Where's Waldo? - Riddle Me This, Egypt (S2E3)
Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition: finding the Lost Chamber of Magic Keys.
| Runtime (min) | 22 |
|---|---|
| Air Date | 2020-04-29 |
| Genres | Animation, Kids |
Where To Watch
Streaming information unavailable.
Storyline
In this exciting episode of 'Where's Waldo?', titled 'Riddle Me This, Egypt', Waldo and Wenda join Wizard Dustybeard on an archaeological adventure to discover the Lost Chamber of Magic Keys. As they journey through the ancient Egyptian landscape, they encounter a series of riddles and puzzles that challenge their problem-solving skills and teamwork.
Throughout their expedition, the trio faces various obstacles, including tricky traps and enigmatic hieroglyphics. With the help of their wits and a bit of magic, they navigate through the sands of time, ultimately unveiling the secrets of the Lost Chamber. The episode is filled with vibrant illustrations of Egyptian culture and a sense of wonder as they unlock the mysteries hidden within the chamber.
What Parents Say
Parents will appreciate the emphasis on teamwork and critical thinking in 'Riddle Me This, Egypt'. As Waldo, Wenda, and Wizard Dustybeard solve riddles together, children learn the value of collaboration and communication. These themes are essential in helping kids understand that challenges can often be overcome by working together and thinking creatively.
The episode also introduces young viewers to elements of Egyptian history and culture, sparking curiosity about the world around them. Parents might find it a great opportunity to engage in discussions about ancient civilizations, encouraging children to explore further and learn more about history.
What Children Can Learn
In this episode, children learn that problem-solving is a fun and collaborative process. Waldo and his friends face riddles that require them to think outside the box, demonstrating that it’s okay to make mistakes and try again. This encourages kids to embrace challenges and develop resilience in the face of difficulties.
Additionally, kids are introduced to the fascinating world of archaeology and the mysteries of ancient Egypt. Through vibrant visuals and engaging storytelling, they gain insight into how history can be discovered through exploration and inquiry, fostering a love for learning and adventure.
Five Most Asked Questions
| Question | Answer |
|---|---|
| What are the main themes explored in this episode? | The main themes in 'Riddle Me This, Egypt' include teamwork, problem-solving, and curiosity about history. Waldo, Wenda, and Wizard Dustybeard work together to solve riddles, highlighting the importance of collaboration. The adventure also encourages children to explore ancient Egyptian culture, fostering a sense of wonder and interest in the past. |
| How does this episode encourage critical thinking? | Throughout the episode, the characters face various riddles and puzzles that require them to think critically and creatively. As they navigate challenges, children are encouraged to engage in problem-solving and to approach obstacles with a positive mindset. This serves as an excellent lesson for young viewers on the importance of thinking through problems. |
| Are there any educational aspects related to history? | Yes, this episode introduces elements of ancient Egyptian culture and history, providing viewers with a glimpse into the past. The vibrant scenes depicting hieroglyphics and archaeological discoveries spark curiosity about historical topics, making it a great conversation starter for parents and children to explore together. |
| How do the characters demonstrate teamwork? | Waldo, Wenda, and Wizard Dustybeard consistently support one another as they work through challenges. They share ideas, listen to each other, and celebrate their successes together. This reinforces the importance of teamwork, showing kids that collaborating with friends can lead to better outcomes and more fun during their adventures. |
| What lessons about perseverance are shown in the episode? | The characters encounter several setbacks while trying to unlock the secrets of the Lost Chamber. However, they demonstrate perseverance by not giving up when faced with difficulties. This message teaches children that persistence is key to overcoming challenges and achieving their goals, encouraging them to stay determined in their own pursuits. |
Cast
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | It’s the Lunar New year and Odlulu has accidentally brought a stone dragon to life! |
| 1 | 2 | Odlulu has a magical shrinking key in France and has set her sights on the Great Race (aka the Tour de France). |
| 1 | 3 | Waldo and Wenda go to Turkey to find a sleeping rug for Arf. They meet a fellow Wanderer, Yasemin, and realize that their Turkish rug is actually a map to the Doubling Key! |
| 1 | 4 | When Odlulu challenges the Wanderers to win best chili (and a magic key) at the annual chili cook-off in New Mexico, Whitebeard pulls out his family recipe. |
| 1 | 5 | When the watering hole at a Zimbabwean animal park dries up, the Wanderers arrive to the scene with a rain producing Weather Key. |
| 1 | 6 | When Whitebeard attempts to magically enhance his voice for a singing duet with an old Wizard friend, he accidentally switches bodies with Arf. |
| 1 | 7 | Waldo and Wenda head to the Costa Rican rain forest to meet up with Wizard Featherbird and investigate why the beautiful birds of the forest have lost their color. |
| 1 | 8 | Waldo and Wenda head to Tahiti to help Wizard Wavybeard find his lost Wave Key. Odlulu sees the Wave Key as her chance to win the surf competition and earn a statue of herself on the beach. |
| 1 | 9 | Arf gets a chance to run with sled dogs when he travels with Waldo and Wenda to wintry northern Canada to deliver an important package to Wizard Whitebeard is off watching the Northern Lights with a fellow wizard. |
| 1 | 10 | Everyone heads to Scotland, where Odlulu is using the Strength Key to give her an advantage in the Highland Games. |
| 1 | 11 | When Odlulu uses the Greek Myth Key to bring Greek myths to life so she can capture the Golden Fleece, the Wanderers embark on a legendary quest to restore order in modern Athens with the help of the mythic Jason of the Argo. |
| 1 | 12 | Odlulu is in Venice, where she aims to become belle of the Venetian Carnival ball with the help of the Crystal Glass Key. |
| 1 | 13 | When a mother kangaroo hops away with Waldo's hat on her head and Fritz in her pouch, Waldo, Wenda and Odlulu must work together to find them in the Australian outback by using the Talk to Animals Key. |
| 1 | 14 | When Odlulu zaps Fritz with the Mega Mega Monster key, he grows to the monster size and tries to eat all the noodles in the city. |
| 1 | 15 | Wizard Whitebeard has been training for months for a marathon in New York City. But Odlulu wants to win the race, so she uses the Slo-Mo Key to slow down all of the other runners. |
| 1 | 16 | When Odlulu uses the Bubble Key to raise a sunken pirate ship in the Bahamas in her quest for sunken treasure. |
| 1 | 17 | The Wanderers travel to Antarctica to witness the annual march of the emperor penguins. |
| 1 | 18 | After Whitebeard uses the Grow Key to make himself 40 feet tall, the key breaks! So the Wanderers take the key to Wizard Fix-It in Moscow. |
| 1 | 19 | The Wanderers head to Switzerland to get chocolate for Whitebeard's chocolate fondue fountain. |
| 1 | 20 | When Odlulu finds out she's on Santa's Naughty List, she travels the globe and tries to spread holiday cheer by adding to various Christmas celebra |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard. |
| 2 | 2 | Waldo, Wenda and Wizard Whitebeard visit a fellow Wizard in Mumbai to take part in a big Bollywood dance number. |
| 2 | 3 | Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition: finding the Lost Chamber of Magic Keys. |
| 2 | 4 | The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambė. Odlulu is already there; using the Bouncy-Bounce Key to build an ice cream parlor up in a Baobab tree! |
| 2 | 5 | Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer. But the Wind Key is too powerful for Odlulu to handle. |
| 2 | 6 | Odlulu uses the Shadow Puppet Key to create her own living shadows. When her mischievous shadows run off with the key. |
| 2 | 7 | When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy. |
| 2 | 8 | Waldo and Wenda's plan to watch a soccer game in London is interrupted when Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England. |
| 2 | 9 | When Odlulu uses the Become an Animal Key to transform herself into different animals, she accidentally disrupts the Galapagos Islands animal populations. |
| 2 | 10 | Odlulu wants her own quinceañera, a traditional Mexican celebration for a girl's 15th birthday, so she uses the Grow-Up Key to skip ahead a few years. |
| 2 | 11 | The Wanderers receive a WanderPost with some odd news from paleontologist, WIZARD AMBER: living dinosaurs are roaming around Mongolia! |
| 2 | 12 | When a Yeti is spotted in Nepal, chasing away all the locals, the Wanderers investigate only to find out it’s another Odlulu plot. |
| 2 | 13 | It’s Halloween time and the Wanderers get a WanderPost from Odlulu issuing a challenge: "Come to my Haunted House in Wales… if you dare!" |
| 2 | 14 | The Wanderers and Whitebeard visit Wizard Blizzardbeard in Quebec City, Canada, for the big Wanderers Ice Hockey Tournament. |
| 2 | 15 | Odlulu takes the Guitar Key from Wizard Melodia in order to be the best guitar player in Buenos Aires. Only problem is that the Guitar Key is what Wizard Melodia plays the guitar to control the rising & setting of the blue moon every 2.5 years. |
| 2 | 16 | When Odlulu uses the Fairytale Key to pull Hans Christian Andersen’s fairytale characters from an old storybook and into present day Copenhagen, the Wanderers must rely on their knowledge of these timeless stories to put these characters back where they belong. |
| 2 | 17 | When Odlulu enters Fritz as a dog in a sheepherding competition, Fritz uses the Magnet Key to gently guide all the sheep. But when he loses control of the sheep and they spill into Auckland, the Wanderers must find a way to lead the flock back where they belong. |
| 2 | 18 | When Odlulu uses a Wake-A-Troll Key to get her kite down from a tree, she accidentally brings two mythical Icelandic creatures to life. Using their wits and some Icelandic troll knowledge, the Wanderers must find a way to turn these mischievous creatures back to rock. |
| 2 | 19 | When Waldo and Wenda head to WWS Great Magic Key Vault, located in Gibraltar, to find Whitebeard a key for his birthday, they find that Odlulu has already cleaned out the vault; the Wanderers must round up all these keys, and they’ll have to do it in time for Whitebeard’s surprise birthday party. |
| 2 | 20 | Waldo and Wenda return to Japan for the big Wanderer gymnastics competition. |
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