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Rhyme Time Town - The Wizards' Key (S2E12)

Rhyme Time Town – Season 2 - Episode 12 – The Wizards' Key

Hickory’s fast asleep, and the one thing that will wake him up? Wizard magic.

Runtime (min)24
Air Date2021-06-15
GenresKids, Animation, Family
TV RatingTV-Y
Network(s)Netflix

Storyline

In this episode of Rhyme Time Town, Hickory has fallen into a deep sleep and nothing seems able to wake him. His friends quickly realize that ordinary methods won't work, and they need something more extraordinary to rouse him from his slumber. The solution lies with the wizards of Rhyme Time Town, who possess magical abilities that might be just what Hickory needs.

The episode follows the characters as they seek out the wizards and discover that a special wizard's key holds the power to break the spell of sleep. Through teamwork and problem-solving, the friends work together to locate the key and unlock the magic necessary to help their friend. The story emphasizes collaboration and the importance of seeking help when facing challenges that seem too big to handle alone, all wrapped in the show's signature musical and rhyming format that keeps young viewers engaged.

What kids learn

Children watching this episode learn valuable lessons about friendship and persistence when someone they care about needs help. The story demonstrates that when ordinary solutions don't work, it's important to think creatively and seek assistance from those who have special skills or knowledge. Young viewers see the characters refusing to give up on Hickory, modeling loyalty and determination in the face of a difficult problem.

The episode also introduces children to the concept of problem-solving through collaboration. Rather than one character trying to solve everything alone, the friends work together to find the wizards and locate the magical key. This teaches kids that asking for help is a strength, not a weakness, and that different people bring different abilities to a challenge.

Additionally, the magical elements of the story encourage imaginative thinking while the rhyming dialogue continues to support early literacy development. Children practice listening skills and pattern recognition as they follow the rhythmic storytelling, building foundational language abilities in an entertaining context.

Parents' top 5 questions

QuestionAnswer
Is the magic in this episode scary for young children?The magic in this episode is presented in a gentle, whimsical manner consistent with Rhyme Time Town's preschool-friendly approach. The wizards are helpful characters who use their abilities to solve a problem, not to frighten or threaten anyone. The magical elements are colorful and musical rather than dark or intense, making them appropriate for the show's target audience of very young viewers who are just beginning to understand fantasy concepts.
Will this episode make my child worried about not being able to wake up?The episode treats Hickory's deep sleep as a fantastical plot device rather than something realistic or frightening. The lighthearted tone and the fact that his friends immediately work to help him should reassure young viewers. The resolution comes quickly within the episode's runtime, and the magical cause makes it clear this isn't an ordinary sleep situation. Most preschoolers will understand this is pretend play rather than something that could happen to them.
What problem-solving skills does this episode demonstrate?The episode models several age-appropriate problem-solving steps for preschoolers. The characters first recognize that their usual methods aren't working, then identify who might be able to help them, and finally work together to find the specific tool they need. This sequence teaches children to assess situations, seek expert assistance when needed, and persist through multiple steps to reach a solution, all valuable cognitive skills for their developmental stage.
Does this episode teach anything about friendship?Friendship is central to this episode's message. The characters demonstrate loyalty by refusing to leave Hickory alone in his predicament and working together to find a solution. Young viewers see that good friends help each other through difficulties and don't give up when challenges arise. The collaborative effort to wake Hickory shows children that caring for friends sometimes means going on an adventure or asking others for help on their behalf.
How does the rhyming format support my child's learning?Rhyme Time Town's signature rhyming dialogue helps preschoolers develop phonological awareness, a critical pre-reading skill. As children listen to the predictable rhyme patterns throughout the episode, they begin to recognize sound similarities and anticipate what words might come next. This repetition and pattern recognition builds the foundation for later reading success while keeping the story engaging and memorable for young viewers who are still developing their language abilities.

Writing

Directing

Season
Season #Episode #Episode Name
11
A little lamb has been following Mary Mary around, but she needs some alone time!
12
Cosmo the cow dreams of jumping over the moon — just like his mom.
13
Humpty Dumpty wants to play with Daisy and Cole, but his worried Mumpty doesn't want him to get hurt.
14
The friends fly to space to find a special star.
15
Rainy-day boredom leads Cole and Daisy to a "monster" who's not as scary as he sounds.
16
The friends help a bunny and her babies look for a new home.
17
Two helpful heroes step in to find Baa Baa Black Sheep's wool.
18
Something's off in Rhyme Time Town when day suddenly turns into night!
19
Ms. MacDonald asks Daisy and Cole to keep an eye on her farm ... but nothing goes as planned!
110
The friends work together to rebuild a broken bridge.
111
Jack and Jill can't get their water down the hill without tumbling down after it!
112
While playing pirates, Daisy and Cole search for tea party treasures.
Season #Episode #Episode Name
21
The whole town is decorated with pretty rings of roses, but Jaime can't stop sneezing.
22
Daisy and Cole search for mulberries to make a special treat.
23
Mary Mary's watering can goes missing, so Daisy and Cole try to solve the mystery.
24
While playing doctor, the friends find a flower that needs care.
25
Daisy and Cole cast a spell to control a rain cloud.
26
The Cow Who Jumps Over the Moon can't do her thing because all the stars have moved.
27
Daisy, Cole, Humpty and his Mumpty visit the Rhyme Time Town Castle for the first time and help prepare the perfect birthday party for the princess.
28
A baby dragon can't stop crying, so Daisy and Cole take care of the cute creature while Mary Mary and Humpty search for his parents.
29
Baa Baa Black Sheep tries to take over rock band practice.
210
Humpty goes on his first overnight camping trip with the rest of the Hickory Helpers.
211
Humpty, Daisy and Cole hunt for treasure at the end of the rainbow.
212
Hickory’s fast asleep, and the one thing that will wake him up? Wizard magic.
213
Everyone gets competitive during a contest to find out the best knights in town.
214
Daisy and Cole call for a rescue mission when their kite flies away.
215
The friends dress up as their favorite dinosaurs, clomping and roaring around town.
216
Daisy and Cole look for a new home for a hungry caterpillar.
217
Ms. Mac needs a scarecrow, so Daisy and Cole figure out how to build one.
218
Humpty has a hard time getting down from the highest tree in town.
219
The friends complete practice missions while looking for any opportunity to help.
220
Lady Ladle brings jugglers, acrobats and a trapeze to town!
221
Who cleaned up Ms. Mac's barn and put up all the twinkly lights? Maybe a tiny trio.
222
Mother Goose needs to deliver a gift for Jack and Jill.
223
Yo-ho-ho and off they go on a pirate adventure — aboard a speedy bathtub!
224
The sled dog racing team howls a tune while speeding through the snow.
225
Everyone puts on their construction hats for Itsy Bitsy Spider's sandcastle competition.
226
Daisy and Cole play detective to find Bo Peep’s lost sheep.
227
Everyone at the castle is excited to meet a real unicorn! But before the party can start, the enchanted creature must practice his magic some more.

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