Where's Waldo? - Gibraltar Rocks! (S2E19)
When Waldo and Wenda head to WWS Great Magic Key Vault, located in Gibraltar, to find Whitebeard a key for his birthday, they find that Odlulu has already cleaned out the vault; the Wanderers must round up all these keys, and they’ll have to do it in time for Whitebeard’s surprise birthday party.
| Runtime (min) | 22 |
|---|---|
| Air Date | 2020-08-19 |
| Genres | Animation, Kids |
Where To Watch
Streaming information unavailable.
Storyline
In the episode 'Gibraltar Rocks!', Waldo and Wenda embark on an exciting adventure to the WWS Great Magic Key Vault in Gibraltar. They aim to find a special key for Whitebeard's birthday, only to discover that the mischievous Odlulu has already taken all the keys. With time running out, Waldo and Wenda must gather the stolen keys and prepare for a surprise birthday celebration.
As they navigate the colorful and vibrant world of Gibraltar, they encounter various challenges and quirky characters. The duo not only showcases teamwork and problem-solving skills but also engage in fun-filled antics, keeping the audience entertained. Will they manage to retrieve the keys and make Whitebeard's birthday unforgettable?
What Parents Say
This episode is a delightful blend of adventure and problem-solving that can inspire children to think creatively. Waldo and Wenda's mission to recover the keys demonstrates the importance of teamwork and resourcefulness. These themes are valuable for young viewers as they learn how collaboration leads to success, particularly in challenging situations.
Additionally, the vibrant animation and engaging storyline hold children's attention. The humor and unexpected twists keep the viewing experience light-hearted and fun. Parents might appreciate how this episode encourages their children to pay attention to details and develop observational skills as they join in the hunt for the keys.
What Children Can Learn
Children watching 'Gibraltar Rocks!' can learn about the significance of friendship and cooperation through Waldo and Wenda's teamwork. As they face obstacles together, young viewers understand that working with others can lead to achieving common goals, which is an essential life lesson.
The episode also introduces the concept of planning a surprise, highlighting the joy of giving and celebrating special occasions. Kids will see how thoughtful gestures, like preparing for a birthday party, can bring happiness to loved ones, encouraging them to think about their own celebrations.
Moreover, the vibrant setting of Gibraltar offers a glimpse into different cultures and environments, sparking curiosity. Children can be inspired to learn more about geography and the world around them while enjoying a fun-filled adventure.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What is the main goal of Waldo and Wenda in this episode? | Waldo and Wenda aim to find a special key for Whitebeard's birthday from the WWS Great Magic Key Vault. However, they discover that Odlulu has already taken all the keys, prompting them to embark on a mission to retrieve the stolen keys in time for the surprise birthday party. |
| How do Waldo and Wenda demonstrate teamwork? | Throughout the episode, Waldo and Wenda work together to overcome challenges in their quest to gather the keys. Their ability to communicate effectively, share ideas, and support one another showcases the importance of teamwork, teaching kids that collaboration can lead to success in difficult situations. |
| What lessons about friendship can children learn from this episode? | The episode highlights the value of friendship as Waldo and Wenda rely on each other to navigate their adventure. Their support and encouragement of one another illustrate that true friends help each other through challenges, reinforcing the idea that friendships are built on trust and collaboration. |
| Are there any cultural aspects introduced in this episode? | Yes, the setting of Gibraltar adds a cultural element to the episode. As Waldo and Wenda explore this vibrant location, children can learn about different places and cultures, sparking their curiosity to discover more about the world around them. |
| How does this episode encourage creativity in kids? | The adventurous storyline and unique problem-solving scenarios encourage children to think creatively. As they watch Waldo and Wenda devise strategies to retrieve the keys, kids are inspired to come up with their own solutions to problems, fostering creativity and critical thinking. |
Cast
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | It’s the Lunar New year and Odlulu has accidentally brought a stone dragon to life! |
| 1 | 2 | Odlulu has a magical shrinking key in France and has set her sights on the Great Race (aka the Tour de France). |
| 1 | 3 | Waldo and Wenda go to Turkey to find a sleeping rug for Arf. They meet a fellow Wanderer, Yasemin, and realize that their Turkish rug is actually a map to the Doubling Key! |
| 1 | 4 | When Odlulu challenges the Wanderers to win best chili (and a magic key) at the annual chili cook-off in New Mexico, Whitebeard pulls out his family recipe. |
| 1 | 5 | When the watering hole at a Zimbabwean animal park dries up, the Wanderers arrive to the scene with a rain producing Weather Key. |
| 1 | 6 | When Whitebeard attempts to magically enhance his voice for a singing duet with an old Wizard friend, he accidentally switches bodies with Arf. |
| 1 | 7 | Waldo and Wenda head to the Costa Rican rain forest to meet up with Wizard Featherbird and investigate why the beautiful birds of the forest have lost their color. |
| 1 | 8 | Waldo and Wenda head to Tahiti to help Wizard Wavybeard find his lost Wave Key. Odlulu sees the Wave Key as her chance to win the surf competition and earn a statue of herself on the beach. |
| 1 | 9 | Arf gets a chance to run with sled dogs when he travels with Waldo and Wenda to wintry northern Canada to deliver an important package to Wizard Whitebeard is off watching the Northern Lights with a fellow wizard. |
| 1 | 10 | Everyone heads to Scotland, where Odlulu is using the Strength Key to give her an advantage in the Highland Games. |
| 1 | 11 | When Odlulu uses the Greek Myth Key to bring Greek myths to life so she can capture the Golden Fleece, the Wanderers embark on a legendary quest to restore order in modern Athens with the help of the mythic Jason of the Argo. |
| 1 | 12 | Odlulu is in Venice, where she aims to become belle of the Venetian Carnival ball with the help of the Crystal Glass Key. |
| 1 | 13 | When a mother kangaroo hops away with Waldo's hat on her head and Fritz in her pouch, Waldo, Wenda and Odlulu must work together to find them in the Australian outback by using the Talk to Animals Key. |
| 1 | 14 | When Odlulu zaps Fritz with the Mega Mega Monster key, he grows to the monster size and tries to eat all the noodles in the city. |
| 1 | 15 | Wizard Whitebeard has been training for months for a marathon in New York City. But Odlulu wants to win the race, so she uses the Slo-Mo Key to slow down all of the other runners. |
| 1 | 16 | When Odlulu uses the Bubble Key to raise a sunken pirate ship in the Bahamas in her quest for sunken treasure. |
| 1 | 17 | The Wanderers travel to Antarctica to witness the annual march of the emperor penguins. |
| 1 | 18 | After Whitebeard uses the Grow Key to make himself 40 feet tall, the key breaks! So the Wanderers take the key to Wizard Fix-It in Moscow. |
| 1 | 19 | The Wanderers head to Switzerland to get chocolate for Whitebeard's chocolate fondue fountain. |
| 1 | 20 | When Odlulu finds out she's on Santa's Naughty List, she travels the globe and tries to spread holiday cheer by adding to various Christmas celebra |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard. |
| 2 | 2 | Waldo, Wenda and Wizard Whitebeard visit a fellow Wizard in Mumbai to take part in a big Bollywood dance number. |
| 2 | 3 | Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition: finding the Lost Chamber of Magic Keys. |
| 2 | 4 | The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambė. Odlulu is already there; using the Bouncy-Bounce Key to build an ice cream parlor up in a Baobab tree! |
| 2 | 5 | Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer. But the Wind Key is too powerful for Odlulu to handle. |
| 2 | 6 | Odlulu uses the Shadow Puppet Key to create her own living shadows. When her mischievous shadows run off with the key. |
| 2 | 7 | When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy. |
| 2 | 8 | Waldo and Wenda's plan to watch a soccer game in London is interrupted when Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England. |
| 2 | 9 | When Odlulu uses the Become an Animal Key to transform herself into different animals, she accidentally disrupts the Galapagos Islands animal populations. |
| 2 | 10 | Odlulu wants her own quinceañera, a traditional Mexican celebration for a girl's 15th birthday, so she uses the Grow-Up Key to skip ahead a few years. |
| 2 | 11 | The Wanderers receive a WanderPost with some odd news from paleontologist, WIZARD AMBER: living dinosaurs are roaming around Mongolia! |
| 2 | 12 | When a Yeti is spotted in Nepal, chasing away all the locals, the Wanderers investigate only to find out it’s another Odlulu plot. |
| 2 | 13 | It’s Halloween time and the Wanderers get a WanderPost from Odlulu issuing a challenge: "Come to my Haunted House in Wales… if you dare!" |
| 2 | 14 | The Wanderers and Whitebeard visit Wizard Blizzardbeard in Quebec City, Canada, for the big Wanderers Ice Hockey Tournament. |
| 2 | 15 | Odlulu takes the Guitar Key from Wizard Melodia in order to be the best guitar player in Buenos Aires. Only problem is that the Guitar Key is what Wizard Melodia plays the guitar to control the rising & setting of the blue moon every 2.5 years. |
| 2 | 16 | When Odlulu uses the Fairytale Key to pull Hans Christian Andersen’s fairytale characters from an old storybook and into present day Copenhagen, the Wanderers must rely on their knowledge of these timeless stories to put these characters back where they belong. |
| 2 | 17 | When Odlulu enters Fritz as a dog in a sheepherding competition, Fritz uses the Magnet Key to gently guide all the sheep. But when he loses control of the sheep and they spill into Auckland, the Wanderers must find a way to lead the flock back where they belong. |
| 2 | 18 | When Odlulu uses a Wake-A-Troll Key to get her kite down from a tree, she accidentally brings two mythical Icelandic creatures to life. Using their wits and some Icelandic troll knowledge, the Wanderers must find a way to turn these mischievous creatures back to rock. |
| 2 | 19 | When Waldo and Wenda head to WWS Great Magic Key Vault, located in Gibraltar, to find Whitebeard a key for his birthday, they find that Odlulu has already cleaned out the vault; the Wanderers must round up all these keys, and they’ll have to do it in time for Whitebeard’s surprise birthday party. |
| 2 | 20 | Waldo and Wenda return to Japan for the big Wanderer gymnastics competition. |
This product uses the TMDB API but is not endorsed or certified by TMDB.