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Johnny Test - Johnny's Scary Fairy Tales (S2E5)

Johnny Test – Season 2 - Episode 5 – Johnny's Scary Fairy Tales

After suffering nightmares about the Big Bad Wolf, Johnny decides to face his fears in Susan and Mary’s dream chamber invention.

Runtime (min)14
Air Date2022-01-07
GenresAnimation, Comedy, Kids, Action & Adventure, Sci-Fi & Fantasy
TV RatingTV-Y7
Network(s)Netflix

Storyline

Johnny has been plagued by recurring nightmares featuring the Big Bad Wolf, leaving him exhausted and frightened. Determined to help their brother overcome his fear, Susan and Mary introduce Johnny to their latest invention: a dream chamber that allows users to enter and control their own dreams. Johnny decides to use the device to confront the Big Bad Wolf directly within his nightmare.

Inside the dream world, Johnny faces various fairy tale scenarios twisted by his subconscious fears. The dream chamber gives him the ability to manipulate elements of his nightmare, though the Big Bad Wolf proves to be a more formidable opponent than expected. Through trial and error, Johnny learns to stand up to his fear rather than run from it, ultimately discovering that facing scary situations head-on can diminish their power over him.

What kids learn

This episode teaches children about confronting fears rather than avoiding them. Johnny's decision to face the Big Bad Wolf in his nightmares demonstrates that running away from what scares us often makes those fears grow stronger. By actively choosing to enter the dream chamber and deal with his anxiety, Johnny models courage and problem-solving for young viewers.

The episode also illustrates the value of asking for help when dealing with difficult emotions. Johnny doesn't try to handle his nightmares alone; he accepts his sisters' offer to use their technology to address the problem. This shows children that seeking support from family members when facing fears is a sign of strength, not weakness.

Additionally, the story reinforces the concept that many fears lose their intensity once we understand and confront them directly. The Big Bad Wolf represents childhood anxieties that seem overwhelming in the dark but become manageable when faced in the light. Children learn that taking control of frightening situations, even in small ways, can help them feel more confident and less powerless.

Parents' top 5 questions

QuestionAnswer
Is the Big Bad Wolf imagery too scary for younger children?The Big Bad Wolf in this episode is presented in a cartoon style consistent with Johnny Test's comedic tone. While the character is meant to be frightening within Johnny's nightmare, the animation style keeps it age-appropriate for the show's target demographic. The episode frames the wolf as something that can be overcome, which helps reduce any lasting scary impact. Parents know their children best and can gauge sensitivity to fairy tale villain imagery.
Does this episode accurately portray how nightmares work?The dream chamber is pure science fiction and not based on real technology. While the episode uses nightmares as a plot device, it doesn't claim to represent actual dream science. The concept of confronting fears in a controlled environment does have some basis in therapeutic techniques like exposure therapy, but the fantastical elements are clearly fictional. It's an opportunity to discuss the difference between cartoon science and reality.
What if my child asks to control their own nightmares after watching?This episode can open valuable conversations about nightmares and coping strategies. While we can't enter dreams with machines, you can discuss real techniques like talking about scary dreams, using nightlights, or practicing relaxation before bed. Explain that Johnny's solution is cartoon fantasy, but the idea of facing fears is real and something you can work on together in age-appropriate ways.
Are Susan and Mary's inventions presented as safe in this episode?The dream chamber works as intended in the episode, allowing Johnny to confront his fears in a controlled setting. The twins' inventions in Johnny Test typically function properly for plot purposes, though the show generally maintains a cartoonish approach to science and safety. The episode focuses on the emotional journey rather than dwelling on potential risks of the technology itself.
What's the main message about dealing with fears?The episode's central message is that confronting fears directly can reduce their power over us. Johnny learns that avoiding the Big Bad Wolf in his dreams only made the nightmares worse, while facing the fear helped him gain control. This is a valuable lesson about courage and resilience, showing children that scary feelings become more manageable when we address them rather than hide from them.

Writing

Directing

Season
Season #Episode #Episode Name
11
Tired of losing in the game “Melee Island,” Bling Bling transports Johnny Test and the rest of the crew to a real island to show off his combat skills.
12
Susan and Mary create an adorable robot baby brother that seems to have just one thing on its mind: mass destruction.
13
Susan and Mary perform a wee bit of brain surgery on Johnny to re-calibrate his feelings about eating vegetables.
14
Johnny and Dukey sneak into an Enormazon warehouse. Meanwhile, Susan and Mary suspect their household's digital assistant of something sinister.
15
After Johnny is silenced by the town librarian for making too much noise, his sisters and Dukey set out to give him his voice back.
16
A new monster-hunting mobile game is a hit with everyone in town... until the creatures cross over into the real world and threaten to take over.
17
To help Johnny avoid having to go to summer school, Susan, Mary and Dukey shrink themselves and enter his brain to boost his memory.
18
Johnny and Dukey try to help down-on-his-luck movie star Speed McCool while Susan and Mary strive to create the perfect microwave popcorn.
19
Johnny and Dukey challenge each other to spend one night in the newly created — and ultra-spooky — backyard forest.
110
Eager to meet a rollercoaster's height requirement, Johnny asks his twin sisters to make him taller. And they do — sort of.
111
In an effort to get Johnny excited for a family vacation, Susan and Mary decide to show him ancient Rome, up close and personal.
112
Things get weird fast when Johnny attempts to throw a modest music festival in his own backyard.
113
When Susan and Mary create a new face-swapping invention, Johnny and Dukey are more than happy to test it out.
114
Johnny and Dukey sell Susan and Mary's stuff at a yard sale, not knowing the so-called "junk" is actually a pile of very powerful weaponry.
115
After disrupting Susan, Mary and Dukey's spa day, Johnny finds himself stuck in an unremovable face mask and gets mistaken for a luchador.
116
Johnny's mom has scheduled a famous photographer to take a family portrait, but Susan and Mary's hair isn't in the mood to cooperate.
117
Johnny and Dukey, Susan and Mary, Bling Bling and many more set out to solve a booby-trapped corn maze in hopes of winning a sweet prize.
118
Mr. White and Mr. Black are given a time-sensitive mission, but there's a problem involving sheep, experiments, and — of course — Johnny Test.
119
Bored with life in his hometown, Johnny asks his inventor sisters to get him out of Porkbelly — a wish they're more than happy to grant.
120
With Christmas around the corner, the Test family tries to out-do their neighbors' irritatingly impressive holiday light display.
Season #Episode #Episode Name
21
When Johnny gets in trouble at school, he asks his sisters to develop a robot mom that looks just like the real thing to trick his teacher.
22
Bling Bling forces Johnny, Dukey, Susan, Mary and many others to return to Melee Island for another over-the-top battle royale.
23
Johnny sets out to prove a popular series of wizarding books is overrated and needlessly long by becoming a wizard in virtual reality.
24
Desperate to avoid embarrassment on the basketball court, Johnny uses his sisters' latest invention: the world's first fully functional good luck charm.
25
After suffering nightmares about the Big Bad Wolf, Johnny decides to face his fears in Susan and Mary’s dream chamber invention.
26
Ten-hut! Johnny’s nefarious baby-brother-bot escapes from military school to cause more chaos among the Test family.
27
After Bling Bling pleads for help with a genetically altered crab, Johnny and Dukey decide that even their biggest rival deserves a claw — er, a hand.
28
It's family game night in the Test household, and Johnny wants his parents and sisters to take the escape room trend to a whole new level.
29
After someone — or something — destroys a candy store, Mr. Black and Mr. White call on Johnny X to handle the fallout.
210
When Johnny gets locked out of his video game, Mary and Susan send him into Tiny'mon's virtual world in hopes of getting some answers.
211
After devouring a chapter of a yet-to-be-released Wizard Lad novel, Susan and Mary must know what happens next — and it’s up to Johnny to find out.
212
Johnny enlists Dukey to star in a series of hilarious online videos for Snoob-Tube in hopes of making some serious money,
213
Johnny loves it. Dad and Dukey do not. The members of the Test family have strong opinions about Susan and Mary’s new smart home upgrade.
214
Johnny embarks on a quest to complete his Squishy Wooshie collection by nabbing a Gnarly Narwhal from a stubborn vending machine at the car wash.
215
Johnny and Dukey each uncover a dinosaur fossil then set out to see whose dinosaur would win a fight by bringing them both back to life.
216
How can there be a Johnny X Con without the real Johnny even being invited? Fear not! That’s exactly what our intrepid hero intends to find out.
217
When Johnny’s beloved video game console catches on fire, he sets out to win a limited edition version at a restaurant filled with creepy animatronics.
218
Dad buys the car of his dreams and forbids Johnny from driving, touching or even looking at it. If only there were a way around these rules...
219
Johnny and Dukey get a surprise visit from their future selves, who have an important message about how to save Porkbelly.
220
When the action figures Johnny is obsessing over are quickly sold out, he decides to make his own using his sisters' 3D printer.

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