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Where's Waldo? - Where's Woof (S2E7)

Where's Waldo? poster

When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy.

Runtime (min)22
Air Date2020-05-27
GenresAnimation, Kids

Where To Watch

Streaming information unavailable.

Storyline

In this exciting episode of Where's Waldo?, titled 'Where's Woof', Waldo and Wenda embark on a thrilling international adventure when their beloved puppy, Woof, mysteriously disappears into a magic suitcase. The duo must navigate various locations around the globe, encountering unique characters and challenges as they search for their furry friend.

As they explore vibrant settings, including bustling cities and whimsical landscapes, Waldo and Wenda face puzzles and clues that lead them closer to Woof. With teamwork and determination, they learn the value of friendship and the importance of never giving up, all while engaging young viewers in a fun and interactive search.

What Parents Say

Parents will appreciate the engaging storyline of 'Where's Woof', which encourages children to think critically and pay attention to details. The episode not only highlights the bond between Waldo, Wenda, and Woof but also emphasizes the emotional connection we share with our pets. The colorful animation and lively characters will captivate young audiences, keeping them entertained throughout the episode.

Additionally, the episode promotes positive values such as teamwork, problem-solving, and perseverance. As Waldo and Wenda encounter various obstacles in their quest, they demonstrate how working together can lead to success. Parents can use this episode as a conversation starter about the importance of friendship and the ways we can help our loved ones.

What Children Can Learn

In 'Where's Woof', kids learn the importance of observation and attention to detail as Waldo and Wenda search for their puppy. The episode invites young viewers to spot clues hidden within beautifully illustrated scenes, making it an interactive experience that sharpens their cognitive skills. Children will enjoy the challenge of finding Woof while also appreciating the joy of exploration.

Moreover, the adventure teaches valuable lessons about loyalty and determination. As the characters face hurdles in their search, children are encouraged to think about how they can support their friends and loved ones in challenging times. This episode reinforces the idea that with teamwork and resilience, challenges can be overcome.

Five Most Asked Questions

Question Answer
What happens when Woof goes into the magic suitcase? When Woof disappears into the magic suitcase, Waldo and Wenda are left worried but determined to find him. This sets off an adventurous quest as they explore different locations around the world, each filled with fun challenges and colorful characters. The magic suitcase adds an element of mystery that captivates both the characters and the viewers.
How do Waldo and Wenda find clues about Woof's location? Throughout their journey, Waldo and Wenda encounter various friends and seek out clues that lead them closer to Woof. They ask for help from whimsical characters they meet in each location, engaging with the environment and piecing together hints that guide them in their search, showcasing the importance of asking for help.
What values are highlighted in this episode? The episode emphasizes teamwork, friendship, and perseverance. As Waldo and Wenda face obstacles, they show how collaborating and supporting each other can lead to success. The adventure reinforces the idea that having a strong bond with friends helps overcome challenges, which is a great lesson for young viewers.
Are there interactive elements that encourage viewer participation? Yes! The episode is designed to engage young viewers by challenging them to spot Woof among different scenes. This interactive element encourages children to observe details and think critically, making the viewing experience both entertaining and educational as they feel part of the adventure.
What can parents discuss with their kids after watching? After watching 'Where's Woof', parents can discuss themes of loyalty and the importance of friendship. They can ask their children how they would feel if they lost a pet and what they might do to help a friend in need. This can open up meaningful conversations about compassion and support in relationships.

Cast

Joshua Rush
Waldo (voice)
Eva Carlton
Odlulu (voice)
Haley Tju
Wenda (voice)
Piotr Michael
Fritz (voice)
Thomas Lennon
Wizard Whitebeard (voice)

Writing

Directing

Season
Season #Episode #Episode Name
11
It’s the Lunar New year and Odlulu has accidentally brought a stone dragon to life!
12
Odlulu has a magical shrinking key in France and has set her sights on the Great Race (aka the Tour de France).
13
Waldo and Wenda go to Turkey to find a sleeping rug for Arf. They meet a fellow Wanderer, Yasemin, and realize that their Turkish rug is actually a map to the Doubling Key!
14
When Odlulu challenges the Wanderers to win best chili (and a magic key) at the annual chili cook-off in New Mexico, Whitebeard pulls out his family recipe.
15
When the watering hole at a Zimbabwean animal park dries up, the Wanderers arrive to the scene with a rain producing Weather Key.
16
When Whitebeard attempts to magically enhance his voice for a singing duet with an old Wizard friend, he accidentally switches bodies with Arf.
17
Waldo and Wenda head to the Costa Rican rain forest to meet up with Wizard Featherbird and investigate why the beautiful birds of the forest have lost their color.
18
Waldo and Wenda head to Tahiti to help Wizard Wavybeard find his lost Wave Key. Odlulu sees the Wave Key as her chance to win the surf competition and earn a statue of herself on the beach.
19
Arf gets a chance to run with sled dogs when he travels with Waldo and Wenda to wintry northern Canada to deliver an important package to Wizard Whitebeard is off watching the Northern Lights with a fellow wizard.
110
Everyone heads to Scotland, where Odlulu is using the Strength Key to give her an advantage in the Highland Games.
111
When Odlulu uses the Greek Myth Key to bring Greek myths to life so she can capture the Golden Fleece, the Wanderers embark on a legendary quest to restore order in modern Athens with the help of the mythic Jason of the Argo.
112
Odlulu is in Venice, where she aims to become belle of the Venetian Carnival ball with the help of the Crystal Glass Key.
113
When a mother kangaroo hops away with Waldo's hat on her head and Fritz in her pouch, Waldo, Wenda and Odlulu must work together to find them in the Australian outback by using the Talk to Animals Key.
114
When Odlulu zaps Fritz with the Mega Mega Monster key, he grows to the monster size and tries to eat all the noodles in the city.
115
Wizard Whitebeard has been training for months for a marathon in New York City. But Odlulu wants to win the race, so she uses the Slo-Mo Key to slow down all of the other runners.
116
When Odlulu uses the Bubble Key to raise a sunken pirate ship in the Bahamas in her quest for sunken treasure.
117
The Wanderers travel to Antarctica to witness the annual march of the emperor penguins.
118
After Whitebeard uses the Grow Key to make himself 40 feet tall, the key breaks! So the Wanderers take the key to Wizard Fix-It in Moscow.
119
The Wanderers head to Switzerland to get chocolate for Whitebeard's chocolate fondue fountain.
120
When Odlulu finds out she's on Santa's Naughty List, she travels the globe and tries to spread holiday cheer by adding to various Christmas celebra
Season #Episode #Episode Name
21
Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard.
22
Waldo, Wenda and Wizard Whitebeard visit a fellow Wizard in Mumbai to take part in a big Bollywood dance number.
23
Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition: finding the Lost Chamber of Magic Keys.
24
The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambė. Odlulu is already there; using the Bouncy-Bounce Key to build an ice cream parlor up in a Baobab tree!
25
Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer. But the Wind Key is too powerful for Odlulu to handle.
26
Odlulu uses the Shadow Puppet Key to create her own living shadows. When her mischievous shadows run off with the key.
27
When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy.
28
Waldo and Wenda's plan to watch a soccer game in London is interrupted when Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England.
29
When Odlulu uses the Become an Animal Key to transform herself into different animals, she accidentally disrupts the Galapagos Islands animal populations.
210
Odlulu wants her own quinceañera, a traditional Mexican celebration for a girl's 15th birthday, so she uses the Grow-Up Key to skip ahead a few years.
211
The Wanderers receive a WanderPost with some odd news from paleontologist, WIZARD AMBER: living dinosaurs are roaming around Mongolia!
212
When a Yeti is spotted in Nepal, chasing away all the locals, the Wanderers investigate only to find out it’s another Odlulu plot.
213
It’s Halloween time and the Wanderers get a WanderPost from Odlulu issuing a challenge: "Come to my Haunted House in Wales… if you dare!"
214
The Wanderers and Whitebeard visit Wizard Blizzardbeard in Quebec City, Canada, for the big Wanderers Ice Hockey Tournament.
215
Odlulu takes the Guitar Key from Wizard Melodia in order to be the best guitar player in Buenos Aires. Only problem is that the Guitar Key is what Wizard Melodia plays the guitar to control the rising & setting of the blue moon every 2.5 years.
216
When Odlulu uses the Fairytale Key to pull Hans Christian Andersen’s fairytale characters from an old storybook and into present day Copenhagen, the Wanderers must rely on their knowledge of these timeless stories to put these characters back where they belong.
217
When Odlulu enters Fritz as a dog in a sheepherding competition, Fritz uses the Magnet Key to gently guide all the sheep. But when he loses control of the sheep and they spill into Auckland, the Wanderers must find a way to lead the flock back where they belong.
218
When Odlulu uses a Wake-A-Troll Key to get her kite down from a tree, she accidentally brings two mythical Icelandic creatures to life. Using their wits and some Icelandic troll knowledge, the Wanderers must find a way to turn these mischievous creatures back to rock.
219
When Waldo and Wenda head to WWS Great Magic Key Vault, located in Gibraltar, to find Whitebeard a key for his birthday, they find that Odlulu has already cleaned out the vault; the Wanderers must round up all these keys, and they’ll have to do it in time for Whitebeard’s surprise birthday party.
220
Waldo and Wenda return to Japan for the big Wanderer gymnastics competition.

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