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The Croods: Family Tree - Hidelander (S7E5)

The Croods: Family Tree – Season 7 - Episode 5 – Hidelander

Terrible at hide-n-seek, Thunk asks Gran to teach him to hide. With her training, he soon becomes her partner in crime, helping her with heists and schemes.

Runtime (min)22
Air Date2023-07-27
GenresAnimation, Family, Action & Adventure, Comedy, Kids
TV RatingTV-Y7
Network(s)Hulu, Peacock

Storyline

Thunk realizes he's terrible at hide-and-seek when he's always the first one found during family games. Frustrated by his inability to stay hidden, he turns to Gran for help, knowing she has years of experience sneaking around and staying out of sight. Gran agrees to train him in the art of hiding, teaching him her best techniques for blending into surroundings and moving without being detected.

As Thunk's skills improve under Gran's tutelage, she sees an opportunity to use his newfound abilities for her own purposes. She recruits him as her partner in various schemes and heists around the farm, taking advantage of his enthusiasm and loyalty. What begins as innocent hide-and-seek practice evolves into Thunk becoming Gran's accomplice in mischief, creating complications for the rest of the Crood family as they deal with the consequences of Gran and Thunk's increasingly bold adventures together.

What kids learn

This episode explores how skills can be used for different purposes and the importance of considering the consequences of our actions. Thunk learns that becoming good at something—in this case, hiding—comes with responsibility about how to use that ability. His journey from wanting to improve at a simple game to becoming involved in Gran's schemes illustrates how easily good intentions can lead us down unexpected paths when we don't think critically about what we're being asked to do.

The episode also touches on mentorship and the influence that trusted adults have on children. Thunk admires Gran and values her attention, which makes him eager to please her even when her plans might not be entirely appropriate. Young viewers can reflect on the difference between learning a skill and using it wisely, and recognize that just because someone teaches you something doesn't mean every application of that skill is a good idea.

Additionally, the story reinforces themes of family dynamics and loyalty. Thunk must navigate his relationship with Gran while considering his responsibilities to the rest of his family, offering a gentle lesson about balancing different relationships and making choices that respect everyone involved.

Parents' top 5 questions

QuestionAnswer
Is Gran portrayed as a bad influence on Thunk in this episode?Gran is shown as mischievous rather than malicious, using Thunk's new hiding skills for her own schemes. While her behavior isn't always appropriate, the episode treats her antics with humor rather than presenting her as genuinely harmful. The story focuses on Thunk learning to think for himself about how he uses his abilities, rather than painting Gran as a villain.
What does Thunk learn about using his new hiding skills?Thunk discovers that becoming skilled at something comes with choices about how to apply that skill. Through his partnership with Gran, he experiences firsthand how abilities can be used in ways that might cause problems for others. The episode encourages him to consider the impact of his actions beyond just being good at hiding.
Does this episode show consequences for Gran and Thunk's schemes?The episode addresses the complications that arise from Gran and Thunk's activities, showing that their heists and schemes affect the rest of the Crood family. While the show maintains its lighthearted tone, it doesn't ignore that their actions have ripple effects on others, providing a foundation for discussing responsibility with young viewers.
Is the hide-and-seek theme appropriate for younger children?The hide-and-seek premise is very relatable for young viewers and provides an accessible entry point into the story. The game itself is portrayed positively as family fun, and Thunk's initial frustration at being bad at it reflects common childhood experiences. The progression from game to Gran's schemes happens gradually within the episode's comedic framework.
How does the episode handle the relationship between Thunk and Gran?The episode shows Thunk's admiration for Gran and his desire to spend time with her, which feels genuine and sweet. Their partnership, while leading to mischief, is rooted in Thunk's eagerness to learn and Gran's willingness to teach him. The story explores intergenerational bonding while also touching on the importance of making independent choices about right and wrong.

Writing

Directing

Season
Season #Episode #Episode Name
11
Struggling to find their purpose on the Betterman farm, the Croods see an opportunity to prove their worth by harvesting Phil’s perilous (and sticky) bounceberries.
12
When Eep wants alone time with her new friend Dawn, Guy seeks a new friend of his own and finds an unlikely companion in Thunk.
13
When the Bettermans invite the Croods to join their family game night, two things become clear: Phil needs to win and Grug hates to lose.
14
After a crowverine gliding mishap, Dawn loses her confidence and tells Eep she's taking a break from adventures. Eep convinces Dawn to join her on one last adventure – climbing Grrr Mountain.
15
When Hope oversteps by trying to teach Sandy manners, Ugga gets her revenge by challenging Hope to do the impossible: civilize Thunk.
16
Ugga has a secret - she's taking Eep to "flop with the bulrusses" - a fun and dangerous pastime Ugga enjoyed as a teen. Ugga's excitement fades when Hope invites herself and Dawn along.
Season #Episode #Episode Name
21
Bored of the viewing options on window, Thunk realizes what he’s been missing – real life drama! But when Thunk starts creating drama around the farm, the others set out to teach him a lesson.
22
Sandy is finally old enough to join Grug and Eep for the annual Daddy Daughter Day and Grug couldn’t be more excited. But when Sandy struggles to fit in with Grug and Eep’s traditions, Grug has second thoughts.
23
When Phil humiliates himself playing throw-go-nut with the punch monkeys, the Croods band together to help him regain his confidence. Unfortunately, Phil goes from confident to cocky and bets the farm on a game of throw-go-nut with the punch monkeys.
24
When Gran announces it’s time to choose a new Thunder Sisters Queen, Ugga assumes she’s got it in the bag. But after a series of challenges (the Thunder Games), it becomes clear Gran might not be ready to step down.
25
Guy is always surprising Eep with romantic gestures and Eep wants to return the favor. But when Guy proves impossible to surprise, Eep has to step up her game.
26
The Crood and Betterman parents have been struggling to get along – they’re so different! The two couple realize they need some time apart and decide to get away from the farm and each other.
27
While the parents are away, the kids are in charge of the tree house, but when the punch monkeys invade the house, the kids find themselves out of their element.
Season #Episode #Episode Name
31
Jealous of the Thunder Sisters, the men on the farm undergo a series of difficult initiation rituals to try and join the exclusive tribe of women.
32
Eep loves action and adventure - it's in her blood. But when Eep starts adventuring in her sleep, she has to try to find the cause of her new sleep walking to avoid ending up in dangerous situations.
33
After Thunk and Guy tell Eep and Dawn a campfire story of Gorgwatch, a hideous monster who roams the woods, the girls are terrified.
34
When Guy invents a primitive skateboard, Eep and Dawn have a blast trying new tricks.
35
When Phil learns no one on the farm thinks he's fun, he sets out to prove them all wrong... by building a crazy amusement park.
36
When Eep and Dawn find a stranded egg, they eagerly take it in as their new pet, but when they learn the egg is not what it seems, they have to return it before it becomes dangerous.
Season #Episode #Episode Name
41
When Grug overhears Thunk accidentally call Phil "Dad", he tries to reconnect with Thunk by taking him to the natural spectacle known as "Big Shine."
42
When Phil invents a simple new game called ball-in-cup, everyone except Hope, can't stop playing it. But just when Hope thinks she's rid the farm of the game, she finds herself addicted to the game worst of all.
43
When Grug thinks his forehead looks too big in Ugga's family portrait, she strives to make the painting disappear.
44
When the adults exclude the kids from their adult-only cave, the kids make their own much cooler cave, soon making the adults want to switch caves.
45
When a freak lightning strike turns Thunk into a genius, Phil is thrilled to have someone likeminded on the farm, until the farm residents start asking Thunk for help with problems on the farm instead of him.
46
Tired of the farm's feud with the neighboring punch monkeys, Ugga arranges a punch summit where the Bettermans and Croods will stay in the punch monkey village to learn how to all get along.
47
When Phil detects a meteor is hurtling towards the farm, the Bettermans and Croods must decide how to spend their last day on earth.
Season #Episode #Episode Name
51
When the Croods find a man frozen in a block of ice, they thaw him and discover he was an old flame of Gran's!
52
Determined for Grug and Guy to bond, Eep plans a hunt for the three of them. But when Eep sneakily makes it appear that Guy saved Grug from a charging bearacuda, the two believe Guy is a master hunter, and head to hunt a dangerous scorpulion.
53
When Grug saves Hope's life during a dangerous mountainside tartichoke harvest, rather than feeling grateful, Hope is desperate to save Grug's life in order to not be indebted to him.
54
Determined to show Hope that she's just as good a cook, Ugga decides to cook a meal that will wow the farm residents. But when Ugga realizes she's out of her element, she turns to the punch monkeys for help.
55
When Hope allows Dawn to borrow her favorite bracelet, Dawn is determined to prove she is responsible. But when an accident leads to the bracelet being stuck in an Eegle's nest, Dawn, Eep, and Guy must retrieve the bracelet before Hope finds out.
56
Gran announces it's time for a Thunder Sister retreat at Camp Thunder to strengthen their team building skills, but Gran takes it too far when she puts the sisters through a dangerous trial.
Season #Episode #Episode Name
61
When Phil's beloved stick companion Philliam goes missing, he enlists the help of Ugga and Eep who lead an investigation across the farm.
62
Each kid believes that they have the best pet on the farm, and hold a contest to prove it. Meanwhile, Phil's attempts to find a pet to enter proves dangerous, as he turns to wild animals.
63
The Croods and Bettermans take in Malachi, Gran's longtime enemy, until his broken wing heals. Eep is unsure whether or not Malachi can be trusted.
64
After a back-breaking day of farm chores, all Grug and Phil want is a slice of pie. But when there is only one slice left, both Grug and Phil argue that they deserve it more. To prove who works harder, Grug and Phil switch chores on the farm for a day.
65
Dawn is bummed when an injury prevents her from joining the Croods and Bettermans to a trip to Fizzy Falls, but when Thunk recruits her on his quest for an ancient stash of legendary snacks, Dawn can't resist joining the treasure hunt.
66
Believing he doesn't fit in on the farm, Chunky (aided by the other pets) leaves home to follow the distant call of another death cat. The kids set off to bring him back home. Note: Gran narrates the story.
67
Grug accidentally reveals a subterranean cave beneath the treehouse. When Phil can't convince Hope, Grug, and Ugga that the treehouse is more impressive than the new cave, he sets out to destroy the cave.
Season #Episode #Episode Name
71
Trained by her parents, Eep competes in Alphafight. But when Eep learns that a human winning could upset the balance of nature, she must choose between winning to make her parents proud, and losing to protect the other animals.
72
Phil and Guy try to disprove the Croods' belief that leaving offerings to the fire moon will prevent bad luck. But when their efforts seem to cause a series of mishaps, they'll have to retrieve the horn of a dangerous ramaconda to turn their luck around.
73
Upset that he can't grow a beard, Grug resorts to some unorthodox hair growth methods. But when Phil's experimental hair formula makes fur grow all over Grug's body, he flees to the woods to avoid the other farm residents' attempts to shave him.
74
An attempt to fix a broken vase leaves Guy and Hope stuck together with glue. Guy's ability to stay calm is tested when Phil is too busy to help, and the other farm residents also get stuck.
75
Terrible at hide-n-seek, Thunk asks Gran to teach him to hide. With her training, he soon becomes her partner in crime, helping her with heists and schemes.
76
Dawn hates her mother's beetballs and has been secretly dumping them in the lagoon to spare her feelings. But when the Bettermans (and Eep) go on an underwater expedition in the lagoon, Dawn must keep her family from discovering her secret.
Season #Episode #Episode Name
81
The kids take their "Dare Game" too far, causing Grug, Ugga, Phil and Hope to forbid them from playing it. But when the adults also get hooked on the game, the kids must convince them to stop before someone gets hurt.
82
Thunk goes missing after the Thunder Sisters dismiss his help during a battle. The Thunder Sisters, and Grug, Phil, and Guy's newly formed "Thunder Sifters" search on and off the farm for Thunk.
83
The Croods, Bettermans, and Guy compete in the Throw-Go-Bowl - an annual Throw-go-nut championship game against the punch monkeys. Grug's desire to win above all else threatens to push away his teammates.
84
Phil enlists the Croods to help him retrieve a rare fruit before some wild animals can. But when Grug doesn't trust Phil's methods of getting it back to the farm, the Croods and Bettermans compete with each other more than with they did with the animals.
85
When the parents find their precious outhouse destroyed, they perform a "trouble trial" to find the culprit. To prove their innocence, each kid provides their own explanation for the outhouse's destruction.
86
After a big argument between the Croods and Bettermans, the parents decide to separate the two families. Not wanting to split up, the kids try to convince the parents to make up before the Croods move off the farm entirely.
87
Hwam returns with news of a utopian cave community, accidentally reigniting the argument between the Croods and Bettermans. As the Croods journey to Caveana and the Bettermans adjust to life without them, the parents deny how much they miss each other.

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