Rhyme Time Town - What's the Time, Hickory? (S1E8)

Something's off in Rhyme Time Town when day suddenly turns into night!
| Runtime (min) | 24 |
|---|---|
| Air Date | 2020-06-19 |
| Genres | Kids, Animation, Family |
| TV Rating | TV-Y |
| Network(s) | Netflix |
Storyline
In this episode of Rhyme Time Town, the familiar rhythm of day and night goes haywire when the town suddenly plunges into darkness in the middle of the day. The characters discover that Hickory, the mouse from the classic nursery rhyme "Hickory Dickory Dock," is having trouble with the clock. The clock's malfunction has disrupted the natural cycle of time in Rhyme Time Town, leaving everyone confused and concerned about when it's supposed to be daytime and when it's nighttime.
Daisy and Cole team up with their nursery rhyme friends to help Hickory figure out what's wrong with the clock and restore proper order to the town. Through problem-solving and teamwork, the characters work together to fix the clock mechanism, learning about the importance of time, routines, and how different parts of a system need to work together. Once the clock is repaired and running correctly again, day and night return to their proper places, and Rhyme Time Town's rhythm is restored.
What kids learn
This episode teaches children about the concept of time and the predictable patterns that structure our days. Young viewers learn that day and night follow a regular cycle, and that this rhythm helps everyone know when to play, when to eat, and when to sleep. The episode introduces basic cause-and-effect thinking as children see how one broken clock can affect an entire community's routine.
The storyline emphasizes problem-solving skills and persistence when things don't work as expected. Children watch as the characters don't panic when faced with the unusual situation, but instead work methodically to identify the problem and find a solution. This models a calm, logical approach to unexpected challenges that preschoolers can apply to their own lives.
Cooperation and helping others are central themes as well. Hickory needs assistance, and the community comes together to support him. Children learn that asking for help is okay and that working as a team often leads to better outcomes than trying to solve problems alone. The episode reinforces the value of friendship and community support in age-appropriate ways.
Parents' top 5 questions
| Question | Answer |
|---|---|
| Will the sudden change from day to night scare my young child? | The episode presents the day-to-night switch as a puzzling problem rather than something frightening. The characters remain calm and curious throughout, modeling a positive response to unexpected changes. The tone stays light and playful, consistent with the show's gentle approach. The situation is clearly framed as fixable, and the resolution comes fairly quickly, which helps prevent any lingering anxiety about the disruption. |
| Is this episode appropriate for teaching my preschooler about time? | This episode introduces time concepts at a very basic, age-appropriate level suitable for preschoolers. It focuses on the simple pattern of day and night rather than clock-reading or hours and minutes. The story reinforces that time follows predictable patterns, which helps young children develop an early understanding of daily routines and sequences. It's a gentle introduction rather than a formal lesson, making it accessible for three- to five-year-olds. |
| What nursery rhyme is featured in this episode? | The episode centers on "Hickory Dickory Dock," the classic nursery rhyme about a mouse running up and down a clock. The character Hickory and the malfunctioning clock are direct references to this traditional rhyme. This gives parents an opportunity to recite or sing the rhyme with their children after watching, reinforcing the connection between the episode and the familiar verse they may already know. |
| Does this episode help with my child's understanding of cause and effect? | Yes, the episode clearly demonstrates cause and effect through the broken clock causing the disruption of day and night. Children can see the direct connection between the problem (the clock not working) and the consequence (time getting mixed up). When the clock is fixed, normal patterns return, reinforcing the relationship. This concrete, visual example helps preschoolers begin to understand how one event can lead to another. |
| What problem-solving skills does this episode model? | The characters demonstrate several problem-solving steps that preschoolers can understand and imitate. They identify that something is wrong, stay calm rather than panicking, investigate to find the source of the problem, work together to develop a solution, and then implement their fix. The episode shows that problems can be solved through teamwork, patience, and logical thinking, providing a framework young children can apply to their own age-appropriate challenges. |
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | A little lamb has been following Mary Mary around, but she needs some alone time! |
| 1 | 2 | Cosmo the cow dreams of jumping over the moon — just like his mom. |
| 1 | 3 | Humpty Dumpty wants to play with Daisy and Cole, but his worried Mumpty doesn't want him to get hurt. |
| 1 | 4 | The friends fly to space to find a special star. |
| 1 | 5 | Rainy-day boredom leads Cole and Daisy to a "monster" who's not as scary as he sounds. |
| 1 | 6 | The friends help a bunny and her babies look for a new home. |
| 1 | 7 | Two helpful heroes step in to find Baa Baa Black Sheep's wool. |
| 1 | 8 | Something's off in Rhyme Time Town when day suddenly turns into night! |
| 1 | 9 | Ms. MacDonald asks Daisy and Cole to keep an eye on her farm ... but nothing goes as planned! |
| 1 | 10 | The friends work together to rebuild a broken bridge. |
| 1 | 11 | Jack and Jill can't get their water down the hill without tumbling down after it! |
| 1 | 12 | While playing pirates, Daisy and Cole search for tea party treasures. |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | The whole town is decorated with pretty rings of roses, but Jaime can't stop sneezing. |
| 2 | 2 | Daisy and Cole search for mulberries to make a special treat. |
| 2 | 3 | Mary Mary's watering can goes missing, so Daisy and Cole try to solve the mystery. |
| 2 | 4 | While playing doctor, the friends find a flower that needs care. |
| 2 | 5 | Daisy and Cole cast a spell to control a rain cloud. |
| 2 | 6 | The Cow Who Jumps Over the Moon can't do her thing because all the stars have moved. |
| 2 | 7 | Daisy, Cole, Humpty and his Mumpty visit the Rhyme Time Town Castle for the first time and help prepare the perfect birthday party for the princess. |
| 2 | 8 | A baby dragon can't stop crying, so Daisy and Cole take care of the cute creature while Mary Mary and Humpty search for his parents. |
| 2 | 9 | Baa Baa Black Sheep tries to take over rock band practice. |
| 2 | 10 | Humpty goes on his first overnight camping trip with the rest of the Hickory Helpers. |
| 2 | 11 | Humpty, Daisy and Cole hunt for treasure at the end of the rainbow. |
| 2 | 12 | Hickory’s fast asleep, and the one thing that will wake him up? Wizard magic. |
| 2 | 13 | Everyone gets competitive during a contest to find out the best knights in town. |
| 2 | 14 | Daisy and Cole call for a rescue mission when their kite flies away. |
| 2 | 15 | The friends dress up as their favorite dinosaurs, clomping and roaring around town. |
| 2 | 16 | Daisy and Cole look for a new home for a hungry caterpillar. |
| 2 | 17 | Ms. Mac needs a scarecrow, so Daisy and Cole figure out how to build one. |
| 2 | 18 | Humpty has a hard time getting down from the highest tree in town. |
| 2 | 19 | The friends complete practice missions while looking for any opportunity to help. |
| 2 | 20 | Lady Ladle brings jugglers, acrobats and a trapeze to town! |
| 2 | 21 | Who cleaned up Ms. Mac's barn and put up all the twinkly lights? Maybe a tiny trio. |
| 2 | 22 | Mother Goose needs to deliver a gift for Jack and Jill. |
| 2 | 23 | Yo-ho-ho and off they go on a pirate adventure — aboard a speedy bathtub! |
| 2 | 24 | The sled dog racing team howls a tune while speeding through the snow. |
| 2 | 25 | Everyone puts on their construction hats for Itsy Bitsy Spider's sandcastle competition. |
| 2 | 26 | Daisy and Cole play detective to find Bo Peep’s lost sheep. |
| 2 | 27 | Everyone at the castle is excited to meet a real unicorn! But before the party can start, the enchanted creature must practice his magic some more. |
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