Big Blue - Let’s Get Kraken (S1E2)

Krill and Plink find themselves in an urgent situation and need The Calypso Crew to save them.
| Air Date | 2021-12-04 |
|---|---|
| Genres | Animation, Family |
| TV Rating | TV-Y7 |
| Network(s) | CBC Television |
Storyline
In this episode of Big Blue, Krill and Plink find themselves in a dangerous predicament that requires immediate assistance. The two characters face an urgent situation that they cannot resolve on their own, prompting them to call upon The Calypso Crew for help. The episode centers on the crew's response to this distress call and their efforts to reach their friends in time.
The rescue mission tests the teamwork and problem-solving abilities of The Calypso Crew as they work together to save Krill and Plink. The episode's title suggests that the danger may involve a kraken or similar sea creature, adding an element of ocean adventure and excitement to the storyline. Through their coordinated efforts and quick thinking, the crew demonstrates the importance of being there for friends when they need help most.
What kids learn
This episode teaches children about the value of friendship and being reliable when others need help. Young viewers see how The Calypso Crew drops everything to assist Krill and Plink in their time of need, demonstrating that true friends show up during emergencies and difficult situations. The episode reinforces that asking for help is not a sign of weakness but a smart decision when facing challenges beyond one's abilities.
Children also learn about teamwork and coordination during crisis situations. The Calypso Crew must work together efficiently and communicate clearly to execute a successful rescue, showing kids how cooperation and clear communication become especially important when time is limited and stakes are high.
The episode additionally encourages problem-solving under pressure. Young viewers observe how the characters assess the urgent situation, develop a plan, and adapt as needed to achieve their goal of saving their friends, teaching resilience and creative thinking when facing unexpected obstacles.
Parents' top 5 questions
| Question | Answer |
|---|---|
| Is the danger in this episode scary for young children? | The episode involves an urgent rescue situation, but Big Blue is designed for young audiences and typically presents challenges in an age-appropriate way. The focus remains on teamwork and problem-solving rather than frightening imagery. The title's reference to a kraken suggests ocean adventure rather than horror. Parents know their child's sensitivity best and can gauge comfort levels during viewing, using any tense moments as opportunities to discuss how the characters stay calm and work together. |
| What does this episode teach about asking for help? | The episode demonstrates that asking for help is a responsible and brave choice when facing situations beyond one's control. Krill and Plink recognize they need assistance and reach out to their friends, which leads to a positive outcome. This teaches children that seeking help from trusted people is smart problem-solving, not a failure, and that being willing to help others in return strengthens friendships and builds supportive communities. |
| How does the crew respond to the emergency call? | The Calypso Crew demonstrates what good friends do when someone needs urgent help—they respond quickly and work together to provide assistance. Their immediate action shows children that reliability and responsiveness matter in friendships. The crew's coordinated rescue effort illustrates how teams function effectively during emergencies by communicating clearly, dividing tasks appropriately, and supporting one another throughout the mission until their friends are safe. |
| Are there any intense rescue scenes parents should know about? | While the episode centers on an urgent rescue mission, Big Blue maintains its educational and entertaining approach for young viewers. The rescue scenario provides excitement and teaches valuable lessons without relying on overly intense or frightening content. Parents can expect adventure-level tension appropriate for the show's target age group, with the emphasis on positive character actions and successful problem-solving rather than prolonged peril or distressing imagery. |
| What makes this a good episode about friendship? | This episode showcases friendship in action rather than just talking about it. Children see concrete examples of friends helping each other during difficult times, demonstrating loyalty, reliability, and care. The story shows that strong friendships involve both asking for help when needed and being willing to provide help when asked. These practical demonstrations of friendship values give children clear models for how to be good friends in their own lives. |
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | The Calypso Crew is called in to clean up some mysterious ooze, but the job may be more dangerous than they bargained for. |
| 1 | 2 | Krill and Plink find themselves in an urgent situation and need The Calypso Crew to save them. |
| 1 | 3 | Mira and Lettie get themselves into a sticky situation while constantly competing with one another as to who is better than the other. |
| 1 | 4 | When the crew finds out their ship is about to be inspected, Lemo wants to help but unknowingly creates a bigger problem than expected. |
| 1 | 5 | Bacon Berry feels left out when the crew must take care of a rescue creature that has no parents. |
| 1 | 6 | Glacial city residents are being terrorized by a giant sea spider and Phil must face his deepest fears to save the Calypso Crew. |
| 1 | 7 | An unexpected power outage on the Calypso leads the crew to investigate a mysterious glowing orb on the sea floor. |
| 1 | 8 | When Bacon Berry takes something that doesn't belong to her, Lettie and Lemo secretly attempt to return it to its rightful owner. |
| 1 | 9 | When too much weight on the Calypso slows them down on a mission, Lettie insists that Lemo gets rid of what is weighing them down. |
| 1 | 10 | Lemo's pet sea pig causes chaos on the Calypso and Lettie wants him to take it back to where it belongs in the Midnight Zone. |
| 1 | 11 | The Calypso Crew have entered the Coral Circuit Race for the first time and they are determined to play fair to the finish. |
| 1 | 12 | The Calypso Crew are in strife when their mission reward cake mysteriously disappears and they each blame one another for keeping it for themselves. |
| 1 | 13 | Freddie has a difficult time when the crew decides to replace Engie with a new and improved engine for the Calypso. |
| 1 | 14 | Lemo is thrilled when he is called to join United Current Head Quarters and asked to apply his fun brand of science to headquarters staff. |
| 1 | 15 | After the Seahorse King's scepter is almost stolen, the Calypso crew is tasked with keeping watch for the thief at the Seahorse Celebration. |
| 1 | 16 | Calypso Crew set out on a mission to find out what is causing all the ruptures in the sea bed. |
| 1 | 17 | In a rush to catch the mail ship, Lemo accidentally sends Lettie's diary to headquarters instead of her Captain's Log. |
| 1 | 18 | When Lettie becomes frustrated with the crew's work ethic, she decides she would be better off doing everything on her own. |
| 1 | 19 | Lemo believes that the Crying Dutchman exists and has taken Bacon Berry's favorite toy. |
| 1 | 20 | The Calypso Crew is uneasy when Phil makes a new best friend and brings him onboard to stay. |
| 1 | 21 | The Calypso Crew must protect the Golden Anchor of Atlantis from thieves until they can safely deliver it to the United Current Museum of History. |
| 1 | 22 | The Black Ooze escapes and makes plans to restore chaos in the Big Blue and destroy The Guardian. |
| 1 | 23 | When Phil discovers how safe and secure he feels after Freddie lets him borrow his shell, he suddenly thinks he is indestructible. |
| 1 | 24 | It's Bacon Berry's birthday and the crew is excited to celebrate but their spirits are dampened when they realize that Phil bought the wrong gift for the occasion. |
| 1 | 25 | Lettie has so much work to do as the Captain of the Calypso that she can't join in the fun with the rest of the crew, so Lemo comes up with an invention to help. |
| 1 | 26 | Lemo and Lettie are fighting over everything, irritating the entire crew. |
| 1 | 27 | When the crew declares Captain Lettie is no fun, she finds a way to make the ordinary, extra-ordinary. |
| 1 | 28 | When Lettie lets Mira Clearwater get under her skin, she makes a decision she comes to regret and must do damage control to make things right again. |
| 1 | 29 | After The Calypso Crew win a dance competition, they receive a special delivery and must share a captain's chair that does everything. |
| 1 | 30 | Lemo tries to work on a science experiment when he should be watching Bacon Berry and discovers a very unexpected outcome. |
| 1 | 31 | Lemo meets a fellow scientist and they decide to work together on an entry to the United Current Science fair. |
| 1 | 32 | Lettie obsesses about how to take a perfect Crew of The Year photo, creating a series of disasters in the process. |
| 1 | 33 | Lettie tries to cover up a mistake she made by withholding the truth about what really happened. |
| 1 | 34 | Lemo makes a discovery about Freddie's past and insists that he revisit that part of his life, even though Freddie isn't interested. |
| 1 | 35 | Lettie becomes jealous when Bacon Berry develops a bond with her archenemy, Mira Clearwater. |
| 1 | 36 | Lettie must train famous celebrity Lea to become a captain for an upcoming role. |
| 1 | 37 | Lettie arrives nine hours early to accept her punctuality award but Lemo's antics might make them miss the ceremony altogether. |
| 1 | 38 | The Calypso Crew think that Freddie's mission-based ideas are weird and not suitable to use for missions. |
| 1 | 39 | Lemo decides to create the ultimate gaming system wired to the ship when the crew cancels game night. |
| 1 | 40 | Lettie must take her Level 10 piloting test and leaves Lemo in charge while she is away. |
| 1 | 41 | When the Calypso Crew gets an invitation to a formal dinner party, Lettie must teach them manners and how to be fancy. |
| 1 | 42 | Lettie loses sight of what is important when she tries to find a replacement for her broken collectible doll. |
| 1 | 43 | ira and Lettie are invited to a girls night out with Commander Plink. |
| 1 | 44 | MLemo secretly uses Bacon Berry's super powers to do rescues and ends up becoming a famous hero because of it. |
| 1 | 45 | Lemo and Phil are not getting along so Lettie sends them to run an errand together so they can work on their differences. |
| 1 | 46 | When Phil gets injured on a mission, he is sent to bed rest while the crew takes care of him. |
| 1 | 47 | Determined to win the latest Lea production with a unique performance, Lemo takes things to extremes to get noticed by the audience. |
| 1 | 48 | Lemo celebrates his 10th birthday but when everyone is still treating him like a baby, Lemo tries his best to prove that he is all grown up. |
| 1 | 49 | The Calypso Crew is on a mission to find Dr. McGuirk, a renowned archeologist who went missing in an abandoned shopping mall. Lemo and Phil get separated from the rest of the team and face some spooky encounters. |
| 1 | 50 | Lettie surprises Phil with a visit from his parents. But there's just one problem, Phil… |
| 1 | 51 | The future of the Big Blue is in jeopardy and Bacon Berry is determined to protect her family at all costs. It's all hands on deck for this dangerous mission. |
| 1 | 52 | The United Current Junior Cadets pay a visit to the calypso, but all they care about is their devices. Lettie does her best to impress them. |
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