Glitch Techs - Alpha Leader (S1E6)

What makes a good leader? High Five finds out the hard way when he steps up to head a team against four glitches that are on the loose.
| Runtime (min) | 24 |
|---|---|
| TMDB Rating | 10.0 (1 votes) |
| Air Date | 2020-02-21 |
| Genres | Animation, Sci-Fi & Fantasy, Kids |
| TV Rating | TV-Y7-FV |
| Network(s) | Netflix |
Storyline
When four glitches break loose simultaneously across the city, High Five eagerly volunteers to lead a team of Glitch Techs to capture them. Confident in his abilities and excited by the opportunity, he assembles a squad and sets out to prove himself as a capable leader. However, his enthusiasm quickly outpaces his planning, and he struggles to coordinate his teammates effectively in the field.
As the mission unfolds, High Five's impulsive decisions and lack of communication create confusion among his team members. He learns that leadership requires more than just confidence and skill—it demands listening to others, delegating responsibilities, and making thoughtful choices under pressure. Through trial and error during the chaotic glitch hunt, High Five discovers what it truly means to guide a team and begins to understand the difference between being a strong individual player and being an effective leader who brings out the best in everyone around him.
What kids learn
This episode offers children valuable lessons about the responsibilities that come with leadership. High Five's journey demonstrates that being in charge isn't just about giving orders or being the most skilled person on the team. Kids see that effective leaders need to communicate clearly, listen to their teammates' ideas and concerns, and make decisions that consider the whole group rather than just their own instincts. The episode shows how overconfidence without preparation can lead to problems, even when intentions are good.
Children also learn about the importance of humility and growth. High Five's willingness to recognize his mistakes and adapt his approach models how learning from failure is a crucial part of developing new skills. The episode reinforces that asking for help and valuing others' contributions makes a team stronger, not weaker. Young viewers can take away the understanding that leadership is a skill that develops over time through practice, self-reflection, and genuine care for the people you're working with, rather than something that comes automatically with authority or talent.
Parents' top 5 questions
| Question | Answer |
|---|---|
| What specific mistakes does High Five make as a leader in this episode? | High Five's primary mistakes stem from acting impulsively without consulting his team and failing to communicate his plans clearly. He makes snap decisions based on his own instincts rather than gathering input from teammates who may have valuable perspectives. His overconfidence leads him to underestimate the challenges of coordinating multiple people during a complex mission, and he struggles to delegate tasks effectively, sometimes trying to do too much himself instead of trusting others with important responsibilities. |
| Is this episode appropriate for teaching my child about leadership? | Yes, this episode handles leadership lessons in an age-appropriate and relatable way. Rather than presenting leadership as an innate quality some people have and others don't, it shows leadership as a learnable skill that requires practice and mistakes. The consequences of High Five's errors are meaningful but not traumatic, creating teaching moments without being overly harsh. The episode balances showing the difficulties of leadership with an encouraging message about growth and improvement. |
| Does High Five's team support him when he struggles? | The team dynamics reflect realistic workplace and group scenarios where teammates experience frustration with poor leadership but ultimately want the mission to succeed. While team members express concern and confusion when High Five's plans go awry, the episode emphasizes collaboration over blame. The focus remains on finding solutions together rather than abandoning High Five entirely, which models constructive teamwork even when leadership falters and shows children how groups can work through challenges supportively. |
| What age group will best understand the leadership themes? | Children aged eight and older will likely grasp the leadership concepts most fully, as they're beginning to experience group projects, team sports, and other collaborative activities where these dynamics emerge. Younger viewers can still enjoy the action and humor while absorbing simpler messages about teamwork and listening to others. The episode's lessons become increasingly relevant as children take on more responsibility in school and social settings, making it valuable for pre-teens especially. |
| Does the episode show that High Five becomes a perfect leader by the end? | No, and this is one of the episode's strengths. Rather than suggesting that High Five masters leadership in twenty-four minutes, the episode shows him beginning to understand what good leadership requires. He makes progress and demonstrates growth, but the resolution acknowledges that developing leadership skills is an ongoing process. This realistic portrayal helps children understand that improvement matters more than perfection and that making mistakes is a normal part of learning any new skill. |
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | A tournament for the city's best gamers brings together High Five and Miko, two competitors who figure out something suspect is going on. |
| 1 | 2 | Glitch Tech training turns out to be a bore. But Miko and High Five's attempt to inject some fun into their session ends with gross consequences. |
| 1 | 3 | It's Miko and High Five's first official day on the job! But crisis soon strikes when Miko's high-tech gear gets stolen by a peculiar bird. |
| 1 | 4 | When an ultra-rare, ultra-dangerous glitch turns Casino into a character from his favorite video game, it's up to High Five to save him. |
| 1 | 5 | Miko and High Five arrive at a house where other Glitch Techs have gone missing — and walk right into a familiar game full of surprises. |
| 1 | 6 | What makes a good leader? High Five finds out the hard way when he steps up to head a team against four glitches that are on the loose. |
| 1 | 7 | High Five and Bergy romp through the city on a quest for glitches and experience points. Meanwhile, it's sister bonding day for Miko and Nica. |
| 1 | 8 | To figure out a fix for an ailing Ally, Miko enters a pet training simulator. High Five tags along and makes an unlikely friend. |
| 1 | 9 | Eager to level up her skills before a karate tournament, Lexi convinces Miko to fire up a video game simulator to help hone her moves. |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | Miko realizes that being a little weird can be awesome when she meets Ridley, a glitch modder with a mind-blowing lair filled with creative wonders. |
| 2 | 2 | High Five seems unusually glum on a job at a game store to take care of a mysterious cube-shaped glitch from the first video game ever. |
| 2 | 3 | High Five's childhood dreams come true when the pizza arcade brings back a retired birthday party robot. But it's the miserable opposite for Miko. |
| 2 | 4 | Miko suspects that something is very, very wrong when Mitch suddenly starts acting nice. At a bizarre party, High Five sees that she might be right. |
| 2 | 5 | Ridley resurfaces with a newfound desire to become a Glitch Tech. Miko and High Five are delighted ... but they have no idea she's hiding something. |
| 2 | 6 | While gathered together to play a deduction game, the Glitch Techs begin to wonder if there's a glitch pretending to be human among them. |
| 2 | 7 | High Five figures it's no big deal to break a rule while glitch hunting — until he inadvertently triggers a feud with Techs in the neighboring town. |
| 2 | 8 | Miko declares war when a new gamer in town beats her high scores at the arcade. But their showdown soon spirals out of control. |
| 2 | 9 | An alert at a house infamous for glitch-heavy activity sets Mitch on edge. When Miko and High Five get there, they learn why it's so personal to him. |
| 2 | 10 | Phil threatens to replace the laggy BITT with a newer model. To save the bot, Miko and High Five poke around inside to fix him themselves. |
This product uses the TMDB API but is not endorsed or certified by TMDB.