Open Season: Call of Nature - New Phone Who Dis? (S1E20)

The campers find a cell phone in the forest and quickly discover all the problems it can bring.
| Runtime (min) | 12 |
|---|---|
| Air Date | 2024-01-19 |
| Genres | Animation, Kids |
| TV Rating | TV-PG |
| Network(s) | Family Channel |
Storyline
In the episode 'New Phone Who Dis?', the campers stumble upon a lost cell phone in the heart of the forest. Initially excited by their discovery, they quickly dive into the world of modern technology, experiencing both the fun and chaos that comes with it. As the campers explore the phone's features, they inadvertently attract trouble, leading to a series of misadventures.
As the campers navigate the challenges posed by the phone, they learn valuable lessons about responsibility and the impact of technology on their lives. The episode showcases both the allure and the pitfalls of instant communication, prompting the campers to reassess their priorities and friendships. With humor and heart, the story emphasizes the importance of being present in the moment and valuing real-life connections over digital distractions.
What kids learn
In this episode, kids learn about the potential downsides of technology, particularly when it comes to distractions and misunderstandings. As the campers face various challenges with the phone, they begin to realize that while technology can be entertaining, it can also complicate relationships and lead to unintended consequences.
Additionally, the episode emphasizes the importance of teamwork and communication. The campers must work together to navigate the chaos that ensues from their phone discovery, teaching young viewers the value of collaboration and problem-solving in a fun and engaging way.
Parents' top 5 questions
| Question | Answer |
|---|---|
| What happens when the campers find the cell phone? | When the campers find the cell phone, they are initially thrilled and begin exploring its features. They take selfies, send playful messages, and even try to play games, which leads to a lot of laughter. However, their excitement soon turns into chaos as they accidentally create misunderstandings and attract unwanted attention from the forest's inhabitants. |
| Are there any lessons about technology in this episode? | Yes, this episode cleverly illustrates the pros and cons of technology. While the campers enjoy the fun aspects of the phone, they quickly learn that it can also lead to confusion and miscommunication. The storyline encourages viewers to think critically about their own use of devices and the importance of being mindful of how technology affects their interactions. |
| Does the episode address any themes of friendship? | Absolutely! As the campers navigate the challenges brought by the cell phone, they must rely on each other for support. The episode highlights how communication and teamwork are vital in overcoming obstacles, reinforcing the idea that strong friendships can help resolve conflicts and misunderstandings. |
| Is the humor appropriate for younger viewers? | The humor in this episode is light-hearted and suitable for younger audiences. The campers' antics with the phone lead to funny situations that are relatable and entertaining without crossing any inappropriate boundaries. Parents can feel comfortable knowing that the humor is family-friendly and designed to elicit smiles from kids. |
| How does the episode conclude? | The episode concludes with the campers realizing the importance of being present and valuing real-life experiences over digital distractions. After a series of humorous mishaps, they decide to put the phone away and enjoy the natural beauty of the forest, reinforcing the message that sometimes it’s better to disconnect from technology and connect with each other. |
Cast
Show 4 more cast
Writing
- Kyah Green — Writer
Directing
- Mark Thornton — Director
- Todd Kauffman — Director
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | Elliot and Boog stumble upon an abandoned human Summer Camp, but their plans on keeping it a secret are put on hold when they meet Kiki. |
| 1 | 2 | When Norm, a vulture, shows up at Camp Wild, the Campers must choose between their prejudices or their better nature. |
| 1 | 3 | The Campers think they're wild, until they meet a surprising group of naked mole rats that are even wilder than they are. |
| 1 | 4 | Boog and Elliot's friendship hits the rocks over sharing a cabin and now it's up to the rest of the camp to make them see what they're losing. |
| 1 | 5 | The arrival of a retired police dog, Gunner, at camp coincides with accusations of theft from the Pet Palace. |
| 1 | 6 | Dinkelman goes missing, and Norm tries to get him back to Boog without appearing to be a Dinkelman-napper! |
| 1 | 7 | Camp harmony is tested with the arrival of a charismatic wolf called Wild. Boog tries to warn everyone, but his appeals fall on deaf ears. |
| 1 | 8 | Elliot saves Ian's life by accident, and seeing an opportunity to exploit Ian, lies about how it happened. |
| 1 | 9 | Boog gets taken hostage by Camp Wild's neighbors, the spoiled and entitled pets of the high security Pet Palace. |
| 1 | 10 | The campers have to get creative and work together so they can break Boog out of his "not-so-luxury," luxury prison. |
| 1 | 11 | Elliot tries to trick Kiki into doing all his chores, while Boog looks to get some downtime. |
| 1 | 12 | Karla discovers she has a talent for hypnosis, and she needs a volunteer to help her execute her grand vision. Enter the poor, gullible Weenie. |
| 1 | 13 | Boog and Elliot open up a hair salon, and soon find that their new enterprise has attracted the attentions of the local gangster "Woolly the Bully." |
| 1 | 14 | When Karla's family show up at Camp, an embarrassed Karla is forced to reveal her greatest talent and her greatest shame to everyone. |
| 1 | 15 | The appearance of an old bear claiming to be Boog’s long-lost dad divides the camp when some of the campers become suspicious of his true intentions. |
| 1 | 16 | Elliot overeats and has a fever nightmare that he’s been turned into a pig. |
| 1 | 17 | The Campers create a 'decoy camp' when it's discovered the Mole rats are planning to come over and have a blow-out party. |
| 1 | 18 | The campers help a visiting horse get his groove back when he realizes he is not the superstar he thought he was. |
| 1 | 19 | A series of accidents finds Elliot being crowned King of the Deers, instead of Ian, who was expecting the honour. |
| 1 | 20 | The campers find a cell phone in the forest and quickly discover all the problems it can bring. |
| 1 | 21 | Boog takes a long, deep nap after gorging himself on apples, causing Weenie and Elliot to think he is under the spell of a forest witch. |
| 1 | 22 | An infiltration of racoons leaves the Pet Palace without power. |
| 1 | 23 | A thawed-out cave bear is mistaken for Boog and causes havoc when they bring it back to camp. Part 1. |
| 1 | 24 | A thawed-out cave bear is mistaken for Boog and causes havoc when they bring it back to camp. Part 2. |
| 1 | 25 | The Campers think they’ve pulled a fast one on the Pets when they agree to switch homes. |
| 1 | 26 | A bump on the head turns McSquizzy into a kinder, gentler squirrel – a development which Elliot is more than happy to exploit. |
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