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ThunderCats Roar - Exodus (1) (S1E1)

ThunderCats Roar poster

Fleeing the destruction of their home planet Thundera, Lion-O and the ThunderCats land on the world of Third Earth. But their enemies, the Mutants of Plun-Darr have followed them and it turns out Third Earth already has a Mumm-Ra problem.

TMDB Rating10.0 (1 votes)
Air Date2020-02-22
GenresKids, Animation, Comedy, Action & Adventure
TV RatingTV-Y7-FV
Network(s)Cartoon Network

Storyline

The series premiere opens with the destruction of Thundera, forcing Lion-O and his fellow ThunderCats to evacuate their dying planet. The young lord and his team—including Tygra, Cheetara, Panthro, and the ThunderKittens WilyKit and WilyKat—escape aboard their flagship and set course for a new home. Their journey leads them to Third Earth, a vibrant and unfamiliar world where they hope to rebuild their civilization and protect the powerful Eye of Thundera embedded in the Sword of Omens.

Upon landing, the ThunderCats quickly discover they are not alone. Their longtime enemies, the Mutants of Plun-Darr, have pursued them across the stars and are determined to seize the Eye of Thundera for themselves. Complicating matters further, Third Earth is already home to the ancient evil sorcerer Mumm-Ra, who dwells in his pyramid and commands dark magic. The episode establishes the central conflict as Lion-O and his team must defend their new home from two dangerous threats while learning to navigate the strange customs and creatures of Third Earth.

What parents say

Parents have noted that ThunderCats Roar takes a much lighter, more comedic approach than the original 1980s series or the 2011 reboot. Many appreciate the show's bright animation style and fast-paced humor, which keeps younger children engaged without the darker or more intense storylines of previous iterations. Parents on forums like Reddit have mentioned that the slapstick comedy and exaggerated character designs make the show accessible for kids as young as five or six, whereas earlier versions skewed older.

Some parents have expressed initial surprise at the tonal shift, particularly those who grew up with the original ThunderCats and expected a more serious adventure series. However, many have come to appreciate that the show prioritizes fun and accessibility over drama, making it a good fit for family co-viewing. Parents have complimented the series for maintaining positive themes about teamwork and courage while keeping the content age-appropriate, with minimal violence beyond cartoonish action sequences.

A few parents have mentioned that the rapid-fire humor and constant energy can be overwhelming during longer viewing sessions, suggesting that the show works best in smaller doses for children who are sensitive to overstimulation.

What kids learn

This premiere episode introduces children to themes of resilience and adaptation in the face of loss. Lion-O and the ThunderCats have lost their entire planet and must find the courage to start over in a completely unfamiliar environment. Kids see that even when everything changes and feels uncertain, working together as a team and staying hopeful can help overcome enormous challenges. The episode demonstrates that leadership involves making difficult decisions under pressure, as Lion-O must guide his friends to safety while carrying the responsibility of protecting the Eye of Thundera.

Children also learn about the importance of staying alert to new dangers. The ThunderCats arrive on Third Earth expecting a fresh start, but they quickly realize they must remain vigilant because both old enemies and new threats await them. This teaches kids that solving one problem does not mean all challenges disappear, and that being prepared and adaptable is essential when facing the unknown.

The episode reinforces the value of loyalty and friendship during crisis. Despite the chaos of losing their home, the ThunderCats stick together and support one another. Kids observe that strong relationships and mutual trust become even more important when circumstances are difficult, and that heroes are defined not just by their powers but by their commitment to protecting and helping each other.

Parents' top 5 questions

QuestionAnswer
Is the destruction of Thundera scary or upsetting for young children?The destruction of Thundera is presented in a stylized, non-graphic way that emphasizes action over tragedy. The show's comedic tone and bright animation style keep the scene from feeling too heavy or frightening. While the concept of losing a home planet is serious, the episode moves quickly to the adventure on Third Earth, and characters remain upbeat and hopeful rather than dwelling on loss, making it appropriate for elementary-aged viewers.
How violent is the action in this episode?The action is cartoonish and slapstick in nature, with no realistic violence or injury. When characters fight, it involves exaggerated movements, comedic sound effects, and bright energy blasts that feel more playful than dangerous. There is no blood, no graphic impact, and defeated enemies simply retreat or get knocked around in silly ways. The overall tone is much lighter than previous ThunderCats series, prioritizing humor over intensity.
Is Mumm-Ra frightening for younger kids?In ThunderCats Roar, Mumm-Ra is designed to be more comedic than terrifying. While he is still the primary villain and uses dark magic, his character is often played for laughs with exaggerated expressions and humorous dialogue. The show reduces the horror elements present in earlier versions, making him feel more like a bumbling bad guy than a genuinely scary monster. Most children who handle typical cartoon villains should be comfortable with this version.
Do I need to be familiar with the original ThunderCats to understand this episode?No prior knowledge is necessary. This premiere episode is designed as a fresh introduction to the characters, their powers, and their mission. The show explains who the ThunderCats are, why they left Thundera, and what the Eye of Thundera represents in simple, kid-friendly terms. Parents and children who have never seen earlier ThunderCats series will have no trouble following the story or understanding the character relationships.
What age range is this episode appropriate for?ThunderCats Roar is designed for children roughly ages five to ten, though younger kids who enjoy action cartoons may also engage with it. The humor is broad and physical, the conflicts are clearly defined as good versus evil, and the lessons about teamwork and bravery are straightforward. Older children and nostalgic adults may find the comedic tone and simplified storytelling less engaging than previous versions, but the content is family-friendly across age groups.

Writing

Directing

Season
Season #Episode #Episode Name
11
Fleeing the destruction of their home planet Thundera, Lion-O and the ThunderCats land on the world of Third Earth. But their enemies, the Mutants of Plun-Darr have followed them and it turns out Third Earth already has a Mumm-Ra problem.
12
Fleeing the destruction of their home planet Thundera, Lion-O and the ThunderCats land on the mysterious, dangerous, all-around awesome world of Third Earth! But their enemies, the Mutants of Plun-Darr have followed them and it turns out Third Earth already has a Mumm-Ra problem - can Lion-O learn the ropes of being a leader in time?
13
Lion-O has gotten ahold of the last jar of Thundersnaps - the best cookies Thundera had to offer! But a difficult to open cookie jar sends Lion-O and Cheetara chasing down the legend of Boggy Ben.
14
Lion-O wants to prove to the ThunderKittens that he's not just some boring old adult like Tygra, even if it means ignoring his instincts and messing with an obviously evil crystal.
15
Panthro becomes fed up with having to constantly fix things around the Cats' Lair, which proves to be a problem when an unstoppable drilling robot plans an attack.
16
A crying unicorn appears at the Cats' Lair and tells the ThunderCats that all of her unicorn friends have been captured; Tygra thinks he's just the unicorn expert to help the last of the unicorns.
17
Vultureman has got a brand new invention but there's one big problem: he stole the idea from Panthro! Oh, also Vultureman is using his invention to take over Third Earth. So, there are two big problems.
18
Third Earth is being overrun by super tough, super buff Warrior Maidens and it looks like the ThunderCats are next on their hit list! It's gonna be up to the ThunderKittens to save the day even though the kittens are so small and the Warrior Maidens are so big.
19
Barely escaping the sudden destruction of their home world, Thundera, Lion-O and the ThunderCats crash land on the mysterious and exotic planet of Third Earth, home to the evil Mumm-Ra and a bizarre host of other creatures and villains.
110
Barely escaping the sudden destruction of their home world, Thundera, Lion-O and the ThunderCats crash land on the mysterious and exotic planet of Third Earth, home to the evil Mumm-Ra and a bizarre host of other creatures and villains.
111
Feeling underappreciated by the other ThunderCats, Tygra starts hanging out with Mumm-Ra and cleaning his black pyramid. Whaaaat?
112
Cheetara is the fastest living being in the universe, until Monkian beats her in a race! Now Cheetara has to find something else to be the best at, while the rest of the ThunderCats find out how Monkian got so darn fast!
113
Lion-O "accidentally" releases a whole space prison-full of space criminals and winds up on the wrong side of the law. On the right side of the law is Mandora the Evil Chaser, a no nonsense space cop. Lion-O's gonna have to work real hard to prove he's not a criminal, just a little bit of an oaf.
114
Lion-O is tasked with mapping the beaches of Third Earth, which leads to him somehow draining the oceans of all water entirely. Woops. But a mysterious scientist with a robotic frog says they can fix everything by traveling under the earth, which is just the kinda crazy adventure Lion-O is all about.
115
Lion-O never pays attention during Tygra's training sessions so when he's asked to do a pop quiz on "sword magic" he accidentally opens a portal to the Astral Plane and releases the Nether Witch. The Witch imprisons Lion-O and Tygra in her nightmare realm and it's gonna take a lot of studying to figure out a way home. Wonder if the Astral Plane has any great teachers lying around.
116
Every time Mumm-Ra gets a hold of a magic artifact to restore his powers, the ThunderCats just smash it and turn him into a dinky skeleton again. Until today that is, because Mumm-Ra just remembered he's got the Ancient Spirits of Evil, and now he can get swole whenever he wants.
117
The Cats' Lair is attacked by gold-loving robot pirates, the Berserkers. This is a good thing, really, since it means Lion-O and the ThunderKittens can ditch their chores and fight robo-pirates instead. Just don't tell Tygra!!!
118
Freed from the Astral Plane, Jaga, ghost of the ThunderCats mentor, is now free to visit the Cats' Lair. Which means he can finally tell them why Thundera, their home world, exploded. It's story time.
119
While flying with his new invention, Panthro hits it off with a new friend, Barbastella, the Queen of the Bats. Now Panthro needs help getting ready for his big date with her, because it turns out Panthro is terrified of bats. Lion-O and Cheetara are happy to help but, wow, that is a lot to unpack.
120
After a battle with the Mutants, Jackalman gets confused and accidentally returns to the Cats' Lair with the Thundercats, he is the dumbest mutant. Jackalman pretends to be a Thundercat so his enemies won't catch him and the Thundercats pretend to play along because they feel bad for him.
121
The Thundercats are exhausted from fighting bad guys all the time so Lion-O suggests they spend a relaxing summer fun day at the beach, with no fighting. Unfortunately the beach is home to the Crabmen, giant, clawed humanoids that fight anyone who steps on their sand. Looks like summer fun day might involve some fighting.
122
While minding her own business, Cheetara is caught in a trap set by Safari Joe, the famously annoying hunter. After escaping, she rallies the other ThunderCats to help her stop Joe once and for all, by turning the tables and capturing him.
123
The ThunderCats have gotten so good at defeating the Mutants of Plun-Darr that it's basically become routine. That all changes with the arrival of the Mutants' old leader: Ratar-O, wielder of the Sword of Plun-Darr. Uh-oh.
124
Lion-O is happily playing with Snarf in their "Frolicking Field" and doesn't have a care in the world, unfortunately he's accidentally stomping all over the miniature village of the Micrits. The tiny people want to defeat the "giant orange monster" but such a quest would require a brave hero. Luckily, the Micrits have such a hero: Prince Starling. Now, let us the tell you the epic tale of Prince Starling as he journeys to find the fountain of growth and defeat the wicked Lion-O, who has no idea any of this is going on.
125
Lion-O and the other ThunderCats are thrilled to meet a brand new Thunderian: Lion-S. She's cool, good at fighting robots and, most importantly, thinks Lion-O and his Sword of Omens are really neat and interesting. Looks like the ThunderCats have a new best friend. Maybe even, a new ThunderCat?????
126
Hey everyone, it's Snarf's monthly day off. That's right, Snarf leaves the Cats' Lair to get a needed vacation by transforming into a normal cat and hanging out with a nice old lady on a farm. But his relaxing day is threatened when Snarf and the nice old lady cross paths with Mumm-Ra.
127
The Thundercats' worst nightmare comes true when their worst enemies, Mumm-Ra and The Mutants, team up after Mumm-Ra acquires The Sword of Plun-Darr.
128
Chaos reigns over Third Earth now that the Mutants and Mumm-Ra control the Cats' Lair. The Thundercats' only hope is to sneak back in and get a super secret weapon, Panthro has hidden at the heart of the Lair.
129
Tygra creates a bunch of new laws for Third Earth so Mandora can finally arrest the Mutants. Unfortunately, the ThunderCats are really bad at following their own rules and the Mutants are really good at working around them.
130
When a crate containing fifty Swords of Omen lands on Third Earth, the ThunderCats rush out in the ThunderTank to find then. Unfortunately, The Mutants and Mumm-Ra want the swords too so it's going to a race to get to them! A wacky race, you might say. We won't say that, but you might.
131
The Cheetara Corp Employee Retreat gets canceled when Baron Karnon, a mysterious corporate raider, buys them out! Now Cheetara and Jan-Jan must brave the wilds of Third Earth's most dangerous jungles to find the Baron's office and demand a meeting with the man who stole their company!
132
133
134
When the ThunderCats tell the Berbils to stop building things for the Mutants, they build a giant Berbil named Berb-cules, who takes back everything they ever built.
135
136
Barbastella reunites with her ex-girlfriend, the elitist Queen of the Rats. A jealous Panthro installs AI into all the Lair's appliances, to become King of the Machines.
137
When a local sword shop sells an ultra-powerful sword to Ratar-O, Lion-O decides he has to steal it before Ratar-O can come pick it up. Unfortunately, Lion-O is completely against stealing, but luckily, he knows someone who loves to steal... Lion-S!
138
139
140
141
142
The ThunderCats freak out when a spooky ghost dressed like a pharaoh appears in their mirrors! They quickly set about to getting rid of every reflective surface in their lair because that ghost is scary and no one wants to talk to him!
143
144
145
The Thundercats invite a super cool swamp man into the Cat's Lair who is on the run from some scary looking aliens.
146
147
148
149
150
The ThunderCats face the greatest threat of their lives: Grune the Destroyer! He's the ghost of an evil ThunderCat and he wants revenge! HOW ARE THEY GONNA BEAT GRUNE??? You'll have to watch the episode!
151
152

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