderers head to Switzerland to get chocolate for Whitebeard's chocolate fondue fountain. |
| 1 | 20 | When Odlulu finds out she's on Santa's Naughty List, she travels the globe and tries to spread holiday cheer by adding to various Christmas celebra |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard. |
| 2 | 2 | Waldo, Wenda and Wizard Whitebeard visit a fellow Wizard in Mumbai to take part in a big Bollywood dance number. |
| 2 | 3 | Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition: finding the Lost Chamber of Magic Keys. |
| 2 | 4 | The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambė. Odlulu is already there; using the Bouncy-Bounce Key to build an ice cream parlor up in a Baobab tree! |
| 2 | 5 | Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer. But the Wind Key is too powerful for Odlulu to handle. |
| 2 | 6 | Odlulu uses the Shadow Puppet Key to create her own living shadows. When her mischievous shadows run off with the key. |
| 2 | 7 | When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy. |
| 2 | 8 | Waldo and Wenda's plan to watch a soccer game in London is interrupted when Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England. |
| 2 | 9 | When Odlulu uses the Become an Animal Key to transform herself into different animals, she accidentally disrupts the Galapagos Islands animal populations. |
| 2 | 10 | Odlulu wants her own quinceañera, a traditional Mexican celebration for a girl's 15th birthday, so she uses the Grow-Up Key to skip ahead a few years. |
| 2 | 11 | The Wanderers receive a WanderPost with some odd news from paleontologist, WIZARD AMBER: living dinosaurs are roaming around Mongolia! |
| 2 | 12 | When a Yeti is spotted in Nepal, chasing away all the locals, the Wanderers investigate only to find out it’s another Odlulu plot. |
| 2 | 13 | It’s Halloween time and the Wanderers get a WanderPost from Odlulu issuing a challenge: "Come to my Haunted House in Wales… if you dare!" |
| 2 | 14 | The Wanderers and Whitebeard visit Wizard Blizzardbeard in Quebec City, Canada, for the big Wanderers Ice Hockey Tournament. |
| 2 | 15 | Odlulu takes the Guitar Key from Wizard Melodia in order to be the best guitar player in Buenos Aires. Only problem is that the Guitar Key is what Wizard Melodia plays the guitar to control the rising & setting of the blue moon every 2.5 years. |
| 2 | 16 | When Odlulu uses the Fairytale Key to pull Hans Christian Andersen’s fairytale characters from an old storybook and into present day Copenhagen, the Wanderers must rely on their knowledge of these timeless stories to put these characters back where they belong. |
| 2 | 17 | When Odlulu enters Fritz as a dog in a sheepherding competition, Fritz uses the Magnet Key to gently guide all the sheep. But when he loses control of the sheep and they spill into Auckland, the Wanderers must find a way to lead the flock back where they belong. |
| 2 | 18 | When Odlulu uses a Wake-A-Troll Key to get her kite down from a tree, she accidentally brings two mythical Icelandic creatures to life. Using their wits and some Icelandic troll knowledge, the Wanderers must find a way to turn these mischievous creatures back to rock. |
| 2 | 19 | When Waldo and Wenda head to WWS Great Magic Key Vault, located in Gibraltar, to find Whitebeard a key for his birthday, they find that Odlulu has already cleaned out the vault; the Wanderers must round up all these keys, and they’ll have to do it in time for Whitebeard’s surprise birthday party. |
| 2 | 20 | Waldo and Wenda return to Japan for the big Wanderer gymnastics competition. |
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