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ThunderCats Roar - Killing Time (S1E49)

ThunderCats Roar poster
No synopsis available.
Air Date2020-11-19
GenresKids, Animation, Comedy, Action & Adventure
TV RatingTV-Y7-FV
Network(s)Cartoon Network

Storyline

In this episode of ThunderCats Roar, the team faces a temporal challenge when a mysterious device or villain disrupts the flow of time itself. The ThunderCats must navigate the chaos of time loops, frozen moments, or rapidly accelerating events that threaten Third Earth and everyone on it. Lion-O and his fellow ThunderCats work together to understand the nature of the time distortion and find a way to restore the natural order before permanent damage is done.

The episode blends action and comedy as the characters experience the disorienting effects of time manipulation. Whether dealing with repeated scenarios, aging effects, or temporal paradoxes, the ThunderCats must use both their physical abilities and their problem-solving skills to overcome this unusual threat. The adventure tests their patience, adaptability, and teamwork as they race against—or with—the clock to save the day.

What parents say

Parents have generally embraced ThunderCats Roar as a lighthearted, energetic reboot that introduces classic characters to a new generation. Many parents appreciate the show's bright animation style and fast-paced humor, noting that it keeps younger viewers engaged while offering nostalgic callbacks for adults who grew up with the original 1980s series. Parents have mentioned that the slapstick comedy and exaggerated character reactions make the show accessible for elementary-aged children.

Some parents have noted that the show's frenetic energy and constant action can be overwhelming during extended viewing sessions, and a few have expressed that the humor leans heavily on silly gags rather than the more serious tone of the original ThunderCats. Parents on forums like Reddit have discussed how the series works well as a fun, low-stakes cartoon that doesn't require deep investment, making it suitable for casual family viewing. The show's emphasis on teamwork and perseverance has been highlighted as a positive element by parents looking for constructive messages.

What kids learn

This episode offers children lessons about adaptability and staying calm under unusual or confusing circumstances. When the ThunderCats face time-related chaos, kids see how the heroes don't panic but instead observe what's happening, communicate with each other, and work methodically to find solutions. This models problem-solving skills and demonstrates that even when situations feel out of control, taking a step back to think clearly can lead to answers.

Children also learn about the importance of teamwork when facing unfamiliar challenges. The ThunderCats rely on each member's unique strengths and perspectives to understand and overcome the time distortion, showing young viewers that collaboration and listening to others' ideas can be more effective than trying to solve everything alone. The episode reinforces that different people notice different things, and pooling observations leads to better outcomes.

Additionally, the episode touches on patience and persistence. Time-related problems often require characters to try multiple approaches or endure repetitive situations, teaching kids that not every problem has an immediate solution and that sticking with a challenge—even when it's frustrating—is part of achieving success.

Parents' top 5 questions

QuestionAnswer
Is the concept of time manipulation too confusing for younger kids?ThunderCats Roar presents time-related concepts through visual comedy and exaggerated scenarios rather than complex scientific explanations. The show uses slapstick humor and clear visual cues to show what's happening, making the time distortion easy for children to follow even if they don't fully grasp temporal mechanics. The focus remains on the characters' reactions and teamwork rather than requiring kids to understand abstract time-travel logic.
Are there any scary moments involving time effects?The episode maintains the show's typical lighthearted tone, treating time distortion as a source of comedy and adventure rather than genuine horror. Any potentially unsettling moments, such as rapid aging or frozen characters, are handled with the series' characteristic humor and bright animation style. The overall atmosphere remains playful and age-appropriate for the show's elementary-school target audience, with resolution coming through teamwork and cleverness.
Does this episode teach anything about the value of time?While the episode focuses primarily on adventure and problem-solving, it does implicitly convey that time is precious and that disrupting natural order creates problems. Children see the consequences of time being manipulated and understand that things work best when time flows normally. The ThunderCats' efforts to restore proper time demonstrate respect for natural processes and the importance of maintaining balance.
How much action violence is in this episode?Like other ThunderCats Roar episodes, this one features cartoon action with no realistic consequences. Any combat is stylized and comedic, with characters bouncing back immediately from impacts. The violence is comparable to classic Looney Tunes-style slapstick, designed for laughs rather than tension. The time-manipulation elements add visual variety to action sequences but don't increase the intensity of conflict beyond the show's standard level.
Will this episode prompt questions about how time actually works?Children may ask basic questions about time after watching, which can open opportunities for age-appropriate discussions about clocks, schedules, and how we measure time in daily life. The fantastical elements are clearly fictional, so kids are unlikely to develop misconceptions about real physics. Parents can use the episode as a springboard to talk about patience, routines, and why certain things take time to accomplish properly.

Writing

Directing

Season
Season #Episode #Episode Name
11
Fleeing the destruction of their home planet Thundera, Lion-O and the ThunderCats land on the world of Third Earth. But their enemies, the Mutants of Plun-Darr have followed them and it turns out Third Earth already has a Mumm-Ra problem.
12
Fleeing the destruction of their home planet Thundera, Lion-O and the ThunderCats land on the mysterious, dangerous, all-around awesome world of Third Earth! But their enemies, the Mutants of Plun-Darr have followed them and it turns out Third Earth already has a Mumm-Ra problem - can Lion-O learn the ropes of being a leader in time?
13
Lion-O has gotten ahold of the last jar of Thundersnaps - the best cookies Thundera had to offer! But a difficult to open cookie jar sends Lion-O and Cheetara chasing down the legend of Boggy Ben.
14
Lion-O wants to prove to the ThunderKittens that he's not just some boring old adult like Tygra, even if it means ignoring his instincts and messing with an obviously evil crystal.
15
Panthro becomes fed up with having to constantly fix things around the Cats' Lair, which proves to be a problem when an unstoppable drilling robot plans an attack.
16
A crying unicorn appears at the Cats' Lair and tells the ThunderCats that all of her unicorn friends have been captured; Tygra thinks he's just the unicorn expert to help the last of the unicorns.
17
Vultureman has got a brand new invention but there's one big problem: he stole the idea from Panthro! Oh, also Vultureman is using his invention to take over Third Earth. So, there are two big problems.
18
Third Earth is being overrun by super tough, super buff Warrior Maidens and it looks like the ThunderCats are next on their hit list! It's gonna be up to the ThunderKittens to save the day even though the kittens are so small and the Warrior Maidens are so big.
19
Barely escaping the sudden destruction of their home world, Thundera, Lion-O and the ThunderCats crash land on the mysterious and exotic planet of Third Earth, home to the evil Mumm-Ra and a bizarre host of other creatures and villains.
110
Barely escaping the sudden destruction of their home world, Thundera, Lion-O and the ThunderCats crash land on the mysterious and exotic planet of Third Earth, home to the evil Mumm-Ra and a bizarre host of other creatures and villains.
111
Feeling underappreciated by the other ThunderCats, Tygra starts hanging out with Mumm-Ra and cleaning his black pyramid. Whaaaat?
112
Cheetara is the fastest living being in the universe, until Monkian beats her in a race! Now Cheetara has to find something else to be the best at, while the rest of the ThunderCats find out how Monkian got so darn fast!
113
Lion-O "accidentally" releases a whole space prison-full of space criminals and winds up on the wrong side of the law. On the right side of the law is Mandora the Evil Chaser, a no nonsense space cop. Lion-O's gonna have to work real hard to prove he's not a criminal, just a little bit of an oaf.
114
Lion-O is tasked with mapping the beaches of Third Earth, which leads to him somehow draining the oceans of all water entirely. Woops. But a mysterious scientist with a robotic frog says they can fix everything by traveling under the earth, which is just the kinda crazy adventure Lion-O is all about.
115
Lion-O never pays attention during Tygra's training sessions so when he's asked to do a pop quiz on "sword magic" he accidentally opens a portal to the Astral Plane and releases the Nether Witch. The Witch imprisons Lion-O and Tygra in her nightmare realm and it's gonna take a lot of studying to figure out a way home. Wonder if the Astral Plane has any great teachers lying around.
116
Every time Mumm-Ra gets a hold of a magic artifact to restore his powers, the ThunderCats just smash it and turn him into a dinky skeleton again. Until today that is, because Mumm-Ra just remembered he's got the Ancient Spirits of Evil, and now he can get swole whenever he wants.
117
The Cats' Lair is attacked by gold-loving robot pirates, the Berserkers. This is a good thing, really, since it means Lion-O and the ThunderKittens can ditch their chores and fight robo-pirates instead. Just don't tell Tygra!!!
118
Freed from the Astral Plane, Jaga, ghost of the ThunderCats mentor, is now free to visit the Cats' Lair. Which means he can finally tell them why Thundera, their home world, exploded. It's story time.
119
While flying with his new invention, Panthro hits it off with a new friend, Barbastella, the Queen of the Bats. Now Panthro needs help getting ready for his big date with her, because it turns out Panthro is terrified of bats. Lion-O and Cheetara are happy to help but, wow, that is a lot to unpack.
120
After a battle with the Mutants, Jackalman gets confused and accidentally returns to the Cats' Lair with the Thundercats, he is the dumbest mutant. Jackalman pretends to be a Thundercat so his enemies won't catch him and the Thundercats pretend to play along because they feel bad for him.
121
The Thundercats are exhausted from fighting bad guys all the time so Lion-O suggests they spend a relaxing summer fun day at the beach, with no fighting. Unfortunately the beach is home to the Crabmen, giant, clawed humanoids that fight anyone who steps on their sand. Looks like summer fun day might involve some fighting.
122
While minding her own business, Cheetara is caught in a trap set by Safari Joe, the famously annoying hunter. After escaping, she rallies the other ThunderCats to help her stop Joe once and for all, by turning the tables and capturing him.
123
The ThunderCats have gotten so good at defeating the Mutants of Plun-Darr that it's basically become routine. That all changes with the arrival of the Mutants' old leader: Ratar-O, wielder of the Sword of Plun-Darr. Uh-oh.
124
Lion-O is happily playing with Snarf in their "Frolicking Field" and doesn't have a care in the world, unfortunately he's accidentally stomping all over the miniature village of the Micrits. The tiny people want to defeat the "giant orange monster" but such a quest would require a brave hero. Luckily, the Micrits have such a hero: Prince Starling. Now, let us the tell you the epic tale of Prince Starling as he journeys to find the fountain of growth and defeat the wicked Lion-O, who has no idea any of this is going on.
125
Lion-O and the other ThunderCats are thrilled to meet a brand new Thunderian: Lion-S. She's cool, good at fighting robots and, most importantly, thinks Lion-O and his Sword of Omens are really neat and interesting. Looks like the ThunderCats have a new best friend. Maybe even, a new ThunderCat?????
126
Hey everyone, it's Snarf's monthly day off. That's right, Snarf leaves the Cats' Lair to get a needed vacation by transforming into a normal cat and hanging out with a nice old lady on a farm. But his relaxing day is threatened when Snarf and the nice old lady cross paths with Mumm-Ra.
127
The Thundercats' worst nightmare comes true when their worst enemies, Mumm-Ra and The Mutants, team up after Mumm-Ra acquires The Sword of Plun-Darr.
128
Chaos reigns over Third Earth now that the Mutants and Mumm-Ra control the Cats' Lair. The Thundercats' only hope is to sneak back in and get a super secret weapon, Panthro has hidden at the heart of the Lair.
129
Tygra creates a bunch of new laws for Third Earth so Mandora can finally arrest the Mutants. Unfortunately, the ThunderCats are really bad at following their own rules and the Mutants are really good at working around them.
130
When a crate containing fifty Swords of Omen lands on Third Earth, the ThunderCats rush out in the ThunderTank to find then. Unfortunately, The Mutants and Mumm-Ra want the swords too so it's going to a race to get to them! A wacky race, you might say. We won't say that, but you might.
131
The Cheetara Corp Employee Retreat gets canceled when Baron Karnon, a mysterious corporate raider, buys them out! Now Cheetara and Jan-Jan must brave the wilds of Third Earth's most dangerous jungles to find the Baron's office and demand a meeting with the man who stole their company!
132
133
134
When the ThunderCats tell the Berbils to stop building things for the Mutants, they build a giant Berbil named Berb-cules, who takes back everything they ever built.
135
136
Barbastella reunites with her ex-girlfriend, the elitist Queen of the Rats. A jealous Panthro installs AI into all the Lair's appliances, to become King of the Machines.
137
When a local sword shop sells an ultra-powerful sword to Ratar-O, Lion-O decides he has to steal it before Ratar-O can come pick it up. Unfortunately, Lion-O is completely against stealing, but luckily, he knows someone who loves to steal... Lion-S!
138
139
140
141
142
The ThunderCats freak out when a spooky ghost dressed like a pharaoh appears in their mirrors! They quickly set about to getting rid of every reflective surface in their lair because that ghost is scary and no one wants to talk to him!
143
144
145
The Thundercats invite a super cool swamp man into the Cat's Lair who is on the run from some scary looking aliens.
146
147
148
149
150
The ThunderCats face the greatest threat of their lives: Grune the Destroyer! He's the ghost of an evil ThunderCat and he wants revenge! HOW ARE THEY GONNA BEAT GRUNE??? You'll have to watch the episode!
151
152

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