ThunderCats Roar - Telethon (S1E39)

| Air Date | 2020-11-09 |
|---|---|
| Genres | Kids, Animation, Comedy, Action & Adventure |
| TV Rating | TV-Y7-FV |
| Network(s) | Cartoon Network |
Storyline
In this episode of ThunderCats Roar, the team organizes a telethon to raise funds for a cause important to Third Earth. The ThunderCats take turns hosting segments, performing skits, and answering calls from viewers who pledge their support. The format allows each character to showcase their unique personality and talents, from Lion-O's enthusiastic but sometimes clumsy hosting to Cheetara's high-energy performances.
As the telethon progresses, the ThunderCats face the challenge of keeping the energy up and the donations flowing. The episode plays with the classic telethon format, including musical numbers, celebrity guest appearances from other Third Earth inhabitants, and a running tally of their fundraising goal. The team must work together to make the event a success while dealing with the typical chaos that follows the ThunderCats wherever they go.
What parents say
Parents have noted that ThunderCats Roar takes a very different approach from the original 1980s series, leaning heavily into slapstick comedy and fast-paced humor rather than serious action-adventure storytelling. Many parents appreciate that the show is lighthearted and age-appropriate for younger viewers, with bright animation and silly jokes that appeal to elementary-aged children.
Some parents have expressed mixed feelings about the tonal shift from the original series, particularly those who grew up with the classic ThunderCats and hoped to share that experience with their children. Parents note that the show's humor is more in line with contemporary Cartoon Network comedies, featuring exaggerated reactions, rapid-fire gags, and self-aware humor that breaks the fourth wall.
Parents have complimented the series for its positive messages about teamwork and friendship, though some mention that the constant energy and noise level can be overwhelming during longer viewing sessions. The show's eleven-minute episode format is appreciated by parents who prefer shorter, contained stories for their kids.
What kids learn
This episode introduces children to the concept of fundraising and community support through the telethon format. Kids see how organizing an event requires planning, cooperation, and sustained effort from everyone involved. The ThunderCats demonstrate that helping others often means stepping outside your comfort zone and contributing your unique skills to a larger goal.
Children learn about persistence and maintaining enthusiasm even when tasks become challenging or repetitive. The telethon format shows that big goals are achieved through many small contributions, teaching kids that every effort counts toward the final result. The episode also illustrates how entertainment and creativity can be used for positive purposes beyond just having fun.
The story reinforces the importance of teamwork, as each ThunderCat must play their part to make the telethon successful. Kids observe how different personalities and talents can complement each other when working toward a common objective, and how supporting your teammates helps everyone succeed together.
Parents' top 5 questions
| Question | Answer |
|---|---|
| What is a telethon and why are the ThunderCats doing one? | A telethon is a televised fundraising event where hosts encourage viewers to donate money for a specific cause. In this episode, the ThunderCats organize their own telethon to raise funds for something important to Third Earth. The format gives kids a fun introduction to charitable fundraising and community support, showing how people can come together to help others through organized events and collective effort. |
| Is this episode appropriate for younger children? | Yes, this episode is suitable for young viewers. ThunderCats Roar is designed for children ages six and up, with bright animation, silly humor, and positive messages about teamwork. The telethon format is lighthearted and comedic rather than intense or scary. The show's fast-paced comedy style and exaggerated characters make it entertaining for elementary-aged kids, though the energy level can be high. |
| Does this episode teach anything about helping others? | The episode demonstrates how organizing events to help others requires dedication, creativity, and cooperation. Children see the ThunderCats using their individual talents to contribute to a larger cause, showing that everyone has something valuable to offer. The telethon concept introduces kids to charitable giving and community support in an accessible, entertaining way that makes helping others seem fun and achievable. |
| How does this compare to the original ThunderCats series? | This version is dramatically different from the 1980s series, focusing on comedy rather than action-adventure. The tone is much lighter and sillier, with exaggerated humor and bright, simplified animation. Parents who loved the original may find this version less serious, but it's designed for a younger audience with age-appropriate content. The core characters remain, but their personalities are played for laughs rather than drama. |
| What teamwork lessons does this episode offer? | The episode shows how successful events require everyone to contribute their unique strengths. Children see the ThunderCats taking turns hosting, performing, and supporting each other throughout the telethon. The story illustrates that big accomplishments come from sustained group effort, and that encouraging your teammates helps everyone perform better. Kids learn that working together toward a shared goal creates better results than individual efforts alone. |
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | Fleeing the destruction of their home planet Thundera, Lion-O and the ThunderCats land on the world of Third Earth. But their enemies, the Mutants of Plun-Darr have followed them and it turns out Third Earth already has a Mumm-Ra problem. |
| 1 | 2 | Fleeing the destruction of their home planet Thundera, Lion-O and the ThunderCats land on the mysterious, dangerous, all-around awesome world of Third Earth! But their enemies, the Mutants of Plun-Darr have followed them and it turns out Third Earth already has a Mumm-Ra problem - can Lion-O learn the ropes of being a leader in time? |
| 1 | 3 | Lion-O has gotten ahold of the last jar of Thundersnaps - the best cookies Thundera had to offer! But a difficult to open cookie jar sends Lion-O and Cheetara chasing down the legend of Boggy Ben. |
| 1 | 4 | Lion-O wants to prove to the ThunderKittens that he's not just some boring old adult like Tygra, even if it means ignoring his instincts and messing with an obviously evil crystal. |
| 1 | 5 | Panthro becomes fed up with having to constantly fix things around the Cats' Lair, which proves to be a problem when an unstoppable drilling robot plans an attack. |
| 1 | 6 | A crying unicorn appears at the Cats' Lair and tells the ThunderCats that all of her unicorn friends have been captured; Tygra thinks he's just the unicorn expert to help the last of the unicorns. |
| 1 | 7 | Vultureman has got a brand new invention but there's one big problem: he stole the idea from Panthro! Oh, also Vultureman is using his invention to take over Third Earth. So, there are two big problems. |
| 1 | 8 | Third Earth is being overrun by super tough, super buff Warrior Maidens and it looks like the ThunderCats are next on their hit list! It's gonna be up to the ThunderKittens to save the day even though the kittens are so small and the Warrior Maidens are so big. |
| 1 | 9 | Barely escaping the sudden destruction of their home world, Thundera, Lion-O and the ThunderCats crash land on the mysterious and exotic planet of Third Earth, home to the evil Mumm-Ra and a bizarre host of other creatures and villains. |
| 1 | 10 | Barely escaping the sudden destruction of their home world, Thundera, Lion-O and the ThunderCats crash land on the mysterious and exotic planet of Third Earth, home to the evil Mumm-Ra and a bizarre host of other creatures and villains. |
| 1 | 11 | Feeling underappreciated by the other ThunderCats, Tygra starts hanging out with Mumm-Ra and cleaning his black pyramid. Whaaaat? |
| 1 | 12 | Cheetara is the fastest living being in the universe, until Monkian beats her in a race! Now Cheetara has to find something else to be the best at, while the rest of the ThunderCats find out how Monkian got so darn fast! |
| 1 | 13 | Lion-O "accidentally" releases a whole space prison-full of space criminals and winds up on the wrong side of the law. On the right side of the law is Mandora the Evil Chaser, a no nonsense space cop. Lion-O's gonna have to work real hard to prove he's not a criminal, just a little bit of an oaf. |
| 1 | 14 | Lion-O is tasked with mapping the beaches of Third Earth, which leads to him somehow draining the oceans of all water entirely. Woops. But a mysterious scientist with a robotic frog says they can fix everything by traveling under the earth, which is just the kinda crazy adventure Lion-O is all about. |
| 1 | 15 | Lion-O never pays attention during Tygra's training sessions so when he's asked to do a pop quiz on "sword magic" he accidentally opens a portal to the Astral Plane and releases the Nether Witch. The Witch imprisons Lion-O and Tygra in her nightmare realm and it's gonna take a lot of studying to figure out a way home. Wonder if the Astral Plane has any great teachers lying around. |
| 1 | 16 | Every time Mumm-Ra gets a hold of a magic artifact to restore his powers, the ThunderCats just smash it and turn him into a dinky skeleton again. Until today that is, because Mumm-Ra just remembered he's got the Ancient Spirits of Evil, and now he can get swole whenever he wants. |
| 1 | 17 | The Cats' Lair is attacked by gold-loving robot pirates, the Berserkers. This is a good thing, really, since it means Lion-O and the ThunderKittens can ditch their chores and fight robo-pirates instead. Just don't tell Tygra!!! |
| 1 | 18 | Freed from the Astral Plane, Jaga, ghost of the ThunderCats mentor, is now free to visit the Cats' Lair. Which means he can finally tell them why Thundera, their home world, exploded. It's story time. |
| 1 | 19 | While flying with his new invention, Panthro hits it off with a new friend, Barbastella, the Queen of the Bats. Now Panthro needs help getting ready for his big date with her, because it turns out Panthro is terrified of bats. Lion-O and Cheetara are happy to help but, wow, that is a lot to unpack. |
| 1 | 20 | After a battle with the Mutants, Jackalman gets confused and accidentally returns to the Cats' Lair with the Thundercats, he is the dumbest mutant. Jackalman pretends to be a Thundercat so his enemies won't catch him and the Thundercats pretend to play along because they feel bad for him. |
| 1 | 21 | The Thundercats are exhausted from fighting bad guys all the time so Lion-O suggests they spend a relaxing summer fun day at the beach, with no fighting. Unfortunately the beach is home to the Crabmen, giant, clawed humanoids that fight anyone who steps on their sand. Looks like summer fun day might involve some fighting. |
| 1 | 22 | While minding her own business, Cheetara is caught in a trap set by Safari Joe, the famously annoying hunter. After escaping, she rallies the other ThunderCats to help her stop Joe once and for all, by turning the tables and capturing him. |
| 1 | 23 | The ThunderCats have gotten so good at defeating the Mutants of Plun-Darr that it's basically become routine. That all changes with the arrival of the Mutants' old leader: Ratar-O, wielder of the Sword of Plun-Darr. Uh-oh. |
| 1 | 24 | Lion-O is happily playing with Snarf in their "Frolicking Field" and doesn't have a care in the world, unfortunately he's accidentally stomping all over the miniature village of the Micrits. The tiny people want to defeat the "giant orange monster" but such a quest would require a brave hero. Luckily, the Micrits have such a hero: Prince Starling. Now, let us the tell you the epic tale of Prince Starling as he journeys to find the fountain of growth and defeat the wicked Lion-O, who has no idea any of this is going on. |
| 1 | 25 | Lion-O and the other ThunderCats are thrilled to meet a brand new Thunderian: Lion-S. She's cool, good at fighting robots and, most importantly, thinks Lion-O and his Sword of Omens are really neat and interesting. Looks like the ThunderCats have a new best friend. Maybe even, a new ThunderCat????? |
| 1 | 26 | Hey everyone, it's Snarf's monthly day off. That's right, Snarf leaves the Cats' Lair to get a needed vacation by transforming into a normal cat and hanging out with a nice old lady on a farm. But his relaxing day is threatened when Snarf and the nice old lady cross paths with Mumm-Ra. |
| 1 | 27 | The Thundercats' worst nightmare comes true when their worst enemies, Mumm-Ra and The Mutants, team up after Mumm-Ra acquires The Sword of Plun-Darr. |
| 1 | 28 | Chaos reigns over Third Earth now that the Mutants and Mumm-Ra control the Cats' Lair. The Thundercats' only hope is to sneak back in and get a super secret weapon, Panthro has hidden at the heart of the Lair. |
| 1 | 29 | Tygra creates a bunch of new laws for Third Earth so Mandora can finally arrest the Mutants. Unfortunately, the ThunderCats are really bad at following their own rules and the Mutants are really good at working around them. |
| 1 | 30 | When a crate containing fifty Swords of Omen lands on Third Earth, the ThunderCats rush out in the ThunderTank to find then. Unfortunately, The Mutants and Mumm-Ra want the swords too so it's going to a race to get to them! A wacky race, you might say. We won't say that, but you might. |
| 1 | 31 | The Cheetara Corp Employee Retreat gets canceled when Baron Karnon, a mysterious corporate raider, buys them out! Now Cheetara and Jan-Jan must brave the wilds of Third Earth's most dangerous jungles to find the Baron's office and demand a meeting with the man who stole their company! |
| 1 | 32 | |
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| 1 | 34 | When the ThunderCats tell the Berbils to stop building things for the Mutants, they build a giant Berbil named Berb-cules, who takes back everything they ever built. |
| 1 | 35 | |
| 1 | 36 | Barbastella reunites with her ex-girlfriend, the elitist Queen of the Rats. A jealous Panthro installs AI into all the Lair's appliances, to become King of the Machines. |
| 1 | 37 | When a local sword shop sells an ultra-powerful sword to Ratar-O, Lion-O decides he has to steal it before Ratar-O can come pick it up. Unfortunately, Lion-O is completely against stealing, but luckily, he knows someone who loves to steal... Lion-S! |
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| 1 | 42 | The ThunderCats freak out when a spooky ghost dressed like a pharaoh appears in their mirrors! They quickly set about to getting rid of every reflective surface in their lair because that ghost is scary and no one wants to talk to him! |
| 1 | 43 | |
| 1 | 44 | |
| 1 | 45 | The Thundercats invite a super cool swamp man into the Cat's Lair who is on the run from some scary looking aliens. |
| 1 | 46 | |
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| 1 | 50 | The ThunderCats face the greatest threat of their lives: Grune the Destroyer! He's the ghost of an evil ThunderCat and he wants revenge! HOW ARE THEY GONNA BEAT GRUNE??? You'll have to watch the episode! |
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