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Beep and Mort - Free Melly (S2E16)

Beep and Mort – Season 2 - Episode 16 – Free Melly

Beep's laser turns a seed into a giant mollymelon that Pop names Melly. But, everyone worried in Mollyvale wants to turn Melly into jelly, the trusty crew head off with Clem on a wild seafaring adventure!

Runtime (min)11
Air Date2023-12-18
GenresKids, Action & Adventure
Network(s)ABC Kids

Storyline

When Beep accidentally zaps a tiny seed with his laser, it grows into an enormous mollymelon that Pop affectionately names Melly. The giant fruit becomes an instant sensation, but the residents of Mollyvale quickly grow anxious about having such a massive melon in their midst. Concerned townspeople decide the safest solution is to turn Melly into jelly, viewing the oversized fruit as more of a problem than a wonder.

Determined to save their new giant friend from becoming preserves, Beep, Mort, and the rest of the crew spring into action. They team up with Clem and set off on a daring seafaring adventure to find Melly a safe home away from Mollyvale. The journey takes the group across the water as they work together to protect Melly and prove that sometimes the biggest surprises deserve a chance rather than being turned into sandwich spread.

What kids learn

This episode teaches children about standing up for what they believe is right, even when the majority disagrees. Beep and his friends demonstrate moral courage by refusing to go along with the crowd's decision to destroy Melly, showing young viewers that it's important to think independently and protect those who can't protect themselves. The crew's determination to save Melly models how to take action when something feels unfair or wrong.

Children also learn valuable lessons about problem-solving and teamwork. Rather than simply protesting the townspeople's plan, Beep and his friends develop a practical solution by finding Melly a new home. This teaches kids that effective advocacy often requires creative thinking and concrete action plans. The seafaring adventure demonstrates how working together and combining different skills and perspectives can help overcome seemingly impossible challenges.

The episode also touches on themes of acceptance and seeing value in things that are different or unexpected. Melly's size makes the townspeople nervous, but the crew recognizes that being unusual doesn't make something dangerous or worthless, encouraging children to look beyond surface differences.

Parents' top 5 questions

QuestionAnswer
Is this episode appropriate for preschoolers?Yes, this eleven-minute episode is suitable for preschool audiences. The conflict centers on saving a giant fruit from being turned into jelly, which is presented in a lighthearted, non-threatening way. The seafaring adventure provides age-appropriate excitement without scary elements. The episode's themes about helping friends and doing the right thing are presented through colorful animation and gentle humor that young children can understand and enjoy.
What should I tell my child about going against what everyone else wants?You can explain that Beep and his friends weren't being disobedient, but rather standing up for someone who couldn't speak for themselves. Help your child understand the difference between breaking rules for selfish reasons and advocating for fairness. Discuss how the crew didn't just say no—they found a solution that kept everyone safe while also protecting Melly. This shows that disagreeing responsibly often means offering alternatives, not just refusing to cooperate.
Does the episode show the townspeople as villains for wanting to turn Melly into jelly?The townspeople aren't portrayed as mean or villainous, but rather as worried and uncertain about how to handle an unexpected situation. This nuanced approach helps children understand that people can make questionable decisions when they're afraid, without being bad people. The episode focuses on the crew's heroic solution rather than demonizing the concerned residents, which provides a good opportunity to discuss how fear can influence decision-making and how compassion can offer better answers.
Will my child understand why the crew had to take Melly away on a boat?Young children should grasp the basic concept that Melly needed a new home where she'd be safe and appreciated. The seafaring adventure makes the rescue visually exciting and memorable. You can help reinforce the lesson by discussing how sometimes solving a problem means finding a new place or situation where everyone can be happy, rather than forcing something to fit where it doesn't belong. The journey aspect makes this abstract idea concrete and adventurous.
What's the main message I should emphasize after watching?The central message is about protecting those who need help and finding creative solutions when others want to take the easy way out. Emphasize how Beep and friends didn't just complain about the townspeople's plan—they took responsibility for Melly's safety by finding her a better home. You can connect this to real-life situations where your child might need to speak up for a friend or find a solution that works for everyone involved, not just the loudest voices.

Writing

Directing

Season
Season #Episode #Episode Name
11
Beep and Mort come across a bird singing a beautiful song in the forest. They work with the villagers to create a gift for the bird so that the bird might gift them with its song once again.
12
Mort wakes up with a case of the grumps that begin to spread throughout Mollyvale! Beep, Mort and Pop work together to turn the situation around and save Mollyvale from this unhappy affliction.
13
On the way to a picnic with Mort, Beep becomes mesmerised by her own reflection and thinks she has found her new best friend. But as the sun sets, Beep realises that Mort is the best friend she could ask for.
14
When Uncle Joe hogs the new swing set, Mort invents a ride that the villagers can all use together. They find the best kind of fun is the type you have with your friends.
15
Beep and Mort want to go camping so they can experience the beauty of nature. But as a storm rolls in, the pair are forced inside, disrupting their plans.
16
On a steamy hot day in Mollyvale, Pop enlists Beep and Mort to set up a mollymelonade stand to help everyone cool off. But Pop's plan comes unstuck and Beep and Mort step in to make sure no one in Mollyvale goes thirsty.
17
One day, Mort's leaf suddenly starts to turn brown. As he and Beep try to change is back, they realise that change is full of new possibilities.
18
When Pop tells Beep and Mort about the amazing, magical dream she had the night before, Beep is sad that robots can't dream. Mort, Mae, Uncle Joe and Pop join forces to create a real-life dreamland for Beep.
19
A big wind comes to Mollyvale and it's time for the annual kite-flying festival. The villagers take their kites to the skies which Pop takes a little too literally ending up stuck in a tree. Luckily it is Beep to the rescue.
110
Beep learns about missing something and introduces the villagers to Planet Beep, shedding light on her life before she landed in Mollyvale.
111
When Pop gets in the way of Beep's experiment, she finds herself on an exciting adventure involving fuzzles, flying and a swim in cake batter.
112
A button with magic abilities causes mayhem for Mort, who struggles to keep control of his strange and exciting new powers.
113
After searching high and low for something to do, Beep and Mort realise that, sometimes, having nothing to do can be a lot of fun.
114
After seeing Beep's filming abilities, Mort and Pop are inspired to make a movie. Mort discovers that showbiz is tougher than he thought.
115
After forgetting Mae's birthday, the villagers join forces to throw her a surprise party for the ages with some help from a very unreliable Russell.
116
Mort creates a mysterious invention that no one knows quite what to do with. As they all play with it Beep learns about winning and the power of imagination.
117
It's mollymelon harvest time. The delicious mollymelons are ripe and ready to eat. As Beep 'tastes' her first mollymelon, the villagers discover she has a new and exciting skill.
118
Uncle Joe tells a spooky bedtime story that leads Beep and Mort on an epic search for the Mollywockle, a mysterious creature with purple fur and stomping feet that lives near the billabong.
119
When Beep finds a lonely fuzzle, she decides to take it in as a pet. To take good care of her new friend, Beep and Mort start fuzzle watching to learn more about Mollyvale's smallest inhabitants.
120
The Mollyvale talent show sees the villagers strut their stuff on stage. While Mort waits in the wings, he and Beep work to discover their talents and together they wow the crowd.
Season #Episode #Episode Name
21
Time for a game of Spotlight! When Beep's lights make her too easy to find in the dark, Mort switches partners. But winning is no fun without Beep, so he devises a nifty plan to use her radiance to win the game, together.
22
Pop wakes up with a great idea. Today she'll write her very own musical. But as she gets started, Uncle Joe calls her in for breakfast. Then, she must help with heaps of boring jobs. Will Pop get time to write her musical?
23
When Glenda sprains her ankle, Beep, Mort and Pop offer to look after her store. They have lots of new ideas, including home delivery. But it's boring when no one visits. That is, until everyone returns with the wrong orders!
24
Beep and Mort go for a fun day out on Clem's boat. It's a foggy day so they need the lighthouse to help find the way home. Bump! What was that? Looks like someone else is lost! Could it be a cute baby fog creature?
25
Raf's trying to say something important, so Beep updates her system to 'dog' to understand. But oh no! Now Beep can only speak dog! Raf and Beep visit the mysterious land of the lost things to try to find Beep's robot voice.
26
Mort's delicious, icy, mollypop is missing. Dun dun dun! Who in Mollyvale ate it? Detective Pop and Beep are on the case to uncover what happened. Is there a thief on the loose? Will they get their just desserts?
27
Sun's out and surfs up! Beep is excited for her first day at the beach, but sand, water and pesky seagulls? Hmm… what can a robot do at the beach? Dustin shows her there's something fun for everyone.
28
It's snowing in Mollyvale sending everyone inside. Everyone except Russell. Soon, a chilly new chum, Freezy appears, and they become best friends. When Freezy has to leave, Beep and Mort make a special keepsake.
29
Uncle Joe tells the kids about the 'best day of his life' when he raced his famous billy cart, The Lightning Bolt. Determined to help him relive his glory, Beep and Mort rebuild the old cart so he can race it once more!
210
Beep and Mort accidentally shred the only story book in Mollyvale. Ooops! When they try to recreate the story from everyone's memories, they find there's more than one hero in the village and plenty of stories to share.
211
Beep unwittingly disrupts a fuzzlefly family while gathering specimens. When the fuzzleflies make their new home in her spaceship it sets of a loud alarm, causing mayhem in Mollyvale! How will she fix her home sweet home?
212
Mort can't wait to look after Beep's spaceship. But he's so busy daydreaming he forgets to listen to Beep's instructions. Left to his own devices, he presses the wrong button which sends him hurtling into space! Or does it?
213
Olive wants to try ice skating, but Clem says it's not safe while holding her blankie. But blankie goes with her everywhere! So Mort tells Olive the story of the mollybird who didn't want to hatch from her egg.
214
Everyone has an idea for building sandy sculptures at the beach. Except for Mort, who can't think of anything! When he discovers magical fossil shapes in the cave, he uses his imagination to create the perfect idea.
215
Mama Cloud's big rain comes early leaving Beep alone in her spaceship. Oh no! Water is no good for robots. So, Mort invents a clever contraption to send messages and toys to Beep. Now it's rainy day fun for everyone!
216
Beep's laser turns a seed into a giant mollymelon that Pop names Melly. But, everyone worried in Mollyvale wants to turn Melly into jelly, the trusty crew head off with Clem on a wild seafaring adventure!
217
Superstar Banjo Banjosen has arrived in Mollyvale for a concert. Mort is so excited he accidentally drops the golden banjo. Buying time to fix it, he asks Uncle Joe to keep Banjo busy. Hmm… this could be tricky.
218
Beep, Mort and Pop can't decide which club to join. There are too many options! They decide to start their own club called the best club in the absolute universe! But, what does their new club do?
219
Who's got it easier, kids or grown-ups? Beep and Mort swap places with Mae and Joe to settle it once and for all. But things get tricky when there's jobs to be done, and the switching business is not so fun.
220
Mort's hiding under a pillow. He's got 'the worry feeling'. Keen to help, Beep and Pop find as many pillows as they can and soon a magnificent pillow fort takes shape while the villagers search for their missing pillows.

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