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Where's Waldo? - Jolly Olde England (S2E8)

Where's Waldo? poster

Waldo and Wenda's plan to watch a soccer game in London is interrupted when Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England.

Runtime (min)22
Air Date2020-06-03
GenresAnimation, Kids

Where To Watch

Streaming information unavailable.

Storyline

In the episode 'Jolly Olde England,' Waldo and Wenda plan to enjoy a thrilling soccer game in London. Their day takes an unexpected turn when Odlulu and Fritz activate the Key in the Stone, transporting them to a whimsical medieval castle that has appeared in the heart of modern-day England. The duo must navigate this enchanting but chaotic setting while trying to return to their original plans.

As Waldo and Wenda explore the castle, they encounter various medieval characters and challenges, all while trying to avoid the mischievous Odlulu and Fritz. The vibrant visuals and energetic music captivate viewers as they join Waldo in this adventurous quest, blending elements of history and fantasy in a playful manner.

What Parents Say

This episode is a delightful mix of fun and adventure. It creatively combines the charm of medieval times with the excitement of modern-day activities, making it engaging for both kids and adults. The plot encourages teamwork and problem-solving as Waldo and Wenda navigate their way through unexpected challenges. Parents will appreciate how the show instills a sense of curiosity about history in a light-hearted way.

The vibrant animation and lively characters hold the attention of young viewers, making it an enjoyable learning experience. The humor is appropriate for all ages, providing opportunities for family discussions about the differences between medieval life and today. Overall, 'Jolly Olde England' is both entertaining and educational, making it a great choice for family viewing.

What Children Can Learn

In 'Jolly Olde England,' kids will learn about the fascinating contrast between modern life and medieval times. The episode introduces young viewers to elements of history through relatable characters and a fun storyline. As Waldo and Wenda navigate their surroundings, children are encouraged to think critically and creatively about problem-solving in unexpected situations.

Additionally, the importance of friendship and teamwork is emphasized throughout the episode. Waldo and Wenda must work together to overcome the challenges presented by Odlulu and Fritz. This teaches kids about collaboration and resilience, showcasing how friends can support one another in tricky situations.

Lastly, the episode sparks curiosity about soccer, a sport loved by many. By incorporating a soccer game into their original plan, children can explore the enthusiasm surrounding sports and learn about teamwork and sportsmanship in both modern and historical contexts.

Five Most Asked Questions

Question Answer
What is the main conflict in this episode? The main conflict arises when Waldo and Wenda's plans to watch a soccer game are interrupted by Odlulu and Fritz, who use the Key in the Stone to summon a medieval castle in modern London. This unexpected twist forces Waldo and Wenda to navigate the challenges of the castle while trying to return to their original plans.
How does the episode blend history with modern elements? The episode creatively juxtaposes modern-day England with medieval elements by placing a castle in the middle of a contemporary setting. This blend allows viewers to explore historical themes while enjoying the excitement of a soccer game, making history approachable and engaging for children.
What lessons about teamwork are conveyed? Throughout the episode, Waldo and Wenda demonstrate the importance of teamwork as they face various obstacles together. They must rely on each other’s strengths to navigate the castle and devise a plan to return to their original plans, highlighting how collaboration can lead to successful problem-solving.
Are there any humorous moments that appeal to kids? Yes, the episode is filled with humorous situations and whimsical characters that appeal to young viewers. From Odlulu's antics to the quirky medieval inhabitants of the castle, the comedic elements keep kids entertained, making the learning experience enjoyable and engaging.
How does this episode encourage curiosity in children? This episode encourages curiosity by inviting children to explore the differences between medieval life and the present day. It prompts questions about history, culture, and sports, allowing kids to learn while they are entertained. The vibrant visuals and engaging storyline spark interest in further exploration of these themes.

Cast

Joshua Rush
Waldo (voice)
Eva Carlton
Odlulu (voice)
Haley Tju
Wenda (voice)
Piotr Michael
Fritz (voice)
Thomas Lennon
Wizard Whitebeard (voice)

Writing

Directing

Season
Season #Episode #Episode Name
11
It’s the Lunar New year and Odlulu has accidentally brought a stone dragon to life!
12
Odlulu has a magical shrinking key in France and has set her sights on the Great Race (aka the Tour de France).
13
Waldo and Wenda go to Turkey to find a sleeping rug for Arf. They meet a fellow Wanderer, Yasemin, and realize that their Turkish rug is actually a map to the Doubling Key!
14
When Odlulu challenges the Wanderers to win best chili (and a magic key) at the annual chili cook-off in New Mexico, Whitebeard pulls out his family recipe.
15
When the watering hole at a Zimbabwean animal park dries up, the Wanderers arrive to the scene with a rain producing Weather Key.
16
When Whitebeard attempts to magically enhance his voice for a singing duet with an old Wizard friend, he accidentally switches bodies with Arf.
17
Waldo and Wenda head to the Costa Rican rain forest to meet up with Wizard Featherbird and investigate why the beautiful birds of the forest have lost their color.
18
Waldo and Wenda head to Tahiti to help Wizard Wavybeard find his lost Wave Key. Odlulu sees the Wave Key as her chance to win the surf competition and earn a statue of herself on the beach.
19
Arf gets a chance to run with sled dogs when he travels with Waldo and Wenda to wintry northern Canada to deliver an important package to Wizard Whitebeard is off watching the Northern Lights with a fellow wizard.
110
Everyone heads to Scotland, where Odlulu is using the Strength Key to give her an advantage in the Highland Games.
111
When Odlulu uses the Greek Myth Key to bring Greek myths to life so she can capture the Golden Fleece, the Wanderers embark on a legendary quest to restore order in modern Athens with the help of the mythic Jason of the Argo.
112
Odlulu is in Venice, where she aims to become belle of the Venetian Carnival ball with the help of the Crystal Glass Key.
113
When a mother kangaroo hops away with Waldo's hat on her head and Fritz in her pouch, Waldo, Wenda and Odlulu must work together to find them in the Australian outback by using the Talk to Animals Key.
114
When Odlulu zaps Fritz with the Mega Mega Monster key, he grows to the monster size and tries to eat all the noodles in the city.
115
Wizard Whitebeard has been training for months for a marathon in New York City. But Odlulu wants to win the race, so she uses the Slo-Mo Key to slow down all of the other runners.
116
When Odlulu uses the Bubble Key to raise a sunken pirate ship in the Bahamas in her quest for sunken treasure.
117
The Wanderers travel to Antarctica to witness the annual march of the emperor penguins.
118
After Whitebeard uses the Grow Key to make himself 40 feet tall, the key breaks! So the Wanderers take the key to Wizard Fix-It in Moscow.
119
The Wanderers head to Switzerland to get chocolate for Whitebeard's chocolate fondue fountain.
120
When Odlulu finds out she's on Santa's Naughty List, she travels the globe and tries to spread holiday cheer by adding to various Christmas celebra
Season #Episode #Episode Name
21
Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard.
22
Waldo, Wenda and Wizard Whitebeard visit a fellow Wizard in Mumbai to take part in a big Bollywood dance number.
23
Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition: finding the Lost Chamber of Magic Keys.
24
The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambė. Odlulu is already there; using the Bouncy-Bounce Key to build an ice cream parlor up in a Baobab tree!
25
Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer. But the Wind Key is too powerful for Odlulu to handle.
26
Odlulu uses the Shadow Puppet Key to create her own living shadows. When her mischievous shadows run off with the key.
27
When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy.
28
Waldo and Wenda's plan to watch a soccer game in London is interrupted when Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England.
29
When Odlulu uses the Become an Animal Key to transform herself into different animals, she accidentally disrupts the Galapagos Islands animal populations.
210
Odlulu wants her own quinceañera, a traditional Mexican celebration for a girl's 15th birthday, so she uses the Grow-Up Key to skip ahead a few years.
211
The Wanderers receive a WanderPost with some odd news from paleontologist, WIZARD AMBER: living dinosaurs are roaming around Mongolia!
212
When a Yeti is spotted in Nepal, chasing away all the locals, the Wanderers investigate only to find out it’s another Odlulu plot.
213
It’s Halloween time and the Wanderers get a WanderPost from Odlulu issuing a challenge: "Come to my Haunted House in Wales… if you dare!"
214
The Wanderers and Whitebeard visit Wizard Blizzardbeard in Quebec City, Canada, for the big Wanderers Ice Hockey Tournament.
215
Odlulu takes the Guitar Key from Wizard Melodia in order to be the best guitar player in Buenos Aires. Only problem is that the Guitar Key is what Wizard Melodia plays the guitar to control the rising & setting of the blue moon every 2.5 years.
216
When Odlulu uses the Fairytale Key to pull Hans Christian Andersen’s fairytale characters from an old storybook and into present day Copenhagen, the Wanderers must rely on their knowledge of these timeless stories to put these characters back where they belong.
217
When Odlulu enters Fritz as a dog in a sheepherding competition, Fritz uses the Magnet Key to gently guide all the sheep. But when he loses control of the sheep and they spill into Auckland, the Wanderers must find a way to lead the flock back where they belong.
218
When Odlulu uses a Wake-A-Troll Key to get her kite down from a tree, she accidentally brings two mythical Icelandic creatures to life. Using their wits and some Icelandic troll knowledge, the Wanderers must find a way to turn these mischievous creatures back to rock.
219
When Waldo and Wenda head to WWS Great Magic Key Vault, located in Gibraltar, to find Whitebeard a key for his birthday, they find that Odlulu has already cleaned out the vault; the Wanderers must round up all these keys, and they’ll have to do it in time for Whitebeard’s surprise birthday party.
220
Waldo and Wenda return to Japan for the big Wanderer gymnastics competition.

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