ThunderCats Roar - Mumm-Ra of Plun-Darr Part 2 (S1E28)

Chaos reigns over Third Earth now that the Mutants and Mumm-Ra control the Cats' Lair. The Thundercats' only hope is to sneak back in and get a super secret weapon, Panthro has hidden at the heart of the Lair.
| Air Date | 2020-05-23 |
|---|---|
| Genres | Kids, Animation, Comedy, Action & Adventure |
| TV Rating | TV-Y7-FV |
| Network(s) | Cartoon Network |
Storyline
With the Mutants and Mumm-Ra having seized control of Cats' Lair, Third Earth has fallen into chaos and the ThunderCats find themselves without their home base. The team must regroup and devise a plan to infiltrate their own fortress, now occupied by their greatest enemies. The stakes are higher than ever as the villains consolidate their power from within the Lair's walls.
Panthro reveals that he has hidden a super secret weapon deep within the heart of the Lair, and this device represents the ThunderCats' best chance at reclaiming their home and restoring order to Third Earth. The team must execute a dangerous stealth mission to sneak past the Mutants and Mumm-Ra, navigate the now-hostile corridors of their own headquarters, and retrieve the hidden weapon before their enemies discover its existence. The episode builds on the cliffhanger from Part 1, testing the team's resourcefulness and courage when everything seems lost.
What kids learn
This episode teaches children about resilience and perseverance when facing seemingly impossible odds. The ThunderCats demonstrate that losing a battle doesn't mean losing the war, and that setbacks can be overcome with careful planning and teamwork. Young viewers learn that even when things look their darkest, there are often hidden resources and solutions available if you stay calm and think strategically.
The importance of preparation and foresight is highlighted through Panthro's decision to hide a secret weapon in advance. Children see that thinking ahead and planning for emergencies can make the difference between success and failure. The episode also reinforces the value of trusting your teammates and working together, as the ThunderCats must rely on each member's unique skills to execute their dangerous infiltration mission.
Additionally, the story demonstrates courage in action, showing that bravery isn't the absence of fear but the willingness to act despite it. The ThunderCats must confront their enemies on hostile ground, teaching children that sometimes you have to take calculated risks to achieve important goals and protect what matters most.
Parents' top 5 questions
| Question | Answer |
|---|---|
| Is this episode too intense or scary for younger children? | ThunderCats Roar maintains a lighthearted, comedic tone even during action sequences, making it significantly less intense than the original 1980s series. While the premise involves the heroes' home being taken over by villains, the show balances tension with humor and slapstick comedy. The animation style is bright and cartoony rather than dark or menacing. Most children who enjoy action cartoons will handle the content comfortably, though very sensitive younger viewers might need reassurance during the infiltration scenes. |
| What kind of action and conflict should I expect in this episode? | The episode features cartoon action typical of the series, including the ThunderCats sneaking through their occupied headquarters and likely confronting Mutants and Mumm-Ra. The conflict involves stealth, strategy, and physical confrontations, but the violence is stylized and comedic rather than realistic or graphic. Characters may engage in battles using their signature weapons and abilities, but the show treats these moments with exaggerated animation and sound effects that emphasize fun over genuine danger or consequences. |
| Does the episode resolve the cliffhanger from Part 1 satisfactorily? | As the second part of a two-episode arc, this installment provides resolution to the storyline established in Part 1. The ThunderCats work to reclaim their home and defeat the villains who have taken control, with Panthro's secret weapon playing a key role in the outcome. The episode delivers a complete story arc with a clear beginning, middle, and end, ensuring that children won't be left hanging. The resolution reinforces positive themes about teamwork and never giving up. |
| Are there any scary villains or frightening moments I should prepare my child for? | Mumm-Ra is traditionally a mummy-themed villain, but in ThunderCats Roar his design and characterization are played more for laughs than scares. The show's comedic approach softens potentially frightening elements, making villains more bumbling and humorous than genuinely menacing. The Mutants are animal-themed antagonists who serve as comic relief as much as threats. While there may be moments of tension during the infiltration mission, the overall tone remains upbeat and the scary elements are significantly downplayed compared to darker superhero shows. |
| What positive messages can I discuss with my child after watching? | The episode offers several discussion opportunities about resilience, teamwork, and strategic thinking. You can talk about how the ThunderCats didn't give up even after losing their home, and how Panthro's advance planning saved the day. Discuss the importance of each team member contributing their unique skills to solve problems. You might also explore themes of home and what makes a place special beyond just the physical structure, and how working together helps overcome challenges that seem impossible when facing them alone. |
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | Fleeing the destruction of their home planet Thundera, Lion-O and the ThunderCats land on the world of Third Earth. But their enemies, the Mutants of Plun-Darr have followed them and it turns out Third Earth already has a Mumm-Ra problem. |
| 1 | 2 | Fleeing the destruction of their home planet Thundera, Lion-O and the ThunderCats land on the mysterious, dangerous, all-around awesome world of Third Earth! But their enemies, the Mutants of Plun-Darr have followed them and it turns out Third Earth already has a Mumm-Ra problem - can Lion-O learn the ropes of being a leader in time? |
| 1 | 3 | Lion-O has gotten ahold of the last jar of Thundersnaps - the best cookies Thundera had to offer! But a difficult to open cookie jar sends Lion-O and Cheetara chasing down the legend of Boggy Ben. |
| 1 | 4 | Lion-O wants to prove to the ThunderKittens that he's not just some boring old adult like Tygra, even if it means ignoring his instincts and messing with an obviously evil crystal. |
| 1 | 5 | Panthro becomes fed up with having to constantly fix things around the Cats' Lair, which proves to be a problem when an unstoppable drilling robot plans an attack. |
| 1 | 6 | A crying unicorn appears at the Cats' Lair and tells the ThunderCats that all of her unicorn friends have been captured; Tygra thinks he's just the unicorn expert to help the last of the unicorns. |
| 1 | 7 | Vultureman has got a brand new invention but there's one big problem: he stole the idea from Panthro! Oh, also Vultureman is using his invention to take over Third Earth. So, there are two big problems. |
| 1 | 8 | Third Earth is being overrun by super tough, super buff Warrior Maidens and it looks like the ThunderCats are next on their hit list! It's gonna be up to the ThunderKittens to save the day even though the kittens are so small and the Warrior Maidens are so big. |
| 1 | 9 | Barely escaping the sudden destruction of their home world, Thundera, Lion-O and the ThunderCats crash land on the mysterious and exotic planet of Third Earth, home to the evil Mumm-Ra and a bizarre host of other creatures and villains. |
| 1 | 10 | Barely escaping the sudden destruction of their home world, Thundera, Lion-O and the ThunderCats crash land on the mysterious and exotic planet of Third Earth, home to the evil Mumm-Ra and a bizarre host of other creatures and villains. |
| 1 | 11 | Feeling underappreciated by the other ThunderCats, Tygra starts hanging out with Mumm-Ra and cleaning his black pyramid. Whaaaat? |
| 1 | 12 | Cheetara is the fastest living being in the universe, until Monkian beats her in a race! Now Cheetara has to find something else to be the best at, while the rest of the ThunderCats find out how Monkian got so darn fast! |
| 1 | 13 | Lion-O "accidentally" releases a whole space prison-full of space criminals and winds up on the wrong side of the law. On the right side of the law is Mandora the Evil Chaser, a no nonsense space cop. Lion-O's gonna have to work real hard to prove he's not a criminal, just a little bit of an oaf. |
| 1 | 14 | Lion-O is tasked with mapping the beaches of Third Earth, which leads to him somehow draining the oceans of all water entirely. Woops. But a mysterious scientist with a robotic frog says they can fix everything by traveling under the earth, which is just the kinda crazy adventure Lion-O is all about. |
| 1 | 15 | Lion-O never pays attention during Tygra's training sessions so when he's asked to do a pop quiz on "sword magic" he accidentally opens a portal to the Astral Plane and releases the Nether Witch. The Witch imprisons Lion-O and Tygra in her nightmare realm and it's gonna take a lot of studying to figure out a way home. Wonder if the Astral Plane has any great teachers lying around. |
| 1 | 16 | Every time Mumm-Ra gets a hold of a magic artifact to restore his powers, the ThunderCats just smash it and turn him into a dinky skeleton again. Until today that is, because Mumm-Ra just remembered he's got the Ancient Spirits of Evil, and now he can get swole whenever he wants. |
| 1 | 17 | The Cats' Lair is attacked by gold-loving robot pirates, the Berserkers. This is a good thing, really, since it means Lion-O and the ThunderKittens can ditch their chores and fight robo-pirates instead. Just don't tell Tygra!!! |
| 1 | 18 | Freed from the Astral Plane, Jaga, ghost of the ThunderCats mentor, is now free to visit the Cats' Lair. Which means he can finally tell them why Thundera, their home world, exploded. It's story time. |
| 1 | 19 | While flying with his new invention, Panthro hits it off with a new friend, Barbastella, the Queen of the Bats. Now Panthro needs help getting ready for his big date with her, because it turns out Panthro is terrified of bats. Lion-O and Cheetara are happy to help but, wow, that is a lot to unpack. |
| 1 | 20 | After a battle with the Mutants, Jackalman gets confused and accidentally returns to the Cats' Lair with the Thundercats, he is the dumbest mutant. Jackalman pretends to be a Thundercat so his enemies won't catch him and the Thundercats pretend to play along because they feel bad for him. |
| 1 | 21 | The Thundercats are exhausted from fighting bad guys all the time so Lion-O suggests they spend a relaxing summer fun day at the beach, with no fighting. Unfortunately the beach is home to the Crabmen, giant, clawed humanoids that fight anyone who steps on their sand. Looks like summer fun day might involve some fighting. |
| 1 | 22 | While minding her own business, Cheetara is caught in a trap set by Safari Joe, the famously annoying hunter. After escaping, she rallies the other ThunderCats to help her stop Joe once and for all, by turning the tables and capturing him. |
| 1 | 23 | The ThunderCats have gotten so good at defeating the Mutants of Plun-Darr that it's basically become routine. That all changes with the arrival of the Mutants' old leader: Ratar-O, wielder of the Sword of Plun-Darr. Uh-oh. |
| 1 | 24 | Lion-O is happily playing with Snarf in their "Frolicking Field" and doesn't have a care in the world, unfortunately he's accidentally stomping all over the miniature village of the Micrits. The tiny people want to defeat the "giant orange monster" but such a quest would require a brave hero. Luckily, the Micrits have such a hero: Prince Starling. Now, let us the tell you the epic tale of Prince Starling as he journeys to find the fountain of growth and defeat the wicked Lion-O, who has no idea any of this is going on. |
| 1 | 25 | Lion-O and the other ThunderCats are thrilled to meet a brand new Thunderian: Lion-S. She's cool, good at fighting robots and, most importantly, thinks Lion-O and his Sword of Omens are really neat and interesting. Looks like the ThunderCats have a new best friend. Maybe even, a new ThunderCat????? |
| 1 | 26 | Hey everyone, it's Snarf's monthly day off. That's right, Snarf leaves the Cats' Lair to get a needed vacation by transforming into a normal cat and hanging out with a nice old lady on a farm. But his relaxing day is threatened when Snarf and the nice old lady cross paths with Mumm-Ra. |
| 1 | 27 | The Thundercats' worst nightmare comes true when their worst enemies, Mumm-Ra and The Mutants, team up after Mumm-Ra acquires The Sword of Plun-Darr. |
| 1 | 28 | Chaos reigns over Third Earth now that the Mutants and Mumm-Ra control the Cats' Lair. The Thundercats' only hope is to sneak back in and get a super secret weapon, Panthro has hidden at the heart of the Lair. |
| 1 | 29 | Tygra creates a bunch of new laws for Third Earth so Mandora can finally arrest the Mutants. Unfortunately, the ThunderCats are really bad at following their own rules and the Mutants are really good at working around them. |
| 1 | 30 | When a crate containing fifty Swords of Omen lands on Third Earth, the ThunderCats rush out in the ThunderTank to find then. Unfortunately, The Mutants and Mumm-Ra want the swords too so it's going to a race to get to them! A wacky race, you might say. We won't say that, but you might. |
| 1 | 31 | The Cheetara Corp Employee Retreat gets canceled when Baron Karnon, a mysterious corporate raider, buys them out! Now Cheetara and Jan-Jan must brave the wilds of Third Earth's most dangerous jungles to find the Baron's office and demand a meeting with the man who stole their company! |
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| 1 | 34 | When the ThunderCats tell the Berbils to stop building things for the Mutants, they build a giant Berbil named Berb-cules, who takes back everything they ever built. |
| 1 | 35 | |
| 1 | 36 | Barbastella reunites with her ex-girlfriend, the elitist Queen of the Rats. A jealous Panthro installs AI into all the Lair's appliances, to become King of the Machines. |
| 1 | 37 | When a local sword shop sells an ultra-powerful sword to Ratar-O, Lion-O decides he has to steal it before Ratar-O can come pick it up. Unfortunately, Lion-O is completely against stealing, but luckily, he knows someone who loves to steal... Lion-S! |
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| 1 | 42 | The ThunderCats freak out when a spooky ghost dressed like a pharaoh appears in their mirrors! They quickly set about to getting rid of every reflective surface in their lair because that ghost is scary and no one wants to talk to him! |
| 1 | 43 | |
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| 1 | 45 | The Thundercats invite a super cool swamp man into the Cat's Lair who is on the run from some scary looking aliens. |
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| 1 | 50 | The ThunderCats face the greatest threat of their lives: Grune the Destroyer! He's the ghost of an evil ThunderCat and he wants revenge! HOW ARE THEY GONNA BEAT GRUNE??? You'll have to watch the episode! |
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