Everything (2017)

Game Description:
"Everything" is an innovative interactive experience released in 2017, where players can embody any object in the universe, from the smallest atom to the largest galaxy. This AI-driven simulation allows exploration of a vast, interconnected cosmos without traditional gaming constraints like goals or scores. Players can seamlessly transition between different scales of existence, experiencing the universe from countless perspectives. The game is uniquely narrated by the late British philosopher Alan Watts, whose insights provide philosophical depth to the exploration. "Everything" invites players to reflect on the interconnectedness of all things, offering a meditative journey through the systems of nature and the cosmos, encouraging a deeper understanding of existence itself.
Game Details
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What Parents Should Know About Everything
Age Rating
E
Release Date
2017
ESRB Age Rating Summary:
EVERYTHING is rated E for Everyone by the ESRB with Violent References, Alcohol and Tobacco Reference, and Mild Language.
Content Warnings:
Violent References, Alcohol and Tobacco Reference, Mild Language
Interactive Elements:
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Parental Notes
The sentiment among parents is very positive about the game Everything. The game contains mild language and references to alcohol and tobacco, but these elements are infrequent and not the focus of the experience. There is no direct violence, only abstract references that are not graphic or intense. The game is more of a philosophical exploration than a traditional video game, with no mature or dark themes. Many parents find it suitable for children of all ages, appreciating its educational and meditative qualities.
Positive Notes About The Game From ParentsParents appreciate that Everything encourages curiosity and reflection on the interconnectedness of the universe. The game’s calm pacing and philosophical narration by Alan Watts provide a unique, contemplative experience that can promote mindfulness and a deeper understanding of existence.
Why Your Kid Might Like Everything
In "Everything," players are drawn to the freedom of exploring a universe without the usual gaming constraints. The ability to become any object, from a tiny atom to a massive galaxy, offers a unique sense of discovery and creativity. Teens enjoy the game's open-ended nature, allowing them to explore at their own pace and make their own experiences. The philosophical narration by Alan Watts adds a layer of depth, encouraging players to think about the interconnectedness of all things, which can be both intriguing and thought-provoking for a curious mind.
The game's meditative and relaxing atmosphere provides a break from the fast-paced, goal-oriented nature of many other games. The seamless transition between different scales of existence offers a fresh perspective on the universe, making it a unique experience. While "Everything" might not be for everyone, those who appreciate a more contemplative and exploratory approach to gaming find it enjoyable. The game encourages reflection and a deeper understanding of existence, which can be appealing to teens looking for something different from the usual gaming fare.