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Go, Dog. Go! - Chaser and Chewer: Part Flea (S4E24)

Go, Dog. Go! poster

Flea plans to do "bad guy" stuff all over town, but not if Chaser, Chewer — and Thunder — can stop him.

Air Date2023-11-27
GenresAnimation, Kids
TV RatingTV-Y
Network(s)Netflix

Storyline

In this superhero-themed episode, Flea announces his plan to cause mischief throughout Pawston by doing "bad guy" stuff all over town. His schemes threaten to disrupt the peaceful community, prompting a response from the town's unlikely heroes. Tag and Scooch take on the personas of Chaser and Chewer, transforming into canine crime-fighters determined to protect their home from Flea's troublemaking antics.

As Chaser and Chewer spring into action, they discover they have an unexpected ally in Thunder, who joins their mission to stop Flea's plans. The trio works together to track Flea's movements around town and intervene before his mischief can cause real problems. The episode follows the classic superhero formula as the heroes use teamwork, quick thinking, and their unique abilities to outsmart the villain and keep Pawston safe, all while maintaining the show's signature playful energy and humor.

What kids learn

This episode introduces children to the concept of heroism and standing up for their community when someone is causing trouble. Through the characters of Chaser and Chewer, young viewers see that being a hero isn't about having superpowers but about choosing to help others and work together to solve problems. The episode demonstrates that even when faced with someone intent on causing mischief, a coordinated, thoughtful response is more effective than acting alone.

Children also learn valuable lessons about teamwork and collaboration as Chaser, Chewer, and Thunder combine their efforts to stop Flea. The episode shows that different individuals bring different strengths to a group, and that accepting help from others—even unexpected allies—can make a difficult task much easier. This reinforces the importance of cooperation and recognizing that we're stronger together than apart.

Additionally, the episode explores the idea of responsibility to one's community. By showing the characters actively working to protect Pawston from disruption, children learn that they have a role to play in keeping their own communities safe and harmonious, whether that means standing up to bullying, helping a neighbor, or simply being a good friend when others need support.

Parents' top 5 questions

QuestionAnswer
Is Flea portrayed as a genuinely scary villain or is his "bad guy" behavior played for laughs?Flea's villainy in this episode is presented in a lighthearted, age-appropriate manner typical of preschool programming. His "bad guy stuff" consists of mischief and minor troublemaking rather than anything genuinely threatening or scary. The tone remains playful throughout, ensuring that young viewers understand the conflict without experiencing fear or anxiety. The episode maintains the show's gentle humor while teaching lessons about right and wrong.
Does this episode encourage my child to think of themselves as a superhero and potentially engage in unsafe behavior?The superhero play in this episode emphasizes problem-solving, teamwork, and helping the community rather than physical stunts or dangerous activities. Chaser and Chewer use their wits and cooperation to stop Flea's plans, modeling safe heroism. Parents can use this as an opportunity to discuss how real-life heroes help others through kindness, responsibility, and smart choices rather than risky physical feats, channeling superhero enthusiasm into positive prosocial behavior.
How does the episode handle the concept of a "bad guy" for preschool-aged children?The episode presents Flea's antagonistic role in a way that's developmentally appropriate for preschoolers, focusing on his poor choices rather than labeling him as inherently bad. His mischief-making provides a clear example of behavior that disrupts the community, allowing children to understand consequences without introducing complex moral ambiguity. The lighthearted treatment ensures young viewers can distinguish between helpful and unhelpful actions without developing fears about villains or bad people.
What role does Thunder play in helping Chaser and Chewer, and what does this teach about friendship?Thunder joins Chaser and Chewer as an ally in their mission to stop Flea, demonstrating that friends support each other when challenges arise. His participation shows children that asking for help and accepting assistance from others is a strength, not a weakness. The episode reinforces that working together makes difficult tasks easier and that true friendship means showing up for others when they need you, even when the situation is challenging or unfamiliar.
Are there any moments of conflict or confrontation that might upset sensitive preschoolers?The episode maintains the gentle, conflict-light approach characteristic of Go, Dog. Go!, with any confrontations between the heroes and Flea remaining playful and non-threatening. The show avoids aggressive behavior, scary imagery, or intense emotional moments that might distress sensitive viewers. The resolution emphasizes positive problem-solving rather than punishment or harsh consequences, keeping the overall tone upbeat and reassuring for young children throughout the adventure.

Writing

Directing

Season
Season #Episode #Episode Name
11
Tag and her new friend, Scooch, make their way across town to attend a party in a tree.
12
Mail dog Gerald is being chased and can't make his deliveries!
13
Tag helps Scooch do his chores so they can go to the Barkapellas' concert.
14
With dreams of becoming a Race Cadet, Tag asks Scooch to be her crew chief.
15
Tag and Grandpaw team up to compete in the Barker Family Talent Show.
16
It's a special day for sleeping and snoozing in Pawston... but Tag's not tired!
17
Cheddar Biscuit can't stop picking up clowns on the way to Tag's car show.
18
The not-yet Race Cadets face a second challenge: finding Sam Whippet's keys.
19
Scooch's pupcakes are amazing, and Tag is determined to sell them.
110
Scooch and Tag try to clean up the beach, but Frank and Beans keep making it messier!
111
Dogs in Pawston give balls to each other on Ballentine's Day to show how much they care. But Tag and Scooch aren't prepared and need to find balls fast!
112
Paw brings Tag to the doorbell store for Take Your Kid to Work Day.
113
The third Race Cadet challenge is an obstacle course that takes teamwork to win.
114
Scooch is sad he's missing out on a special day, so Tag plans a big surprise.
115
The Pawston Get Sox are supposed to play ball... but where are the players?
116
For the final Race Cadet challenge, the three teams must find scattered car parts, put them together at Pawston Pawtomotive and race to the finish!
Season #Episode #Episode Name
21
Sniffsmas in in the air! But when Sandra Paws crashes her sleigh, it's up to Tag and Scooch ― and a selfless act of kindness ― to save the holiday.
22
A thoughtful Tag tries to re-create the first time her parents met.
23
Tag rallies a crew to rebuild the Bonestand for Pawston's 100-year anniversary.
24
On Tag's first day as a Race Cadet, she breaks the rules to win ― then learns a big lesson.
25
Ma donates Tag's old toys to puppies in need.
26
Beans feels left out when his stunt-dog cousin, Chili, comes to town and Frank seems to spend all of his time with him.
27
Tag learns about her ancestors.
28
Tag and Scooch play heroes while waiting for the next issue of their favorite comic book.
29
Grandmaw and Tag gather ingredients for a famous family recipe.
210
Scooch and Tag go on a treasure hunt to find an ancient golden slipper.
211
The Race Cadets pair up with senior dogs for a relaxing day that's anything but!
212
Tag and friends turn the streets of Pawston into an interactive board game.
213
The dogs compete to write a new anthem for the town's anniversary bash.
214
The Pawtomotive Garage gets some competition when a new shop opens up nearby.
215
The mysterious Master Wag invites Scooch to train at his secret cave.
216
It's the day of Pawston's big party, but Tag still doesn't know if pop star Kelly Korgi is coming to perform. Can the pups fetch an answer in time?
Season #Episode #Episode Name
41
Sam Whippet needs to fill every seat in the Speedway so he can win his rematch.
42
Kelly Korgi hosts a contest to find the best roadside attraction.
43
Sam Whippet challenges the race cadets to deliver his cookie boxes as fast as they can.
44
Muttfield the Magnificent disappears before Yip's birthday party.
45
Tag takes over running Pawston so Mayor Sniffington can take a day off.
46
Flea and Thunder kidnap Scooch's stuffed chicken, Cluckles!
47
When Beans offers to babysit Yip, Tag has a hard time getting her baby brother back.
48
Tag and Scooch try to get into the "Doggy Book of World Records."
49
Tag enters the Barkers to compete on their favorite TV game show, "The Pawmazing Race." She wants to win, but her family just wants to have fun.
410
Tag must figure out a way across the river so her cat friends can celebrate Yarn Ball Day.
411
The Barkapellas won't perform their concert without new ties.
412
Tag surprises her grandparents by recreating an old photo of their garage.
413
Wind and Tag compete in lasagna challenges to become Sam's new crew chief.
414
Tag makes a movie to help Pawston win the chance to host the Dogcathalon.
415
Frank and Beans stay at the Barkers' house while Tag repairs their roof.
416
Scooch needs help transporting a cake to Chew York City for his favorite cooking show.
417
Tag searches all over town for Lady Lydia's missing hat feathers.
418
On Howl-oween, Tag investigates the case of the missing pup-clairs.
419
Tag assembles a team of Howl-oween experts to put on a parade in Meowbuquerque.
420
Maw recounts the day she saved the entire city of Pawston by flying a blimp.
421
Frank enrolls in a kindness class so he can attend Roller Disco Night.
422
The Barkers recount the story of how Tag got her race flag tag as a puppy.
423
Tag promises Spike she'll deliver his blankie before his space mission.
424
Flea plans to do "bad guy" stuff all over town, but not if Chaser, Chewer — and Thunder — can stop him.
425
Wagnes auditions for Pupsy Cline's world tour.
426
Tag must make sure Pawston looks ready to host the Dogcathalon. Crew captain Tag coaches her loved ones through the Sky, Boat and Speedway races.

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