Rhyme Time Town - Four and Twenty Blackbirds (S2E14)

Daisy and Cole call for a rescue mission when their kite flies away.
| Runtime (min) | 24 |
|---|---|
| Air Date | 2021-06-15 |
| Genres | Kids, Animation, Family |
| TV Rating | TV-Y |
| Network(s) | Netflix |
Storyline
Daisy and Cole are enjoying a beautiful day flying their colorful kite when a strong gust of wind suddenly pulls it from their hands. The kite soars high into the sky and disappears over the rooftops of Rhyme Time Town, leaving the two friends worried about how they'll ever get it back. Realizing they need help, Daisy and Cole decide to call for a rescue mission to retrieve their runaway kite.
The episode follows the pair as they enlist the help of their friends and neighbors in Rhyme Time Town. Together, the group works as a team to track down the missing kite, navigating obstacles and using creative problem-solving along the way. The adventure reinforces the importance of asking for help when facing a challenge and shows how cooperation and persistence can lead to success. By the end of the episode, the children learn valuable lessons about teamwork and resilience.
What kids learn
Children watching this episode learn the importance of asking for help when they encounter a problem they cannot solve alone. Daisy and Cole model healthy problem-solving behavior by recognizing their limitations and reaching out to friends rather than giving up or becoming frustrated. This teaches young viewers that seeking assistance is a sign of strength and resourcefulness, not weakness.
The episode also emphasizes teamwork and collaboration. As the rescue mission unfolds, children see how working together allows the group to accomplish what no single person could do alone. Each character contributes their unique skills and ideas, demonstrating that everyone has something valuable to offer when facing a shared challenge.
Additionally, the story reinforces persistence and resilience. Even when the kite seems lost, Daisy and Cole don't give up hope. Their determination, combined with the support of their community, shows children that setbacks are temporary and that continuing to try—especially with the help of others—often leads to positive outcomes.
Parents' top 5 questions
| Question | Answer |
|---|---|
| What is the main lesson my child will take away from this episode? | The primary lesson is that asking for help is a positive and necessary skill. Daisy and Cole demonstrate that when faced with a problem beyond their ability to solve alone, reaching out to friends and working as a team leads to success. This episode encourages children to view collaboration as a strength rather than admitting defeat. |
| Is there any content in this episode that might upset young children? | The episode is gentle and age-appropriate for preschoolers. The only potential concern is the brief moment when Daisy and Cole lose their kite, which might cause mild worry in very sensitive children. However, the tone remains upbeat and the problem is resolved positively, making it suitable for the target audience without causing distress. |
| How can I reinforce the teamwork message after watching? | After the episode, talk with your child about times when they've needed help or worked with others to solve a problem. You might create a simple family project, like building a fort or baking together, where everyone contributes. Praise your child when they ask for assistance and point out how much easier tasks become when people cooperate. |
| Does this episode teach problem-solving skills my child can use? | Yes, the episode models a clear problem-solving process: identifying the problem, recognizing when help is needed, gathering resources and people, and working together toward a solution. These steps are presented in a simple, age-appropriate way that preschoolers can understand and begin to apply in their own lives when facing challenges. |
| Are there any songs or rhymes that tie into the episode title? | The episode title references the traditional nursery rhyme "Sing a Song of Sixpence," which includes the line "four and twenty blackbirds." While the episode centers on the kite rescue mission, Rhyme Time Town typically incorporates classic nursery rhymes and songs into its storytelling, creating familiar touchpoints that help young children engage with the narrative and language development. |
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | A little lamb has been following Mary Mary around, but she needs some alone time! |
| 1 | 2 | Cosmo the cow dreams of jumping over the moon — just like his mom. |
| 1 | 3 | Humpty Dumpty wants to play with Daisy and Cole, but his worried Mumpty doesn't want him to get hurt. |
| 1 | 4 | The friends fly to space to find a special star. |
| 1 | 5 | Rainy-day boredom leads Cole and Daisy to a "monster" who's not as scary as he sounds. |
| 1 | 6 | The friends help a bunny and her babies look for a new home. |
| 1 | 7 | Two helpful heroes step in to find Baa Baa Black Sheep's wool. |
| 1 | 8 | Something's off in Rhyme Time Town when day suddenly turns into night! |
| 1 | 9 | Ms. MacDonald asks Daisy and Cole to keep an eye on her farm ... but nothing goes as planned! |
| 1 | 10 | The friends work together to rebuild a broken bridge. |
| 1 | 11 | Jack and Jill can't get their water down the hill without tumbling down after it! |
| 1 | 12 | While playing pirates, Daisy and Cole search for tea party treasures. |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | The whole town is decorated with pretty rings of roses, but Jaime can't stop sneezing. |
| 2 | 2 | Daisy and Cole search for mulberries to make a special treat. |
| 2 | 3 | Mary Mary's watering can goes missing, so Daisy and Cole try to solve the mystery. |
| 2 | 4 | While playing doctor, the friends find a flower that needs care. |
| 2 | 5 | Daisy and Cole cast a spell to control a rain cloud. |
| 2 | 6 | The Cow Who Jumps Over the Moon can't do her thing because all the stars have moved. |
| 2 | 7 | Daisy, Cole, Humpty and his Mumpty visit the Rhyme Time Town Castle for the first time and help prepare the perfect birthday party for the princess. |
| 2 | 8 | A baby dragon can't stop crying, so Daisy and Cole take care of the cute creature while Mary Mary and Humpty search for his parents. |
| 2 | 9 | Baa Baa Black Sheep tries to take over rock band practice. |
| 2 | 10 | Humpty goes on his first overnight camping trip with the rest of the Hickory Helpers. |
| 2 | 11 | Humpty, Daisy and Cole hunt for treasure at the end of the rainbow. |
| 2 | 12 | Hickory’s fast asleep, and the one thing that will wake him up? Wizard magic. |
| 2 | 13 | Everyone gets competitive during a contest to find out the best knights in town. |
| 2 | 14 | Daisy and Cole call for a rescue mission when their kite flies away. |
| 2 | 15 | The friends dress up as their favorite dinosaurs, clomping and roaring around town. |
| 2 | 16 | Daisy and Cole look for a new home for a hungry caterpillar. |
| 2 | 17 | Ms. Mac needs a scarecrow, so Daisy and Cole figure out how to build one. |
| 2 | 18 | Humpty has a hard time getting down from the highest tree in town. |
| 2 | 19 | The friends complete practice missions while looking for any opportunity to help. |
| 2 | 20 | Lady Ladle brings jugglers, acrobats and a trapeze to town! |
| 2 | 21 | Who cleaned up Ms. Mac's barn and put up all the twinkly lights? Maybe a tiny trio. |
| 2 | 22 | Mother Goose needs to deliver a gift for Jack and Jill. |
| 2 | 23 | Yo-ho-ho and off they go on a pirate adventure — aboard a speedy bathtub! |
| 2 | 24 | The sled dog racing team howls a tune while speeding through the snow. |
| 2 | 25 | Everyone puts on their construction hats for Itsy Bitsy Spider's sandcastle competition. |
| 2 | 26 | Daisy and Cole play detective to find Bo Peep’s lost sheep. |
| 2 | 27 | Everyone at the castle is excited to meet a real unicorn! But before the party can start, the enchanted creature must practice his magic some more. |
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