Beep and Mort - Hunt for the Mollywockle (S1E18)

Uncle Joe tells a spooky bedtime story that leads Beep and Mort on an epic search for the Mollywockle, a mysterious creature with purple fur and stomping feet that lives near the billabong.
| Runtime (min) | 11 |
|---|---|
| Air Date | 2022-11-02 |
| Genres | Kids, Action & Adventure |
| Network(s) | ABC Kids |
Storyline
Uncle Joe settles in to tell Beep and Mort a spooky bedtime story about the Mollywockle, a mysterious creature described as having purple fur and stomping feet that lives somewhere near the billabong. The tale captures the siblings' imaginations so completely that they decide they must find this creature for themselves, transforming what was meant to be a quiet evening into an unexpected adventure.
Beep and Mort set off on an epic search through their Australian surroundings, following the clues from Uncle Joe's story as they look for signs of the elusive Mollywockle. Their hunt takes them around the billabong and through the landscape, where every rustle and shadow might be the creature they're seeking. The episode blends the magic of storytelling with the excitement of exploration as the siblings discover whether the Mollywockle is real or simply a product of Uncle Joe's vivid imagination.
What kids learn
This episode celebrates the power of storytelling and imagination while showing children how stories can inspire real-world curiosity and adventure. Beep and Mort demonstrate how listening to tales can spark creativity and motivate exploration, teaching young viewers that stories are not just entertainment but can be springboards for discovery and learning about the world around them.
The siblings' search for the Mollywockle models persistence and investigative thinking as they follow clues and look for evidence of the creature's existence. Children see how to approach a mystery methodically, using observation skills and critical thinking to test whether something from a story might exist in reality. The episode encourages kids to be curious explorers while also introducing the idea that not everything needs a definitive answer to be valuable or enjoyable.
The bedtime story framework also reinforces family bonding and the special role that relatives like Uncle Joe play in children's lives. Kids learn that spending time with family members, listening to their stories, and sharing imaginative experiences together creates meaningful connections and memories that extend beyond the moment of storytelling itself.
Parents' top 5 questions
| Question | Answer |
|---|---|
| Does the episode reveal whether the Mollywockle is real or imaginary? | The episode maintains the mystery and magic of Uncle Joe's story throughout Beep and Mort's search. The focus remains on the adventure and imagination the story inspires rather than providing a definitive answer about the creature's existence. This ambiguity allows children to draw their own conclusions and keeps the sense of wonder alive, which is appropriate for the show's preschool audience. |
| Is the spooky bedtime story actually scary for young children? | Uncle Joe's story is described as spooky but is presented in the gentle, age-appropriate style typical of Beep and Mort. The Mollywockle is characterized with whimsical details like purple fur and stomping feet rather than genuinely frightening attributes. The episode frames the story as exciting and mysterious rather than terrifying, making it suitable for the show's young audience while still delivering the thrill of a creature tale. |
| What does this episode teach about listening to and following instructions? | While Uncle Joe intends his story as bedtime entertainment, Beep and Mort take initiative to explore on their own, which shows independent thinking and curiosity. The episode balances respect for adult storytelling with childhood agency and imagination. It demonstrates that stories can inspire action and exploration, though parents may want to discuss appropriate times for adventures versus settling down for bed. |
| Does the episode include Australian cultural elements or vocabulary? | The billabong setting is a distinctly Australian element that introduces children to this term for a waterhole or small lake. The episode naturally incorporates Australian landscape and vocabulary as part of Beep and Mort's world, providing gentle cultural education alongside the adventure story. These elements are woven into the narrative without explanation, allowing children to absorb them contextually through the characters' search. |
| How does the episode handle the transition from story time to bedtime? | The episode begins with Uncle Joe's bedtime story but then follows Beep and Mort as they embark on their search rather than settling down to sleep. This playful subversion of the bedtime routine is presented as an adventure rather than disobedience. Parents may want to discuss with their children that while imagination is wonderful, actual bedtime still means staying in bed in their own household. |
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | Beep and Mort come across a bird singing a beautiful song in the forest. They work with the villagers to create a gift for the bird so that the bird might gift them with its song once again. |
| 1 | 2 | Mort wakes up with a case of the grumps that begin to spread throughout Mollyvale! Beep, Mort and Pop work together to turn the situation around and save Mollyvale from this unhappy affliction. |
| 1 | 3 | On the way to a picnic with Mort, Beep becomes mesmerised by her own reflection and thinks she has found her new best friend. But as the sun sets, Beep realises that Mort is the best friend she could ask for. |
| 1 | 4 | When Uncle Joe hogs the new swing set, Mort invents a ride that the villagers can all use together. They find the best kind of fun is the type you have with your friends. |
| 1 | 5 | Beep and Mort want to go camping so they can experience the beauty of nature. But as a storm rolls in, the pair are forced inside, disrupting their plans. |
| 1 | 6 | On a steamy hot day in Mollyvale, Pop enlists Beep and Mort to set up a mollymelonade stand to help everyone cool off. But Pop's plan comes unstuck and Beep and Mort step in to make sure no one in Mollyvale goes thirsty. |
| 1 | 7 | One day, Mort's leaf suddenly starts to turn brown. As he and Beep try to change is back, they realise that change is full of new possibilities. |
| 1 | 8 | When Pop tells Beep and Mort about the amazing, magical dream she had the night before, Beep is sad that robots can't dream. Mort, Mae, Uncle Joe and Pop join forces to create a real-life dreamland for Beep. |
| 1 | 9 | A big wind comes to Mollyvale and it's time for the annual kite-flying festival. The villagers take their kites to the skies which Pop takes a little too literally ending up stuck in a tree. Luckily it is Beep to the rescue. |
| 1 | 10 | Beep learns about missing something and introduces the villagers to Planet Beep, shedding light on her life before she landed in Mollyvale. |
| 1 | 11 | When Pop gets in the way of Beep's experiment, she finds herself on an exciting adventure involving fuzzles, flying and a swim in cake batter. |
| 1 | 12 | A button with magic abilities causes mayhem for Mort, who struggles to keep control of his strange and exciting new powers. |
| 1 | 13 | After searching high and low for something to do, Beep and Mort realise that, sometimes, having nothing to do can be a lot of fun. |
| 1 | 14 | After seeing Beep's filming abilities, Mort and Pop are inspired to make a movie. Mort discovers that showbiz is tougher than he thought. |
| 1 | 15 | After forgetting Mae's birthday, the villagers join forces to throw her a surprise party for the ages with some help from a very unreliable Russell. |
| 1 | 16 | Mort creates a mysterious invention that no one knows quite what to do with. As they all play with it Beep learns about winning and the power of imagination. |
| 1 | 17 | It's mollymelon harvest time. The delicious mollymelons are ripe and ready to eat. As Beep 'tastes' her first mollymelon, the villagers discover she has a new and exciting skill. |
| 1 | 18 | Uncle Joe tells a spooky bedtime story that leads Beep and Mort on an epic search for the Mollywockle, a mysterious creature with purple fur and stomping feet that lives near the billabong. |
| 1 | 19 | When Beep finds a lonely fuzzle, she decides to take it in as a pet. To take good care of her new friend, Beep and Mort start fuzzle watching to learn more about Mollyvale's smallest inhabitants. |
| 1 | 20 | The Mollyvale talent show sees the villagers strut their stuff on stage. While Mort waits in the wings, he and Beep work to discover their talents and together they wow the crowd. |
| Season # | Episode # | Episode Name |
|---|---|---|
| 2 | 1 | Time for a game of Spotlight! When Beep's lights make her too easy to find in the dark, Mort switches partners. But winning is no fun without Beep, so he devises a nifty plan to use her radiance to win the game, together. |
| 2 | 2 | Pop wakes up with a great idea. Today she'll write her very own musical. But as she gets started, Uncle Joe calls her in for breakfast. Then, she must help with heaps of boring jobs. Will Pop get time to write her musical? |
| 2 | 3 | When Glenda sprains her ankle, Beep, Mort and Pop offer to look after her store. They have lots of new ideas, including home delivery. But it's boring when no one visits. That is, until everyone returns with the wrong orders! |
| 2 | 4 | Beep and Mort go for a fun day out on Clem's boat. It's a foggy day so they need the lighthouse to help find the way home. Bump! What was that? Looks like someone else is lost! Could it be a cute baby fog creature? |
| 2 | 5 | Raf's trying to say something important, so Beep updates her system to 'dog' to understand. But oh no! Now Beep can only speak dog! Raf and Beep visit the mysterious land of the lost things to try to find Beep's robot voice. |
| 2 | 6 | Mort's delicious, icy, mollypop is missing. Dun dun dun! Who in Mollyvale ate it? Detective Pop and Beep are on the case to uncover what happened. Is there a thief on the loose? Will they get their just desserts? |
| 2 | 7 | Sun's out and surfs up! Beep is excited for her first day at the beach, but sand, water and pesky seagulls? Hmm
what can a robot do at the beach? Dustin shows her there's something fun for everyone. |
| 2 | 8 | It's snowing in Mollyvale sending everyone inside. Everyone except Russell. Soon, a chilly new chum, Freezy appears, and they become best friends. When Freezy has to leave, Beep and Mort make a special keepsake. |
| 2 | 9 | Uncle Joe tells the kids about the 'best day of his life' when he raced his famous billy cart, The Lightning Bolt. Determined to help him relive his glory, Beep and Mort rebuild the old cart so he can race it once more! |
| 2 | 10 | Beep and Mort accidentally shred the only story book in Mollyvale. Ooops! When they try to recreate the story from everyone's memories, they find there's more than one hero in the village and plenty of stories to share. |
| 2 | 11 | Beep unwittingly disrupts a fuzzlefly family while gathering specimens. When the fuzzleflies make their new home in her spaceship it sets of a loud alarm, causing mayhem in Mollyvale! How will she fix her home sweet home? |
| 2 | 12 | Mort can't wait to look after Beep's spaceship. But he's so busy daydreaming he forgets to listen to Beep's instructions. Left to his own devices, he presses the wrong button which sends him hurtling into space! Or does it? |
| 2 | 13 | Olive wants to try ice skating, but Clem says it's not safe while holding her blankie. But blankie goes with her everywhere! So Mort tells Olive the story of the mollybird who didn't want to hatch from her egg. |
| 2 | 14 | Everyone has an idea for building sandy sculptures at the beach. Except for Mort, who can't think of anything! When he discovers magical fossil shapes in the cave, he uses his imagination to create the perfect idea. |
| 2 | 15 | Mama Cloud's big rain comes early leaving Beep alone in her spaceship. Oh no! Water is no good for robots. So, Mort invents a clever contraption to send messages and toys to Beep. Now it's rainy day fun for everyone! |
| 2 | 16 | Beep's laser turns a seed into a giant mollymelon that Pop names Melly. But, everyone worried in Mollyvale wants to turn Melly into jelly, the trusty crew head off with Clem on a wild seafaring adventure! |
| 2 | 17 | Superstar Banjo Banjosen has arrived in Mollyvale for a concert. Mort is so excited he accidentally drops the golden banjo. Buying time to fix it, he asks Uncle Joe to keep Banjo busy. Hmm
this could be tricky. |
| 2 | 18 | Beep, Mort and Pop can't decide which club to join. There are too many options! They decide to start their own club called the best club in the absolute universe! But, what does their new club do? |
| 2 | 19 | Who's got it easier, kids or grown-ups? Beep and Mort swap places with Mae and Joe to settle it once and for all. But things get tricky when there's jobs to be done, and the switching business is not so fun. |
| 2 | 20 | Mort's hiding under a pillow. He's got 'the worry feeling'. Keen to help, Beep and Pop find as many pillows as they can and soon a magnificent pillow fort takes shape while the villagers search for their missing pillows. |
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