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Where's Waldo? - Flipping for Japan (S2E20)

Where's Waldo? poster

Waldo and Wenda return to Japan for the big Wanderer gymnastics competition.

Runtime (min)22
Air Date2020-08-26
GenresAnimation, Kids

Where To Watch

Streaming information unavailable.

Storyline

In this exciting episode of 'Where's Waldo?', Waldo and Wenda journey back to Japan to participate in the highly anticipated Wanderer gymnastics competition. The colorful backdrop of Japanese culture and traditional elements adds a vibrant flair as they navigate through various challenges. The duo encounters a series of whimsical characters and intricate obstacles that test their problem-solving skills.

As the competition unfolds, Waldo and Wenda must also find their friends who have mysteriously gone missing. The episode showcases their teamwork and determination as they flip through various scenes, searching for clues amidst the bustling activities of the event. With each twist and turn, viewers are engaged in the thrilling quest to locate not just Waldo, but also the hidden treasures of friendship and sportsmanship.

What Parents Say

This episode of 'Where's Waldo?' offers a fun mix of adventure and cultural insight, making it a great choice for family viewing. The colorful animation and engaging storyline promote teamwork, perseverance, and the importance of friendship. Parents will appreciate the positive messages conveyed through Waldo and Wenda's journey, as they work together to overcome challenges.

Additionally, the episode highlights gymnastics, an exciting sport that can inspire children to explore physical activities. The vibrant visuals and lively characters captivate young viewers while introducing them to Japanese culture. Parents can use this opportunity to discuss the significance of cultural diversity and the value of perseverance in sports.

What Children Can Learn

Children watching 'Flipping for Japan' will learn the importance of teamwork as Waldo and Wenda collaborate to solve problems and find their friends. The episode emphasizes that working together can lead to success, especially in challenging situations. Kids will be inspired by the idea that they can achieve great things when they support one another.

The episode also encourages curiosity about different cultures. As Waldo and Wenda explore Japan, viewers are introduced to elements of Japanese traditions and sports. This can spark children's interest in learning more about the world around them and the diverse practices and values of different cultures.

Furthermore, young audiences will witness the excitement of gymnastics, which may motivate them to engage in physical activities. The dynamic flips and routines showcased in the competition can inspire kids to stay active and possibly try gymnastics themselves, promoting a healthy lifestyle and the joy of movement.

Five Most Asked Questions

Question Answer
What is the main event in this episode? The main event in 'Flipping for Japan' is the Wanderer gymnastics competition that Waldo and Wenda participate in. The episode showcases various gymnastics performances and adds excitement as they navigate the challenges of the competition while trying to find their missing friends.
What cultural elements are featured? This episode prominently features Japanese culture through its vibrant animation and settings. Viewers will see traditional Japanese elements, including architecture, clothing, and sportsmanship, which provide a rich backdrop for Waldo and Wenda's adventure and introduce children to cultural diversity.
How do Waldo and Wenda demonstrate teamwork? Waldo and Wenda exemplify teamwork as they work together to solve puzzles and support each other throughout their quest. Their collaboration is essential in overcoming obstacles, showing children that pooling efforts can lead to greater success in any endeavor.
What lessons about sports can kids learn? Kids can learn about the importance of sportsmanship and perseverance from the gymnastics competition. The episode emphasizes that competing is about more than just winning; it’s about enjoying the sport, supporting friends, and learning from challenges, which are valuable life lessons.
Are there any hidden details in the episode? Yes, 'Flipping for Japan' is filled with hidden details and characters for viewers to spot while Waldo and Wenda search for their friends. Engaging with these hidden elements encourages children to pay attention to their surroundings and enhances their observational skills as they watch.

Cast

Joshua Rush
Waldo (voice)
Eva Carlton
Odlulu (voice)
Haley Tju
Wenda (voice)
Piotr Michael
Fritz (voice)
Thomas Lennon
Wizard Whitebeard (voice)

Writing

Directing

Season
Season #Episode #Episode Name
11
It’s the Lunar New year and Odlulu has accidentally brought a stone dragon to life!
12
Odlulu has a magical shrinking key in France and has set her sights on the Great Race (aka the Tour de France).
13
Waldo and Wenda go to Turkey to find a sleeping rug for Arf. They meet a fellow Wanderer, Yasemin, and realize that their Turkish rug is actually a map to the Doubling Key!
14
When Odlulu challenges the Wanderers to win best chili (and a magic key) at the annual chili cook-off in New Mexico, Whitebeard pulls out his family recipe.
15
When the watering hole at a Zimbabwean animal park dries up, the Wanderers arrive to the scene with a rain producing Weather Key.
16
When Whitebeard attempts to magically enhance his voice for a singing duet with an old Wizard friend, he accidentally switches bodies with Arf.
17
Waldo and Wenda head to the Costa Rican rain forest to meet up with Wizard Featherbird and investigate why the beautiful birds of the forest have lost their color.
18
Waldo and Wenda head to Tahiti to help Wizard Wavybeard find his lost Wave Key. Odlulu sees the Wave Key as her chance to win the surf competition and earn a statue of herself on the beach.
19
Arf gets a chance to run with sled dogs when he travels with Waldo and Wenda to wintry northern Canada to deliver an important package to Wizard Whitebeard is off watching the Northern Lights with a fellow wizard.
110
Everyone heads to Scotland, where Odlulu is using the Strength Key to give her an advantage in the Highland Games.
111
When Odlulu uses the Greek Myth Key to bring Greek myths to life so she can capture the Golden Fleece, the Wanderers embark on a legendary quest to restore order in modern Athens with the help of the mythic Jason of the Argo.
112
Odlulu is in Venice, where she aims to become belle of the Venetian Carnival ball with the help of the Crystal Glass Key.
113
When a mother kangaroo hops away with Waldo's hat on her head and Fritz in her pouch, Waldo, Wenda and Odlulu must work together to find them in the Australian outback by using the Talk to Animals Key.
114
When Odlulu zaps Fritz with the Mega Mega Monster key, he grows to the monster size and tries to eat all the noodles in the city.
115
Wizard Whitebeard has been training for months for a marathon in New York City. But Odlulu wants to win the race, so she uses the Slo-Mo Key to slow down all of the other runners.
116
When Odlulu uses the Bubble Key to raise a sunken pirate ship in the Bahamas in her quest for sunken treasure.
117
The Wanderers travel to Antarctica to witness the annual march of the emperor penguins.
118
After Whitebeard uses the Grow Key to make himself 40 feet tall, the key breaks! So the Wanderers take the key to Wizard Fix-It in Moscow.
119
The Wanderers head to Switzerland to get chocolate for Whitebeard's chocolate fondue fountain.
120
When Odlulu finds out she's on Santa's Naughty List, she travels the globe and tries to spread holiday cheer by adding to various Christmas celebra
Season #Episode #Episode Name
21
Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard.
22
Waldo, Wenda and Wizard Whitebeard visit a fellow Wizard in Mumbai to take part in a big Bollywood dance number.
23
Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition: finding the Lost Chamber of Magic Keys.
24
The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambė. Odlulu is already there; using the Bouncy-Bounce Key to build an ice cream parlor up in a Baobab tree!
25
Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer. But the Wind Key is too powerful for Odlulu to handle.
26
Odlulu uses the Shadow Puppet Key to create her own living shadows. When her mischievous shadows run off with the key.
27
When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy.
28
Waldo and Wenda's plan to watch a soccer game in London is interrupted when Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England.
29
When Odlulu uses the Become an Animal Key to transform herself into different animals, she accidentally disrupts the Galapagos Islands animal populations.
210
Odlulu wants her own quinceañera, a traditional Mexican celebration for a girl's 15th birthday, so she uses the Grow-Up Key to skip ahead a few years.
211
The Wanderers receive a WanderPost with some odd news from paleontologist, WIZARD AMBER: living dinosaurs are roaming around Mongolia!
212
When a Yeti is spotted in Nepal, chasing away all the locals, the Wanderers investigate only to find out it’s another Odlulu plot.
213
It’s Halloween time and the Wanderers get a WanderPost from Odlulu issuing a challenge: "Come to my Haunted House in Wales… if you dare!"
214
The Wanderers and Whitebeard visit Wizard Blizzardbeard in Quebec City, Canada, for the big Wanderers Ice Hockey Tournament.
215
Odlulu takes the Guitar Key from Wizard Melodia in order to be the best guitar player in Buenos Aires. Only problem is that the Guitar Key is what Wizard Melodia plays the guitar to control the rising & setting of the blue moon every 2.5 years.
216
When Odlulu uses the Fairytale Key to pull Hans Christian Andersen’s fairytale characters from an old storybook and into present day Copenhagen, the Wanderers must rely on their knowledge of these timeless stories to put these characters back where they belong.
217
When Odlulu enters Fritz as a dog in a sheepherding competition, Fritz uses the Magnet Key to gently guide all the sheep. But when he loses control of the sheep and they spill into Auckland, the Wanderers must find a way to lead the flock back where they belong.
218
When Odlulu uses a Wake-A-Troll Key to get her kite down from a tree, she accidentally brings two mythical Icelandic creatures to life. Using their wits and some Icelandic troll knowledge, the Wanderers must find a way to turn these mischievous creatures back to rock.
219
When Waldo and Wenda head to WWS Great Magic Key Vault, located in Gibraltar, to find Whitebeard a key for his birthday, they find that Odlulu has already cleaned out the vault; the Wanderers must round up all these keys, and they’ll have to do it in time for Whitebeard’s surprise birthday party.
220
Waldo and Wenda return to Japan for the big Wanderer gymnastics competition.

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