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Beep and Mort - Wheelie Good Race (S2E9)

Beep and Mort – Season 2 - Episode 9 – Wheelie Good Race

Uncle Joe tells the kids about the 'best day of his life' when he raced his famous billy cart, The Lightning Bolt. Determined to help him relive his glory, Beep and Mort rebuild the old cart so he can race it once more!

Runtime (min)11
Air Date2023-12-07
GenresKids, Action & Adventure
Network(s)ABC Kids

Storyline

Uncle Joe shares a cherished memory with Beep and Mort, recounting what he calls the best day of his life: the day he raced his homemade billy cart, The Lightning Bolt. His eyes light up as he describes the thrill of the race and the pride he felt in his creation. Listening to his story, Beep and Mort notice how much that moment meant to him and decide they want to help him experience that joy again.

The two friends set out to find Uncle Joe's old billy cart and discover it's in rough shape after years of neglect. Undeterred, they work together to rebuild The Lightning Bolt, tackling repairs and modifications to get it race-ready once more. Their goal is to give Uncle Joe the chance to relive his glory days by racing the cart again, showing him how much his stories and memories mean to them.

What kids learn

This episode teaches children about the value of listening to and honoring the stories of older family members. Beep and Mort demonstrate that the memories and experiences shared by grandparents, uncles, and other elders are precious, and that taking action to celebrate those memories can bring immense joy to loved ones. Children learn that showing care doesn't always mean grand gestures—sometimes it's about paying attention to what matters to someone and finding a way to honor it.

The episode also highlights problem-solving, perseverance, and teamwork. Beep and Mort face the challenge of rebuilding a broken-down billy cart, which requires them to work together, think creatively, and persist even when the task seems difficult. Young viewers see that working toward a goal for someone else can be just as rewarding as achieving something for yourself.

Additionally, the story touches on intergenerational connection and the importance of creating new memories while honoring old ones. Children learn that helping someone relive a cherished moment can strengthen bonds and create shared experiences that everyone will treasure.

Parents' top 5 questions

QuestionAnswer
What is a billy cart and is this something my child might want to try building?A billy cart is a homemade go-cart or soapbox racer, typically built from wood, wheels, and basic materials, then raced downhill. The episode may inspire children to want to build their own. If your child shows interest, this can be a wonderful supervised project that teaches engineering basics, safety, and craftsmanship. Ensure any building or racing happens with proper adult guidance, helmets, and safe locations away from traffic.
How can I encourage my child to connect with older family members the way Beep and Mort do with Uncle Joe?Encourage your child to ask grandparents, great-aunts, uncles, or elderly neighbors about their favorite memories or proudest moments. Help them listen actively and perhaps create a project together inspired by those stories—whether it's looking at old photos, recreating a recipe, or visiting a meaningful place. Showing children that older adults have rich histories makes those relationships deeper and more meaningful for everyone involved.
What skills do Beep and Mort use to rebuild the billy cart?The episode showcases problem-solving, teamwork, and hands-on building skills. Beep and Mort assess what's broken, gather materials, and work through challenges together to restore the cart. These are foundational skills in engineering and design thinking. Parents can use this as a springboard to involve children in age-appropriate fix-it projects at home, like repairing a toy, building something simple, or helping with household tasks that require planning and collaboration.
Does Uncle Joe actually get to race the cart, and is the outcome important?The episode centers on Beep and Mort's effort to help Uncle Joe relive his special memory by racing The Lightning Bolt again. The focus is on the love and care the children show in honoring his past, rather than on winning or losing. This teaches children that the gesture and the effort matter most, and that bringing joy to someone else is a victory in itself, regardless of the race's outcome.
Are there any safety messages in this episode about racing or building projects?While the episode celebrates the fun and excitement of building and racing a billy cart, it's a good opportunity for parents to discuss safety. Talk with your child about wearing helmets, choosing safe locations, having adult supervision, and checking that any homemade vehicle is sturdy and controlled. Use the episode as a starting point for conversations about how to enjoy hands-on projects responsibly and safely.

Writing

Directing

Season
Season #Episode #Episode Name
11
Beep and Mort come across a bird singing a beautiful song in the forest. They work with the villagers to create a gift for the bird so that the bird might gift them with its song once again.
12
Mort wakes up with a case of the grumps that begin to spread throughout Mollyvale! Beep, Mort and Pop work together to turn the situation around and save Mollyvale from this unhappy affliction.
13
On the way to a picnic with Mort, Beep becomes mesmerised by her own reflection and thinks she has found her new best friend. But as the sun sets, Beep realises that Mort is the best friend she could ask for.
14
When Uncle Joe hogs the new swing set, Mort invents a ride that the villagers can all use together. They find the best kind of fun is the type you have with your friends.
15
Beep and Mort want to go camping so they can experience the beauty of nature. But as a storm rolls in, the pair are forced inside, disrupting their plans.
16
On a steamy hot day in Mollyvale, Pop enlists Beep and Mort to set up a mollymelonade stand to help everyone cool off. But Pop's plan comes unstuck and Beep and Mort step in to make sure no one in Mollyvale goes thirsty.
17
One day, Mort's leaf suddenly starts to turn brown. As he and Beep try to change is back, they realise that change is full of new possibilities.
18
When Pop tells Beep and Mort about the amazing, magical dream she had the night before, Beep is sad that robots can't dream. Mort, Mae, Uncle Joe and Pop join forces to create a real-life dreamland for Beep.
19
A big wind comes to Mollyvale and it's time for the annual kite-flying festival. The villagers take their kites to the skies which Pop takes a little too literally ending up stuck in a tree. Luckily it is Beep to the rescue.
110
Beep learns about missing something and introduces the villagers to Planet Beep, shedding light on her life before she landed in Mollyvale.
111
When Pop gets in the way of Beep's experiment, she finds herself on an exciting adventure involving fuzzles, flying and a swim in cake batter.
112
A button with magic abilities causes mayhem for Mort, who struggles to keep control of his strange and exciting new powers.
113
After searching high and low for something to do, Beep and Mort realise that, sometimes, having nothing to do can be a lot of fun.
114
After seeing Beep's filming abilities, Mort and Pop are inspired to make a movie. Mort discovers that showbiz is tougher than he thought.
115
After forgetting Mae's birthday, the villagers join forces to throw her a surprise party for the ages with some help from a very unreliable Russell.
116
Mort creates a mysterious invention that no one knows quite what to do with. As they all play with it Beep learns about winning and the power of imagination.
117
It's mollymelon harvest time. The delicious mollymelons are ripe and ready to eat. As Beep 'tastes' her first mollymelon, the villagers discover she has a new and exciting skill.
118
Uncle Joe tells a spooky bedtime story that leads Beep and Mort on an epic search for the Mollywockle, a mysterious creature with purple fur and stomping feet that lives near the billabong.
119
When Beep finds a lonely fuzzle, she decides to take it in as a pet. To take good care of her new friend, Beep and Mort start fuzzle watching to learn more about Mollyvale's smallest inhabitants.
120
The Mollyvale talent show sees the villagers strut their stuff on stage. While Mort waits in the wings, he and Beep work to discover their talents and together they wow the crowd.
Season #Episode #Episode Name
21
Time for a game of Spotlight! When Beep's lights make her too easy to find in the dark, Mort switches partners. But winning is no fun without Beep, so he devises a nifty plan to use her radiance to win the game, together.
22
Pop wakes up with a great idea. Today she'll write her very own musical. But as she gets started, Uncle Joe calls her in for breakfast. Then, she must help with heaps of boring jobs. Will Pop get time to write her musical?
23
When Glenda sprains her ankle, Beep, Mort and Pop offer to look after her store. They have lots of new ideas, including home delivery. But it's boring when no one visits. That is, until everyone returns with the wrong orders!
24
Beep and Mort go for a fun day out on Clem's boat. It's a foggy day so they need the lighthouse to help find the way home. Bump! What was that? Looks like someone else is lost! Could it be a cute baby fog creature?
25
Raf's trying to say something important, so Beep updates her system to 'dog' to understand. But oh no! Now Beep can only speak dog! Raf and Beep visit the mysterious land of the lost things to try to find Beep's robot voice.
26
Mort's delicious, icy, mollypop is missing. Dun dun dun! Who in Mollyvale ate it? Detective Pop and Beep are on the case to uncover what happened. Is there a thief on the loose? Will they get their just desserts?
27
Sun's out and surfs up! Beep is excited for her first day at the beach, but sand, water and pesky seagulls? Hmm… what can a robot do at the beach? Dustin shows her there's something fun for everyone.
28
It's snowing in Mollyvale sending everyone inside. Everyone except Russell. Soon, a chilly new chum, Freezy appears, and they become best friends. When Freezy has to leave, Beep and Mort make a special keepsake.
29
Uncle Joe tells the kids about the 'best day of his life' when he raced his famous billy cart, The Lightning Bolt. Determined to help him relive his glory, Beep and Mort rebuild the old cart so he can race it once more!
210
Beep and Mort accidentally shred the only story book in Mollyvale. Ooops! When they try to recreate the story from everyone's memories, they find there's more than one hero in the village and plenty of stories to share.
211
Beep unwittingly disrupts a fuzzlefly family while gathering specimens. When the fuzzleflies make their new home in her spaceship it sets of a loud alarm, causing mayhem in Mollyvale! How will she fix her home sweet home?
212
Mort can't wait to look after Beep's spaceship. But he's so busy daydreaming he forgets to listen to Beep's instructions. Left to his own devices, he presses the wrong button which sends him hurtling into space! Or does it?
213
Olive wants to try ice skating, but Clem says it's not safe while holding her blankie. But blankie goes with her everywhere! So Mort tells Olive the story of the mollybird who didn't want to hatch from her egg.
214
Everyone has an idea for building sandy sculptures at the beach. Except for Mort, who can't think of anything! When he discovers magical fossil shapes in the cave, he uses his imagination to create the perfect idea.
215
Mama Cloud's big rain comes early leaving Beep alone in her spaceship. Oh no! Water is no good for robots. So, Mort invents a clever contraption to send messages and toys to Beep. Now it's rainy day fun for everyone!
216
Beep's laser turns a seed into a giant mollymelon that Pop names Melly. But, everyone worried in Mollyvale wants to turn Melly into jelly, the trusty crew head off with Clem on a wild seafaring adventure!
217
Superstar Banjo Banjosen has arrived in Mollyvale for a concert. Mort is so excited he accidentally drops the golden banjo. Buying time to fix it, he asks Uncle Joe to keep Banjo busy. Hmm… this could be tricky.
218
Beep, Mort and Pop can't decide which club to join. There are too many options! They decide to start their own club called the best club in the absolute universe! But, what does their new club do?
219
Who's got it easier, kids or grown-ups? Beep and Mort swap places with Mae and Joe to settle it once and for all. But things get tricky when there's jobs to be done, and the switching business is not so fun.
220
Mort's hiding under a pillow. He's got 'the worry feeling'. Keen to help, Beep and Pop find as many pillows as they can and soon a magnificent pillow fort takes shape while the villagers search for their missing pillows.

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